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Upload preprocess_manual.js

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  1. preprocess_manual.js +241 -217
preprocess_manual.js CHANGED
@@ -113,25 +113,73 @@ function createManualUI(scene, camera, renderer) {
113
  • Scroll: Zoom in/out
114
  </div>
115
 
116
- <!-- Step 0: PLY Position Adjustment -->
117
  <div id="position-adjustment-section" style="display: none; margin-top: 20px;">
118
- <h3>Step 0: Adjust PLY Position</h3>
119
  <p style="font-size: 12px; color: #aaa;">
120
- Move the point cloud to center it properly
121
  </p>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
122
  <div style="margin: 10px 0;">
123
- <label>X Position: <span id="ply-x-value">0.0</span>m</label><br>
 
 
 
 
 
 
 
 
124
  <input type="range" id="ply-x" min="-10.0" max="10.0" step="0.1" value="0.0" style="width: 100%;">
125
  </div>
126
  <div style="margin: 10px 0;">
127
- <label>Y Position: <span id="ply-y-value">0.0</span>m</label><br>
128
  <input type="range" id="ply-y" min="-10.0" max="10.0" step="0.1" value="0.0" style="width: 100%;">
129
  </div>
130
  <div style="margin: 10px 0;">
131
- <label>Z Position: <span id="ply-z-value">0.0</span>m</label><br>
132
  <input type="range" id="ply-z" min="-10.0" max="10.0" step="0.1" value="0.0" style="width: 100%;">
133
  </div>
134
- <button id="reset-position-btn" style="
 
135
  margin-top: 10px;
136
  padding: 8px 15px;
137
  background: #FF9800;
@@ -141,8 +189,8 @@ function createManualUI(scene, camera, renderer) {
141
  cursor: pointer;
142
  width: 48%;
143
  margin-right: 2%;
144
- ">Reset Position</button>
145
- <button id="confirm-position-btn" style="
146
  margin-top: 10px;
147
  padding: 8px 15px;
148
  background: #4CAF50;
@@ -151,9 +199,8 @@ function createManualUI(scene, camera, renderer) {
151
  border-radius: 5px;
152
  cursor: pointer;
153
  width: 48%;
154
- ">Confirm Position</button>
155
  </div>
156
-
157
 
158
  <!-- Step 1: Box Adjustment -->
159
  <div id="manual-controls" style="margin-top: 20px; display: none;">
@@ -838,144 +885,70 @@ export function preprocessManual(vrmPath, gsPath, scene, camera, renderer, stage
838
  // Keyboard Controls for Camera Movement: Deleted 12/13 13:50
839
  // ========================================
840
 
