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  1. log.md +11 -47
  2. preprocess_manual.js +228 -295
log.md CHANGED
@@ -1,5 +1,4 @@
1
- Live reload enabled.
2
- preprocess_manual.js:16 [preprocess_manual.js] ===== MODULE LOADING =====
3
  main.js:16 [MAIN] DOMContentLoaded fired
4
  main.js:269 [MAIN] Calling setupPathsFromUrlOrSelect...
5
  main.js:46 [MAIN] setupPathsFromUrlOrSelect started
@@ -21,32 +20,32 @@ main.js:190 [MAIN] Manual file selected: fountain_trim9.ply Extension: ply
21
  main.js:198 [MAIN] Reading manual file...
22
  main.js:201 [MAIN] Manual file read complete, size: 57407083
23
  main.js:209 [MAIN] Manual mode file loaded: fountain_trim9.ply
24
- main.js:210 [MAIN] gsPath: blob:http://127.0.0.1:5500/4676d105-447c-4fab-b7dc-2bf6a2d37ed1
25
  main.js:211 [MAIN] gsFileName: fountain_trim9.ply
26
  main.js:110 [MAIN] Hiding select UI
27
  main.js:215 [MAIN] ===== Resolving with MANUAL MODE =====
28
  main.js:261 [MAIN] File load promise resolved: Object
29
  main.js:271 [MAIN] setupPathsFromUrlOrSelect returned: Object
30
  main.js:277 [MAIN] After pathResult:
31
- main.js:278 - gsPath: blob:http://127.0.0.1:5500/4676d105-447c-4fab-b7dc-2bf6a2d37ed1
32
  main.js:279 - gvrmPath: undefined
33
  main.js:280 - isManualMode: true
34
  main.js:283 [MAIN] Initializing renderer...
35
  main.js:289 [MAIN] Initializing camera...
36
  main.js:316 [MAIN] Initializing scene...
37
  main.js:323 [MAIN] Three.js initialization complete
38
- main.js:506 [MAIN] Processing GS file: blob:http://127.0.0.1:5500/4676d105-447c-4fab-b7dc-2bf6a2d37ed1
39
  main.js:507 [MAIN] Manual mode: true
40
  main.js:519 [MAIN] fileName: fountain_trim9.gvrm
41
  main.js:529 [MAIN] ===== STARTING MANUAL PREPROCESSING MODE =====
42
  main.js:530 [MAIN] Parameters:
43
  main.js:531 - vrmPath: ./assets/sotai.vrm
44
- main.js:532 - gsPath: blob:http://127.0.0.1:5500/4676d105-447c-4fab-b7dc-2bf6a2d37ed1
45
  main.js:533 - fileName: fountain_trim9.gvrm
46
  preprocess_manual.js:977 [preprocessManual] ===== FUNCTION CALLED =====
47
  preprocess_manual.js:978 [preprocessManual] Parameters:
48
  preprocess_manual.js:979 vrmPath: ./assets/sotai.vrm
49
- preprocess_manual.js:980 gsPath: blob:http://127.0.0.1:5500/4676d105-447c-4fab-b7dc-2bf6a2d37ed1
50
  preprocess_manual.js:981 fileName: fountain_trim9.gvrm
51
  preprocess_manual.js:984 [preprocessManual] Creating Promise...
52
  preprocess_manual.js:84 [createManualUI] Creating manual preprocessing UI...
@@ -81,7 +80,6 @@ preprocess_manual.js:1610 [preprocessManual] Camera positioned at: Object
81
  preprocess_manual.js:1617 [preprocessManual] Initial box setup - size: Object
82
  preprocess_manual.js:1660 [preprocessManual] UI sliders initialized to PLY-aligned values
83
  preprocess_manual.js:1666 [preprocessManual] ✓ Camera and Box aligned to PLY
84
- preprocess_manual.js:1546 [animateControls] Status check: Object
85
  preprocess_manual.js:1399
86
 
