Datasets:

License:
RongWei-at commited on
Commit
b28757e
·
verified ·
1 Parent(s): b806799

Update README.md

Browse files

update the README file

Files changed (1) hide show
  1. README.md +98 -6
README.md CHANGED
@@ -1,6 +1,98 @@
1
- ---
2
- license: other
3
- license_name: interioragent-terms-of-use
4
- license_link: >-
5
- https://kloudsim-usa-cos.kujiale.com/InteriorAgent/InteriorAgent_Terms_of_Use.pdf
6
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ viewer: false
3
+ license: other
4
+ license_name: interioragent-terms-of-use
5
+ license_link: >-
6
+ https://kloudsim-usa-cos.kujiale.com/InteriorAgent/InteriorAgent_Terms_of_Use.pdf
7
+ ---
8
+ # InteriorAgent: Interactive USD Interior Scene for Isaac Sim-based Simulation
9
+
10
+ **InteriorAgent** is a collection of high-quality 3D USD assets specifically designed for indoor simulation in NVIDIA Isaac Sim environments. Each asset is structured with modular materials, scene description files, and physics-ready geometry, enabling fast integration for embodied AI and robotics tasks such as navigation, manipulation, and layout understanding.
11
+
12
+ ## 🚀 Features
13
+
14
+ - ✅ Fully compatible with **Isaac Sim 4.2** and **4.5** on both **Windows** and **Linux**.
15
+ - 🎮 Built for real-time simulation, supports **interactive physical agents**.
16
+ - 🧱 Material system based on **NVIDIA MDL** (Material Definition Language), ensures photorealistic rendering and cross-version compatibility.
17
+ - 📦 Provided in `.usd` and `.usda` format with structured folders for **materials**, **meshes**, **lighting**, and **floorplan**.
18
+
19
+ ---
20
+
21
+ ## 🗂 Directory Structure
22
+
23
+ The dataset is organized per scene. Each scene folder follows the structure below:
24
+
25
+ ```
26
+ kujiale_xxxx/
27
+ ├── .thumbs/ # Optional thumbnail or cache folder (can be ignored)
28
+ ├── Materials/ # Material library
29
+ │ ├── Textures/ # Texture images (optional, omitted here)
30
+ │ ├── *.mdl # MDL material and instance files
31
+ ├── Meshes/ # Mesh geometry (e.g., .usd or .obj)
32
+ ├── kujiale_xxxx.usda # Top-level USD scene file
33
+ ├── limpopo_golf_course_4k.hdr # Environment lighting HDR file
34
+ └── rooms.json # Room-level metadata and spatial layout (JSON format)
35
+ ```
36
+
37
+ ### 🧭 Room Metadata (rooms.json)
38
+ Each scene folder includes a rooms.json file that defines the 2D floorplan layout of the space. It contains a list of room entries, where each room is defined by:
39
+
40
+ room_type: the semantic label (e.g., "living_room", "bedroom", "balcony", etc.)
41
+
42
+ polygon: a list of 2D coordinates representing the room's floor boundary in world coordinates
43
+
44
+ ### 📌 Example
45
+ ```
46
+ {
47
+ "room_type": "balcony",
48
+ "polygon": [
49
+ [-0.3784970703125, -6.55287060546875],
50
+ [4.005734375, -6.55287060546875],
51
+ [4.005734375, -4.8603486328125],
52
+ [-0.3784970703125, -4.8603486328125]
53
+ ]
54
+ }
55
+ ```
56
+ This represents a balcony room with a rectangular floorplan defined by a clockwise polygon in the Isaac Sim world coordinate system (X-Y plane). The polygon can be visualized or parsed using any geometric library (e.g., Shapely) to determine area, intersection, adjacency, etc.
57
+
58
+ ### 🧪 Integration Tips
59
+ The coordinate system is consistent with Isaac Sim’s world frame: X is forward, Y is right, Z is upward.
60
+
61
+ Room geometry can be directly loaded using libraries like `Shapely` for spatial reasoning or map generation.
62
+
63
+ 📦 Usage in Python
64
+ ```
65
+ from shapely.geometry import Polygon
66
+ import json
67
+
68
+ with open("rooms.json", "r") as f:
69
+ rooms = json.load(f)
70
+
71
+ for room in rooms:
72
+ poly = Polygon(room["polygon"])
73
+ print(f"Room: {room['room_type']}, Area: {poly.area}")
74
+ ```
75
+ ## 🛠 Compatibility
76
+
77
+ - ✅ Tested with:
78
+ - Isaac Sim v4.2
79
+ - Isaac Sim v4.5
80
+ - Operating Systems: Windows 10/11, Ubuntu 22.04
81
+ - 🔧 MDL materials tested with Omniverse RTX renderer.
82
+ - 🌐 All files are offline usable and require no additional dependencies.
83
+
84
+ ## 🏠 Citation
85
+
86
+ If you use InteriorAgent in your research or development, please cite or link to our project page:
87
+
88
+ ```
89
+ @misc{InteriorAgent2025,
90
+ title = {InteriorAgent: Interactive USD interior scene for Isaac Sim-based Simulation},
91
+ author = {SpatialVerse Research Team, Manycore Tech Inc.},
92
+ year = {2025},
93
+ howpublished = {\url{https://huggingface.co/datasets/spatialverse/InteriorAgent}}
94
+ }
95
+ ```
96
+
97
+ ## 📄 License
98
+ This dataset is released under [InteriorAgent](https://kloudsim-usa-cos.kujiale.com/InteriorAgent/InteriorAgent_Terms_of_Use.pdf) License.