s4s-paint / src /playground /playground.jsx
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import bindAll from 'lodash.bindall';
import React from 'react';
import ReactDOM from 'react-dom';
import PaintEditor from '..';
import {Provider} from 'react-redux';
import {createStore} from 'redux';
import reducer from './reducers/combine-reducers';
import {intlInitialState, IntlProvider} from './reducers/intl.js';
import styles from './playground.css';
// scratch-render-fonts is a playground-only dep. Fonts are expected to be imported
// as a peer dependency, otherwise there will be two copies of them.
import {FONTS} from 'scratch-render-fonts';
const appTarget = document.createElement('div');
appTarget.setAttribute('class', styles.playgroundContainer);
document.body.appendChild(appTarget);
const store = createStore(
reducer,
intlInitialState,
window.__REDUX_DEVTOOLS_EXTENSION__ && window.__REDUX_DEVTOOLS_EXTENSION__()
);
const svgString =
'<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"' +
' x="0px" y="0px" width="32px" height="32px" viewBox="0.5 384.5 32 32"' +
' enable-background="new 0.5 384.5 32 32" xml:space="preserve">' +
'<path fill="none" stroke="#000000" stroke-width="3" stroke-miterlimit="10" d="M7.5,392.241h7.269' +
'c4.571,0,8.231,5.555,8.231,10.123v7.377"/>' +
'<polyline points="10.689,399.492 3.193,391.997 10.689,384.5 "/>' +
'<polyline points="30.185,405.995 22.689,413.491 15.192,405.995 "/>' +
'</svg>';
class Playground extends React.Component {
constructor (props) {
super(props);
bindAll(this, [
'downloadImage',
'handleUpdateName',
'handleUpdateImage',
'onUploadImage'
]);
// Append ?dir=rtl to URL to get RTL layout
const match = location.search.match(/dir=([^&]+)/);
const rtl = match && match[1] == 'rtl';
this.id = 0;
this.state = {
name: 'meow',
rotationCenterX: 20,
rotationCenterY: 400,
imageFormat: 'svg', // 'svg', 'png', or 'jpg'
image: svgString, // svg string or data URI
imageId: this.id, // If this changes, the paint editor will reload
rtl: rtl,
};
this.reusableCanvas = document.createElement('canvas');
}
handleUpdateName (name) {
this.setState({name});
}
handleUpdateImage (isVector, image, rotationCenterX, rotationCenterY) {
this.setState({
imageFormat: isVector ? 'svg' : 'png'
});
if (!isVector) {
console.log(`Image width: ${image.width} Image height: ${image.height}`);
}
console.log(`rotationCenterX: ${rotationCenterX} rotationCenterY: ${rotationCenterY}`);
if (isVector) {
this.setState({image, rotationCenterX, rotationCenterY});
} else { // is Bitmap
// image parameter has type ImageData
// paint editor takes dataURI as input
this.reusableCanvas.width = image.width;
this.reusableCanvas.height = image.height;
const context = this.reusableCanvas.getContext('2d', { willReadFrequently: true });
context.putImageData(image, 0, 0);
this.setState({
image: this.reusableCanvas.toDataURL('image/png'),
rotationCenterX: rotationCenterX,
rotationCenterY: rotationCenterY
});
}
}
downloadImage () {
const downloadLink = document.createElement('a');
document.body.appendChild(downloadLink);
const format = this.state.imageFormat;
let data = this.state.image;
if (format === 'png' || format === 'jpg') {
data = this.b64toByteArray(data);
} else {
data = [data];
}
const blob = new Blob(data, {type: format});
const filename = `${this.state.name}.${format}`;
if ('download' in HTMLAnchorElement.prototype) {
const url = window.URL.createObjectURL(blob);
downloadLink.href = url;
downloadLink.download = filename;
downloadLink.type = blob.type;
downloadLink.click();
window.URL.revokeObjectURL(url);
} else {
// iOS Safari, open a new page and set href to data-uri
let popup = window.open('', '_blank');
const reader = new FileReader();
reader.onloadend = function () {
popup.location.href = reader.result;
popup = null;
};
reader.readAsDataURL(blob);
}
document.body.removeChild(downloadLink);
}
b64toByteArray (b64Data, sliceSize=512) {
// Remove header
b64Data = b64Data.substring(b64Data.indexOf('base64,') + 7);
const byteCharacters = atob(b64Data);
const byteArrays = [];
for (let offset = 0; offset < byteCharacters.length; offset += sliceSize) {
const slice = byteCharacters.slice(offset, offset + sliceSize);
const byteNumbers = new Array(slice.length);
for (let i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
const byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
return byteArrays;
}
uploadImage() {
document.getElementById(styles.fileInput).click();
}
onUploadImage(event) {
var file = event.target.files[0];
var type = file.type === 'image/svg+xml' ? 'svg' :
file.type === 'image/png' ? 'png' :
file.type === 'image/jpg' ? 'jpg' :
file.type === 'image/jpeg' ? 'jpg' :
null;
var reader = new FileReader();
if (type === 'svg') {
reader.readAsText(file,'UTF-8');
} else if (type === 'png' || type === 'jpg'){
reader.readAsDataURL(file);
} else {
alert("Couldn't read file type: " + file.type);
}
const that = this;
reader.onload = readerEvent => {
var content = readerEvent.target.result; // this is the content!
that.setState({
image: content,
name: file.name.split('.').slice(0, -1).join('.'),
imageId: ++that.id,
imageFormat: type,
rotationCenterX: undefined,
rotationCenterY: undefined,
});
}
}
render () {
return (
<div className={styles.wrapper}>
<PaintEditor
{...this.state}
onUpdateName={this.handleUpdateName}
onUpdateImage={this.handleUpdateImage}
/>
<button className={styles.playgroundButton} onClick={this.uploadImage}>Upload</button>
<input id={styles.fileInput} type="file" name="name" onChange={this.onUploadImage} />
<button className={styles.playgroundButton} onClick={this.downloadImage}>Download</button>
</div>
);
}
}
ReactDOM.render((
<Provider store={store}>
<IntlProvider>
<Playground />
</IntlProvider>
</Provider>
), appTarget);