| class Timer { |
| |
| |
| |
| |
| constructor(runtime, audioContext) { |
| this.runtime = runtime; |
| this.audioContext = audioContext; |
| this._disposed = false; |
|
|
| this.paused = false; |
| this.stopped = true; |
|
|
| this._value = 0; |
| this.speed = 1; |
|
|
| this._lastUpdateReal = Date.now(); |
| this._lastUpdateProcessed = Date.now(); |
|
|
| this._boundFunc = this.update.bind(this); |
| this.runtime.on("RUNTIME_STEP_START", this._boundFunc); |
| } |
|
|
| start() { |
| this.paused = false; |
| this.stopped = false; |
| } |
|
|
| pause() { |
| this.paused = true; |
| } |
|
|
| stop() { |
| this.paused = false; |
| this.stopped = true; |
| } |
|
|
| reset() { |
| this._value = 0; |
| this.paused = false; |
| this.stopped = true; |
| } |
|
|
| update() { |
| if (this.stopped || this.paused || this._disposed || this.audioContext.state !== "running") { |
| this._lastUpdateReal = Date.now(); |
| return; |
| } |
|
|
| this._value += (Date.now() - this._lastUpdateReal) * this.speed; |
|
|
| this._lastUpdateReal = Date.now(); |
| this._lastUpdateProcessed = Date.now(); |
| } |
| dispose() { |
| if (this._disposed) return; |
| this._disposed = true; |
| this.runtime.off("RUNTIME_STEP_START", this._boundFunc); |
| } |
|
|
| getTime(inSeconds) { |
| const divisor = inSeconds ? 1000 : 1; |
| return this._value / divisor; |
| } |
| setTime(ms) { |
| this._lastUpdateReal = Date.now(); |
| this._lastUpdateProcessed = Date.now(); |
| this._value = ms; |
| } |
| } |
|
|
| module.exports = Timer; |
|
|