87
 
@@ -192,8 +190,8 @@ preprocess_manual.js:2048 [STEP 5] Centering splats...
192
  preprocess_manual.js:2066 [STEP 5] Before centering: Object
193
  preprocess_manual.js:2076 [STEP 5] ✓ Splats centered to origin
194
  preprocess_manual.js:2079 [STEP 6] Saving filtered PLY...
195
- preprocess_manual.js:770 [downloadPLY] Downloaded: 4676d105-447c-4fab-b7dc-2bf6a2d37ed1_filtered_2025-12-18T05-43-45.ply
196
- preprocess_manual.js:2102 [STEP 6] ✓ PLY saved: 4676d105-447c-4fab-b7dc-2bf6a2d37ed1_filtered_2025-12-18T05-43-45.ply
197
  preprocess_manual.js:2103 [STEP 6] Statistics:
198
  preprocess_manual.js:2104 Original: 231474 vertices
199
  preprocess_manual.js:2105 Filtered: 202550 vertices
@@ -219,40 +217,6 @@ preprocess_manual.js:2302 [setupBoneAssignment] Available bones: 54
219
  preprocess_manual.js:2303 [setupBoneAssignment] Bone names: Array(54)
220
  preprocess_manual.js:2343 [updateBoneSelector] Updating for mode: required19
221
  preprocess_manual.js:2355 [updateBoneSelector] Added 20 groups
222
- preprocess_manual.js:2577 [setupBoneAssignment] ✓ Improved splat selection system initialized
223
- preprocess_manual.js:2578 [setupBoneAssignment] Features:
224
- preprocess_manual.js:2579 - Finds nearest splat within 100px
225
- preprocess_manual.js:2580 - Paint mode with drag support
226
- preprocess_manual.js:2581 - Smooth brush strokes with interpolation
227
- preprocess_manual.js:2582 - Sphere selection with improved center detection
228
- preprocess_manual.js:3013 [setupBoneAssignment] ✓ Improved splat selection system initialized
229
- preprocess_manual.js:3014 [setupBoneAssignment] Features:
230
- preprocess_manual.js:3015 - Finds nearest splat within 50px (adjustable)
231
- preprocess_manual.js:3016 - Paint mode with drag support
232
- preprocess_manual.js:3017 - Smooth brush strokes with interpolation
233
- preprocess_manual.js:3018 - Sphere selection with improved center detection
234
- preprocess_manual.js:3027 [setupBoneAssignment] Camera controls initialized
235
- preprocess_manual.js:3040 [setupBoneAssignment] Setting up camera lock...
236
- preprocess_manual.js:3047 [setupBoneAssignment] ✓ Camera lock button found
237
- preprocess_manual.js:3111 [setupBoneAssignment] ✓ Camera lock button configured
238
- preprocess_manual.js:3112 [setupBoneAssignment] Initial state: UNLOCKED
239
- preprocess_manual.js:2405 [setupBoneAssignment] Paint mode enabled
240
- preprocess_manual.js:2390 [setupBoneAssignment] Selected target: group_0
241
- preprocess_manual.js:2909 Uncaught ReferenceError: getTargetColor is not defined
242
- at applyAssignmentToIndices (preprocess_manual.js:2909:25)
243
- at handlePaintAtPosition (preprocess_manual.js:2876:5)
244
- at HTMLCanvasElement.<anonymous> (preprocess_manual.js:2475:3)Understand this error
245
- preprocess_manual.js:2909 Uncaught ReferenceError: getTargetColor is not defined
246
- at applyAssignmentToIndices (preprocess_manual.js:2909:25)
247
- at handlePaintAtPosition (preprocess_manual.js:2876:5)
248
- at HTMLCanvasElement.<anonymous> (preprocess_manual.js:2835:3)Understand this error
249
- preprocess_manual.js:3134 [setupBoneAssignment] Assigning splats around center to group_0
250
- preprocess_manual.js:3154 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
251
- preprocess_manual.js:2909 Uncaught ReferenceError: getTargetColor is not defined
252
- at applyAssignmentToIndices (preprocess_manual.js:2909:25)
253
- at HTMLCanvasElement.<anonymous> (preprocess_manual.js:2494:5)Understand this error
254
- preprocess_manual.js:2909 Uncaught ReferenceError: getTargetColor is not defined
255
- at applyAssignmentToIndices (preprocess_manual.js:2909:25)
256
- at HTMLCanvasElement.<anonymous> (preprocess_manual.js:2855:5)Understand this error
257
- preprocess_manual.js:3134 [setupBoneAssignment] Assigning splats around center to group_0
258
- preprocess_manual.js:3154 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
 
1
+ [preprocess_manual.js] ===== MODULE LOADING =====
 
2
  main.js:16 [MAIN] DOMContentLoaded fired
3
  main.js:269 [MAIN] Calling setupPathsFromUrlOrSelect...
4
  main.js:46 [MAIN] setupPathsFromUrlOrSelect started
 
20
  main.js:198 [MAIN] Reading manual file...
21
  main.js:201 [MAIN] Manual file read complete, size: 57407083
22
  main.js:209 [MAIN] Manual mode file loaded: fountain_trim9.ply
23
+ main.js:210 [MAIN] gsPath: blob:http://127.0.0.1:5500/c951d997-a0b3-4c4f-8b76-7b80daeabd37
24
  main.js:211 [MAIN] gsFileName: fountain_trim9.ply
25
  main.js:110 [MAIN] Hiding select UI
26
  main.js:215 [MAIN] ===== Resolving with MANUAL MODE =====
27
  main.js:261 [MAIN] File load promise resolved: Object
28
  main.js:271 [MAIN] setupPathsFromUrlOrSelect returned: Object
29
  main.js:277 [MAIN] After pathResult:
30
+ main.js:278 - gsPath: blob:http://127.0.0.1:5500/c951d997-a0b3-4c4f-8b76-7b80daeabd37
31
  main.js:279 - gvrmPath: undefined
32
  main.js:280 - isManualMode: true
33
  main.js:283 [MAIN] Initializing renderer...
34
  main.js:289 [MAIN] Initializing camera...
35
  main.js:316 [MAIN] Initializing scene...
36
  main.js:323 [MAIN] Three.js initialization complete
37
+ main.js:506 [MAIN] Processing GS file: blob:http://127.0.0.1:5500/c951d997-a0b3-4c4f-8b76-7b80daeabd37
38
  main.js:507 [MAIN] Manual mode: true
39
  main.js:519 [MAIN] fileName: fountain_trim9.gvrm
40
  main.js:529 [MAIN] ===== STARTING MANUAL PREPROCESSING MODE =====
41
  main.js:530 [MAIN] Parameters:
42
  main.js:531 - vrmPath: ./assets/sotai.vrm
43
+ main.js:532 - gsPath: blob:http://127.0.0.1:5500/c951d997-a0b3-4c4f-8b76-7b80daeabd37
44
  main.js:533 - fileName: fountain_trim9.gvrm
45
  preprocess_manual.js:977 [preprocessManual] ===== FUNCTION CALLED =====
46
  preprocess_manual.js:978 [preprocessManual] Parameters:
47
  preprocess_manual.js:979 vrmPath: ./assets/sotai.vrm
48
+ preprocess_manual.js:980 gsPath: blob:http://127.0.0.1:5500/c951d997-a0b3-4c4f-8b76-7b80daeabd37
49
  preprocess_manual.js:981 fileName: fountain_trim9.gvrm
50
  preprocess_manual.js:984 [preprocessManual] Creating Promise...
51
  preprocess_manual.js:84 [createManualUI] Creating manual preprocessing UI...
 
