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  1. log.md +284 -118
  2. preprocess_manual.js +173 -44
log.md CHANGED
@@ -1,4 +1,3 @@
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  [preprocess_manual.js] ===== MODULE LOADING =====
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  main.js:16 [MAIN] DOMContentLoaded fired
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  main.js:269 [MAIN] Calling setupPathsFromUrlOrSelect...
@@ -16,38 +15,38 @@ main.js:259 [MAIN] Waiting for file load promise...
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  main.js:175 [MAIN] ===== Manual mode button clicked! =====
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  main.js:178 [MAIN] Opening manual file input...
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  main.js:184 [MAIN] ===== Manual file input changed! =====
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- main.js:186 [MAIN] File object: FilelastModified: 1765978692650lastModifiedDate: Wed Dec 17 2025 22:38:12 GMT+0900 (ๆ—ฅๆœฌๆจ™ๆบ–ๆ™‚)ย {}name: "fountain_trim9_transformed.ply"size: 57407083type: ""webkitRelativePath: ""[[Prototype]]: File
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- main.js:190 [MAIN] Manual file selected: fountain_trim9_transformed.ply Extension: ply
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  main.js:198 [MAIN] Reading manual file...
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  main.js:201 [MAIN] Manual file read complete, size: 57407083
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- main.js:209 [MAIN] Manual mode file loaded: fountain_trim9_transformed.ply
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- main.js:210 [MAIN] gsPath: blob:http://127.0.0.1:5500/afc74d7d-c714-4a33-8f2c-92e1ded660a9
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- main.js:211 [MAIN] gsFileName: fountain_trim9_transformed.ply
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  main.js:110 [MAIN] Hiding select UI
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  main.js:215 [MAIN] ===== Resolving with MANUAL MODE =====
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- main.js:261 [MAIN] File load promise resolved: ObjectgsPath: "blob:http://127.0.0.1:5500/afc74d7d-c714-4a33-8f2c-92e1ded660a9"gvrmPath: undefinedmanualMode: true[[Prototype]]: Object
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- main.js:271 [MAIN] setupPathsFromUrlOrSelect returned: ObjectgsPath: "blob:http://127.0.0.1:5500/afc74d7d-c714-4a33-8f2c-92e1ded660a9"gvrmPath: undefinedmanualMode: true[[Prototype]]: Object
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  main.js:277 [MAIN] After pathResult:
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- main.js:278 - gsPath: blob:http://127.0.0.1:5500/afc74d7d-c714-4a33-8f2c-92e1ded660a9
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  main.js:279 - gvrmPath: undefined
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  main.js:280 - isManualMode: true
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  main.js:283 [MAIN] Initializing renderer...
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  main.js:289 [MAIN] Initializing camera...
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  main.js:316 [MAIN] Initializing scene...
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  main.js:323 [MAIN] Three.js initialization complete
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- main.js:506 [MAIN] Processing GS file: blob:http://127.0.0.1:5500/afc74d7d-c714-4a33-8f2c-92e1ded660a9
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  main.js:507 [MAIN] Manual mode: true
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- main.js:519 [MAIN] fileName: fountain_trim9_transformed.gvrm
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  main.js:529 [MAIN] ===== STARTING MANUAL PREPROCESSING MODE =====
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  main.js:530 [MAIN] Parameters:
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  main.js:531 - vrmPath: ./assets/sotai.vrm
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- main.js:532 - gsPath: blob:http://127.0.0.1:5500/afc74d7d-c714-4a33-8f2c-92e1ded660a9
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- main.js:533 - fileName: fountain_trim9_transformed.gvrm
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  preprocess_manual.js:977 [preprocessManual] ===== FUNCTION CALLED =====
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  preprocess_manual.js:978 [preprocessManual] Parameters:
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  preprocess_manual.js:979 vrmPath: ./assets/sotai.vrm
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- preprocess_manual.js:980 gsPath: blob:http://127.0.0.1:5500/afc74d7d-c714-4a33-8f2c-92e1ded660a9
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- preprocess_manual.js:981 fileName: fountain_trim9_transformed.gvrm
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  preprocess_manual.js:984 [preprocessManual] Creating Promise...
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  preprocess_manual.js:84 [createManualUI] Creating manual preprocessing UI...
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  preprocess_manual.js:988 [preprocessManual] UI created
@@ -56,39 +55,41 @@ main.js:541 [MAIN] preprocessManual called, waiting for promise...
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  preprocess_manual.js:991 [preprocessManual] UI initialized, starting manual process...
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  preprocess_manual.js:1005 [preprocessManual] PLY loaded: 231474 vertices
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  preprocess_manual.js:1011 [preprocessManual] ===== ANALYZING PLY COORDINATE SYSTEM =====
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- preprocess_manual.js:1026 [PCA] Center: Objectx: -0.7318796972719703y: -0.43570786951753004z: -2.9322034176885325[[Prototype]]: Object
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- preprocess_manual.js:1052 [PCA] Covariance matrix: Objectcxx: "0.17"cxy: "-0.12"cxz: "-0.21"cyy: "0.76"cyz: "0.70"czz: "0.96"[[Prototype]]: Object
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- preprocess_manual.js:1067 [PCA] Variance ratios: Objectx: "9.2%"y: "40.2%"z: "50.6%"[[Prototype]]: Object
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  preprocess_manual.js:1080 [PCA] Is aligned with world axes: false
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  preprocess_manual.js:1120 [preprocessManual] ===== PLY DATA LOADED =====
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  preprocess_manual.js:1121 [preprocessManual] PLY data is in CAMERA coordinate space
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  preprocess_manual.js:1122 Total vertices: 231474
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  preprocess_manual.js:1141 [preprocessManual] PLY bounds (CAMERA space):
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- preprocess_manual.js:1142 Min: Objectx: "-1.700"y: "-1.942"z: "-4.468"[[Prototype]]: Object
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- preprocess_manual.js:1143 Max: Objectx: "1.783"y: "1.843"z: "-0.514"[[Prototype]]: Object
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- preprocess_manual.js:1144 Center: Objectx: "0.042"y: "-0.050"z: "-2.491"[[Prototype]]: Object
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  preprocess_manual.js:1150 [preprocessManual] โœ“ PLY coordinates preserved (CAMERA space)
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  preprocess_manual.js:1152 [preprocessManual] ===== COORDINATE SYSTEM CHECK =====
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- preprocess_manual.js:1155 World origin (0,0,0) in camera space: Objectx: "0.000"y: "-0.000"z: "-2.530"[[Prototype]]: Object
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- preprocess_manual.js:1160 Camera position in world space: Objectx: "0.000"y: "0.800"z: "2.400"[[Prototype]]: Object
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  preprocess_manual.js:1232 [preprocessManual] โœ“ Coordinate transformation functions defined
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  preprocess_manual.js:1470 [preprocessManual] GS initialized
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  preprocess_manual.js:1489 [preprocessManual] No alignment transform needed for GS
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  preprocess_manual.js:1496 [preprocessManual] Camera controls initialized
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  preprocess_manual.js:1502 [preprocessManual] Keyboard controls initialized
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- preprocess_manual.js:1566 [preprocessManual] Camera positioned at: Object
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- preprocess_manual.js:1571 [preprocessManual] Initial box setup - size: Objectx: 4.1794641494750975y: 4.541585540771484z: 4.74567904472351[[Prototype]]: Object
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- preprocess_manual.js:1614 [preprocessManual] UI sliders initialized to PLY-aligned values
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- preprocess_manual.js:1620 [preprocessManual] โœ“ Camera and Box aligned to PLY
 
