s4s-paint / src /helper /selection-tools /move-tool.js
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import paper from '@turbowarp/paper';
import Modes, {BitmapModes} from '../../lib/modes';
import {isGroup} from '../group';
import {isCompoundPathItem, getRootItem} from '../item';
import {checkPointsClose, snapDeltaToAngle} from '../math';
import {getActionBounds, CENTER} from '../view';
import {clearSelection, cloneSelection, getSelectedLeafItems, getSelectedRootItems, setItemSelection}
from '../selection';
import {getDragCrosshairLayer, CROSSHAIR_FULL_OPACITY} from '../layer';
/** Snap to align selection center to rotation center within this distance */
const SNAPPING_THRESHOLD = 4;
const FADE_DISTANCE = 10;
/**
* Tool to handle dragging an item to reposition it in a selection mode.
*/
class MoveTool {
/**
* @param {Modes} mode Paint editor mode
* @param {function} setSelectedItems Callback to set the set of selected items in the Redux state
* @param {function} clearSelectedItems Callback to clear the set of selected items in the Redux state
* @param {!function} onUpdateImage A callback to call when the image visibly changes
* @param {?function} switchToTextTool A callback to call to switch to the text tool
*/
constructor (mode, setSelectedItems, clearSelectedItems, onUpdateImage, switchToTextTool) {
this.mode = mode;
this.setSelectedItems = setSelectedItems;
this.clearSelectedItems = clearSelectedItems;
this.selectedItems = null;
this.selectionCenter = null;
this.onUpdateImage = onUpdateImage;
this.switchToTextTool = switchToTextTool;
this.boundsPath = null;
this.firstDrag = false;
}
/**
* @param {!object} hitProperties Describes the mouse event
* @param {!paper.HitResult} hitProperties.hitResult Data about the location of the mouse click
* @param {?boolean} hitProperties.clone Whether to clone on mouse down (e.g. alt key held)
* @param {?boolean} hitProperties.multiselect Whether to multiselect on mouse down (e.g. shift key held)
* @param {?boolean} hitProperties.doubleClicked True if this is the second click in a short amout of time
* @param {?boolean} hitProperties.subselect True if we allow selection of subgroups, false if we should
* select the whole group.
*/
onMouseDown (hitProperties) {
let item = hitProperties.hitResult.item;
if (!hitProperties.subselect) {
const root = getRootItem(hitProperties.hitResult.item);
item = isCompoundPathItem(root) || isGroup(root) ? root : hitProperties.hitResult.item;
}
if (item.selected) {
// Double click causes all points to be selected in subselect mode. If the target is text, it
// enters text edit.
if (hitProperties.doubleClicked) {
if (!hitProperties.multiselect) {
if (this.switchToTextTool && item instanceof paper.PointText) {
this.switchToTextTool();
return;
}
clearSelection(this.clearSelectedItems);
}
this._select(item, true /* state */, hitProperties.subselect, true /* fullySelect */);
} else if (hitProperties.multiselect) {
this._select(item, false /* state */, hitProperties.subselect);
}
} else {
// deselect all by default if multiselect isn't on
if (!hitProperties.multiselect) {
clearSelection(this.clearSelectedItems);
}
this._select(item, true, hitProperties.subselect);
}
if (hitProperties.clone) cloneSelection(hitProperties.subselect, this.onUpdateImage);
this.selectedItems = this.mode === Modes.RESHAPE ? getSelectedLeafItems() : getSelectedRootItems();
if (this.selectedItems.length === 0) {
return;
}
let selectionBounds;
for (const selectedItem of this.selectedItems) {
if (selectionBounds) {
selectionBounds = selectionBounds.unite(selectedItem.bounds);
} else {
selectionBounds = selectedItem.bounds;
}
}
this.selectionCenter = selectionBounds.center;
if (this.boundsPath) {
this.selectedItems.push(this.boundsPath);
}
this.firstDrag = true;
}
setBoundsPath (boundsPath) {
this.boundsPath = boundsPath;
}
/**
* Sets the selection state of an item.
* @param {!paper.Item} item Item to select or deselect
* @param {?boolean} state True if item should be selected, false if deselected
* @param {?boolean} subselect True if a subset of all points in an item are allowed to be
* selected, false if items must be selected all or nothing.