80
  preprocess_manual.js:1617 [preprocessManual] Initial box setup - size: Object
81
  preprocess_manual.js:1660 [preprocessManual] UI sliders initialized to PLY-aligned values
82
  preprocess_manual.js:1666 [preprocessManual] ✓ Camera and Box aligned to PLY
 
83
  preprocess_manual.js:1399
84
 
85
 
 
190
  preprocess_manual.js:2066 [STEP 5] Before centering: Object
191
  preprocess_manual.js:2076 [STEP 5] ✓ Splats centered to origin
192
  preprocess_manual.js:2079 [STEP 6] Saving filtered PLY...
193
+ preprocess_manual.js:770 [downloadPLY] Downloaded: c951d997-a0b3-4c4f-8b76-7b80daeabd37_filtered_2025-12-18T06-13-21.ply
194
+ preprocess_manual.js:2102 [STEP 6] ✓ PLY saved: c951d997-a0b3-4c4f-8b76-7b80daeabd37_filtered_2025-12-18T06-13-21.ply
195
  preprocess_manual.js:2103 [STEP 6] Statistics:
196
  preprocess_manual.js:2104 Original: 231474 vertices
197
  preprocess_manual.js:2105 Filtered: 202550 vertices
 
217
  preprocess_manual.js:2303 [setupBoneAssignment] Bone names: Array(54)
218
  preprocess_manual.js:2343 [updateBoneSelector] Updating for mode: required19
219
  preprocess_manual.js:2355 [updateBoneSelector] Added 20 groups
220
+ preprocess_manual.js:2720 [setupBoneAssignment] ✓ All helper functions and events initialized
221
+ error.js:58 [setupBoneAssignment] Error: ReferenceError: selectSphereBtn is not defined
222
+ at preprocess_manual.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
preprocess_manual.js CHANGED
@@ -2412,18 +2412,160 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
2412
  ////helper関数挿入
2413
 
2414
  // ========================================
2415
- // 完全なペイント・選択機能
2416
- // "// ========================================
2417
- // // Selection Radius
2418
- // // ========================================"
2419
- // の直後に追加してください
2420
  // ========================================
2421
 
2422
- // ========================================
2423
- // Raycaster と マウスイベント
2424
- // ========================================
2425
- const raycaster = new THREE.Raycaster();
2426
- const mouse = new THREE.Vector2();
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2427
 
2428
  /**
2429
  * 球体範囲内の全Splatを検索
@@ -2451,10 +2593,83 @@ function findSplatsInSphere(center, radius, filteredGs) {
2451
  return indicesInSphere;
2452
  }
2453
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2454
  // ========================================
2455
  // マウスイベント処理
2456
  // ========================================
2457
 
 
 
2458
  let lastPaintMouseX = null;
2459
  let lastPaintMouseY = null;
2460
 
@@ -2471,7 +2686,6 @@ renderer.domElement.addEventListener('mousedown', (event) => {
2471
  lastPaintMouseX = mouse.x;
2472
  lastPaintMouseY = mouse.y;
2473
 
2474
- // 最初のクリック位置でペイント
2475
  handlePaintAtPosition(mouse.x, mouse.y);
2476
  });
2477
 
@@ -2482,12 +2696,11 @@ renderer.domElement.addEventListener('mousemove', (event) => {
2482
  mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
2483
  mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
2484
 
2485
- // パスに沿ってペイント
2486
  const affectedIndices = findSplatsAlongMousePath(
2487
  mouse.x, mouse.y,
2488
  lastPaintMouseX, lastPaintMouseY,
2489
  camera, filteredGs,
2490
- 30 // ブラシ半径30px
2491
  );
2492
 
2493
  if (affectedIndices.length > 0) {
@@ -2504,95 +2717,10 @@ renderer.domElement.addEventListener('mouseup', () => {
2504
  lastPaintMouseY = null;
2505
  });
2506
 
2507
- /**
2508
- * ペイント処理を実行
2509
- */
2510
- function handlePaintAtPosition(mouseX, mouseY) {
2511
- const result = findNearestSplatWithRadius(mouseX, mouseY, camera, filteredGs, 30);
2512
-
2513
- if (result && result.indices.length > 0) {
2514
- applyAssignmentToIndices(result.indices, selectedTarget, paintModeEraser);
2515
- } else {
2516
- console.log('[Paint] No splats found under cursor');
2517
- }
2518
- }
2519
 
