| const Cast = require('../../util/cast'); |
| const Clone = require('../../util/clone'); |
| const ExtensionInfo = require("./info"); |
| const Three = require("three"); |
| const BufferGeometryUtils = require('three/examples/jsm/utils/BufferGeometryUtils'); |
| const { ConvexGeometry } = require('three/examples/jsm/geometries/ConvexGeometry'); |
| const { OBJLoader } = require('three/examples/jsm/loaders/OBJLoader.js'); |
| const { GLTFLoader } = require('three/examples/jsm/loaders/GLTFLoader.js'); |
| const { FBXLoader } = require('three/examples/jsm/loaders/FBXLoader.js'); |
| const Color = require('../../util/color'); |
|
|
| const MeshLoaders = { |
| OBJ: new OBJLoader(), |
| GLTF: new GLTFLoader(), |
| FBX: new FBXLoader(), |
| } |
| function toRad(deg) { |
| return deg * (Math.PI / 180); |
| } |
| function toDeg(rad) { |
| return rad * (180 / Math.PI); |
| } |
| function normalize(vec) { |
| const length = Math.sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z); |
| return new Three.Vector3(vec.x / length, vec.y / length, vec.z / length); |
| } |
| function toDegRounding(rad) { |
| const result = toDeg(rad); |
| if (!String(result).includes('.')) return result; |
| const split = String(result).split('.'); |
| const endingDecimals = split[1].substring(0, 3); |
| if ((endingDecimals === '999') && (split[1].charAt(3) === '9')) return Number(split[0]) + 1; |
| return Number(split[0] + '.' + endingDecimals); |
| } |
|
|
| |
| |
| |
| |
| class Jg3DBlocks { |
| constructor(runtime) { |
| |
| |
| |
| |
| this.runtime = runtime; |
|
|
| this.three = Three; |
| |
| this.BufferGeometryUtils = BufferGeometryUtils; |
| this.ConvexGeometry = ConvexGeometry; |
| this.OBJLoader = OBJLoader; |
| this.GLTFLoader = GLTFLoader; |
| this.FBXLoader = FBXLoader; |
| |
| |
| this.runtime.prism_screenshot_checkForExternalCanvas = true; |
| this.runtime.prism_screenshot_externalCanvas = null; |
|
|
| |
| |
| |
| |
| this.scene = null; |
| |
| |
| |
| this.camera = null; |
| |
| |
| |
| this.renderer = null; |
|
|
| this.existingSceneObjects = []; |
| this.existingSceneLights = []; |
|
|
| |
| this.lastStageSizeWhenRendering = { |
| width: 0, |
| height: 0 |
| } |
|
|
| this.savedMeshes = {}; |
| this.sceneLayer = "front"; |
| this.lastStageColor = [255, 255, 255, 0]; |
|
|
| |
| |
| this.runtime.on('PROJECT_STOP_ALL', () => { |
| this.dispose(); |
| this.sceneLayer = "front"; |
| this.updateScratchCanvasRelayering(); |
| }); |
| } |
|
|
| |
| |
| |
| dispose() { |
| this.existingSceneObjects = []; |
| this.existingSceneLights = []; |
| if (this.scene) { |
| this.scene.remove(); |
| this.scene = null; |
| } |
| if (this.camera) { |
| this.camera.remove(); |
| this.camera = null; |
| } |
| if (this.renderer) { |
| if (this.renderer.domElement) { |
| this.renderer.domElement.remove(); |
| } |
| this.renderer.dispose(); |
| this.renderer = null; |
| this.runtime.prism_screenshot_externalCanvas = null; |
| } |
| } |
| |
| |
| |
| |
| stackWarning(util, message) { |
| if (!util) return; |
| if (!util.thread) return; |
| if (!util.thread.stackClick) return; |
| const block = util.thread.blockGlowInFrame; |
| this.runtime.visualReport(block, message); |
| } |
|
|
| |
| |
| |
| getInfo() { |
| return ExtensionInfo; |
| } |
|
|
| |
| getScratchCanvas() { |
| return this.runtime.renderer.canvas; |
| } |
| restyleExternalCanvas(canvas) { |
| canvas.style.position = "absolute"; |
| canvas.style.width = "100%"; |
| canvas.style.height = "100%"; |
| |
| |
| canvas.style.pointerEvents = "none"; |
| } |