 
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  preprocess_manual.js:1399
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  preprocess_manual.js:1400 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
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  preprocess_manual.js:1401 CONFIRM BOX BUTTON CLICKED
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  preprocess_manual.js:1402 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
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- preprocess_manual.js:1431 [CONFIRM] World box (from UI): Objectmax: {x: 2.1, y: 2.15, z: -0.04999999999999982}min: {x: -2.1, y: -2.35, z: -4.75}[[Prototype]]: Object
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  preprocess_manual.js:1434 [CONFIRM] Transforming box to camera space...
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- preprocess_manual.js:1438 [CONFIRM] Camera box (transformed): Objectmax: {x: 4.6914072887671985, y: 3.8841219562636304, z: -2.5079017777654524}min: {x: -1.5583041255758259, y: -2.6808342096141216, z: -10.050594940156742}[[Prototype]]: Object
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  preprocess_manual.js:1441 [CONFIRM] Displaying box in camera space...
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  preprocess_manual.js:1449 [CONFIRM] Filtering splats in camera space...
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  preprocess_manual.js:1296 [filterSplatsByCameraBox] ===== FILTERING START =====
@@ -97,110 +98,275 @@ preprocess_manual.js:1298 Min: Object
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  preprocess_manual.js:1299 Max: Object
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  preprocess_manual.js:1300 Total vertices: 231474
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  preprocess_manual.js:1315 [filterSplatsByCameraBox] ===== FILTERING COMPLETE =====
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- preprocess_manual.js:1316 Filtered: 161983 / 231474
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- preprocess_manual.js:1317 Retention rate: 70.0 %
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- preprocess_manual.js:1332 [filterSplatsByCameraBox] Filtered bounds (camera space):
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- preprocess_manual.js:1333 X: -1.558 to 1.783
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- preprocess_manual.js:1334 Y: -1.942 to 1.837
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- preprocess_manual.js:1335 Z: -4.468 to -2.508
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  preprocess_manual.js:1454 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
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  preprocess_manual.js:1455 BOX FILTERING COMPLETE
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  preprocess_manual.js:1456 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
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- preprocess_manual.js:1765
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- preprocess_manual.js:1766 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
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- preprocess_manual.js:1767 CONFIRM BOX BUTTON CLICKED
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- preprocess_manual.js:1768 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
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- preprocess_manual.js:1796 [STEP 1] Current BOX Settings (from UI):
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- preprocess_manual.js:1797 Box Size: Objectx: 4.2y: 4.5z: 4.7[[Prototype]]: Object
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- preprocess_manual.js:1798 Box Position: Objectx: 0y: -0.1z: -2.4[[Prototype]]: Object
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- preprocess_manual.js:1799 Box Rotation (radians): Objectx: 0y: 0z: 0[[Prototype]]: Object
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- preprocess_manual.js:1800 Box Rotation (degrees): Objectx: "0.0ยฐ"y: "0.0ยฐ"z: "0.0ยฐ"[[Prototype]]: Object
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- preprocess_manual.js:1805 PLY Offset: Objectx: 0y: 0z: 0[[Prototype]]: Object
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- preprocess_manual.js:1808 [STEP 1] Outer scope variables (for comparison):
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- preprocess_manual.js:1809 boxSize: Objectx: 4.1794641494750975y: 4.541585540771484z: 4.74567904472351[[Prototype]]: Object
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- preprocess_manual.js:1810 boxPosition: Objectx: 0y: -0.1z: -2.4[[Prototype]]: Object
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- preprocess_manual.js:1811 boxRotation: Objectx: 0y: 0z: 0[[Prototype]]: Object
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- preprocess_manual.js:1812 plyOffset: Object
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- preprocess_manual.js:1816 [STEP 2] Centered PLY Data (should be ~0,0,0):
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- preprocess_manual.js:1817 Total vertices: 231474
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- preprocess_manual.js:1895 [STEP 3] No PLY offset to apply
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- preprocess_manual.js:1904 [STEP 4] โญ Transforming Box coordinates to GS local space
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- preprocess_manual.js:1921 [STEP 4] Box position transformation:
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- preprocess_manual.js:1922 World space: Objectx: 0y: -0.1z: -2.4[[Prototype]]: Object
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- preprocess_manual.js:1923 GS local space: Objectx: "0.000"y: "0.100"z: "-2.400"[[Prototype]]: Object
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- preprocess_manual.js:1948 [STEP 4] Box rotation transformation:
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- preprocess_manual.js:1949 World space (deg): Objectx: "0.0ยฐ"y: "0.0ยฐ"z: "0.0ยฐ"[[Prototype]]: Object
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- preprocess_manual.js:1954 GS local space (deg): Objectx: "0.0ยฐ"y: "0.0ยฐ"z: "-180.0ยฐ"[[Prototype]]: Object
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  preprocess_manual.js:537 [filterSplatsByBox] ===== FILTERING START =====
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  preprocess_manual.js:538 [filterSplatsByBox] Input parameters:
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- preprocess_manual.js:539 Box Size: Objectx: 4.2y: 4.5z: 4.7[[Prototype]]: Object
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- preprocess_manual.js:540 Box Position: Objectx: 0y: 0.1z: -2.4[[Prototype]]: Object
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- preprocess_manual.js:541 Box Rotation (radians): Objectx: -0y: 0z: -3.141592653589793[[Prototype]]: Object
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- preprocess_manual.js:542 Box Rotation (degrees): Objectx: "0.0ยฐ"y: "0.0ยฐ"z: "-180.0ยฐ"[[Prototype]]: Object
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  preprocess_manual.js:547 Total input vertices: 231474
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- preprocess_manual.js:557 [filterSplatsByBox] Box half-extents: ObjecthalfX: 2.1halfY: 2.25halfZ: 2.35[[Prototype]]: Object
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  preprocess_manual.js:558 [filterSplatsByBox] Using epsilon: 0.01
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  preprocess_manual.js:565 [filterSplatsByBox] Rotation matrices created
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  preprocess_manual.js:610 [DEBUG] Pre-filter summary:
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- preprocess_manual.js:611 Inside: 231474
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- preprocess_manual.js:612 Outside: 0
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- preprocess_manual.js:613 Boundary vertices (within 0.5m): 20868
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  preprocess_manual.js:616 [DEBUG] Sample boundary vertices:
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- preprocess_manual.js:618 V3: world(-1.61, -0.53, -2.14) โ†’ local(1.61, 0.63, 0.26) โ†’ IN (dist: 0.493m)