2520
- // ========================================
2521
- // 球体選択ボタン
2522
- // ========================================
2523
-
2524
- const selectSphereBtn = document.getElementById('select-sphere-btn');
2525
-
2526
- if (selectSphereBtn) {
2527
- selectSphereBtn.addEventListener('click', () => {
2528
- if (!selectedTarget) {
2529
- alert('Please select a target bone or group first!');
2530
- return;
2531
- }
2532
-
2533
- selectionMode = 'sphere';
2534
- console.log('[Sphere Selection] Mode activated, radius:', selectionRadius, 'm');
2535
- console.log('[Sphere Selection] Click on a splat to select all nearby splats');
2536
-
2537
- const onSphereClick = (event) => {
2538
- const rect = renderer.domElement.getBoundingClientRect();
2539
- mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
2540
- mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
2541
-
2542
- // ⭐ 改善: 最も近いsplatを見つ���る
2543
- const nearestResult = findNearestSplat(mouse.x, mouse.y, camera, filteredGs, 100);
2544
-
2545
- if (!nearestResult) {
2546
- alert('No splat found near click. Please click closer to the object.');
2547
- renderer.domElement.removeEventListener('click', onSphereClick);
2548
- selectionMode = null;
2549
- return;
2550
- }
2551
-
2552
- const centerIdx = nearestResult.index;
2553
-
2554
- const centerX = filteredGs.centers0[centerIdx * 3 + 0];
2555
- const centerY = filteredGs.centers0[centerIdx * 3 + 1];
2556
- const centerZ = filteredGs.centers0[centerIdx * 3 + 2];
2557
- const center = new THREE.Vector3(centerX, centerY, centerZ);
2558
-
2559
- console.log('[Sphere Selection] Center splat:', centerIdx, 'at', center);
2560
-
2561
- const indicesInSphere = findSplatsInSphere(center, selectionRadius, filteredGs);
2562
-
2563
- if (indicesInSphere.length === 0) {
2564
- alert('No splats found in sphere. Try increasing the radius.');
2565
- renderer.domElement.removeEventListener('click', onSphereClick);
2566
- selectionMode = null;
2567
- return;
2568
- }
2569
-
2570
- applyAssignmentToIndices(indicesInSphere, selectedTarget, false);
2571
-
2572
- assignmentData.history.push({
2573
- action: 'sphere_select',
2574
- indices: [...indicesInSphere],
2575
- target: selectedTarget
2576
- });
2577
-
2578
- console.log('[Sphere Selection] Completed:', indicesInSphere.length, 'splats assigned');
2579
 
2580
- renderer.domElement.removeEventListener('click', onSphereClick);
2581
- selectionMode = null;
2582
- };
2583
-
2584
- renderer.domElement.addEventListener('click', onSphereClick);
2585
- });
2586
- }
2587
-
2588
- console.log('[setupBoneAssignment] ✓ Improved splat selection system initialized');
2589
- console.log('[setupBoneAssignment] Features:');
2590
- console.log(' - Finds nearest splat within 100px');
2591
- console.log(' - Paint mode with drag support');
2592
- console.log(' - Smooth brush strokes with interpolation');
2593
- console.log(' - Sphere selection with improved center detection');
2594
-
2595
- ////helper関数挿入
2596
  // ========================================
2597
  // Statistics Update
2598
  // ========================================
@@ -2667,78 +2795,6 @@ console.log(' - Sphere selection with improved center detection');
2667
  * @param {number} maxScreenDistance - 最大許容画面距離(ピクセル、デフォルト50px)
2668
  * @returns {Object|null} { index, screenDistance, worldDistance } or null
2669
  */
2670
- function findNearestSplat(mouseX, mouseY, camera, filteredGs, maxScreenDistance = 50) {
2671
- console.log('[findNearestSplat] Searching for splat near mouse:', { mouseX, mouseY });
2672
-
2673
- // スクリーン座標をピクセル座標に変換
2674
- const canvas = renderer.domElement;
2675
- const mousePixelX = (mouseX + 1) * canvas.width / 2;
2676
- const mousePixelY = (-mouseY + 1) * canvas.height / 2;
2677
-
2678
- let nearestSplatIndex = -1;
2679
- let nearestScreenDist = Infinity;
2680
- let nearestWorldDist = Infinity;
2681
-
2682
- // カメラ位置
2683
- const cameraPos = camera.position;
2684
-
2685
- // 一時的なVector3オブジェクト(パフォーマンス最適化)
2686
- const worldPos = new THREE.Vector3();
2687
- const screenPos = new THREE.Vector3();
2688
-
2689
- // 全てのsplatをチェック
2690
- for (let i = 0; i < filteredGs.splatCount; i++) {
2691
- // Splatのワールド座標を取得
2692
- worldPos.x = filteredGs.centers0[i * 3 + 0];
2693
- worldPos.y = filteredGs.centers0[i * 3 + 1];
2694
- worldPos.z = filteredGs.centers0[i * 3 + 2];
2695
-
2696
- // ワールド座標 → スクリーン座標に変換
2697
- screenPos.copy(worldPos);
2698
- screenPos.project(camera);
2699
-
2700
- // カメラの背後にあるsplatは除外
2701
- if (screenPos.z > 1) continue;
2702
-
2703
- // 正規化座標 → ピクセル座標
2704
- const screenPixelX = (screenPos.x + 1) * canvas.width / 2;
2705
- const screenPixelY = (-screenPos.y + 1) * canvas.height / 2;
2706
-
2707
- // マウスとの2D距離(画面上)
2708
- const dx = screenPixelX - mousePixelX;
2709
- const dy = screenPixelY - mousePixelY;
2710
- const screenDist = Math.sqrt(dx * dx + dy * dy);
2711
-
2712
- // 最大許容距離以内で、最も近いものを記録
2713
- if (screenDist < maxScreenDistance && screenDist < nearestScreenDist) {
2714
- nearestScreenDist = screenDist;
2715
- nearestSplatIndex = i;
2716
-
2717
- // ワールド空間での距離も計算
2718
- const worldDx = worldPos.x - cameraPos.x;
2719
- const worldDy = worldPos.y - cameraPos.y;
2720
- const worldDz = worldPos.z - cameraPos.z;
2721
- nearestWorldDist = Math.sqrt(worldDx * worldDx + worldDy * worldDy + worldDz * worldDz);
2722
- }
2723
- }
2724
-
2725
- if (nearestSplatIndex >= 0) {
2726
- console.log('[findNearestSplat] ✓ Found nearest splat:', {
2727
- index: nearestSplatIndex,
2728
- screenDistance: nearestScreenDist.toFixed(1) + 'px',
2729
- worldDistance: nearestWorldDist.toFixed(3) + 'm'
2730
- });
2731
-
2732
- return {
2733
- index: nearestSplatIndex,
2734
- screenDistance: nearestScreenDist,
2735
- worldDistance: nearestWorldDist
2736
- };
2737
- }
2738
-
2739
- console.log('[findNearestSplat] ✗ No splat found within', maxScreenDistance, 'px');
2740
- return null;
2741
- }
2742
 