| appendElementAboveScratchCanvas(element) { |
| element.style.zIndex = 450; |
| if (this.sceneLayer === 'back') { |
| element.style.zIndex = 0; |
| } |
| this.getScratchCanvas().parentElement.prepend(element); |
| } |
| updateScratchCanvasRelayering() { |
| const canvas = this.getScratchCanvas(); |
| canvas.style.backgroundColor = "transparent"; |
| canvas.style.position = "relative"; |
| if (Cast.toNumber(canvas.style.zIndex) < 1) { |
| canvas.style.zIndex = 1; |
| } |
|
|
| |
| let lastOpacity = this.runtime.renderer._backgroundColor4f[3]; |
| if (this.sceneLayer === 'front') { |
| this.runtime.renderer.setBackgroundColor( |
| this.lastStageColor[0], |
| this.lastStageColor[1], |
| this.lastStageColor[2], |
| 1 |
| ); |
| } |
| if (this.sceneLayer === 'back') { |
| if ( |
| this.runtime.renderer._backgroundColor4f[0] !== this.lastStageColor[0] |
| || this.runtime.renderer._backgroundColor4f[1] !== this.lastStageColor[1] |
| || this.runtime.renderer._backgroundColor4f[2] !== this.lastStageColor[2] |
| ) { |
| |
| console.log("updated stage color"); |
| this.lastStageColor = this.runtime.renderer._backgroundColor4f; |
| } |
| this.runtime.renderer.setBackgroundColor(0, 0, 0, 0); |
| } |
| |
| if (lastOpacity !== this.runtime.renderer._backgroundColor4f[3]) { |
| this.runtime.renderer.dirty = true; |
| } |
| } |
| needsToResizeCanvas() { |
| const stage = { |
| width: this.runtime.stageWidth, |
| height: this.runtime.stageHeight |
| } |
| return stage !== this.lastStageSizeWhenRendering; |
| } |
| mergeVertices(geometry) { |
| const vertices = geometry.attributes.position.array; |
| const vertexMap = {}; |
| const mergedVertices = []; |
| const newIndices = []; |
| let newIndex = 0; |
|
|
| for (let i = 0; i < vertices.length; i += 3) { |
| const x = vertices[i]; |
| const y = vertices[i + 1]; |
| const z = vertices[i + 2]; |
| const key = `${x},${y},${z}`; |
|
|
| if (vertexMap[key] === undefined) { |
| vertexMap[key] = newIndex; |
| mergedVertices.push(x, y, z); |
| newIndices.push(newIndex); |
| newIndex++; |
| } else { |
| newIndices.push(vertexMap[key]); |
| } |
| } |
|
|
| geometry.setAttribute('position', new Three.Float32BufferAttribute(mergedVertices, 3)); |
| geometry.setIndex(new Three.Uint32BufferAttribute(newIndices, 1)); |
|
|
| return geometry; |
| } |
|
|
| performRaycast(raycaster, object) { |
| const geometry = object.geometry; |
|
|
| const mergedGeometry = this.mergeVertices(geometry); |
|
|
| const boundingGeometry = new Three.BufferGeometry().copy(mergedGeometry); |
| boundingGeometry.computeBoundingBox(); |
| boundingGeometry.boundingBox.applyMatrix4(object.matrixWorld); |
|
|
| const intersection = raycaster.intersectObject(object, true); |
|
|
| return intersection.length > 0; |
| } |
|
|
| initialize() { |
| |
| this.dispose(); |
| this.scene = new Three.Scene(); |
| this.renderer = new Three.WebGLRenderer({ preserveDrawingBuffer: true, alpha: true }); |
| this.renderer.penguinMod = { |
| backgroundColor: 0x000000, |
| backgroundOpacity: 1 |
| } |
| this.renderer.setClearColor(0x000000, 1); |
| |
| const canvas = this.renderer.domElement; |
| this.runtime.prism_screenshot_externalCanvas = canvas; |
|
|
| this.restyleExternalCanvas(canvas); |
| this.appendElementAboveScratchCanvas(canvas); |
| this.updateScratchCanvasRelayering(); |
| |
| |
| |
| |
| |
| |
| |
| |
| } |
| render() { |
| if (!this.renderer) return; |
| if (!this.scene) return; |
| if (!this.camera) return; |
| if (this.needsToResizeCanvas()) { |
| this.lastStageSizeWhenRendering = { |
| width: this.runtime.stageWidth, |
