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Upload preprocess_manual.js

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  1. preprocess_manual.js +117 -75
preprocess_manual.js CHANGED
@@ -1090,12 +1090,14 @@ parser.parsePLY(gsPath, true).then((plyData) => {
1090
  // 2. 点群を分析
1091
  const pcaResult = computePCA(plyData.vertices);
1092
 
 
 
1093
  // 3. 回転が必要な場合、ユーザーに通知
1094
  if (pcaResult.needsRotation) {
1095
  console.warn('[preprocessManual] ⚠️ PLY coordinate system is NOT aligned with world axes');
1096
  console.warn('[preprocessManual] This may cause visual mismatch between Box and filtering');
1097
 
1098
- // ⭐ オプション: 自動的に座標系を正規化
1099
  const shouldNormalize = confirm(
1100
  '⚠️ Warning: This PLY file has a tilted coordinate system.\n\n' +
1101
  'This may cause the bounding box to appear tilted.\n\n' +
@@ -1104,110 +1106,150 @@ parser.parsePLY(gsPath, true).then((plyData) => {
1104
  );
1105
 
1106
  if (shouldNormalize) {
1107
- console.log('[preprocessManual] Auto-aligning PLY to world axes...');
1108
-
1109
- // 簡易的な方法: バウンディングボックスの主軸に合わせる
1110
- // より高度な方法: 固有ベクトルを計算して完全に整列
1111
-
1112
- // ここでは、Y軸が「上」になるように回転する簡易版
1113
- // 実際のPLYの傾きに応じて調整が必要
1114
 
1115
  const { center } = pcaResult;
1116
 
1117
- // 中心に移動
 
 
 
1118
  plyData.vertices.forEach(v => {
1119
  v.x -= center.x;
1120
  v.y -= center.y;
1121
  v.z -= center.z;
1122
  });
1123
-
1124
  console.log('[preprocessManual] ✓ PLY centered at origin');
1125
 
1126
- ////////////////// add 12/16 18:30
1127
-
1128
  // ========================================
1129
- // 完全な座標系正規化
1130
- // Line 1124 の後に追加
1131
  // ========================================
1132
-
1133
- if (shouldNormalize) {
1134
- console.log('[preprocessManual] Auto-aligning PLY to world axes...');
1135
-
1136
- const { center, covarianceMatrix } = pcaResult;
1137
-
1138
- // 1. 中心化
1139
- plyData.vertices.forEach(v => {
1140
- v.x -= center.x;
1141
- v.y -= center.y;
1142
- v.z -= center.z;
1143
- });
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1144
 
1145
- console.log('[preprocessManual] PLY centered at origin');
 
 
 
 
1146
 
1147
- // 2. バウンディングボックスの主軸を取得
1148
- let minX = Infinity, minY = Infinity, minZ = Infinity;
1149
- let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
 
 
 
 
 
 
 
1150
 
1151
  plyData.vertices.forEach(v => {
1152
- minX = Math.min(minX, v.x);
1153
- minY = Math.min(minY, v.y);
1154
- minZ = Math.min(minZ, v.z);
1155
- maxX = Math.max(maxX, v.x);
1156
- maxY = Math.max(maxY, v.y);
1157
- maxZ = Math.max(maxZ, v.z);
1158
  });
1159
 
1160
- // 3. Y軸が最も長い軸になるように回転(人体の場合)
1161
- const sizeX = maxX - minX;
1162
- const sizeY = maxY - minY;
1163
- const sizeZ = maxZ - minZ;
1164
-
1165
- console.log('[preprocessManual] Original sizes:', { sizeX, sizeY, sizeZ });
1166
 
1167
- let rotationNeeded = new THREE.Matrix4();
 
 
1168
 
1169
- if (sizeX > sizeY && sizeX > sizeZ) {
1170
- // X軸が最長 Y軸に回転
1171
- rotationNeeded.makeRotationZ(Math.PI / 2);
1172
- console.log('[preprocessManual] Rotating X→Y (90° around Z)');
1173
- } else if (sizeZ > sizeY) {
1174
- // Z軸が最長 → Y軸に回転
1175
- rotationNeeded.makeRotationX(Math.PI / 2);
1176
- console.log('[preprocessManual] Rotating Z→Y (90° around X)');
1177
- }
1178
 