2743
  /**
2744
  * 球体範囲内の全Splatを検索
@@ -2759,25 +2815,6 @@ function findNearestSplat(mouseX, mouseY, camera, filteredGs, maxScreenDistance
2759
  * @param {number} brushRadius - ブラシ半径(ピクセル、デフォルト30px)
2760
  * @returns {Array<number>} 影響を受けたSplatインデックス
2761
  */
2762
- function findSplatsAlongMousePath(mouseX, mouseY, lastMouseX, lastMouseY, camera, filteredGs, brushRadius = 30) {
2763
- const affectedSplats = new Set();
2764
-
2765
- // パスを補間(滑らかなストロークのため)
2766
- const steps = 5;
2767
- for (let step = 0; step <= steps; step++) {
2768
- const t = step / steps;
2769
- const interpX = lastMouseX + (mouseX - lastMouseX) * t;
2770
- const interpY = lastMouseY + (mouseY - lastMouseY) * t;
2771
-
2772
- // この位置の周辺Splatを検索
2773
- const result = findNearestSplatWithRadius(interpX, interpY, camera, filteredGs, brushRadius);
2774
- if (result && result.indices) {
2775
- result.indices.forEach(idx => affectedSplats.add(idx));
2776
- }
2777
- }
2778
-
2779
- return Array.from(affectedSplats);
2780
- }
2781
 
2782
  /**
2783
  * ブラシ半径内の全Splatを返す
@@ -2788,39 +2825,6 @@ function findSplatsAlongMousePath(mouseX, mouseY, lastMouseX, lastMouseY, camera
2788
  * @param {number} brushRadius - ブラシ半径(ピクセル)
2789
  * @returns {Object|null} { indices: Array<number> } or null
2790
  */
2791
- function findNearestSplatWithRadius(mouseX, mouseY, camera, filteredGs, brushRadius) {
2792
- const canvas = renderer.domElement;
2793
- const mousePixelX = (mouseX + 1) * canvas.width / 2;
2794
- const mousePixelY = (-mouseY + 1) * canvas.height / 2;
2795
-
2796
- const affectedIndices = [];
2797
- const worldPos = new THREE.Vector3();
2798
- const screenPos = new THREE.Vector3();
2799
-
2800
- for (let i = 0; i < filteredGs.splatCount; i++) {
2801
- worldPos.x = filteredGs.centers0[i * 3 + 0];
2802
- worldPos.y = filteredGs.centers0[i * 3 + 1];
2803
- worldPos.z = filteredGs.centers0[i * 3 + 2];
2804
-
2805
- screenPos.copy(worldPos);
2806
- screenPos.project(camera);
2807
-
2808
- if (screenPos.z > 1) continue;
2809
-
2810
- const screenPixelX = (screenPos.x + 1) * canvas.width / 2;
2811
- const screenPixelY = (-screenPos.y + 1) * canvas.height / 2;
2812
-
2813
- const dx = screenPixelX - mousePixelX;
2814
- const dy = screenPixelY - mousePixelY;
2815
- const screenDist = Math.sqrt(dx * dx + dy * dy);
2816
-
2817
- if (screenDist < brushRadius) {
2818
- affectedIndices.push(i);
2819
- }
2820
- }
2821
-
2822
- return affectedIndices.length > 0 ? { indices: affectedIndices } : null;
2823
- }
2824
 
2825
  // ========================================
2826
  // マウスクリック/ドラッグイベント処理の改善例
@@ -2877,83 +2881,12 @@ renderer.domElement.addEventListener('mouseup', () => {
2877
  lastPaintMouseY = null;
2878
  });
2879
 