| height: this.runtime.stageHeight |
| } |
| |
| |
| |
| |
| |
| |
| this.renderer.setSize(this.lastStageSizeWhenRendering.width * 2, this.lastStageSizeWhenRendering.height * 2); |
| this.restyleExternalCanvas(this.renderer.domElement); |
| } |
| |
| |
| this.appendElementAboveScratchCanvas(this.renderer.domElement); |
| this.updateScratchCanvasRelayering(); |
| return new Promise((resolve) => { |
| |
| |
| requestAnimationFrame(() => { |
| |
| if (!this.renderer) return; |
| resolve(this.renderer.render(this.scene, this.camera)); |
| }) |
| }) |
| } |
|
|
| setCameraPerspective2(args) { |
| if (this.camera) { |
| |
| this.camera.remove(); |
| this.camera = null; |
| } |
|
|
| const fov = Cast.toNumber(args.FOV); |
| const aspect = Cast.toNumber(args.AR); |
| const near = Cast.toNumber(args.NEAR); |
| const far = Cast.toNumber(args.FAR); |
|
|
| this.camera = new Three.PerspectiveCamera(fov, aspect, near, far); |
| } |
| setCameraPerspective1(args) { |
| |
| const near = 0.1; |
| const far = 1000; |
| return this.setCameraPerspective2({ |
| FOV: args.FOV, |
| AR: args.AR, |
| NEAR: near, |
| FAR: far |
| }) |
| } |
| setCameraPerspective0(args) { |
| |
| const ar = this.runtime.stageWidth / this.runtime.stageHeight; |
| const near = 0.1; |
| const far = 1000; |
| return this.setCameraPerspective2({ |
| FOV: args.FOV, |
| AR: ar, |
| NEAR: near, |
| FAR: far |
| }) |
| } |
|
|
| setCameraPosition(args) { |
| if (!this.camera) return; |
| const position = { |
| x: Cast.toNumber(args.X), |
| y: Cast.toNumber(args.Y), |
| z: Cast.toNumber(args.Z), |
| } |
| this.camera.position.set(position.x, position.y, position.z); |
| } |
| setCameraRotation(args) { |
| if (!this.camera) return; |
| const rotation = { |
| x: Cast.toNumber(args.X), |
| y: Cast.toNumber(args.Y), |
| z: Cast.toNumber(args.Z), |
| } |
| |
| |
| const euler = new Three.Euler(0, 0, 0); |
| this.camera.setRotationFromEuler(euler); |
| this.camera.rotateY(toRad(rotation.y)); |
| this.camera.rotateX(toRad(rotation.x)); |
| this.camera.rotateZ(toRad(rotation.z)); |
| } |
| getCameraPosition(args) { |
| if (!this.camera) return ""; |
| const v = args.VECTOR3; |
| if (!v) return ""; |
| if (!["x", "y", "z"].includes(v)) return ""; |
| return Cast.toNumber(this.camera.position[v]); |
| } |
| getCameraRotation(args) { |
| if (!this.camera) return ""; |
| const v = args.VECTOR3; |
| if (!v) return ""; |
| if (!["x", "y", "z"].includes(v)) return ""; |
| const rotation = Cast.toNumber(this.camera.rotation[v]); |
| |
| |
| return toDegRounding(rotation); |
| } |
|
|
| setSceneLayer(args) { |
| if (!this.renderer) return; |
| let lastSceneLayer = this.sceneLayer; |
| this.sceneLayer = "front"; |
| if (Cast.toString(args.SIDE) === 'back') { |
| this.sceneLayer = "back"; |
| } |
| if (this.sceneLayer !== lastSceneLayer) { |
| this.lastStageColor = this.runtime.renderer._backgroundColor4f; |
| } |
| this.appendElementAboveScratchCanvas(this.renderer.domElement); |
| this.updateScratchCanvasRelayering(); |
| } |
| setSceneBackgroundColor(args) { |
| if (!this.renderer) return; |
| const rgb = Cast.toRgbColorObject(args.COLOR); |
| const color = Color.rgbToDecimal(rgb); |
| this.renderer.penguinMod.backgroundColor = color; |
| this.renderer.setClearColor(color, this.renderer.penguinMod.backgroundOpacity); |
| } |
| setSceneBackgroundOpacity(args) { |
| if (!this.renderer) return; |
| let opacity = Cast.toNumber(args.OPACITY); |
| if (opacity > 100) opacity = 100; |
| if (opacity < 0) opacity = 0; |
| const backgroundOpac = 1 - (opacity / 100); |
