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| const path = require('path'); |
| const tap = require('tap'); |
| const md5 = require('js-md5'); |
| const makeTestStorage = require('../fixtures/make-test-storage'); |
| const FakeRenderer = require('../fixtures/fake-renderer'); |
| const FakeBitmapAdapter = require('../fixtures/fake-bitmap-adapter'); |
| const {extractAsset, readFileToBuffer} = require('../fixtures/readProjectFile'); |
| const VirtualMachine = require('../../src/index'); |
| const {serializeCostumes} = require('../../src/serialization/serialize-assets'); |
|
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| const projectUri = path.resolve(__dirname, '../fixtures/corrupt_svg.sb2'); |
| const project = readFileToBuffer(projectUri); |
| const costumeFileName = '1.svg'; |
| const originalCostume = extractAsset(projectUri, costumeFileName); |
| |
| |
| |
| const brokenCostumeMd5 = md5(originalCostume); |
|
|
| global.Image = function () { |
| const image = { |
| width: 1, |
| height: 1 |
| }; |
| |
| setTimeout(() => image.onload(), 1000); |
| return image; |
| }; |
|
|
| global.document = { |
| createElement: () => ({ |
| |
| getContext: () => ({ |
| drawImage: () => ({}) |
| }) |
| }) |
| }; |
|
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| let vm; |
| let defaultVectorAssetId; |
|
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| tap.beforeEach(() => { |
| const storage = makeTestStorage(); |
|
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| vm = new VirtualMachine(); |
| vm.attachStorage(storage); |
| defaultVectorAssetId = vm.runtime.storage.defaultAssetId.ImageVector; |
|
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| |
| FakeRenderer.prototype.createSVGSkin = function (svgString) { |
| |
| if (svgString.includes('<here is some')) { |
| throw new Error('mock createSVGSkin broke'); |
| } |
| return FakeRenderer._nextSkinId++; |
| }; |
|
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| vm.attachRenderer(new FakeRenderer()); |
| vm.attachV2BitmapAdapter(new FakeBitmapAdapter()); |
|
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| return vm.loadProject(project); |
| }); |
|
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| const test = tap.test; |
|
|
| test('load sb2 project with corrupted vector costume file', t => { |
| t.equal(vm.runtime.targets.length, 2); |
| |
| const stage = vm.runtime.targets[0]; |
| t.ok(stage.isStage); |
|
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| const blueGuySprite = vm.runtime.targets[1]; |
| t.equal(blueGuySprite.getName(), 'Blue Guy'); |
| t.equal(blueGuySprite.getCostumes().length, 1); |
| |
| const corruptedCostume = blueGuySprite.getCostumes()[0]; |
| t.equal(corruptedCostume.name, 'Blue Guy 2'); |
| t.equal(corruptedCostume.assetId, defaultVectorAssetId); |
| t.equal(corruptedCostume.dataFormat, 'svg'); |
| |
| t.ok(corruptedCostume.broken); |
| t.equal(corruptedCostume.broken.assetId, brokenCostumeMd5); |
| |
| t.equal(md5(corruptedCostume.broken.asset.data), brokenCostumeMd5); |
|
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| t.end(); |
| }); |
|
|
| test('load and then save project with corrupted vector costume file', t => { |
| const resavedProject = JSON.parse(vm.toJSON()); |
|
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| t.equal(resavedProject.targets.length, 2); |
| |
| const stage = resavedProject.targets[0]; |
| t.ok(stage.isStage); |
|
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| const blueGuySprite = resavedProject.targets[1]; |
| t.equal(blueGuySprite.name, 'Blue Guy'); |
| t.equal(blueGuySprite.costumes.length, 1); |
| |
| const corruptedCostume = blueGuySprite.costumes[0]; |
| t.equal(corruptedCostume.name, 'Blue Guy 2'); |
| |
| t.equal(corruptedCostume.assetId, brokenCostumeMd5); |
| t.equal(corruptedCostume.dataFormat, 'svg'); |
| |
| t.notOk(corruptedCostume.broken); |
|
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| t.end(); |
| }); |
|
|
| test('serializeCostume saves orignal broken costume', t => { |
| const costumeDescs = serializeCostumes(vm.runtime, vm.runtime.targets[1].id); |
| t.equal(costumeDescs.length, 1); |
| const costume = costumeDescs[0]; |
| t.equal(costume.fileName, `${brokenCostumeMd5}.svg`); |
| t.equal(md5(costume.fileContent), brokenCostumeMd5); |
| t.end(); |
| process.nextTick(process.exit); |
| }); |
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