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- preprocess_manual.js:618 V4: world(-1.64, -0.51, -2.22) โ†’ local(1.64, 0.61, 0.18) โ†’ IN (dist: 0.456m)
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- preprocess_manual.js:618 V8: world(-1.66, -0.51, -2.26) โ†’ local(1.66, 0.61, 0.14) โ†’ IN (dist: 0.438m)
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- preprocess_manual.js:618 V9: world(-1.65, -0.52, -2.26) โ†’ local(1.65, 0.62, 0.14) โ†’ IN (dist: 0.452m)
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- preprocess_manual.js:618 V11: world(-1.64, -0.44, -2.75) โ†’ local(1.64, 0.54, -0.35) โ†’ IN (dist: 0.461m)
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- preprocess_manual.js:618 V14: world(-1.69, 0.83, -0.99) โ†’ local(1.69, -0.73, 1.41) โ†’ IN (dist: 0.408m)
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- preprocess_manual.js:618 V17: world(-1.61, -0.45, -2.10) โ†’ local(1.61, 0.55, 0.30) โ†’ IN (dist: 0.491m)
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- preprocess_manual.js:618 V35: world(-1.69, 0.66, -1.15) โ†’ local(1.69, -0.56, 1.25) โ†’ IN (dist: 0.409m)
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- preprocess_manual.js:618 V41: world(-1.63, 0.30, -1.40) โ†’ local(1.63, -0.20, 1.00) โ†’ IN (dist: 0.472m)
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- preprocess_manual.js:618 V42: world(-1.70, 0.30, -1.50) โ†’ local(1.70, -0.20, 0.90) โ†’ IN (dist: 0.405m)
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- preprocess_manual.js:618 V47: world(-1.60, 0.22, -1.52) โ†’ local(1.60, -0.12, 0.88) โ†’ IN (dist: 0.500m)
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- preprocess_manual.js:618 V51: world(-1.63, -0.66, -2.84) โ†’ local(1.63, 0.76, -0.44) โ†’ IN (dist: 0.473m)
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- preprocess_manual.js:618 V52: world(-1.61, -0.80, -2.50) โ†’ local(1.61, 0.90, -0.10) โ†’ IN (dist: 0.494m)
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- preprocess_manual.js:618 V55: world(-1.64, -0.72, -2.94) โ†’ local(1.64, 0.82, -0.54) โ†’ IN (dist: 0.459m)
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- preprocess_manual.js:618 V61: world(-1.64, -0.24, -2.45) โ†’ local(1.64, 0.34, -0.05) โ†’ IN (dist: 0.464m)
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- preprocess_manual.js:618 V72: world(-1.62, -0.23, -2.18) โ†’ local(1.62, 0.33, 0.22) โ†’ IN (dist: 0.475m)
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- preprocess_manual.js:618 V83: world(-1.70, 0.40, -1.52) โ†’ local(1.70, -0.30, 0.88) โ†’ IN (dist: 0.403m)
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- preprocess_manual.js:618 V88: world(-1.62, -0.42, -2.19) โ†’ local(1.62, 0.52, 0.21) โ†’ IN (dist: 0.478m)
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- preprocess_manual.js:618 V89: world(-1.64, -0.50, -2.21) โ†’ local(1.64, 0.60, 0.19) โ†’ IN (dist: 0.463m)
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- preprocess_manual.js:618 V90: world(-1.63, -0.39, -2.42) โ†’ local(1.63, 0.49, -0.02) โ†’ IN (dist: 0.473m)
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  preprocess_manual.js:625 [filterSplatsByBox] Sample vertices (first 10):
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- preprocess_manual.js:646 Vertex 0: Objectchecks: "X:true Y:true Z:true"inside: truelimits: {x: '[-2.11, 2.11]', y: '[-2.26, 2.26]', z: '[-2.36, 2.36]'}local: {x: '1.038', y: '1.256', z: '-0.481'}world: {x: '-1.038', y: '-1.156', z: '-2.881'}[[Prototype]]: Object
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- preprocess_manual.js:646 Vertex 1: Objectchecks: "X:true Y:true Z:true"inside: truelimits: {x: '[-2.11, 2.11]', y: '[-2.26, 2.26]', z: '[-2.36, 2.36]'}local: {x: '1.009', y: '1.291', z: '-0.501'}world: {x: '-1.009', y: '-1.191', z: '-2.901'}[[Prototype]]: Object
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- preprocess_manual.js:646 Vertex 2: Objectchecks: "X:true Y:true Z:true"inside: truelimits: {x: '[-2.11, 2.11]', y: '[-2.26, 2.26]', z: '[-2.36, 2.36]'}local: {x: '0.901', y: '1.022', z: '-1.110'}world: {x: '-0.901', y: '-0.922', z: '-3.510'}[[Prototype]]: Object
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- preprocess_manual.js:646 Vertex 3: Objectchecks: "X:true Y:true Z:true"inside: truelimits: {x: '[-2.11, 2.11]', y: '[-2.26, 2.26]', z: '[-2.36, 2.36]'}local: {x: '1.607', y: '0.633', z: '0.256'}world: {x: '-1.607', y: '-0.533', z: '-2.144'}[[Prototype]]: Object
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- preprocess_manual.js:646 Vertex 4: Objectchecks: "X:true Y:true Z:true"inside: truelimits: {x: '[-2.11, 2.11]', y: '[-2.26, 2.26]', z: '[-2.36, 2.36]'}local: {x: '1.644', y: '0.605', z: '0.180'}world: {x: '-1.644', y: '-0.505', z: '-2.220'}[[Prototype]]: Object
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- preprocess_manual.js:646 Vertex 5: Objectchecks: "X:true Y:true Z:true"inside: truelimits: {x: '[-2.11, 2.11]', y: '[-2.26, 2.26]', z: '[-2.36, 2.36]'}local: {x: '1.543', y: '0.894', z: '-0.312'}world: {x: '-1.543', y: '-0.794', z: '-2.712'}[[Prototype]]: Object
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- preprocess_manual.js:646 Vertex 6: Objectchecks: "X:true Y:true Z:true"inside: truelimits: {x: '[-2.11, 2.11]', y: '[-2.26, 2.26]', z: '[-2.36, 2.36]'}local: {x: '1.415', y: '-0.003', z: '0.472'}world: {x: '-1.415', y: '0.103', z: '-1.928'}[[Prototype]]: Object
179
- preprocess_manual.js:646 Vertex 7: Objectchecks: "X:true Y:true Z:true"inside: truelimits: {x: '[-2.11, 2.11]', y: '[-2.26, 2.26]', z: '[-2.36, 2.36]'}local: {x: '1.530', y: '0.309', z: '0.357'}world: {x: '-1.530', y: '-0.209', z: '-2.043'}[[Prototype]]: Object
180
- preprocess_manual.js:646 Vertex 8: Objectchecks: "X:true Y:true Z:true"inside: truelimits: {x: '[-2.11, 2.11]', y: '[-2.26, 2.26]', z: '[-2.36, 2.36]'}local: {x: '1.662', y: '0.608', z: '0.141'}world: {x: '-1.662', y: '-0.508', z: '-2.259'}[[Prototype]]: Object
181
- preprocess_manual.js:646 Vertex 9: Objectchecks: "X:true Y:true Z:true"inside: truelimits: {x: '[-2.11, 2.11]', y: '[-2.26, 2.26]', z: '[-2.36, 2.36]'}local: {x: '1.648', y: '0.622', z: '0.141'}world: {x: '-1.648', y: '-0.522', z: '-2.259'}[[Prototype]]: Object
182
  preprocess_manual.js:681 [filterSplatsByBox] ===== FILTERING COMPLETE =====
183
  preprocess_manual.js:682 [filterSplatsByBox] Results:
184
- preprocess_manual.js:683 Filtered: 231474 / 231474
185
- preprocess_manual.js:684 Retention rate: 100.0 %
186
  preprocess_manual.js:700 [filterSplatsByBox] Filtered bounds (world space):
187
- preprocess_manual.js:701 X: -1.700 to 1.783 (size: 3.483 )
188
- preprocess_manual.js:702 Y: -1.942 to 1.843 (size: 3.785 )
189
- preprocess_manual.js:703 Z: -4.468 to -0.514 (size: 3.955 )
190
  preprocess_manual.js:704 Center: Object
191
  preprocess_manual.js:710 [filterSplatsByBox] โ„น๏ธ Box is rotated - World-space bounds will differ from box size
192
- preprocess_manual.js:1992 [STEP 4] โœ“ Filtering complete: 231474 splats kept
193
- preprocess_manual.js:2002 [STEP 5] Centering splats...
194
- preprocess_manual.js:2020 [STEP 5] Before centering: Objectcenter: {x: '0.042', y: '-0.050', z: '-2.491'}[[Prototype]]: Object
195
- preprocess_manual.js:2030 [STEP 5] โœ“ Splats centered to origin
196
- preprocess_manual.js:2033 [STEP 6] Saving filtered PLY...
197
- preprocess_manual.js:770 [downloadPLY] Downloaded: afc74d7d-c714-4a33-8f2c-92e1ded660a9_filtered_2025-12-17T16-31-54.ply
198
- preprocess_manual.js:2056 [STEP 6] โœ“ PLY saved: afc74d7d-c714-4a33-8f2c-92e1ded660a9_filtered_2025-12-17T16-31-54.ply
199
- preprocess_manual.js:2057 [STEP 6] Statistics:
200
- preprocess_manual.js:2058 Original: 231474 vertices
201
- preprocess_manual.js:2059 Filtered: 231474 vertices
202
- preprocess_manual.js:2060 Reduction: 0.0 %
203
- preprocess_manual.js:2071 [STEP 7] Loading filtered splats into viewer...
204
- preprocess_manual.js:2084 [STEP 7] โœ“ Filtered GS loaded
205
- assets/default.json:1 Failed to load resource: the server responded with a status of 404 (Not Found)Understand this error
206
- index.html:1 Uncaught (in promise) SyntaxError: Unexpected token '<', "<!DOCTYPE "... is not valid JSON
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
  [preprocess_manual.js] ===== MODULE LOADING =====
2
  main.js:16 [MAIN] DOMContentLoaded fired
3
  main.js:269 [MAIN] Calling setupPathsFromUrlOrSelect...
 
