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README.md
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# Dataset Card for Top-Down Medieval Pixel Art
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## Dataset Description
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**Top-Down Medieval Pixel Art** is a synthetic dataset of 100 top-down
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(buildings, towers, workshops, outposts), vegetation (brambles, reed
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clusters), and terrain (boulders, rock formations).
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> You may notice that the dataset
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- **Curated by:** [stixxert](https://github.com/stixxert)
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- **Language(s):** English (captions)
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### Dataset Sources
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- **Repository:** [TopDownMedievalPixelArt-Flux2-Klein-LoRa](https://github.com/stixxert/TopDownMedievalPixelArt-Flux2-Klein-LoRa)
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- **Base model:** [black-forest-labs/FLUX.2-dev](https://huggingface.co/black-forest-labs/FLUX.2-dev)
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- **Camera-angle LoRA:** [lovis93/Flux-2-Multi-Angles-LoRA-v2](https://huggingface.co/lovis93/Flux-2-Multi-Angles-LoRA-v2)
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- **Pixel-art post-processing:** [dimtoneff/ComfyUI-PixelArt-Detector](https://github.com/dimtoneff/ComfyUI-PixelArt-Detector) (MIT)
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[FLUX.2 Klein 4B](https://huggingface.co/black-forest-labs/FLUX.2-klein-base-4B)
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using the [Ostris AI Toolkit](https://github.com/ostris/ai-toolkit).
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### Out-of-Scope Use
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This dataset is **not** suitable for:
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| 16×16 pixel-art style | Crisp, readable assets; distinct from photorealistic training data |
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| White background isolation | Removes confounding background context |
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| Natural-language captions | Compatible with FLUX.2 text encoder; avoids structured tag formats |
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| No trigger token in published data | Let users choose their own trigger token at training time |
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The
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game-development asset pipelines primarily need consistent building
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sprites. The angle concept should transfer across categories because
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perspective geometry is identical regardless of what occupies the
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ground plane.
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### Source Data
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**Processing steps:**
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1. **Prompt generation** —
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diverse medieval fantasy captions from structured templates
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2. **Image generation** — ComfyUI runs FLUX.2 [dev] + Multi-Angles LoRA
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with each prompt via HTTP API
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3. **Pixel-art quantization** — ComfyUI-PixelArt-Detector reduces the
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5. **Manual curation** — a human reviewer deletes images with artifacts,
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perspective errors, or poor composition; ~150–200 raw images were
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generated and culled to the best 100
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6. **Dataset packaging** —
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`metadata.jsonl`
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#### Who are the source data producers?
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#### Annotation Process
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Captions were **machine-generated** via structured prompt templates
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(`config/prompt_templates.json`) that combine:
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- Asset type (granary, watchtower, sawmill, barracks, etc.)
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- Setting/context (steampunk industrial, feudal military, mystical
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| **Minimal** | `top-down view. A medieval vegetation.` | Category-only; reduces style binding to specific asset features |
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| **Ultra-minimal** | `top-down view.` | Angle phrase only; isolates the angle concept completely |
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These variants
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to purer angle-concept learning.
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#### Who are the annotators?
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Captions were generated
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(`src/generation/prompt_generator.py`) using structured templates.
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The template design and caption review were performed by the dataset
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curator. No crowd-sourced or third-party annotators were involved.
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- **Pixel-art style bias** — all images use a 16×16 pixel-art aesthetic.
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The LoRA may inadvertently learn pixel-art style alongside camera
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angle, despite efforts to isolate the angle concept.
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- **Structure-heavy distribution** — 97% of images are structures. The
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camera-angle concept may not transfer as reliably to vegetation,
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terrain, or organic subjects.
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- **Single perspective** — all images are strictly top-down. The LoRA
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will not learn isometric, side-view, or ¾-angle perspectives.
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# Dataset Card for Top-Down Medieval Pixel Art
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## Quick Facts
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| **Images** | 100 |
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| **Resolution** | 1024 × 1024 px |
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| **Format** | PNG, white background |
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| **Asset families** | structure 97 / vegetation 2 / terrain 1 |
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| **License** | Non-commercial, with Open RAIL-M usage restrictions (see [§License](#license)) |
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## Dataset Description
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**Top-Down Medieval Pixel Art** is a synthetic dataset of 100 top-down
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(buildings, towers, workshops, outposts), vegetation (brambles, reed
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clusters), and terrain (boulders, rock formations).
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> You may notice that the dataset is dominated by structures. This was not by design — the generation pipeline simply produced better results for buildings than for vegetation or terrain (see [Curation Rationale](#curation-rationale)). Despite the skew, the LoRA trained on this dataset successfully transfers top-down perspective to categories it barely saw during training, including character sprites and terrain features.