841
- //////////////
842
 
843
- // ========================================
844
- // Step 0: PLY Position Adjustment
845
- // ========================================
846
- ui.setStatus('Step 0: Adjust PLY position if needed');
847
- ui.showPositionAdjustment();
848
-
849
- let plyOffset = { x: 0, y: 0, z: 0 };
850
- const gsScene = gs.viewer.splatMesh.scenes[0];
851
-
852
- // Position sliders setup
853
- const setupPositionSlider = (id, valueId, axis) => {
854
- const slider = document.getElementById(id);
855
- const valueDisplay = document.getElementById(valueId);
856
-
857
- if (slider && valueDisplay) {
858
- slider.addEventListener('input', (e) => {
859
- const value = parseFloat(e.target.value);
860
- valueDisplay.textContent = value.toFixed(1);
861
- plyOffset[axis] = value;
862
-
863
- gsScene.position[axis] = value;
864
- gsScene.updateMatrixWorld();
865
- // No need to call renderer.render here - animation loop handles it
866
- });
867
- }
868
- };
869
-
870
- setupPositionSlider('ply-x', 'ply-x-value', 'x');
871
- setupPositionSlider('ply-y', 'ply-y-value', 'y');
872
- setupPositionSlider('ply-z', 'ply-z-value', 'z');
873
-
874
- // Reset position button
875
- const resetPosBtn = document.getElementById('reset-position-btn');
876
- if (resetPosBtn) {
877
- resetPosBtn.addEventListener('click', () => {
878
- plyOffset = { x: 0, y: 0, z: 0 };
879
- document.getElementById('ply-x').value = 0;
880
- document.getElementById('ply-y').value = 0;
881
- document.getElementById('ply-z').value = 0;
882
- document.getElementById('ply-x-value').textContent = '0.0';
883
- document.getElementById('ply-y-value').textContent = '0.0';
884
- document.getElementById('ply-z-value').textContent = '0.0';
885
-
886
- gsScene.position.set(0, 0, 0);
887
- gsScene.updateMatrixWorld();
888
- // No need to call renderer.render here - animation loop handles it
889
- });
890
- }
891
-
892
- // Confirm position button
893
- const confirmPosBtn = document.getElementById('confirm-position-btn');
894
- if (confirmPosBtn) {
895
- confirmPosBtn.addEventListener('click', async () => {
896
- console.log('[preprocessManual] PLY position confirmed:', plyOffset);
897
-
898
- // ★★★ STOP ANIMATION LOOP ★★★
899
- cleanupAnimation();
900
-
901
- // Apply offset to PLY data if needed
902
- if (plyOffset.x !== 0 || plyOffset.y !== 0 || plyOffset.z !== 0) {
903
- plyData.vertices.forEach(vertex => {
904
- vertex.x += plyOffset.x;
905
- vertex.y += plyOffset.y;
906
- vertex.z += plyOffset.z;
907
- });
908
-
909
- // Dispose old GS
910
- await gs.viewer.dispose();
911
-
912
- // Create new PLY
913
- const newHeader = plyData.header;
914
- const newPlyData = parser.createPLYFile(newHeader, plyData.vertices, plyData.vertexSize);
915
- const blob = new Blob([newPlyData], { type: 'application/octet-stream' });
916
- const adjustedPlyUrl = URL.createObjectURL(blob);
917
-
918
- // Reload GS
919
- gs = await GVRM.initGS(adjustedPlyUrl, undefined, undefined, scene);
920
- console.log('[preprocessManual] GS reloaded with adjusted position');
921
- }
922
-
923
- ui.hidePositionAdjustment();
924
- ui.setStatus('Step 1: Adjust the bounding box');
925
- ui.showControls();
926
-
927
  // ========================================
928
- // Step 1: Bounding Box Adjustment
929
  // ========================================
930
-
931
- // ★★★ RESTART ANIMATION FOR BOX ADJUSTMENT ★★★
932
- function animateBoxAdjustment() {
933
- animationId = requestAnimationFrame(animateBoxAdjustment);
934
- updateCameraFromKeys(camera, cameraControls);
935
- cameraControls.controls.update();
936
- renderer.render(scene, camera);
937
- }
938
- animateBoxAdjustment();
939
-
940
- ///////////////////////////////////// 12/13 15:40 START
941
 
942
- // Use calculated bounding box
943
- let boxSize = { ...defaultBoxSize };
944
- let boxPosition = { ...defaultBoxPosition };
945
- ui.createBoundingBox(boxSize, boxPosition);
946
 
947
- // Update UI sliders with calculated values
948
- const updateSliderRange = (id, valueId, value, size) => {
949
- const slider = document.getElementById(id);
950
- const valueDisplay = document.getElementById(valueId);
951
-
952
- if (slider && valueDisplay) {
953
- // Set max to 2x the calculated size
954
- slider.max = (size * 2).toFixed(1);
955
- slider.value = value.toFixed(1);
956
- valueDisplay.textContent = value.toFixed(1);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
957
  }
958
- };
959
-
960
- // Update size sliders
961
- updateSliderRange('box-x', 'box-x-value', boxSize.x, defaultBoxSize.x);
962
- updateSliderRange('box-y', 'box-y-value', boxSize.y, defaultBoxSize.y);
963
- updateSliderRange('box-z', 'box-z-value', boxSize.z, defaultBoxSize.z);
964
-
965
- // Update position slider
966
- const boxYPosSlider = document.getElementById('box-y-pos');
967
- const boxYPosValue = document.getElementById('box-y-pos-value');
968
- if (boxYPosSlider && boxYPosValue) {
969
- boxYPosSlider.min = (defaultBoxPosition.y - defaultBoxSize.y).toFixed(1);
970
- boxYPosSlider.max = (defaultBoxPosition.y + defaultBoxSize.y).toFixed(1);
971
- boxYPosSlider.value = boxPosition.y.toFixed(1);
972
- boxYPosValue.textContent = boxPosition.y.toFixed(1);
973
- }
974
 
