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---
configs:
- config_name: default
  data_files:
  - split: train
    path: data/train/*
license: cc-by-nc-sa-4.0
task_categories:
- automatic-speech-recognition
language:
- hi
tags:
- audio
- speech
- automatic-speech-recognition
- asr
- life app
- hi
pretty_name: Glossing Test 4
description: Glossing Test 4
homepage: https://lifeapp.unreal-tece.co.in/projects/D_Glossing Test 4
citation: ''
---

# Glossing Test 4

## Dataset Description

- **Project:** Glossing Test 4
- **Contributors:** Test Ritesh Kumar

## About

Glossing Test 4

## Speakers

Test

## Annotators

Ritesh Kumar

## Structure

The dataset is organized by splits (e.g. train, test, validation).
Each row contains:
- `audio`: The audio file path (loaded as Audio feature in HF Datasets)
- `audio_id`: Unique identifier for the audio
- `filename`: Original filename
- `sentence-<SCRIPT>-transcription`: Text transcription of the audio in the given script
- `speaker_id`: Identifier for the speaker
- `boundaryID`: Identifier for the boundary
- `start_time`: Start time of the segment in seconds
- `end_time`: End time of the segment in seconds
- `textgrid_json`: TextGrid data converted to JSON format
In addition to any other metadata fields provided during upload are optionally included.

## License

This work is licensed under a CC-By-NC-SA-4.0 license. 
This license allows reusers to distribute, remix, adapt, build upon, and 
incorporate into software systems, the material in any medium or format 
for noncommercial purposes only, and only so long as attribution is given 
to the creator. If you remix, adapt, build upon, or incorporate into 
software systems, you must license the modified material, 
including material generated by the software system, 
under identical terms, and license the software system under the 
GNU General Public License.

## Commercial Use

If you are interested in using this dataset for commercial purposes, 
please contact us (contact [at] unreal-tece[dot]co[dot]in). 
Profits from commercial licensing will be distributed as royalties to 
the community members who contributed to this dataset.

## Contact

For questions, issues, or contributions, 
open an issue on the dataset repository or contact us directly (contact [at] unreal-tece[dot]co[dot]in).