| this.renderer.penguinMod.backgroundOpacity = backgroundOpac; |
| this.renderer.setClearColor(this.renderer.penguinMod.backgroundColor, backgroundOpac); |
| } |
| show3d() { |
| this.renderer.domElement.style.display = "" |
| } |
| hide3d() { |
| this.renderer.domElement.style.display = "none" |
| } |
| is3dVisible() { |
| return this.renderer.domElement.style.display === "" || this.renderer.domElement.style.display === "absolute" |
| } |
|
|
| getCameraZoom() { |
| if (!this.camera) return ""; |
| return Cast.toNumber(this.camera.zoom) * 100; |
| } |
| setCameraZoom(args) { |
| if (!this.camera) return; |
| this.camera.zoom = Cast.toNumber(args.ZOOM) / 100; |
| this.camera.updateProjectionMatrix(); |
| } |
|
|
| getCameraClipPlane(args) { |
| if (!this.camera) return ""; |
| const plane = args.CLIPPLANE; |
| if (!["near", "far"].includes(plane)) return ""; |
| return this.camera[plane]; |
| } |
|
|
| getCameraAspectRatio() { |
| if (!this.camera) return ""; |
| return Cast.toNumber(this.camera.aspect); |
| } |
| getCameraFov() { |
| if (!this.camera) return ""; |
| return Cast.toNumber(this.camera.fov); |
| } |
|
|
| isCameraPerspective() { |
| if (!this.camera) return false; |
| return Cast.toBoolean(this.camera.isPerspectiveCamera); |
| } |
| isCameraOrthographic() { |
| if (!this.camera) return false; |
| return Cast.toBoolean(!this.camera.isPerspectiveCamera); |
| } |
|
|
| doesObjectExist(args) { |
| if (!this.scene) return false; |
| const name = Cast.toString(args.NAME); |
| |
| return !!this.scene.getObjectByName(name); |
| } |
|
|
| createGameObject(args, util, type) { |
| if (!this.scene) return; |
| const name = Cast.toString(args.NAME); |
| if (this.scene.getObjectByName(name)) return this.stackWarning(util, 'An object with this name already exists!'); |
| const position = { |
| x: Cast.toNumber(args.X), |
| y: Cast.toNumber(args.Y), |
| z: Cast.toNumber(args.Z), |
| }; |
| let object; |
| switch (type) { |
| case 'sphere': { |
| const geometry = new Three.SphereGeometry(1); |
| const material = new Three.MeshStandardMaterial({ color: 0xffffff }); |
| const sphere = new Three.Mesh(geometry, material); |
| object = sphere; |
| break; |
| } |
| case 'plane': { |
| const geometry = new Three.PlaneGeometry(1, 1); |
| const material = new Three.MeshStandardMaterial({ color: 0xffffff }); |
| const plane = new Three.Mesh(geometry, material); |
| object = plane; |
| break; |
| } |
| case 'mesh': { |
| const url = Cast.toString(args.URL); |
| |
| let fileType = 'obj'; |
| switch (Cast.toString(args.FILETYPE)) { |
| case '.glb / .gltf': |
| fileType = 'glb'; |
| break; |
| case '.fbx': |
| fileType = 'fbx'; |
| break; |
| } |
| |
| return new Promise((resolve) => { |
| let loader = MeshLoaders.OBJ; |
| switch (fileType) { |
| case 'glb': |
| loader = MeshLoaders.GLTF; |
| break; |
| case 'fbx': |
| loader = MeshLoaders.FBX; |
| break; |
| } |
| if (url in this.savedMeshes) { |
| const mesh = this.savedMeshes[url]; |
| object = mesh.clone(); |
| object.name = name; |
| this.existingSceneObjects.push(name); |
| object.isPenguinMod = true; |
| object.isMeshObj = true; |
| object.position.set(position.x, position.y, position.z); |
| this.scene.add(object); |
| resolve(); |
| return; |
| } |
| else { |
| loader.load(url, (object) => { |
| |
| if (loader === MeshLoaders.GLTF) { |
| object = object.scene; |
| } |
| if (loader === MeshLoaders.OBJ) { |
| const material = new Three.MeshStandardMaterial({ color: 0xffffff }); |
| material.wireframe = false; |
| this.updateMaterialOfObjObject(object, material); |