975
- ///////////////////////////////////// 12/13 15:40 END
 
976
 
977
- // Box sliders setup
978
- const setupBoxSlider = (id, valueId, property, isPosition = false) => {
979
  const slider = document.getElementById(id);
980
  const valueDisplay = document.getElementById(valueId);
981
 
@@ -983,49 +956,138 @@ export function preprocessManual(vrmPath, gsPath, scene, camera, renderer, stage
983
  slider.addEventListener('input', (e) => {
984
  const value = parseFloat(e.target.value);
985
  valueDisplay.textContent = value.toFixed(1);
986
-
987
- if (isPosition) {
988
- boxPosition[property] = value;
989
- } else {
990
- boxSize[property] = value;
991
- }
992
-
993
  ui.updateBoundingBox(boxSize, boxPosition);
994
  });
995
  }
996
  };
997
-
998
- setupBoxSlider('box-x', 'box-x-value', 'x');
999
- setupBoxSlider('box-y', 'box-y-value', 'y');
1000
- setupBoxSlider('box-z', 'box-z-value', 'z');
1001
- setupBoxSlider('box-y-pos', 'box-y-pos-value', 'y', true);
1002
-
1003
- // Apply Box button
1004
- const applyBtn = document.getElementById('apply-box-btn');
1005
- if (applyBtn) {
1006
- applyBtn.addEventListener('click', async () => {
1007
- console.log('[preprocessManual] Applying box filter...');
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1008
 
1009
- // ★★★ STOP ANIMATION LOOP BEFORE HEAVY PROCESSING ★★★
1010
  cleanupAnimation();
1011
 
1012
- ui.setStatus('Filtering splats...');
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1013
 
1014
- // Filter splats
1015
  const filteredVertices = filterSplatsByBox(plyData, boxSize, boxPosition);
1016
 
1017
  if (filteredVertices.length === 0) {
1018
- alert('No splats found in the box! Please adjust the box size/position.');
1019
- // Restart animation
1020
- animateBoxAdjustment();
1021
  return;
1022
  }
1023
 
1024
- // Create new PLY file
 
 
1025
  const filteredPlyUrl = createFilteredPLY(
1026
- parser,
1027
- plyData.header,
1028
- filteredVertices,
1029
  plyData.vertexSize
1030
  );
1031
 
@@ -1046,75 +1108,37 @@ export function preprocessManual(vrmPath, gsPath, scene, camera, renderer, stage
1046
  // Create GVRM instance
1047
  const gvrm = new GVRM(character, filteredGs);
1048
 
1049
- ui.showBoneAssignment();
1050
  ui.setStatus('Step 2: Assign splats to bones');
 
1051
 
1052
  // ========================================
1053
  // Step 2: Bone Assignment
1054
  // ========================================
1055
  const promise2 = setupBoneAssignment(
1056
- ui, scene, camera, renderer,
1057
  gvrm, character, filteredGs, filteredPlyUrl,
1058
  vrmPath, useGPU, savePly, fileName,
1059
- { vertices: filteredVertices, header: plyData.header, vertexSize: plyData.vertexSize }, // filteredPlyData
1060
- plyData // originalPlyData
1061
  );
1062
 
1063
- // Resolve main promise
1064
  resolve({
1065
  gvrm: gvrm,
1066
  promise2: promise2,
1067
  error: null,
1068
  ui: ui
1069
  });
1070
-
1071
  });
1072
  }
1073
- });
1074
- }
1075
-
1076
- }).catch(err => {
1077
- console.error('[preprocessManual] GS init error:', err);
1078
- ui.setStatus('Error loading GS: ' + err.message);
1079
- resolve({
1080
- gvrm: null,
1081
- promise2: Promise.resolve(),
1082
- error: 'GS initialization failed: ' + err.message
1083
- });
1084
- });
1085
-
1086
- }).catch(err => {
1087
- console.error('[preprocessManual] PLY parse error:', err);
1088
- loadingSpinner.removeTask(task);
1089
- resolve({
1090
- gvrm: null,
1091
- promise2: Promise.resolve(),
1092
- error: 'Failed to load PLY: ' + err.message
1093
- });
1094
- });
1095
-
1096
 