* @param {?boolean} fullySelect True if in addition to the item being selected, all of its
* control points should be selected. False if the item should be selected but not its
* points. Only relevant when subselect is true.
*/
_select (item, state, subselect, fullySelect) {
if (subselect) {
item.selected = false;
if (fullySelect) {
item.fullySelected = state;
} else {
item.selected = state;
}
} else {
setItemSelection(item, state);
}
this.setSelectedItems();
}
onMouseDrag (event) {
const point = event.point;
const actionBounds = getActionBounds(this.mode in BitmapModes);
point.x = Math.max(actionBounds.left, Math.min(point.x, actionBounds.right));
point.y = Math.max(actionBounds.top, Math.min(point.y, actionBounds.bottom));
const dragVector = point.subtract(event.downPoint);
let snapVector;
// Snapping to align center. Not in reshape mode, because reshape doesn't show center crosshair
if (!event.modifiers.shift && this.mode !== Modes.RESHAPE) {
if (checkPointsClose(
this.selectionCenter.add(dragVector),
CENTER,
SNAPPING_THRESHOLD / paper.view.zoom /* threshold */)) {
snapVector = CENTER.subtract(this.selectionCenter);
}
}
if (this.selectedItems.length === 0) {
return;
}
let bounds;
for (const item of this.selectedItems) {
// add the position of the item before the drag started
// for later use in the snap calculation
if (!item.data.origPos) {
item.data.origPos = item.position;
}
if (snapVector) {
item.position = item.data.origPos.add(snapVector);
} else if (event.modifiers.shift) {
item.position = item.data.origPos.add(snapDeltaToAngle(dragVector, Math.PI / 4));
} else {
item.position = item.data.origPos.add(dragVector);
}
if (bounds) {
bounds = bounds.unite(item.bounds);
} else {
bounds = item.bounds;
}
}
if (this.firstDrag) {
// Show the center crosshair above the selected item while dragging.
getDragCrosshairLayer().visible = true;
this.firstDrag = false;
}
// The rotation center crosshair should be opaque over the entire selection bounding box, and fade out to
// totally transparent outside the selection bounding box.
let opacityMultiplier = 1;
const newCenter = this.selectionCenter.add(dragVector);
if ((CENTER.y < bounds.top && CENTER.x < bounds.left) ||
(CENTER.y > bounds.bottom && CENTER.x < bounds.left) ||
(CENTER.y < bounds.top && CENTER.x > bounds.right) ||
(CENTER.y > bounds.bottom && CENTER.x > bounds.right)) {
// rotation center is to one of the 4 corners of the selection bounding box
const distX = Math.max(CENTER.x - bounds.right, bounds.left - CENTER.x);
const distY = Math.max(CENTER.y - bounds.bottom, bounds.top - CENTER.y);
const dist = Math.sqrt((distX * distX) + (distY * distY));
opacityMultiplier =
Math.max(0, (1 - (dist / (FADE_DISTANCE / paper.view.zoom))));
} else if (CENTER.y < bounds.top || CENTER.y > bounds.bottom) {
// rotation center is above or below the selection bounding box
opacityMultiplier = Math.max(0,
(1 - ((Math.abs(CENTER.y - newCenter.y) - (bounds.height / 2)) / (FADE_DISTANCE / paper.view.zoom))));
} else if (CENTER.x < bounds.left || CENTER.x > bounds.right) {
// rotation center is left or right of the selection bounding box
opacityMultiplier = Math.max(0,
(1 - ((Math.abs(CENTER.x - newCenter.x) - (bounds.width / 2)) / (FADE_DISTANCE / paper.view.zoom))));
} // else the rotation center is within selection bounds, always show drag crosshair at full opacity
getDragCrosshairLayer().opacity = CROSSHAIR_FULL_OPACITY * opacityMultiplier;
}
onMouseUp () {
this.firstDrag = false;
let moved = false;
// resetting the items origin point for the next usage
for (const item of this.selectedItems) {
if (item.data.origPos) {
if (!item.position.equals(item.data.origPos)) moved = true;
delete item.data.origPos;
}
}
this.selectedItems = null;
this.selectionCenter = null;
if (moved) {
this.onUpdateImage();
}
// Hide the crosshair we showed earlier.
getDragCrosshairLayer().visible = false;
}
}
export default MoveTool;