2880
- /**
2881
- * ペイント処理を実行
2882
- */
2883
- function handlePaintAtPosition(mouseX, mouseY) {
2884
- const result = findNearestSplatWithRadius(mouseX, mouseY, camera, filteredGs, 30);
2885
-
2886
- if (result && result.indices.length > 0) {
2887
- applyAssignmentToIndices(result.indices, selectedTarget, paintModeEraser);
2888
- } else {
2889
- console.log('[Paint] No splats found under cursor');
2890
- }
2891
- }
2892
-
2893
- /**
2894
- * Splatに割り当てを適用
2895
- */
2896
- function applyAssignmentToIndices(indices, target, isEraser) {
2897
- if (isEraser) {
2898
- // 消しゴムモード: 割り当て解除
2899
- indices.forEach(idx => {
2900
- if (assignmentData.splatBoneIndices[idx] >= 0) {
2901
- const oldBoneName = getBoneNameFromIndex(assignmentData.splatBoneIndices[idx]);
2902
- if (assignmentData.boneAssignments[oldBoneName]) {
2903
- const arrayIdx = assignmentData.boneAssignments[oldBoneName].indexOf(idx);
2904
- if (arrayIdx >= 0) {
2905
- assignmentData.boneAssignments[oldBoneName].splice(arrayIdx, 1);
2906
- }
2907
- }
2908
- assignmentData.splatBoneIndices[idx] = -1;
2909
-
2910
- // 色を元に戻す
2911
- filteredGs.colors[idx * 4 + 0] = 255;
2912
- filteredGs.colors[idx * 4 + 1] = 255;
2913
- filteredGs.colors[idx * 4 + 2] = 255;
2914
- }
2915
- });
2916
-
2917
- console.log('[Paint] Erased', indices.length, 'splats');
2918
- } else {
2919
- // 通常モード: 割り当て
2920
- const targetColor = getTargetColor(target);
2921
- const boneIndices = getTargetBoneIndices(target);
2922
-
2923
- indices.forEach(idx => {
2924
- assignmentData.splatBoneIndices[idx] = boneIndices[0]; // 最初のボーン
2925
-
2926
- // 色を適用
2927
- filteredGs.colors[idx * 4 + 0] = targetColor[0];
2928
- filteredGs.colors[idx * 4 + 1] = targetColor[1];
2929
- filteredGs.colors[idx * 4 + 2] = targetColor[2];
2930
-
2931
- // 記録
2932
- boneIndices.forEach(boneIdx => {
2933
- const boneName = getBoneNameFromIndex(boneIdx);
2934
- if (!assignmentData.boneAssignments[boneName]) {
2935
- assignmentData.boneAssignments[boneName] = [];
2936
- }
2937
- if (!assignmentData.boneAssignments[boneName].includes(idx)) {
2938
- assignmentData.boneAssignments[boneName].push(idx);
2939
- }
2940
- });
2941
- });
2942
-
2943
- console.log('[Paint] Painted', indices.length, 'splats with', target);
2944
- }
2945
-
2946
- // スプラットの色を更新
2947
- filteredGs.splatMesh.updateDataTexturesFromBaseData(0, filteredGs.splatCount - 1);
2948
- updateStats();
2949
- }
2950
 
2951
  // ========================================
2952
  // 球体選択モード(元のコード互換)
2953
  // ========================================
2954
 
2955
 
2956
-
2957
  if (selectSphereBtn) {
2958
  selectSphereBtn.addEventListener('click', () => {
2959
  if (!selectedTarget) {
 
2412
  ////helper関数挿入
2413
 
2414
  // ========================================
2415
+ // 🎯 挿入場所: setupBoneAssignment 関数内
2416
+ // ====helper関数挿入 の直後
 
 
 