15
  main.js:175 [MAIN] ===== Manual mode button clicked! =====
16
  main.js:178 [MAIN] Opening manual file input...
17
  main.js:184 [MAIN] ===== Manual file input changed! =====
18
+ main.js:186 [MAIN] File object: File
19
+ main.js:190 [MAIN] Manual file selected: fountain_trim9.ply Extension: ply
20
  main.js:198 [MAIN] Reading manual file...
21
  main.js:201 [MAIN] Manual file read complete, size: 57407083
22
+ main.js:209 [MAIN] Manual mode file loaded: fountain_trim9.ply
23
+ main.js:210 [MAIN] gsPath: blob:http://127.0.0.1:5500/20715998-60c3-45d3-a9f8-8b159a99c607
24
+ main.js:211 [MAIN] gsFileName: fountain_trim9.ply
25
  main.js:110 [MAIN] Hiding select UI
26
  main.js:215 [MAIN] ===== Resolving with MANUAL MODE =====
27
+ main.js:261 [MAIN] File load promise resolved: Object
28
+ main.js:271 [MAIN] setupPathsFromUrlOrSelect returned: Object
29
  main.js:277 [MAIN] After pathResult:
30
+ main.js:278 - gsPath: blob:http://127.0.0.1:5500/20715998-60c3-45d3-a9f8-8b159a99c607
31
  main.js:279 - gvrmPath: undefined
32
  main.js:280 - isManualMode: true
33
  main.js:283 [MAIN] Initializing renderer...
34
  main.js:289 [MAIN] Initializing camera...
35
  main.js:316 [MAIN] Initializing scene...
36
  main.js:323 [MAIN] Three.js initialization complete
37
+ main.js:506 [MAIN] Processing GS file: blob:http://127.0.0.1:5500/20715998-60c3-45d3-a9f8-8b159a99c607
38
  main.js:507 [MAIN] Manual mode: true
39
+ main.js:519 [MAIN] fileName: fountain_trim9.gvrm
40
  main.js:529 [MAIN] ===== STARTING MANUAL PREPROCESSING MODE =====
41
  main.js:530 [MAIN] Parameters:
42
  main.js:531 - vrmPath: ./assets/sotai.vrm
43
+ main.js:532 - gsPath: blob:http://127.0.0.1:5500/20715998-60c3-45d3-a9f8-8b159a99c607
44
+ main.js:533 - fileName: fountain_trim9.gvrm
45
  preprocess_manual.js:977 [preprocessManual] ===== FUNCTION CALLED =====
46
  preprocess_manual.js:978 [preprocessManual] Parameters:
47
  preprocess_manual.js:979 vrmPath: ./assets/sotai.vrm
48
+ preprocess_manual.js:980 gsPath: blob:http://127.0.0.1:5500/20715998-60c3-45d3-a9f8-8b159a99c607
49
+ preprocess_manual.js:981 fileName: fountain_trim9.gvrm
50
  preprocess_manual.js:984 [preprocessManual] Creating Promise...
51
  preprocess_manual.js:84 [createManualUI] Creating manual preprocessing UI...
52
  preprocess_manual.js:988 [preprocessManual] UI created
 
