text
stringlengths
0
1.11k
Resolution
Retrying the operation is the first step to mitigating this error. It may also be appropriate to alert the user that their network connection is too slow to reliably load, save, or share SSAs and limit this functionality within your app if the issue persists.
XR_ERROR_SPACE_NETWORK_REQUEST_FAILED_FB
You encounter
OVRSpatialAnchor.OperationResult.Failure_SpaceNetworkRequestFailed
when attempting to save, upload, or share an anchor.
This error occurs when there is failure to complete cloud-based saves and loads for reasons other than a network timeout.
Resolution
It is probable that the device has lost internet connectivity if you app receives this error. It may be appropriate to alert the user that their network connection is unreliable and/or to retry the attempted operation.
ChatGPT
Ok.
User
Meta XR Simulator Introduction
The platform for which this article is written (Unity) does not match your preferred platform (Nativa).
Haz clic aquí para ver la página del índice de la documentación para tu plataforma de preferencia.
Overview
Meta XR Simulator is a lightweight XR runtime built for developers that enables the simulation of Meta Quest headsets and features on the API level. It makes day-to-day development easier by enabling testing and debugging of apps without the need to put on and take off a headset frequently, and helps scale automation by simplifying your testing environment setup.
Please visit this page to find the direct download of the latest version, and the release notes.
Getting started
Native
Unity
Unreal
Feature Docs
Meta XR Simulator Introduction
Passthrough Simulation
Scene Recorder
Scene Json Formatting
Session Capture (Record and Replay)
Multiplayer Testing
Body Tracking
Hands Tracking (Experimental)
Data Forwarding
User interface
The full UI for Meta XR Simulator.
Device
The Device window allows you to configure the simulated device, including the model, IPD and refresh rate. Note that some changes will only take effect after restarting the simulator.
The device window allows you to configure the simulated device, including the model, IPD and refresh rate.
Graphics Details
The Graphics Details window allows you to inspect the composition layers and swapchains sent from your application.
The graphics details window allows you to inspect the composition layers and swapchains sent from your application.
Device Input
The Device Input window allows you to inspect the state of the controllers and the headset, including their poses and button press states. It also shows which device is actively being controlled by your keyboard/mouse/Xbox controllers.
The device input window allows you to inspect the state of the controllers and the headset, including their poses and button press states.
Input Instruction
The Input Instruction window gives you the information you need to control the simulated headset using a keyboard/mouse or Xbox controller. Some common operations have shortcuts for your convenience (such as grabbing and continuous head rotation).
The input instruction window gives you the information you need to control the simulated headset using keyboard/mouse or Xbox controller.
Session Capture
With Session Capture, you can record an arbitrary series of action, save it locally, and play it back at a later time. For more information, please refer to Session Capture.
With session capture, you can record an arbitrary series of action, save it locally, and play it back at a later time.
Eye Selector
The Eye Selector controls which eye’s view is displayed. It is useful for making sure that both eyes render correctly.
The eye selector controls which eye’s view is displayed. It is useful for making sure that both eyes render correctly.
Note: click the Collapse button on the bottom left corner to collapse the left menu bar and have a minimized UI.
About
The About window gives you the information about versioning, as well as some statuses about the simulator, such as its FPS, graphics API, and whether it is connected to the Synthetic Environment Server.
The about window gives you the information about versioning, as well as some statuses about the simulator, such as its FPS, graphics API, and whether it is connected to the Synthetic Environment Server.
Settings
The Settings window allows you to enable data for different features. You can enable/disable Scene JSON, and upload new JSON files. You can also enable/disable hand tracking data.
The settings window allows you to enable data for different features.
Did you find thisMeta XR Simulator
The platform for which this article is written (Unity) does not match your preferred platform (Nativa).
Haz clic aquí para ver la página del índice de la documentación para tu plataforma de preferencia.
Overview
The Meta XR Simulator provides a lightweight XR runtime that runs on your development machine for rapid development and testing of XR applications. The Simulator is meant to be a drop-in replacement for the Mobile and PC XR runtimes following the same XR API specification. This allows the application to run in Unity’s Play mode or Unreal’s Preview mode without modification. The Simulator has a predefined input mapping schema and a user interface that provides information of how the runtime is compositing the final view, simulating input, and other features.