2417
  // ========================================
2418
 
2419
+ /**
2420
+ * ターゲットの色を取得
2421
+ */
2422
+ function getTargetColor(target) {
2423
+ if (target.startsWith('group_')) {
2424
+ const groupIndex = parseInt(target.replace('group_', ''));
2425
+ const group = currentBoneGroups[groupIndex];
2426
+ if (group && group.color) {
2427
+ return group.color;
2428
+ }
2429
+ }
2430
+ return [255, 255, 255];
2431
+ }
2432
+
2433
+ /**
2434
+ * ターゲットのボーンインデックスを取得
2435
+ */
2436
+ function getTargetBoneIndices(target) {
2437
+ const indices = [];
2438
+
2439
+ if (target.startsWith('group_')) {
2440
+ const groupIndex = parseInt(target.replace('group_', ''));
2441
+ const group = currentBoneGroups[groupIndex];
2442
+
2443
+ if (group && group.bones) {
2444
+ group.bones.forEach(boneName => {
2445
+ if (boneNameToIndex[boneName] !== undefined) {
2446
+ indices.push(boneNameToIndex[boneName]);
2447
+ }
2448
+ });
2449
+ }
2450
+ }
2451
+
2452
+ return indices;
2453
+ }
2454
+
2455
+ /**
2456
+ * ボーンインデックスからボーン名を取得
2457
+ */
2458
+ function getBoneNameFromIndex(index) {
2459
+ for (const [name, idx] of Object.entries(boneNameToIndex)) {
2460
+ if (idx === index) {
2461
+ return name;
2462
+ }
2463
+ }
2464
+ return `bone_${index}`;
2465
+ }
2466
+
2467
+ /**
2468
+ * Splatに割り当てを適用
2469
+ */
2470
+ function applyAssignmentToIndices(indices, target, isEraser) {
2471
+ if (isEraser) {
2472
+ indices.forEach(idx => {
2473
+ if (assignmentData.splatBoneIndices[idx] >= 0) {
2474
+ const oldBoneName = getBoneNameFromIndex(assignmentData.splatBoneIndices[idx]);
2475
+ if (assignmentData.boneAssignments[oldBoneName]) {
2476
+ const arrayIdx = assignmentData.boneAssignments[oldBoneName].indexOf(idx);
2477
+ if (arrayIdx >= 0) {
2478
+ assignmentData.boneAssignments[oldBoneName].splice(arrayIdx, 1);
2479
+ }
2480
+ }
2481
+ assignmentData.splatBoneIndices[idx] = -1;
2482
+
2483
+ filteredGs.colors[idx * 4 + 0] = 255;
2484
+ filteredGs.colors[idx * 4 + 1] = 255;
2485
+ filteredGs.colors[idx * 4 + 2] = 255;
2486
+ }
2487
+ });
2488
+ console.log('[Paint] Erased', indices.length, 'splats');
2489
+ } else {
2490
+ const targetColor = getTargetColor(target);
2491
+ const boneIndices = getTargetBoneIndices(target);
2492
+
2493
+ if (boneIndices.length === 0) {
2494
+ console.warn('[applyAssignmentToIndices] No bone indices found for target:', target);
2495
+ return;
2496
+ }
2497
+
2498
+ indices.forEach(idx => {
2499
+ assignmentData.splatBoneIndices[idx] = boneIndices[0];
2500
+
2501
+ filteredGs.colors[idx * 4 + 0] = targetColor[0];
2502
+ filteredGs.colors[idx * 4 + 1] = targetColor[1];
2503
+ filteredGs.colors[idx * 4 + 2] = targetColor[2];
2504
+
2505
+ boneIndices.forEach(boneIdx => {
2506
+ const boneName = getBoneNameFromIndex(boneIdx);
2507
+ if (!assignmentData.boneAssignments[boneName]) {
2508
+ assignmentData.boneAssignments[boneName] = [];
2509
+ }
2510
+ if (!assignmentData.boneAssignments[boneName].includes(idx)) {
2511
+ assignmentData.boneAssignments[boneName].push(idx);
2512
+ }
2513
+ });
2514
+ });
2515
+ console.log('[Paint] Painted', indices.length, 'splats with', target);
2516
+ }
2517
+
2518
+ filteredGs.splatMesh.updateDataTexturesFromBaseData(0, filteredGs.splatCount - 1);
2519
+ updateStats();
2520
+ }
2521
+
2522
+ /**
2523
+ * 2D画面座標から最も近い3D Splatを検索
2524
+ */
2525
+ function findNearestSplat(mouseX, mouseY, camera, filteredGs, maxScreenDistance = 100) {
2526
+ const canvas = renderer.domElement;
2527
+ const mousePixelX = (mouseX + 1) * canvas.width / 2;
2528
+ const mousePixelY = (-mouseY + 1) * canvas.height / 2;
2529
+
2530
+ let nearestSplatIndex = -1;
2531
+ let nearestScreenDist = Infinity;
2532
+
2533
+ const cameraPos = camera.position;
2534
+ const worldPos = new THREE.Vector3();
2535
+ const screenPos = new THREE.Vector3();
2536
+
2537
+ for (let i = 0; i < filteredGs.splatCount; i++) {
2538
+ worldPos.x = filteredGs.centers0[i * 3 + 0];
2539
+ worldPos.y = filteredGs.centers0[i * 3 + 1];
2540
+ worldPos.z = filteredGs.centers0[i * 3 + 2];
2541
+
2542
+ screenPos.copy(worldPos);
2543
+ screenPos.project(camera);
2544
+
2545
+ if (screenPos.z > 1) continue;
2546
+
2547
+ const screenPixelX = (screenPos.x + 1) * canvas.width / 2;
2548
+ const screenPixelY = (-screenPos.y + 1) * canvas.height / 2;
2549
+
2550
+ const dx = screenPixelX - mousePixelX;
2551
+ const dy = screenPixelY - mousePixelY;
2552
+ const screenDist = Math.sqrt(dx * dx + dy * dy);
2553
+
2554
+ if (screenDist < maxScreenDistance && screenDist < nearestScreenDist) {
2555
+ nearestScreenDist = screenDist;
2556
+ nearestSplatIndex = i;
2557
+ }
2558
+ }
2559
+
2560
+ if (nearestSplatIndex >= 0) {
2561
+ return {
2562
+ index: nearestSplatIndex,
2563
+ screenDistance: nearestScreenDist
2564
+ };
2565
+ }
2566
+
2567
+ return null;
2568
+ }
2569
 