55
  preprocess_manual.js:991 [preprocessManual] UI initialized, starting manual process...
56
  preprocess_manual.js:1005 [preprocessManual] PLY loaded: 231474 vertices
57
  preprocess_manual.js:1011 [preprocessManual] ===== ANALYZING PLY COORDINATE SYSTEM =====
58
+ preprocess_manual.js:1026 [PCA] Center: Object
59
+ preprocess_manual.js:1052 [PCA] Covariance matrix: Object
60
+ preprocess_manual.js:1067 [PCA] Variance ratios: Object
61
  preprocess_manual.js:1080 [PCA] Is aligned with world axes: false
62
  preprocess_manual.js:1120 [preprocessManual] ===== PLY DATA LOADED =====
63
  preprocess_manual.js:1121 [preprocessManual] PLY data is in CAMERA coordinate space
64
  preprocess_manual.js:1122 Total vertices: 231474
65
  preprocess_manual.js:1141 [preprocessManual] PLY bounds (CAMERA space):
66
+ preprocess_manual.js:1142 Min: Object
67
+ preprocess_manual.js:1143 Max: Object
68
+ preprocess_manual.js:1144 Center: Object
69
  preprocess_manual.js:1150 [preprocessManual] โœ“ PLY coordinates preserved (CAMERA space)
70
  preprocess_manual.js:1152 [preprocessManual] ===== COORDINATE SYSTEM CHECK =====
71
+ preprocess_manual.js:1155 World origin (0,0,0) in camera space: Object
72
+ preprocess_manual.js:1160 Camera position in world space: Object
73
  preprocess_manual.js:1232 [preprocessManual] โœ“ Coordinate transformation functions defined
74
  preprocess_manual.js:1470 [preprocessManual] GS initialized
75
  preprocess_manual.js:1489 [preprocessManual] No alignment transform needed for GS
76
  preprocess_manual.js:1496 [preprocessManual] Camera controls initialized
77
  preprocess_manual.js:1502 [preprocessManual] Keyboard controls initialized
78
+ preprocess_manual.js:1552 [preprocessManual] โœ“ Animation loop started with camera lock support
79
+ preprocess_manual.js:1604 [preprocessManual] Camera positioned at: Object
80
+ preprocess_manual.js:1609 [preprocessManual] Initial box setup - size: Object
81
+ preprocess_manual.js:1652 [preprocessManual] UI sliders initialized to PLY-aligned values
82
+ preprocess_manual.js:1658 [preprocessManual] โœ“ Camera and Box aligned to PLY
83
+ preprocess_manual.js:1541 [animateControls] Status check: Object
84
  preprocess_manual.js:1399
85
 