| this.savedMeshes[url] = object; |
| } |
| object.name = name; |
| console.log(object); |
| this.existingSceneObjects.push(name); |
| object.isPenguinMod = true; |
| object.isMeshObj = true; |
| object.position.set(position.x, position.y, position.z); |
| this.scene.add(object); |
| resolve(); |
| }, () => { }, (error) => { |
| console.warn('Failed to load 3D mesh obj;', error); |
| this.stackWarning(util, 'Failed to get the 3D mesh!'); |
| resolve(); |
| }) |
| } |
| }); |
| } |
| case 'light': { |
| const type = Cast.toString(args.LIGHTTYPE); |
| |
| let light; |
| switch (type) { |
| default: { |
| light = new Three.PointLight(0xffffff, 1, 100); |
| break; |
| } |
| } |
| object = light; |
| this.existingSceneLights.push(name); |
| break; |
| } |
| default: { |
| const geometry = new Three.BoxGeometry(1, 1, 1); |
| const material = new Three.MeshStandardMaterial({ color: 0xffffff }); |
| const cube = new Three.Mesh(geometry, material); |
| object = cube; |
| break; |
| } |
| } |
| object.name = name; |
| this.existingSceneObjects.push(name); |
| object.isPenguinMod = true; |
| object.position.set(position.x, position.y, position.z); |
| this.scene.add(object); |
| } |
| createCubeObject(args, util) { |
| this.createGameObject(args, util, 'cube'); |
| } |
| createSphereObject(args, util) { |
| this.createGameObject(args, util, 'sphere'); |
| } |
| createPlaneObject(args, util) { |
| this.createGameObject(args, util, 'plane'); |
| } |
| createMeshObject(args, util) { |
| this.createGameObject(args, util, 'mesh'); |
| } |
| createMeshObjectFileTyped(args, util) { |
| this.createGameObject(args, util, 'mesh'); |
| } |
| createLightObject(args, util) { |
| this.createGameObject(args, util, 'light'); |
| } |
|
|
| getMaterialOfObjObject(object) { |
| let material; |
| object.traverse((child) => { |
| if (child instanceof Three.Mesh) { |
| material = child.material; |
| } |
| }); |
| return material; |
| } |
| updateMaterialOfObjObject(object, material) { |
| object.traverse((child) => { |
| if (child instanceof Three.Mesh) { |
| child.material = material; |
| } |
| }); |
| } |
|
|
| setObjectPosition(args) { |
| if (!this.scene) return; |
| const name = Cast.toString(args.NAME); |
| const position = { |
| x: Cast.toNumber(args.X), |
| y: Cast.toNumber(args.Y), |
| z: Cast.toNumber(args.Z), |
| }; |
| const object = this.scene.getObjectByName(name); |
| if (!object) return; |
| object.position.set(position.x, position.y, position.z); |
| } |
| setObjectRotation(args) { |
| if (!this.scene) return; |
| const name = Cast.toString(args.NAME); |
| const rotation = { |
| x: Cast.toNumber(args.X), |
| y: Cast.toNumber(args.Y), |
| z: Cast.toNumber(args.Z), |
| }; |
| const object = this.scene.getObjectByName(name); |
| if (!object) return; |
| |
| |
| const euler = new Three.Euler(0, 0, 0); |
| object.setRotationFromEuler(euler); |
| object.rotateY(toRad(rotation.y)); |
| object.rotateX(toRad(rotation.x)); |
| object.rotateZ(toRad(rotation.z)); |
| } |
| setObjectSize(args) { |
| if (!this.scene) return; |
| const name = Cast.toString(args.NAME); |
| const size = { |
| x: Cast.toNumber(args.X) / 100, |
| y: Cast.toNumber(args.Y) / 100, |
| z: Cast.toNumber(args.Z) / 100, |
| }; |
| const object = this.scene.getObjectByName(name); |
| if (!object) return; |
| object.scale.set(size.x, size.y, size.z); |
| } |
| moveObjectUnits(args) { |
| if (!this.scene) return; |
| const name = Cast.toString(args.NAME); |
| const object = this.scene.getObjectByName(name); |
| if (!object) return; |
|
|