1097
 
 
 
 
1098
 
1099
- }).catch(err => {
1100
- console.error('[preprocessManual] UI init error:', err);
1101
- resolve({
1102
- gvrm: null,
1103
- promise2: Promise.resolve(),
1104
- error: 'UI initialization failed: ' + err.message
1105
- });
1106
- });
1107
-
1108
- } catch (err) {
1109
- console.error('[preprocessManual] Exception:', err);
1110
- resolve({
1111
- gvrm: null,
1112
- promise2: Promise.resolve(),
1113
- error: 'Exception: ' + err.message
1114
- });
1115
- }
1116
- });
1117
- }
1118
 
1119
  // ========================================
1120
  // Bone Assignment Setup Function
 
113
  • Scroll: Zoom in/out
114
  </div>
115
 
116
+ <!-- Step 0: Adjust PLY and Box -->
117
  <div id="position-adjustment-section" style="display: none; margin-top: 20px;">
118
+ <h3>Step 0: Adjust Position and Bounding Box</h3>
119
  <p style="font-size: 12px; color: #aaa;">
120
+ First adjust the bounding box to frame your object, then fine-tune position if needed
121
  </p>
122
+
123
+ <!-- Bounding Box Info Display -->
124
+ <div id="bbox-info" style="
125
+ margin: 10px 0;
126
+ padding: 10px;
127
+ background: #1a1a2e;
128
+ border-radius: 5px;
129
+ font-size: 11px;
130
+ color: #aaa;
131
+ ">
132
+ <strong>Scene Bounds:</strong><br>
133
+ Size: <span id="scene-size">-</span><br>
134
+ Center: <span id="scene-center">-</span>
135
+ </div>
136
+
137
+ <!-- Bounding Box Controls -->
138
+ <h4 style="margin: 15px 0 10px 0; color: #4CAF50;">📦 Bounding Box</h4>
139
+
140
+ <div style="margin: 10px 0;">
141
+ <label>Box X Size: <span id="box-x-value-step0">3.0</span>m</label><br>
142
+ <input type="range" id="box-x-step0" min="0.5" max="50.0" step="0.1" value="3.0" style="width: 100%;">
143
+ </div>
144
+ <div style="margin: 10px 0;">
145
+ <label>Box Y Size: <span id="box-y-value-step0">3.0</span>m</label><br>
146
+ <input type="range" id="box-y-step0" min="0.5" max="50.0" step="0.1" value="3.0" style="width: 100%;">
147
+ </div>
148
+ <div style="margin: 10px 0;">
149
+ <label>Box Z Size: <span id="box-z-value-step0">3.0</span>m</label><br>
150
+ <input type="range" id="box-z-step0" min="0.5" max="50.0" step="0.1" value="3.0" style="width: 100%;">
151
+ </div>
152
+
153
+ <div style="margin: 10px 0;">
154
+ <label>Box X Position: <span id="box-x-pos-value-step0">0.0</span>m</label><br>
155
+ <input type="range" id="box-x-pos-step0" min="-25.0" max="25.0" step="0.1" value="0.0" style="width: 100%;">
156
+ </div>
157
+ <div style="margin: 10px 0;">
158
+ <label>Box Y Position: <span id="box-y-pos-value-step0">1.0</span>m</label><br>
159
+ <input type="range" id="box-y-pos-step0" min="-25.0" max="25.0" step="0.1" value="1.0" style="width: 100%;">
160
+ </div>
161
  <div style="margin: 10px 0;">
162
+ <label>Box Z Position: <span id="box-z-pos-value-step0">0.0</span>m</label><br>
163
+ <input type="range" id="box-z-pos-step0" min="-25.0" max="25.0" step="0.1" value="0.0" style="width: 100%;">
164
+ </div>
165
+
166
+ <!-- PLY Offset Controls (Optional Fine-Tuning) -->
167
+ <h4 style="margin: 15px 0 10px 0; color: #2196F3;">🎯 Fine-tune PLY Position (Optional)</h4>
168
+
169
+ <div style="margin: 10px 0;">
170
+ <label>PLY X Offset: <span id="ply-x-value">0.0</span>m</label><br>
171
  <input type="range" id="ply-x" min="-10.0" max="10.0" step="0.1" value="0.0" style="width: 100%;">
172
  </div>
173
  <div style="margin: 10px 0;">
174
+ <label>PLY Y Offset: <span id="ply-y-value">0.0</span>m</label><br>
175
  <input type="range" id="ply-y" min="-10.0" max="10.0" step="0.1" value="0.0" style="width: 100%;">
176
  </div>
177
  <div style="margin: 10px 0;">
178
+ <label>PLY Z Offset: <span id="ply-z-value">0.0</span>m</label><br>
179
  <input type="range" id="ply-z" min="-10.0" max="10.0" step="0.1" value="0.0" style="width: 100%;">
180
  </div>
181
+
182
+ <button id="reset-all-btn" style="
183
  margin-top: 10px;
184
  padding: 8px 15px;
185
  background: #FF9800;
 
