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Publish cleaned labeled STEINS;GATE voice dataset (part 16)

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Upload 10,469 Makise Kurisu audio clips with AudioFolder metadata, train/validation/test splits, provenance fields, integrity hashes, usage documentation, limitations, and rights notice. Excludes models, credentials, scripts, caches, and review artifacts.

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README.md ADDED
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+ ---
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+ pretty_name: Makise Kurisu Voice Dataset
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+ language:
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+ - ja
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+ license: other
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+ task_categories:
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+ - text-to-speech
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+ - automatic-speech-recognition
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+ tags:
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+ - audio
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+ - speech
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+ - japanese
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+ - steins-gate
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+ - anime
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+ - games
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+ size_categories:
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+ - 10K<n<100K
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+ configs:
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+ - config_name: default
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+ data_dir: data
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+ drop_labels: true
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+ ---
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+
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+ # Makise Kurisu Voice Dataset
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+
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+ A single-character Japanese speech dataset containing 10,469 labeled clips
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+ (11.055 hours) associated with Makise Kurisu, including the Amadeus Kurisu
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+ variant. The audio samples were extracted and curated from games and anime in
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+ the **STEINS;GATE series**.
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+
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+ This is an unofficial, fan-created dataset. It is not affiliated with or
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+ endorsed by the STEINS;GATE creators, publishers, animation studios, cast, or
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+ other rights holders.
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+
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+ ## Dataset summary
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+
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+ | Property | Value |
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+ |---|---:|
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+ | Clips | 10,469 |
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+ | Duration | 11.055 hours |
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+ | Language | Japanese |
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+ | Speaker label | Makise Kurisu |
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+ | Character variants | Kurisu, Amadeus Kurisu |
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+ | Audio | WAV, PCM 16-bit, mono, 24 kHz |
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+ | Train split | 9,299 clips |
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+ | Validation split | 652 clips |
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+ | Test split | 518 clips |
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+
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+ ### Source media
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+
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+ The samples come from the following STEINS;GATE series source groups:
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+
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+ | Source group | Clips |
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+ |---|---:|
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+ | Game — STEINS;GATE (`game:SG`) | 2,831 |
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+ | Game — STEINS;GATE 0 (`game:SG0`) | 903 |
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+ | Game — Linear Bounded Phenogram (`game:PHENO`) | 1,737 |
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+ | Game — STEINS;GATE RE:BOOT (`game:SGRE`) | 2,860 |
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+ | Anime — STEINS;GATE (`anime:SG`) | 1,511 |
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+ | Anime — STEINS;GATE 0 (`anime:SG0`) | 597 |
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+ | Anime — Divide By Zero (`anime:SG_DivideByZero`) | 30 |
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+
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+ ## Dataset structure
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+
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+ The repository follows the Hugging Face `AudioFolder` layout. Each split keeps
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+ its audio and `metadata.jsonl` together:
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+
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+ ```text
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+ data/
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+ ├── train/
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+ │ ├── metadata.jsonl
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+ │ └── *.wav
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+ ├── validation/
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+ │ ├── metadata.jsonl
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+ │ └── *.wav
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+ └── test/
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+ ├── metadata.jsonl
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+ └── *.wav
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+ ```
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+
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+ Each metadata row contains:
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+
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+ | Field | Description |
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+ |---|---|
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+ | `file_name` | Audio filename, relative to the split directory |
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+ | `transcription` | Training label; Japanese text with any retained `[gasp]` or `[sigh]` tag |
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+ | `text` | Japanese transcript without the added expressive tag |
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+ | `speaker_id` | Normalized speaker ID (`kurisu`) |
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+ | `speaker_name` | Display label (`Makise Kurisu`) |
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+ | `character_variant` | `kurisu` or `amadeus` |
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+ | `source_medium` | `game` or `anime` |
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+ | `source_series` | Short source identifier |
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+ | `source_group` | Combined provenance category |
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+ | `source_quality_tier` | Upstream curation tier (`A`, `B`, or `C`) |
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+ | `duration_seconds` | Clip duration in seconds |
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+ | `expressive_tags` | Zero or more retained expressive labels |
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+ | `from_quarantine` | Whether the source clip came from the upstream short/non-lexical review pool |
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+ | `sha256` | SHA-256 digest of the published WAV file |
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+
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+ There are 38 `[gasp]` labels and 157 `[sigh]` labels. These bracketed strings
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+ are dataset conventions, not standardized speech tokens.
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+
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+ ## Loading
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+
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+ ```python
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+ from datasets import load_dataset
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+
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+ dataset = load_dataset("starrydark/Kurisu_Voice")
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+ print(dataset["train"][0])
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+ ```
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+
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+ For text-to-speech training, use the decoded `audio` feature with
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+ `transcription`. Use `text` instead if expressive tags are not desired.
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+
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+ ## Curation and quality
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+
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+ - Game samples were aligned to their scenario text; anime samples were aligned
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+ to Japanese subtitle text and speaker-attributed during upstream curation.
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+ - Audio was standardized to 24 kHz mono PCM-16 WAV.
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+ - Source groups were loudness-aligned using one gain value per source group;
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+ no per-clip loudness normalization was used.
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+ - The released split contains only accepted records. A separate 137-item
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+ uncertain review pool, build scripts, model outputs, checkpoints, caches,
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+ credentials, and local paths are not included.
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+ - The local pre-publication verifier reported zero failures and zero warnings.
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+
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+ ## Intended uses
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+
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+ This dataset may be useful for speech research, Japanese ASR/TTS experiments,
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+ alignment research, and non-commercial study, subject to applicable law and
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+ permission from the relevant rights holders.
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+
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+ Do not use it to impersonate the performer, mislead people about authentic or
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+ official speech, suggest endorsement, harass anyone, or evade copyright,
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+ publicity, personality, or voice-protection rights. Clearly disclose synthetic
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+ audio produced from models trained on this dataset.
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+
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+ ## Limitations
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+
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+ - The speech is acted character dialogue and is not representative of general
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+ conversational Japanese.
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+ - Anime clips can retain residual music, effects, ambience, or separation
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+ artifacts; game clips are generally cleaner.
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+ - Some speaker attribution and expressive labels were inferred
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+ algorithmically and can be incorrect.
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+ - The source distribution is uneven, and train/validation/test splits are not
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+ guaranteed to prevent all scene-level or near-duplicate leakage.
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+ - The dataset has not received exhaustive human listening review.
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+
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+ ## Rights and licensing
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+
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+ The underlying audio, dialogue, characters, names, and STEINS;GATE-related
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+ marks remain the property of their respective rights holders. No copyright,
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+ trademark, performer, publicity, personality, or voice rights are transferred
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+ or licensed by this repository. The repository therefore uses Hugging Face's
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+ `other` license designation rather than claiming an open-data license.
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+
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+ Users and redistributors are responsible for determining whether their access
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+ and intended use are lawful and authorized in their jurisdiction. Rights
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+ holders may contact the repository owner through the Hugging Face repository
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+ for correction or removal requests.
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+
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+ ## Attribution
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+
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+ If you use the dataset in research, cite this dataset page and identify the
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+ source material as audio from STEINS;GATE series games and anime. This request
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+ does not replace any attribution or permission required by the rights holders.
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