| const amount = Cast.toNumber(args.AMOUNT); |
| const direction = new Three.Vector3(); |
| object.getWorldDirection(direction); |
| object.position.add(direction.multiplyScalar(amount)); |
| } |
|
|
| getObjectPosition(args) { |
| if (!this.scene) return ""; |
| const name = Cast.toString(args.NAME); |
| const object = this.scene.getObjectByName(name); |
| if (!object) return ''; |
| const v = args.VECTOR3; |
| if (!v) return ""; |
| if (!["x", "y", "z"].includes(v)) return ""; |
| return Cast.toNumber(object.position[v]); |
| } |
| getObjectRotation(args) { |
| if (!this.scene) return ""; |
| const name = Cast.toString(args.NAME); |
| const object = this.scene.getObjectByName(name); |
| if (!object) return ''; |
| const v = args.VECTOR3; |
| if (!v) return ""; |
| if (!["x", "y", "z"].includes(v)) return ""; |
| const rotation = Cast.toNumber(object.rotation[v]); |
| |
| |
| return toDegRounding(rotation); |
| } |
| getObjectSize(args) { |
| if (!this.scene) return ""; |
| const name = Cast.toString(args.NAME); |
| const object = this.scene.getObjectByName(name); |
| if (!object) return ''; |
| const v = args.VECTOR3; |
| if (!v) return ""; |
| if (!["x", "y", "z"].includes(v)) return ""; |
| return Cast.toNumber(object.scale[v]) * 100; |
| } |
| getObjectColor(args) { |
| if (!this.scene) return ""; |
| const name = Cast.toString(args.NAME); |
| const object = this.scene.getObjectByName(name); |
| if (!object) return ''; |
| return "#" + object.material.color.getHexString() |
| } |
| deleteObject(args) { |
| if (!this.scene) return; |
| const name = Cast.toString(args.NAME); |
| const object = this.scene.getObjectByName(name); |
| if (!object) return; |
| const isLight = object.isLight; |
| object.clear(); |
| this.scene.remove(object); |
| const idx = this.existingSceneObjects.indexOf(name); |
| this.existingSceneObjects.splice(idx, 1); |
| if (isLight) { |
| const lidx = this.existingSceneLights.indexOf(name); |
| this.existingSceneLights.splice(lidx, 1); |
| } |
| } |
| setObjectColor(args) { |
| if (!this.scene) return; |
| const name = Cast.toString(args.NAME); |
| const rgb = Cast.toRgbColorObject(args.COLOR); |
| const color = Color.rgbToDecimal(rgb); |
| const object = this.scene.getObjectByName(name); |
| if (!object) return; |
| if (object.isLight) { |
| object.color.set(color); |
| return |
| } |
| if (object.isMeshObj) { |
| const material = this.getMaterialOfObjObject(object); |
| if (!material) return; |
| material.color.set(color); |
| this.updateMaterialOfObjObject(object, material); |
| return; |
| } |
| object.material.color.set(color); |
| } |
| setObjectShading(args) { |
| if (!this.scene) return; |
| const name = Cast.toString(args.NAME); |
| const on = Cast.toString(args.ONOFF) === 'on'; |
| const object = this.scene.getObjectByName(name); |
| if (!object) return; |
| if (object.isLight) return; |
| if (object.isMeshObj) { |
| const material = this.getMaterialOfObjObject(object); |
| if (!material) return; |
| const color = '#' + material.color.getHexString(); |
| let newMat; |
| if (on) { |
| newMat = new Three.MeshStandardMaterial({ color: color }); |
| } else { |
| newMat = new Three.MeshBasicMaterial({ color: color }); |
| } |
| newMat.color.set(color); |
| this.updateMaterialOfObjObject(object, newMat); |
| return; |
| } |
| const color = '#' + object.material.color.getHexString(); |
| if (on) { |
| object.material = new Three.MeshStandardMaterial({ color: color }); |
| } else { |
| object.material = new Three.MeshBasicMaterial({ color: color }); |
| } |
| } |