86
 
87
  preprocess_manual.js:1400 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
88
  preprocess_manual.js:1401 CONFIRM BOX BUTTON CLICKED
89
  preprocess_manual.js:1402 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
90
+ preprocess_manual.js:1431 [CONFIRM] World box (from UI): Object
91
  preprocess_manual.js:1434 [CONFIRM] Transforming box to camera space...
92
+ preprocess_manual.js:1438 [CONFIRM] Camera box (transformed): Object
93
  preprocess_manual.js:1441 [CONFIRM] Displaying box in camera space...
94
  preprocess_manual.js:1449 [CONFIRM] Filtering splats in camera space...
95
  preprocess_manual.js:1296 [filterSplatsByCameraBox] ===== FILTERING START =====
 
98
  preprocess_manual.js:1299 Max: Object
99
  preprocess_manual.js:1300 Total vertices: 231474
100
  preprocess_manual.js:1315 [filterSplatsByCameraBox] ===== FILTERING COMPLETE =====
101
+ preprocess_manual.js:1316 Filtered: 0 / 231474
102
+ preprocess_manual.js:1317 Retention rate: 0.0 %
 
 
 
 
103
  preprocess_manual.js:1454 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
104
  preprocess_manual.js:1455 BOX FILTERING COMPLETE
105
  preprocess_manual.js:1456 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
106
+ preprocess_manual.js:1803
107
 