1179
- // 4. 回転を適用
1180
- if (!rotationNeeded.equals(new THREE.Matrix4())) {
1181
- plyData.vertices.forEach(v => {
1182
- const pos = new THREE.Vector3(v.x, v.y, v.z);
1183
- pos.applyMatrix4(rotationNeeded);
1184
- v.x = pos.x;
1185
- v.y = pos.y;
1186
- v.z = pos.z;
1187
- });
1188
-
1189
- console.log('[preprocessManual] ✓ PLY rotated to align with world axes');
1190
-
1191
- // ⭐ 重要: GSにも同じ変換を適用するためフラグを立てる
1192
- window.plyAlignmentApplied = true;
1193
- window.plyAlignmentMatrix = rotationNeeded;
1194
- }
1195
  }
1196
-
1197
- ///////////////// add end
1198
-
1199
- // 注: 完全な整列には固有値分解が必要
1200
- // ここでは中心化のみ実施
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1201
  } else {
1202
  console.log('[preprocessManual] User chose to keep original orientation');
1203
  console.log('[preprocessManual] Box rotation sliders should be used to match PLY orientation');
1204
  }
 
1205
  } else {
1206
  console.log('[preprocessManual] ✓ PLY coordinate system is already aligned');
1207
  }
1208
-
1209
  console.log('[preprocessManual] ===== PLY ANALYSIS COMPLETE =====');
1210
-
 
 
 
1211
  // ========================================
1212
  // 元のコードを続ける
1213
  // ========================================
 
1090
  // 2. 点群を分析
1091
  const pcaResult = computePCA(plyData.vertices);
1092
 
1093
+ //////////////////////1095-1210 start
1094
+
1095
  // 3. 回転が必要な場合、ユーザーに通知
1096
  if (pcaResult.needsRotation) {
1097
  console.warn('[preprocessManual] ⚠️ PLY coordinate system is NOT aligned with world axes');
1098
  console.warn('[preprocessManual] This may cause visual mismatch between Box and filtering');
1099
 
1100
+ // ⭐ 自動的に座標系を正規化
1101
  const shouldNormalize = confirm(
1102
  '⚠️ Warning: This PLY file has a tilted coordinate system.\n\n' +
1103
  'This may cause the bounding box to appear tilted.\n\n' +
 
1106
  );
1107
 
1108
  if (shouldNormalize) {
1109
+ console.log('[preprocessManual] ===== STARTING AUTO-ALIGNMENT =====');
 
 
 
 
 
 
1110
 
1111
  const { center } = pcaResult;
1112
 
1113
+ // ========================================
1114
+ // STEP 1: 中心化(1回だけ実行)
1115
+ // ========================================
1116
+ console.log('[preprocessManual] Step 1: Centering PLY...');
1117
  plyData.vertices.forEach(v => {
1118
  v.x -= center.x;
1119
  v.y -= center.y;
1120
  v.z -= center.z;
1121
  });
 
1122
  console.log('[preprocessManual] ✓ PLY centered at origin');
1123
 
 
 
1124
  // ========================================
1125
+ // STEP 2: バウンディングボックスを再計算
 
1126
  // ========================================
1127
+ console.log('[preprocessManual] Step 2: Recalculating bounding box...');
1128
+ let minX = Infinity, minY = Infinity, minZ = Infinity;
1129
+ let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
1130
+
1131
+ plyData.vertices.forEach(v => {
1132
+ minX = Math.min(minX, v.x);
1133
+ minY = Math.min(minY, v.y);
1134
+ minZ = Math.min(minZ, v.z);
1135
+ maxX = Math.max(maxX, v.x);
1136
+ maxY = Math.max(maxY, v.y);
1137
+ maxZ = Math.max(maxZ, v.z);
1138
+ });
1139
+
1140
+ const sizeX = maxX - minX;
1141
+ const sizeY = maxY - minY;
1142
+ const sizeZ = maxZ - minZ;
1143
+
1144
+ console.log('[preprocessManual] Centered sizes:', {
1145
+ sizeX: sizeX.toFixed(2),
1146
+ sizeY: sizeY.toFixed(2),
1147
+ sizeZ: sizeZ.toFixed(2)
1148
+ });
1149
+
1150
+ // ========================================
1151
+ // STEP 3: Y軸が最長になるように回転
1152
+ // ========================================
1153
+ console.log('[preprocessManual] Step 3: Checking if rotation is needed...');
1154
+ console.log('[preprocessManual] Longest axis:',
1155
+ sizeX > sizeY && sizeX > sizeZ ? 'X' :
1156
+ sizeZ > sizeY ? 'Z' : 'Y');
1157
+
1158
+ let rotationNeeded = new THREE.Matrix4(); // Identity matrix
1159
+ let rotationApplied = false;
1160
+
1161
+ if (sizeX > sizeY && sizeX > sizeZ) {
1162
+ // X軸が最長 → Y軸に回転
1163
+ console.log('[preprocessManual] ⚙️ Rotating: X → Y (90° around Z axis)');
1164
+ rotationNeeded.makeRotationZ(Math.PI / 2);
1165
+ rotationApplied = true;
1166
 
