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README.md
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---
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configs:
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- config_name: default
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data_files:
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- split: train
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path: data/train/*
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license: cc-by-nc-sa-4.0
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task_categories:
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- automatic-speech-recognition
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language:
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- hi
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tags:
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- audio
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- speech
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- automatic-speech-recognition
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- asr
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- life app
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- hi
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pretty_name: Glossing Test 4
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description: Glossing Test 4
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homepage: https://lifeapp.unreal-tece.co.in/projects/D_Glossing Test 4
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citation: ''
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---
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# Glossing Test 4
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## Dataset Description
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- **Project:** Glossing Test 4
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- **Contributors:** Test Ritesh Kumar
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## About
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Glossing Test 4
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## Speakers
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Test
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## Annotators
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Ritesh Kumar
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## Structure
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The dataset is organized by splits (e.g. train, test, validation).
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Each row contains:
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- `audio`: The audio file path (loaded as Audio feature in HF Datasets)
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- `audio_id`: Unique identifier for the audio
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- `filename`: Original filename
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- `sentence-<SCRIPT>-transcription`: Text transcription of the audio in the given script
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- `speaker_id`: Identifier for the speaker
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- `boundaryID`: Identifier for the boundary
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- `start_time`: Start time of the segment in seconds
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- `end_time`: End time of the segment in seconds
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- `textgrid_json`: TextGrid data converted to JSON format
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In addition to any other metadata fields provided during upload are optionally included.
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## License
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This work is licensed under a CC-By-NC-SA-4.0 license.
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This license allows reusers to distribute, remix, adapt, build upon, and
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incorporate into software systems, the material in any medium or format
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for noncommercial purposes only, and only so long as attribution is given
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to the creator. If you remix, adapt, build upon, or incorporate into
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software systems, you must license the modified material,
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including material generated by the software system,
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under identical terms, and license the software system under the
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GNU General Public License.
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## Commercial Use
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If you are interested in using this dataset for commercial purposes,
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please contact us (contact [at] unreal-tece[dot]co[dot]in).
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Profits from commercial licensing will be distributed as royalties to
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the community members who contributed to this dataset.
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## Contact
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For questions, issues, or contributions,
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open an issue on the dataset repository or contact us directly (contact [at] unreal-tece[dot]co[dot]in).
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