108
 
109
+ preprocess_manual.js:1804 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
110
+ preprocess_manual.js:1805 CONFIRM BOX BUTTON CLICKED
111
+ preprocess_manual.js:1806 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
112
+ preprocess_manual.js:1834 [STEP 1] Current BOX Settings (from UI):
113
+ preprocess_manual.js:1835 Box Size: Object
114
+ preprocess_manual.js:1836 Box Position: Object
115
+ preprocess_manual.js:1837 Box Rotation (radians): Object
116
+ preprocess_manual.js:1838 Box Rotation (degrees): Object
117
+ preprocess_manual.js:1843 PLY Offset: Object
118
+ preprocess_manual.js:1846 [STEP 1] Outer scope variables (for comparison):
119
+ preprocess_manual.js:1847 boxSize: Object
120
+ preprocess_manual.js:1848 boxPosition: Object
121
+ preprocess_manual.js:1849 boxRotation: Object
122
+ preprocess_manual.js:1850 plyOffset: Object
123
+ preprocess_manual.js:1854 [STEP 2] Centered PLY Data (should be ~0,0,0):
124
+ preprocess_manual.js:1855 Total vertices: 231474
125
+ preprocess_manual.js:1933 [STEP 3] No PLY offset to apply
126
+ preprocess_manual.js:1942 [STEP 4] โญ Transforming Box coordinates to GS local space
127
+ preprocess_manual.js:1959 [STEP 4] Box position transformation:
128
+ preprocess_manual.js:1960 World space: Object
129
+ preprocess_manual.js:1961 GS local space: Object
130
+ preprocess_manual.js:1986 [STEP 4] Box rotation transformation:
131
+ preprocess_manual.js:1987 World space (deg): Object
132
+ preprocess_manual.js:1992 GS local space (deg): Object
133
  preprocess_manual.js:537 [filterSplatsByBox] ===== FILTERING START =====
134
  preprocess_manual.js:538 [filterSplatsByBox] Input parameters:
135
+ preprocess_manual.js:539 Box Size: Object
136
+ preprocess_manual.js:540 Box Position: Object
137
+ preprocess_manual.js:541 Box Rotation (radians): Object
138
+ preprocess_manual.js:542 Box Rotation (degrees): Object
139
  preprocess_manual.js:547 Total input vertices: 231474
140
+ preprocess_manual.js:557 [filterSplatsByBox] Box half-extents: Object
141
  preprocess_manual.js:558 [filterSplatsByBox] Using epsilon: 0.01
142
  preprocess_manual.js:565 [filterSplatsByBox] Rotation matrices created
143
  preprocess_manual.js:610 [DEBUG] Pre-filter summary:
144
+ preprocess_manual.js:611 Inside: 202550
145
+ preprocess_manual.js:612 Outside: 28924
146
+ preprocess_manual.js:613 Boundary vertices (within 0.5m): 52505
147
  preprocess_manual.js:616 [DEBUG] Sample boundary vertices:
148
+ preprocess_manual.js:618 V10: world(-1.17, 1.68, 2.06) โ†’ local(1.17, -1.68, 2.06) โ†’ IN (dist: 0.286m)
149
+ preprocess_manual.js:618 V14: world(-1.39, 2.23, 2.64) โ†’ local(1.39, -2.23, 2.64) โ†’ OUT (dist: 0.015m)
150
+ preprocess_manual.js:618 V15: world(-1.27, 1.95, 2.64) โ†’ local(1.27, -1.95, 2.64) โ†’ OUT (dist: 0.286m)
151
+ preprocess_manual.js:618 V22: world(-1.19, 2.12, 2.84) โ†’ local(1.19, -2.12, 2.84) โ†’ OUT (dist: 0.130m)
152
+ preprocess_manual.js:618 V23: world(-1.26, 2.01, 2.72) โ†’ local(1.26, -2.01, 2.72) โ†’ OUT (dist: 0.240m)
153
+ preprocess_manual.js:618 V34: world(-1.27, 1.99, 2.70) โ†’ local(1.27, -1.99, 2.70) โ†’ OUT (dist: 0.261m)
154
+ preprocess_manual.js:618 V35: world(-1.39, 2.06, 2.48) โ†’ local(1.39, -2.06, 2.48) โ†’ OUT (dist: 0.134m)
155
+ preprocess_manual.js:618 V36: world(-1.23, 1.77, 2.43) โ†’ local(1.23, -1.77, 2.43) โ†’ OUT (dist: 0.076m)
156
+ preprocess_manual.js:618 V37: world(-1.16, 1.77, 2.50) โ†’ local(1.16, -1.77, 2.50) โ†’ OUT (dist: 0.153m)
157
+ preprocess_manual.js:618 V38: world(-1.25, 1.75, 2.38) โ†’ local(1.25, -1.75, 2.38) โ†’ OUT (dist: 0.026m)
158
+ preprocess_manual.js:618 V39: world(-1.22, 1.76, 2.47) โ†’ local(1.22, -1.76, 2.47) โ†’ OUT (dist: 0.119m)
159
+ preprocess_manual.js:618 V40: world(-1.22, 2.41, 1.85) โ†’ local(1.22, -2.41, 1.85) โ†’ OUT (dist: 0.165m)
160
+ preprocess_manual.js:618 V41: world(-1.33, 1.70, 2.23) โ†’ local(1.33, -1.70, 2.23) โ†’ IN (dist: 0.120m)
161
+ preprocess_manual.js:618 V42: world(-1.40, 1.70, 2.13) โ†’ local(1.40, -1.70, 2.13) โ†’ IN (dist: 0.221m)
162
+ preprocess_manual.js:618 V43: world(-1.16, 1.68, 2.31) โ†’ local(1.16, -1.68, 2.31) โ†’ IN (dist: 0.038m)
163
+ preprocess_manual.js:618 V44: world(-1.23, 1.61, 2.24) โ†’ local(1.23, -1.61, 2.24) โ†’ IN (dist: 0.107m)
164
+ preprocess_manual.js:618 V45: world(-1.18, 1.61, 2.28) โ†’ local(1.18, -1.61, 2.28) โ†’ IN (dist: 0.067m)
165
+ preprocess_manual.js:618 V46: world(-1.24, 1.55, 2.22) โ†’ local(1.24, -1.55, 2.22) โ†’ IN (dist: 0.135m)
166
+ preprocess_manual.js:618 V47: world(-1.30, 1.62, 2.11) โ†’ local(1.30, -1.62, 2.11) โ†’ IN (dist: 0.239m)
167
+ preprocess_manual.js:618 V48: world(-1.09, 2.04, 1.16) โ†’ local(1.09, -2.04, 1.16) โ†’ IN (dist: 0.215m)
168
  preprocess_manual.js:625 [filterSplatsByBox] Sample vertices (first 10):
169
+ preprocess_manual.js:646 Vertex 0: Object
170
+ preprocess_manual.js:646 Vertex 1: Object
171
+ preprocess_manual.js:646 Vertex 2: Object
172
+ preprocess_manual.js:646 Vertex 3: Object
173
+ preprocess_manual.js:646 Vertex 4: Object
174
+ preprocess_manual.js:646 Vertex 5: Object
175
+ preprocess_manual.js:646 Vertex 6: Object
176
+ preprocess_manual.js:646 Vertex 7: Object
177
+ preprocess_manual.js:646 Vertex 8: Object
178
+ preprocess_manual.js:646 Vertex 9: Object
179
  preprocess_manual.js:681 [filterSplatsByBox] ===== FILTERING COMPLETE =====
180
  preprocess_manual.js:682 [filterSplatsByBox] Results:
181
+ preprocess_manual.js:683 Filtered: 202550 / 231474
182
+ preprocess_manual.js:684 Retention rate: 87.5 %
183
  preprocess_manual.js:700 [filterSplatsByBox] Filtered bounds (world space):
184
+ preprocess_manual.js:701 X: -1.400 to 2.071 (size: 3.470 )
185
+ preprocess_manual.js:702 Y: -0.542 to 2.260 (size: 2.802 )
186
+ preprocess_manual.js:703 Z: -0.838 to 2.360 (size: 3.198 )
187
  preprocess_manual.js:704 Center: Object
188
  preprocess_manual.js:710 [filterSplatsByBox] โ„น๏ธ Box is rotated - World-space bounds will differ from box size
189
+ preprocess_manual.js:2030 [STEP 4] โœ“ Filtering complete: 202550 splats kept
190
+ preprocess_manual.js:2040 [STEP 5] Centering splats...
191
+ preprocess_manual.js:2058 [STEP 5] Before centering: Object
192
+ preprocess_manual.js:2068 [STEP 5] โœ“ Splats centered to origin
193
+ preprocess_manual.js:2071 [STEP 6] Saving filtered PLY...
194
+ preprocess_manual.js:770 [downloadPLY] Downloaded: 20715998-60c3-45d3-a9f8-8b159a99c607_filtered_2025-12-17T17-33-01.ply
195
+ preprocess_manual.js:2094 [STEP 6] โœ“ PLY saved: 20715998-60c3-45d3-a9f8-8b159a99c607_filtered_2025-12-17T17-33-01.ply
196
+ preprocess_manual.js:2095 [STEP 6] Statistics:
197
+ preprocess_manual.js:2096 Original: 231474 vertices
198
+ preprocess_manual.js:2097 Filtered: 202550 vertices
199
+ preprocess_manual.js:2098 Reduction: 12.5 %
200
+ preprocess_manual.js:2109 [STEP 7] Loading filtered splats into viewer...
201
+ preprocess_manual.js:2122 [STEP 7] โœ“ Filtered GS loaded
202
+ preprocess_manual.js:2128 [STEP 7] โœ“ VRM loaded
203
+ preprocess_manual.js:2135 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
204
+ preprocess_manual.js:2136 BOX FILTERING COMPLETE
205
+ preprocess_manual.js:2137 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
206
+ preprocess_manual.js:2138
207
+
208
+
209
+ preprocess_manual.js:2193 [setupBoneAssignment] Starting bone assignment...
210
+ preprocess_manual.js:2225 [calculateOptimalRadius] Object size: Object
211
+ preprocess_manual.js:2226 [calculateOptimalRadius] Optimal radius: 0.17 m
212
+ preprocess_manual.js:2257 [setupBoneAssignment] Attempting to load default.json...
213
+ main.js:544 [MAIN] preprocessManual returned: Object
214
+ main.js:552 [MAIN] Manual preprocessing succeeded, setting up GVRM
215
+ preprocess_manual.js:2267 [setupBoneAssignment] โœ“ default.json loaded successfully
216
+ preprocess_manual.js:2278 [setupBoneAssignment] Applying bone operations...
217
+ preprocess_manual.js:2295 [setupBoneAssignment] Available bones: 54
218
+ preprocess_manual.js:2296 [setupBoneAssignment] Bone names: Array(54)
219
+ preprocess_manual.js:2341 [updateBoneSelector] Updating for mode: required19
220
+ preprocess_manual.js:2353 [updateBoneSelector] Added 20 groups
221
+ preprocess_manual.js:2474 [setupBoneAssignment] Camera controls initialized
222
+ preprocess_manual.js:2479 [setupBoneAssignment] Setting up camera lock...
223
+ preprocess_manual.js:2487 [setupBoneAssignment] โœ“ Camera lock button found
224
+ preprocess_manual.js:2562 [setupBoneAssignment] โœ“ Camera lock button configured
225
+ preprocess_manual.js:2563 [setupBoneAssignment] Initial state: UNLOCKED
226
+ preprocess_manual.js:2403 [setupBoneAssignment] Paint mode enabled
227
+ preprocess_manual.js:2388 [setupBoneAssignment] Selected target: group_0
228
+ preprocess_manual.js:2495
229
+ preprocess_manual.js:2496 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
230
+ preprocess_manual.js:2497 CAMERA LOCK TOGGLE
231
+ preprocess_manual.js:2498 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
232
+ preprocess_manual.js:2499 New state: ๐Ÿ”’ LOCKED
233
+ preprocess_manual.js:2503 Locking camera...
234
+ preprocess_manual.js:2508 โœ“ OrbitControls.enabled = false
235
+ preprocess_manual.js:2518 โœ… Camera locked
236
+ preprocess_manual.js:2519 โ„น๏ธ Try to rotate the camera with mouse - it should NOT move
237
+ preprocess_manual.js:2520 โ„น๏ธ You can still click to paint
238