| setObjectWireframe(args) { |
| if (!this.scene) return; |
| const name = Cast.toString(args.NAME); |
| const on = Cast.toString(args.ONOFF) === 'on'; |
| const object = this.scene.getObjectByName(name); |
| if (!object) return; |
| if (object.isLight) return; |
| if (object.isMeshObj) { |
| const material = this.getMaterialOfObjObject(object); |
| if (!material) return; |
| material.wireframe = on; |
| this.updateMaterialOfObjObject(object, material); |
| return; |
| } |
| object.material.wireframe = on; |
| } |
|
|
| existingObjectsArray(args) { |
| const listType = Cast.toString(args.OBJECTLIST); |
| const validOptions = ["objects", "physical objects", "lights"]; |
| if (!validOptions.includes(listType)) return '[]'; |
| switch (listType) { |
| case 'objects': |
| return JSON.stringify(this.existingSceneObjects); |
| case 'lights': |
| return JSON.stringify(this.existingSceneLights); |
| case 'physical objects': { |
| const physical = this.existingSceneObjects.filter(objectName => { |
| return !this.existingSceneLights.includes(objectName); |
| }); |
| return JSON.stringify(physical); |
| } |
| default: |
| return '[]'; |
| } |
| } |
|
|
| objectTouchingObject(args) { |
| if (!this.scene) return false; |
| const name1 = Cast.toString(args.NAME1); |
| const name2 = Cast.toString(args.NAME2); |
| const object1 = this.scene.getObjectByName(name1); |
| const object2 = this.scene.getObjectByName(name2); |
| if (!object1) return false; |
| if (!object2) return false; |
| if (object1.isLight) return false; |
| if (object2.isLight) return false; |
| const box1 = new Three.Box3().setFromObject(object1); |
| const box2 = new Three.Box3().setFromObject(object2); |
| const collision = box1.intersectsBox(box2); |
| return collision; |
| } |
|
|
| pointTowardsObject(args) { |
| if (!this.scene) return false; |
| const name1 = Cast.toString(args.NAME1); |
| const name2 = Cast.toString(args.NAME2); |
| const object1 = this.scene.getObjectByName(name1); |
| const object2 = this.scene.getObjectByName(name2); |
| if (!object1) return false; |
| if (!object2) return false; |
| object1.lookAt(object2.position); |
| } |
| pointTowardsXYZ(args) { |
| if (!this.scene) return false; |
| const name = Cast.toString(args.NAME); |
| const object = this.scene.getObjectByName(name); |
| if (!object) return false; |
| const position = { |
| x: Cast.toNumber(args.X), |
| y: Cast.toNumber(args.Y), |
| z: Cast.toNumber(args.Z) |
| }; |
| object.lookAt(position.x, position.y, position.z); |
| } |
|
|
| MoveCameraBy(args) { |
| if (!this.camera) return; |
| const amount = Cast.toNumber(args.AMOUNT); |
| |
| const direction = new Three.Vector3(); |
| this.camera.getWorldDirection(direction); |
| this.camera.position.add(direction.multiplyScalar(amount)); |
| } |
|
|
| changeCameraPosition(args) { |
| if (!this.camera) return; |
| this.camera.position.x += Cast.toNumber(args.X); |
| this.camera.position.y += Cast.toNumber(args.Y); |
| this.camera.position.z += Cast.toNumber(args.Z); |
| } |
|
|
| changeCameraRotation(args) { |
| if (!this.camera) return; |
| this.camera.rotation.x += Cast.toNumber(args.X); |
| this.camera.rotation.y += Cast.toNumber(args.Y); |
| this.camera.rotation.z += Cast.toNumber(args.Z); |
| } |
|
|
| raycastResultToReadable(result) { |
| const newResult = Clone.simple(result).map((intersection) => { |
| console.log(intersection.object.object.name); |
| return intersection.object.object.name; |
| }) |
| return newResult; |
| } |
|
|
| rayCollision(args) { |
| if (!this.scene) return ''; |
| const ray = new Three.Raycaster(); |