1167
+ } else if (sizeZ > sizeY && sizeZ > sizeX) {
1168
+ // Z軸が最長 → Y軸に回転
1169
+ console.log('[preprocessManual] ⚙️ Rotating: Z → Y (90° around X axis)');
1170
+ rotationNeeded.makeRotationX(Math.PI / 2);
1171
+ rotationApplied = true;
1172
 
1173
+ } else {
1174
+ // Y軸がすでに最長
1175
+ console.log('[preprocessManual] Y-axis is already the longest, no rotation needed');
1176
+ }
1177
+
1178
+ // ========================================
1179
+ // STEP 4: 回転を適用(必要な場合のみ)
1180
+ // ========================================
1181
+ if (rotationApplied) {
1182
+ console.log('[preprocessManual] Step 4: Applying rotation to all vertices...');
1183
 
1184
  plyData.vertices.forEach(v => {
1185
+ const pos = new THREE.Vector3(v.x, v.y, v.z);
1186
+ pos.applyMatrix4(rotationNeeded);
1187
+ v.x = pos.x;
1188
+ v.y = pos.y;
1189
+ v.z = pos.z;
 
1190
  });
1191
 
1192
+ console.log('[preprocessManual] ✓ PLY rotated to align with world axes');
 
 
 
 
 
1193
 
1194
+ // 重要: GSにも同じ変換を適用するためフラグを立てる
1195
+ window.plyAlignmentApplied = true;
1196
+ window.plyAlignmentMatrix = rotationNeeded.clone();
1197
 
1198
+ console.log('[preprocessManual] Alignment matrix saved for GS display');
1199
+ console.log('[preprocessManual] Matrix elements:', rotationNeeded.elements.slice(0, 4));
 
 
 
 
 
 
 
1200
 
1201
+ } else {
1202
+ console.log('[preprocessManual] Step 4: Skipped (no rotation needed)');
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1203
  }
1204
+
1205
+ // ========================================
1206
+ // STEP 5: 最終確認(サイズの再計算)
1207
+ // ========================================
1208
+ console.log('[preprocessManual] Step 5: Verifying final result...');
1209
+
1210
+ minX = Infinity; minY = Infinity; minZ = Infinity;
1211
+ maxX = -Infinity; maxY = -Infinity; maxZ = -Infinity;
1212
+
1213
+ plyData.vertices.forEach(v => {
1214
+ minX = Math.min(minX, v.x);
1215
+ minY = Math.min(minY, v.y);
1216
+ minZ = Math.min(minZ, v.z);
1217
+ maxX = Math.max(maxX, v.x);
1218
+ maxY = Math.max(maxY, v.y);
1219
+ maxZ = Math.max(maxZ, v.z);
1220
+ });
1221
+
1222
+ const finalSizeX = maxX - minX;
1223
+ const finalSizeY = maxY - minY;
1224
+ const finalSizeZ = maxZ - minZ;
1225
+
1226
+ console.log('[preprocessManual] Final sizes:', {
1227
+ sizeX: finalSizeX.toFixed(2),
1228
+ sizeY: finalSizeY.toFixed(2),
1229
+ sizeZ: finalSizeZ.toFixed(2)
1230
+ });
1231
+ console.log('[preprocessManual] Final center:', {
1232
+ x: ((minX + maxX) / 2).toFixed(2),
1233
+ y: ((minY + maxY) / 2).toFixed(2),
1234
+ z: ((minZ + maxZ) / 2).toFixed(2)
1235
+ });
1236
+
1237
+ console.log('[preprocessManual] ===== AUTO-ALIGNMENT COMPLETE =====');
1238
+
1239
  } else {
1240
  console.log('[preprocessManual] User chose to keep original orientation');
1241
  console.log('[preprocessManual] Box rotation sliders should be used to match PLY orientation');
1242
  }
1243
+
1244
  } else {
1245
  console.log('[preprocessManual] ✓ PLY coordinate system is already aligned');
1246
  }
1247
+
1248
  console.log('[preprocessManual] ===== PLY ANALYSIS COMPLETE =====');
1249
+
1250
+
1251
+ ////////////////////1095-1210 end
1252
+
1253
  // ========================================
1254
  // 元のコードを続ける
1255
  // ========================================