RiteshK commited on
Commit
f9791bb
·
verified ·
1 Parent(s): 1649cf9

Upload README.md with huggingface_hub

Browse files
Files changed (1) hide show
  1. README.md +82 -0
README.md ADDED
@@ -0,0 +1,82 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ configs:
3
+ - config_name: default
4
+ data_files:
5
+ - split: train
6
+ path: data/train/*
7
+ license: cc-by-nc-sa-4.0
8
+ task_categories:
9
+ - automatic-speech-recognition
10
+ language:
11
+ - hi
12
+ tags:
13
+ - audio
14
+ - speech
15
+ - automatic-speech-recognition
16
+ - asr
17
+ - life app
18
+ - hi
19
+ pretty_name: Glossing Test 4
20
+ description: Glossing Test 4
21
+ homepage: https://lifeapp.unreal-tece.co.in/projects/D_Glossing Test 4
22
+ citation: ''
23
+ ---
24
+
25
+ # Glossing Test 4
26
+
27
+ ## Dataset Description
28
+
29
+ - **Project:** Glossing Test 4
30
+ - **Contributors:** Test Ritesh Kumar
31
+
32
+ ## About
33
+
34
+ Glossing Test 4
35
+
36
+ ## Speakers
37
+
38
+ Test
39
+
40
+ ## Annotators
41
+
42
+ Ritesh Kumar
43
+
44
+ ## Structure
45
+
46
+ The dataset is organized by splits (e.g. train, test, validation).
47
+ Each row contains:
48
+ - `audio`: The audio file path (loaded as Audio feature in HF Datasets)
49
+ - `audio_id`: Unique identifier for the audio
50
+ - `filename`: Original filename
51
+ - `sentence-<SCRIPT>-transcription`: Text transcription of the audio in the given script
52
+ - `speaker_id`: Identifier for the speaker
53
+ - `boundaryID`: Identifier for the boundary
54
+ - `start_time`: Start time of the segment in seconds
55
+ - `end_time`: End time of the segment in seconds
56
+ - `textgrid_json`: TextGrid data converted to JSON format
57
+ In addition to any other metadata fields provided during upload are optionally included.
58
+
59
+ ## License
60
+
61
+ This work is licensed under a CC-By-NC-SA-4.0 license.
62
+ This license allows reusers to distribute, remix, adapt, build upon, and
63
+ incorporate into software systems, the material in any medium or format
64
+ for noncommercial purposes only, and only so long as attribution is given
65
+ to the creator. If you remix, adapt, build upon, or incorporate into
66
+ software systems, you must license the modified material,
67
+ including material generated by the software system,
68
+ under identical terms, and license the software system under the
69
+ GNU General Public License.
70
+
71
+ ## Commercial Use
72
+
73
+ If you are interested in using this dataset for commercial purposes,
74
+ please contact us (contact [at] unreal-tece[dot]co[dot]in).
75
+ Profits from commercial licensing will be distributed as royalties to
76
+ the community members who contributed to this dataset.
77
+
78
+ ## Contact
79
+
80
+ For questions, issues, or contributions,
81
+ open an issue on the dataset repository or contact us directly (contact [at] unreal-tece[dot]co[dot]in).
82
+