| const origin = { |
| x: Cast.toNumber(args.X), |
| y: Cast.toNumber(args.Y), |
| z: Cast.toNumber(args.Z), |
| }; |
| const direction = normalize({ |
| x: toRad(Cast.toNumber(args.DX)), |
| y: toRad(Cast.toNumber(args.DY)), |
| z: toRad(Cast.toNumber(args.DZ)), |
| }); |
| ray.set(new Three.Vector3(origin.x, origin.y, origin.z), new Three.Vector3(direction.x, direction.y, direction.z)); |
| const intersects = ray.intersectObjects(this.scene.children, true); |
| if (intersects.length === 0) return ''; |
| const first = intersects[0]; |
| return first.object.name; |
| } |
| rayCollisionCamera() { |
| if (!this.scene) return ''; |
| if (!this.camera) return ''; |
| const ray = new Three.Raycaster(); |
| ray.setFromCamera(new Three.Vector2(), this.camera); |
| const intersects = ray.intersectObjects(this.scene.children, true); |
| if (intersects.length === 0) return ''; |
| const first = intersects[0]; |
| return first.object.name; |
| } |
| rayCollisionArray(args) { |
| if (!this.scene) return '[]'; |
| const ray = new Three.Raycaster(); |
| const origin = { |
| x: Cast.toNumber(args.X), |
| y: Cast.toNumber(args.Y), |
| z: Cast.toNumber(args.Z), |
| }; |
| const direction = normalize({ |
| x: toRad(Cast.toNumber(args.DX)), |
| y: toRad(Cast.toNumber(args.DY)), |
| z: toRad(Cast.toNumber(args.DZ)), |
| }); |
| ray.set(new Three.Vector3(origin.x, origin.y, origin.z), new Three.Vector3(direction.x, direction.y, direction.z)); |
| const intersects = ray.intersectObjects(this.scene.children, true); |
| if (intersects.length === 0) return '[]'; |
| |
| return JSON.stringify(intersects); |
| } |
| rayCollisionCameraArray() { |
| if (!this.scene) return '[]'; |
| if (!this.camera) return '[]'; |
| const ray = new Three.Raycaster(); |
| ray.setFromCamera(new Three.Vector2(), this.camera); |
| const intersects = ray.intersectObjects(this.scene.children, true); |
| if (intersects.length === 0) return '[]'; |
| |
| return JSON.stringify(intersects); |
| } |
|
|
| rayCollisionDistance(args) { |
| if (!this.scene) return ''; |
| const origin = new Three.Vector3( |
| Cast.toNumber(args.X), |
| Cast.toNumber(args.Y), |
| Cast.toNumber(args.Z), |
| ); |
| const direction = normalize(new Three.Vector3( |
| toRad(Cast.toNumber(args.DX)), |
| toRad(Cast.toNumber(args.DY)), |
| toRad(Cast.toNumber(args.DZ)), |
| )); |
| const ray = new Three.Raycaster(origin, direction, 0, args.DIS); |
| const intersects = ray.intersectObjects(this.scene.children, true); |
| if (intersects.length === 0) return ''; |
| const first = intersects[0]; |
| return first.object.name; |
| } |
| rayCollisionArrayDistance(args) { |
| if (!this.scene) return '[]'; |
| const origin = new Three.Vector3( |
| Cast.toNumber(args.X), |
| Cast.toNumber(args.Y), |
| Cast.toNumber(args.Z), |
| ); |
| const direction = normalize(new Three.Vector3( |
| toRad(Cast.toNumber(args.DX)), |
| toRad(Cast.toNumber(args.DY)), |
| toRad(Cast.toNumber(args.DZ)), |
| )); |
| const ray = new Three.Raycaster(origin, direction, 0, args.DIS); |
| const intersects = ray.intersectObjects(this.scene.children, true); |
| if (intersects.length === 0) return '[]'; |
| const result = this.raycastResultToReadable(intersects); |
| return JSON.stringify(result); |
| } |
| getObjectParent(args) { |
| if (!this.scene) return ''; |
| const name = Cast.toString(args.NAME); |
| const object = this.scene.getObjectByName(name); |
| if (!object) return ''; |
| if (!object.parent) return ''; |
| return object.parent.name; |
| } |
| } |
|
|
| module.exports = Jg3DBlocks; |
|
|