189
  cursor: pointer;
190
  width: 48%;
191
  margin-right: 2%;
192
+ ">Reset All</button>
193
+ <button id="confirm-box-btn" style="
194
  margin-top: 10px;
195
  padding: 8px 15px;
196
  background: #4CAF50;
 
199
  border-radius: 5px;
200
  cursor: pointer;
201
  width: 48%;
202
+ ">✓ Confirm & Filter</button>
203
  </div>
 
204
 
205
  <!-- Step 1: Box Adjustment -->
206
  <div id="manual-controls" style="margin-top: 20px; display: none;">
 
885
  // Keyboard Controls for Camera Movement: Deleted 12/13 13:50
886
  // ========================================
887
 
888
+ ////////////////////////////12/13 16:20 START
889
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
890
  // ========================================
891
+ // Step 0: PLY Position Adjustment
892
  // ========================================
 
 
 
 
 
 
 
 
 
 
 
893
 
894
+ // ========================================
895
+ // Step 0: Box and PLY Position Adjustment
896
+ // ========================================
 
897
 
898
+ ui.setStatus('Step 0: Adjust bounding box to frame your object');
899
+ ui.showPositionAdjustment();
900
+
901
+ // Calculate and display scene bounds
902
+ let minX = Infinity, minY = Infinity, minZ = Infinity;
903
+ let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
904
+
905
+ plyData.vertices.forEach(vertex => {
906
+ minX = Math.min(minX, vertex.x);
907
+ minY = Math.min(minY, vertex.y);
908
+ minZ = Math.min(minZ, vertex.z);
909
+ maxX = Math.max(maxX, vertex.x);
910
+ maxY = Math.max(maxY, vertex.y);
911
+ maxZ = Math.max(maxZ, vertex.z);
912
+ });
913
+
914
+ const sceneSize = {
915
+ x: maxX - minX,
916
+ y: maxY - minY,
917
+ z: maxZ - minZ
918
+ };
919
+ const sceneCenter = {
920
+ x: (maxX + minX) / 2,
921
+ y: (maxY + minY) / 2,
922
+ z: (maxZ + minZ) / 2
923
+ };
924
+
925
+ console.log('[preprocessManual] Scene bounds:', {
926
+ size: sceneSize,
927
+ center: sceneCenter
928
+ });
929
+
930
+ // Display scene info in UI
931
+ const sceneSizeEl = document.getElementById('scene-size');
932
+ const sceneCenterEl = document.getElementById('scene-center');
933
+ if (sceneSizeEl) {
934
+ sceneSizeEl.textContent = `${sceneSize.x.toFixed(1)}m × ${sceneSize.y.toFixed(1)}m × ${sceneSize.z.toFixed(1)}m`;
935
  }
936
+ if (sceneCenterEl) {
937
+ sceneCenterEl.textContent = `(${sceneCenter.x.toFixed(1)}, ${sceneCenter.y.toFixed(1)}, ${sceneCenter.z.toFixed(1)})`;
938
+ }
939
+
940
+ // Initial box settings (conservative defaults)
941
+ let boxSize = { x: 3, y: 3, z: 3 };
942
+ let boxPosition = { x: 0, y: 1, z: 0 };
943
+ let plyOffset = { x: 0, y: 0, z: 0 };
944
+
945
+ const gsScene = gs.viewer.splatMesh.scenes[0];
 
 
 
 
 