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- **Curated by:** [stixxert](https://github.com/stixxert)
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- **Language(s):** English (captions)
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### Dataset Sources
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- **Base model:** [black-forest-labs/FLUX.2-dev](https://huggingface.co/black-forest-labs/FLUX.2-dev)
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- **Camera-angle LoRA:** [lovis93/Flux-2-Multi-Angles-LoRA-v2](https://huggingface.co/lovis93/Flux-2-Multi-Angles-LoRA-v2)
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- **Pixel-art post-processing:** [dimtoneff/ComfyUI-PixelArt-Detector](https://github.com/dimtoneff/ComfyUI-PixelArt-Detector) (MIT)
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[FLUX.2 Klein 4B](https://huggingface.co/black-forest-labs/FLUX.2-klein-base-4B)
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using the [Ostris AI Toolkit](https://github.com/ostris/ai-toolkit).
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This dataset was used to train the [StrategAI LoRA adapters](https://huggingface.co/stixxert/strategai-topdown-medieval-style-lora) — six LoRA variants for FLUX.2 Klein 4B that enforce top-down medieval style in generated game assets. See the [companion Model Card](https://huggingface.co/stixxert/strategai-topdown-medieval-style-lora) for training details and evaluation results.
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### Out-of-Scope Use
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This dataset is **not** suitable for:
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| 16×16 pixel-art style | Crisp, readable assets; distinct from photorealistic training data |
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| White background isolation | Removes confounding background context |
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| Natural-language captions | Compatible with FLUX.2 text encoder; avoids structured tag formats |
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| No trigger token in published data | Let users choose their own trigger token at training time. Dataset users are free to choose their own trigger token at training time — the companion [StrategAI LoRA](https://huggingface.co/stixxert/strategai-topdown-medieval-style-lora) uses `<tdp>`, but this is a training-time choice, not a property of the dataset. |
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The heavy skew toward `structure` (97 of 100) was not intentional — it reflects where the generation pipeline worked well and where it struggled. The teacher pipeline (FLUX.2 [dev] + Multi-Angles LoRA v2, pixel-art quantization, background removal) reliably produced clean, readable structures. But the same pipeline faltered on non-structure categories: vegetation blurred into indistinct masses after quantization; rock formations rarely survived the strict top-down constraint with convincing geometry. Each usable vegetation or terrain image required many more generation attempts than a structure image. Within a curation budget of roughly 150–200 raw generations, the practical outcome was a structure-dominated dataset.
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The skew has a silver lining: it provides a stronger test of concept isolation. If a LoRA trained on 97% structures successfully transfers top-down perspective to unseen categories (0% character sprites, 3% terrain), the angle concept has been genuinely isolated from subject matter.
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### Source Data
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**Processing steps:**
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1. **Prompt generation** — diverse medieval fantasy captions are produced from structured templates
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2. **Image generation** — ComfyUI runs FLUX.2 [dev] + Multi-Angles LoRA
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with each prompt via HTTP API
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3. **Pixel-art quantization** — ComfyUI-PixelArt-Detector reduces the
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5. **Manual curation** — a human reviewer deletes images with artifacts,
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perspective errors, or poor composition; ~150–200 raw images were
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generated and culled to the best 100
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6. **Dataset packaging** — embedded metadata is stripped, files are renumbered, and the final
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`metadata.jsonl` is produced
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#### Who are the source data producers?
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#### Annotation Process
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Captions were **machine-generated** via structured prompt templates that combine:
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- Asset type (granary, watchtower, sawmill, barracks, etc.)
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- Setting/context (steampunk industrial, feudal military, mystical
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| **Minimal** | `top-down view. A medieval vegetation.` | Category-only; reduces style binding to specific asset features |
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| **Ultra-minimal** | `top-down view.` | Angle phrase only; isolates the angle concept completely |
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These caption variants are used to test the hypothesis that less text detail leads
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to purer angle-concept learning. They are not included in this published dataset.
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#### Who are the annotators?
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Captions were generated using structured templates.
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The template design and caption review were performed by the dataset
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curator. No crowd-sourced or third-party annotators were involved.
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- **Pixel-art style bias** — all images use a 16×16 pixel-art aesthetic.
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| 338 |
The LoRA may inadvertently learn pixel-art style alongside camera
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angle, despite efforts to isolate the angle concept.
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| 340 |
+
- **Structure-heavy distribution** — 97% of images are structures. This reflects generation pipeline constraints (see [Curation Rationale](#curation-rationale)) rather than a design choice. The camera-angle concept may not transfer as reliably to vegetation, terrain, or organic subjects.
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- **Single perspective** — all images are strictly top-down. The LoRA
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will not learn isometric, side-view, or ¾-angle perspectives.
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