2570
  /**
2571
  * 球体範囲内の全Splatを検索
 
2593
  return indicesInSphere;
2594
  }
2595
 
2596
+ /**
2597
+ * ブラシ半径内の全Splatを返す
2598
+ */
2599
+ function findNearestSplatWithRadius(mouseX, mouseY, camera, filteredGs, brushRadius) {
2600
+ const canvas = renderer.domElement;
2601
+ const mousePixelX = (mouseX + 1) * canvas.width / 2;
2602
+ const mousePixelY = (-mouseY + 1) * canvas.height / 2;
2603
+
2604
+ const affectedIndices = [];
2605
+ const worldPos = new THREE.Vector3();
2606
+ const screenPos = new THREE.Vector3();
2607
+
2608
+ for (let i = 0; i < filteredGs.splatCount; i++) {
2609
+ worldPos.x = filteredGs.centers0[i * 3 + 0];
2610
+ worldPos.y = filteredGs.centers0[i * 3 + 1];
2611
+ worldPos.z = filteredGs.centers0[i * 3 + 2];
2612
+
2613
+ screenPos.copy(worldPos);
2614
+ screenPos.project(camera);
2615
+
2616
+ if (screenPos.z > 1) continue;
2617
+
2618
+ const screenPixelX = (screenPos.x + 1) * canvas.width / 2;
2619
+ const screenPixelY = (-screenPos.y + 1) * canvas.height / 2;
2620
+
2621
+ const dx = screenPixelX - mousePixelX;
2622
+ const dy = screenPixelY - mousePixelY;
2623
+ const screenDist = Math.sqrt(dx * dx + dy * dy);
2624
+
2625
+ if (screenDist < brushRadius) {
2626
+ affectedIndices.push(i);
2627
+ }
2628
+ }
2629
+
2630
+ return affectedIndices.length > 0 ? { indices: affectedIndices } : null;
2631
+ }
2632
+
2633
+ /**
2634
+ * ペイントモード用: マウスパスに沿ってSplatを塗る
2635
+ */
2636
+ function findSplatsAlongMousePath(mouseX, mouseY, lastMouseX, lastMouseY, camera, filteredGs, brushRadius = 30) {
2637
+ const affectedSplats = new Set();
2638
+
2639
+ const steps = 5;
2640
+ for (let step = 0; step <= steps; step++) {
2641
+ const t = step / steps;
2642
+ const interpX = lastMouseX + (mouseX - lastMouseX) * t;
2643
+ const interpY = lastMouseY + (mouseY - lastMouseY) * t;
2644
+
2645
+ const result = findNearestSplatWithRadius(interpX, interpY, camera, filteredGs, brushRadius);
2646
+ if (result && result.indices) {
2647
+ result.indices.forEach(idx => affectedSplats.add(idx));
2648
+ }
2649
+ }
2650
+
2651
+ return Array.from(affectedSplats);
2652
+ }
2653
+
2654
+ /**
2655
+ * ペイント処理を実行
2656
+ */
2657
+ function handlePaintAtPosition(mouseX, mouseY) {
2658
+ const result = findNearestSplatWithRadius(mouseX, mouseY, camera, filteredGs, 30);
2659
+
2660
+ if (result && result.indices.length > 0) {
2661
+ applyAssignmentToIndices(result.indices, selectedTarget, paintModeEraser);
2662
+ } else {
2663
+ console.log('[Paint] No splats found under cursor');
2664
+ }
2665
+ }
2666
+
2667
  // ========================================
2668
  // マウスイベント処理
2669
  // ========================================
2670
 
2671
+ const raycaster = new THREE.Raycaster();
2672
+ const mouse = new THREE.Vector2();
2673
  let lastPaintMouseX = null;
2674
  let lastPaintMouseY = null;
2675
 
 
2686
  lastPaintMouseX = mouse.x;
2687
  lastPaintMouseY = mouse.y;
2688
 
 
2689
  handlePaintAtPosition(mouse.x, mouse.y);
2690
  });
2691
 
 
2696
  mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
2697
  mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
2698
 
 
2699
  const affectedIndices = findSplatsAlongMousePath(
2700
  mouse.x, mouse.y,
2701
  lastPaintMouseX, lastPaintMouseY,
2702
  camera, filteredGs,
2703
+ 30
2704
  );
2705
 
2706
  if (affectedIndices.length > 0) {
 
2717
  lastPaintMouseY = null;
2718
  });
2719
 
2720
+ console.log('[setupBoneAssignment] ✓ All helper functions and events initialized');
 
 
 
 
 
 
 
 
 
 
 
2721
 
2722
+ ////helper関数挿入 終了
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2723
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2724
  // ========================================
2725
  // Statistics Update
2726
  // ========================================
 
2795
  * @param {number} maxScreenDistance - 最大許容画面距離(ピクセル、デフォルト50px)
2796
  * @returns {Object|null} { index, screenDistance, worldDistance } or null
2797
  */
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2798
 
2799
  /**
2800
  * 球体範囲内の全Splatを検索
 
2815
  * @param {number} brushRadius - ブラシ半径(ピクセル、デフォルト30px)
2816
  * @returns {Array<number>} 影響を受けたSplatインデックス
2817
  */
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2818
 
2819
  /**
2820
  * ブラシ半径内の全Splatを返す
 
2825
  * @param {number} brushRadius - ブラシ半径(ピクセル)
2826
  * @returns {Object|null} { indices: Array<number> } or null
2827
  */
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2828
 
2829
  // ========================================
2830
  // マウスクリック/ドラッグイベント処理の改善例
 
2881
  lastPaintMouseY = null;
2882
  });
2883
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2884
 
2885
  // ========================================
2886
  // 球体選択モード(元のコード互換)
2887
  // ========================================
2888
 
2889
 
 
2890
  if (selectSphereBtn) {
2891
  selectSphereBtn.addEventListener('click', () => {
2892
  if (!selectedTarget) {