 
946
 
947
+ // Create initial bounding box
948
+ ui.createBoundingBox(boxSize, boxPosition);
949
 
950
+ // Box size sliders
951
+ const setupBoxSizeSlider = (id, valueId, axis) => {
952
  const slider = document.getElementById(id);
953
  const valueDisplay = document.getElementById(valueId);
954
 
 
956
  slider.addEventListener('input', (e) => {
957
  const value = parseFloat(e.target.value);
958
  valueDisplay.textContent = value.toFixed(1);
959
+ boxSize[axis] = value;
 
 
 
 
 
 
960
  ui.updateBoundingBox(boxSize, boxPosition);
961
  });
962
  }
963
  };
964
+
965
+ // Box position sliders
966
+ const setupBoxPosSlider = (id, valueId, axis) => {
967
+ const slider = document.getElementById(id);
968
+ const valueDisplay = document.getElementById(valueId);
969
+
970
+ if (slider && valueDisplay) {
971
+ slider.addEventListener('input', (e) => {
972
+ const value = parseFloat(e.target.value);
973
+ valueDisplay.textContent = value.toFixed(1);
974
+ boxPosition[axis] = value;
975
+ ui.updateBoundingBox(boxSize, boxPosition);
976
+ });
977
+ }
978
+ };
979
+
980
+ // PLY offset sliders
981
+ const setupPlyOffsetSlider = (id, valueId, axis) => {
982
+ const slider = document.getElementById(id);
983
+ const valueDisplay = document.getElementById(valueId);
984
+
985
+ if (slider && valueDisplay) {
986
+ slider.addEventListener('input', (e) => {
987
+ const value = parseFloat(e.target.value);
988
+ valueDisplay.textContent = value.toFixed(1);
989
+ plyOffset[axis] = value;
990
+ gsScene.position[axis] = value;
991
+ gsScene.updateMatrixWorld();
992
+ });
993
+ }
994
+ };
995
+
996
+ // Setup all sliders
997
+ setupBoxSizeSlider('box-x-step0', 'box-x-value-step0', 'x');
998
+ setupBoxSizeSlider('box-y-step0', 'box-y-value-step0', 'y');
999
+ setupBoxSizeSlider('box-z-step0', 'box-z-value-step0', 'z');
1000
+
1001
+ setupBoxPosSlider('box-x-pos-step0', 'box-x-pos-value-step0', 'x');
1002
+ setupBoxPosSlider('box-y-pos-step0', 'box-y-pos-value-step0', 'y');
1003
+ setupBoxPosSlider('box-z-pos-step0', 'box-z-pos-value-step0', 'z');
1004
+
1005
+ setupPlyOffsetSlider('ply-x', 'ply-x-value', 'x');
1006
+ setupPlyOffsetSlider('ply-y', 'ply-y-value', 'y');
1007
+ setupPlyOffsetSlider('ply-z', 'ply-z-value', 'z');
1008
+
1009
+ // Reset button
1010
+ const resetAllBtn = document.getElementById('reset-all-btn');
1011
+ if (resetAllBtn) {
1012
+ resetAllBtn.addEventListener('click', () => {
1013
+ // Reset box
1014
+ boxSize = { x: 3, y: 3, z: 3 };
1015
+ boxPosition = { x: 0, y: 1, z: 0 };
1016
+ document.getElementById('box-x-step0').value = 3;
1017
+ document.getElementById('box-y-step0').value = 3;
1018
+ document.getElementById('box-z-step0').value = 3;
1019
+ document.getElementById('box-x-value-step0').textContent = '3.0';
1020
+ document.getElementById('box-y-value-step0').textContent = '3.0';
1021
+ document.getElementById('box-z-value-step0').textContent = '3.0';
1022
+
1023
+ document.getElementById('box-x-pos-step0').value = 0;
1024
+ document.getElementById('box-y-pos-step0').value = 1;
1025
+ document.getElementById('box-z-pos-step0').value = 0;
1026
+ document.getElementById('box-x-pos-value-step0').textContent = '0.0';
1027
+ document.getElementById('box-y-pos-value-step0').textContent = '1.0';
1028
+ document.getElementById('box-z-pos-value-step0').textContent = '0.0';
1029
+
1030
+ // Reset PLY offset
1031
+ plyOffset = { x: 0, y: 0, z: 0 };
1032
+ document.getElementById('ply-x').value = 0;
1033
+ document.getElementById('ply-y').value = 0;
1034
+ document.getElementById('ply-z').value = 0;
1035
+ document.getElementById('ply-x-value').textContent = '0.0';
1036
+ document.getElementById('ply-y-value').textContent = '0.0';
1037
+ document.getElementById('ply-z-value').textContent = '0.0';
1038
+
1039
+ gsScene.position.set(0, 0, 0);
1040
+ gsScene.updateMatrixWorld();
1041
+ ui.updateBoundingBox(boxSize, boxPosition);
1042
+ });
1043
+ }
1044
+
1045
+ // Confirm button
1046
+ const confirmBoxBtn = document.getElementById('confirm-box-btn');
1047
+ if (confirmBoxBtn) {
1048
+ confirmBoxBtn.addEventListener('click', async () => {
1049
+ console.log('[preprocessManual] Box confirmed:', { boxSize, boxPosition, plyOffset });
1050
 
 
1051
  cleanupAnimation();
1052
 
1053
+ // Apply PLY offset if any
1054
+ if (plyOffset.x !== 0 || plyOffset.y !== 0 || plyOffset.z !== 0) {
1055
+ plyData.vertices.forEach(vertex => {
1056
+ vertex.x += plyOffset.x;
1057
+ vertex.y += plyOffset.y;
1058
+ vertex.z += plyOffset.z;
1059
+ });
1060
+
1061
+ await gs.viewer.dispose();
1062
+
1063
+ const newHeader = plyData.header;
1064
+ const newPlyData = parser.createPLYFile(newHeader, plyData.vertices, plyData.vertexSize);
1065
+ const blob = new Blob([newPlyData], { type: 'application/octet-stream' });
1066
+ const adjustedPlyUrl = URL.createObjectURL(blob);
1067
+
1068
+ gs = await GVRM.initGS(adjustedPlyUrl, undefined, undefined, scene);
1069
+ console.log('[preprocessManual] GS reloaded with adjusted position');
1070
+ }
1071
+
1072
+ ui.hidePositionAdjustment();
1073
+ ui.setStatus('Filtering splats with bounding box...');
1074
 
1075
+ // Filter splats immediately
1076
  const filteredVertices = filterSplatsByBox(plyData, boxSize, boxPosition);
1077
 
1078
  if (filteredVertices.length === 0) {
1079
+ alert('No splats found in the box! Please adjust the box size/position and try again.');
1080
+ ui.showPositionAdjustment();
 
1081
  return;
1082
  }
1083
 
1084
+ console.log(`[preprocessManual] Filtered ${filteredVertices.length}/${plyData.vertices.length} splats`);
1085
+
1086
+ // Create filtered PLY
1087
  const filteredPlyUrl = createFilteredPLY(
1088
+ parser,
1089
+ plyData.header,
1090
+ filteredVertices,
1091
  plyData.vertexSize
1092
  );
1093
 
 
1108
  // Create GVRM instance
1109
  const gvrm = new GVRM(character, filteredGs);
1110
 
 
1111
  ui.setStatus('Step 2: Assign splats to bones');
1112
+ ui.showBoneAssignment();
1113
 
1114
  // ========================================
1115
  // Step 2: Bone Assignment
1116
  // ========================================
1117
  const promise2 = setupBoneAssignment(
1118
+ ui, scene, camera, renderer,
1119
  gvrm, character, filteredGs, filteredPlyUrl,
1120
  vrmPath, useGPU, savePly, fileName,
1121
+ { vertices: filteredVertices, header: plyData.header, vertexSize: plyData.vertexSize },
1122
+ plyData
1123
  );
1124
 
 
1125
  resolve({
1126
  gvrm: gvrm,
1127
  promise2: promise2,
1128
  error: null,
1129
  ui: ui
1130
  });
 
1131
  });
1132
  }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1133
 
1134
 
1135
+ // ========================================
1136
+ // Step 1: Bounding Box Adjustment Deleted
1137
+ // ========================================
1138
 
1139
+ ////////////////////////////12/13 16:20 END
1140
+
1141
+
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1142
 
1143
  // ========================================
1144
  // Bone Assignment Setup Function