+ preprocess_manual.js:2544 โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
239
+ preprocess_manual.js:2545 Current state:
240
+ preprocess_manual.js:2546 window.cameraLockState.locked: true
241
+ preprocess_manual.js:2547 cameraControls exists: true
242
+ preprocess_manual.js:2549 cameraControls.controls.enabled: false
243
+ preprocess_manual.js:2551 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
244
+ preprocess_manual.js:2552
245
+ preprocess_manual.js:2846 [setupBoneAssignment] Sphere selection mode activated
246
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
247
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
248
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
249
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
250
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
251
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
252
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
253
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
254
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
255
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
256
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
257
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
258
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
259
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
260
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
261
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
262
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
263
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
264
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
265
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
266
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
267
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
268
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
269
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
270
+ preprocess_manual.js:2495
271
+ preprocess_manual.js:2496 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
272
+ preprocess_manual.js:2497 CAMERA LOCK TOGGLE
273
+ preprocess_manual.js:2498 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
274
+ preprocess_manual.js:2499 New state: ๐Ÿ”“ UNLOCKED
275
+ preprocess_manual.js:2524 Unlocking camera...
276
+ preprocess_manual.js:2529 โœ“ OrbitControls.enabled = true
277
+ preprocess_manual.js:2539 โœ… Camera unlocked
278
+ preprocess_manual.js:2540 โ„น๏ธ Camera can now be rotated with mouse
279
+ preprocess_manual.js:2544 โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
280
+ preprocess_manual.js:2545 Current state:
281
+ preprocess_manual.js:2546 window.cameraLockState.locked: false
282
+ preprocess_manual.js:2547 cameraControls exists: true
283
+ preprocess_manual.js:2549 cameraControls.controls.enabled: true
284
+ preprocess_manual.js:2551 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
285
+ preprocess_manual.js:2552
286
+ preprocess_manual.js:2495
287
+ preprocess_manual.js:2496 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
288
+ preprocess_manual.js:2497 CAMERA LOCK TOGGLE
289
+ preprocess_manual.js:2498 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
290
+ preprocess_manual.js:2499 New state: ๐Ÿ”’ LOCKED
291
+ preprocess_manual.js:2503 Locking camera...
292
+ preprocess_manual.js:2508 โœ“ OrbitControls.enabled = false
293
+ preprocess_manual.js:2518 โœ… Camera locked
294
+ preprocess_manual.js:2519 โ„น๏ธ Try to rotate the camera with mouse - it should NOT move
295
+ preprocess_manual.js:2520 โ„น๏ธ You can still click to paint
296
+ preprocess_manual.js:2544 โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
297
+ preprocess_manual.js:2545 Current state:
298
+ preprocess_manual.js:2546 window.cameraLockState.locked: true
299
+ preprocess_manual.js:2547 cameraControls exists: true
300
+ preprocess_manual.js:2549 cameraControls.controls.enabled: false
301
+ preprocess_manual.js:2551 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
302
+ preprocess_manual.js:2552
303
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
304
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
305
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
306
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
307
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
308
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
309
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
310
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
311
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
312
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
313
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
314
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
315
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
316
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
317
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
318
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
319
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
320
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
321
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
322
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
323
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
324
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
325
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
326
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
327
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
328
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
329
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
330
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
331
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
332
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
333
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
334
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
335
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
336
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
337
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
338
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
339
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
340
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
341
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
342
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
343
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
344
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
345
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
346
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
347
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
348
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
349
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
350
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
351
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
352
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
353
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
354
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
355
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
356
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
357
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
358
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
359
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
360
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
361
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
362
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
363
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
364
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
365
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
366
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
367
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
368
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
369
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
370
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
371
+ preprocess_manual.js:2582 [setupBoneAssignment] Assigning splats around center to group_0
372
+ preprocess_manual.js:2602 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
preprocess_manual.js CHANGED
@@ -1503,17 +1503,55 @@ if (confirmBoxBtn) {
1503
 
1504
  // ========================================
1505
  // โญ 3. ใ‚ขใƒ‹ใƒกใƒผใ‚ทใƒงใƒณใƒซใƒผใƒ—ใ‚’้–‹ๅง‹
1506
- // ========================================
 
 
 
 
 
 
 
 
 
1507
  let animationId = null;
1508
  function animateControls() {
1509
  animationId = requestAnimationFrame(animateControls);
1510
- updateCameraFromKeys(camera, cameraControls);
1511
- cameraControls.controls.update();
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1512
  renderer.render(scene, camera);
1513
  }
1514
 
1515
  animateControls();
1516
-
 
 
1517
  // Cleanup function to stop animation
1518
  const cleanupAnimation = () => {
1519
  if (animationId) {
@@ -2208,16 +2246,43 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
2208
  });
2209
  }
2210
 
2211
- ///////////////////
2212
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2213
 
2214
- // Load default bone operations
2215
- let response = await fetch("./assets/default.json");
2216
- const params = await response.json();
2217
- const boneOperations = params.boneOperations;
2218
-
2219
- GVRMUtils.resetPose(character, boneOperations);
2220
  character.currentVrm.scene.updateMatrixWorld(true);
 
2221
 
2222
  // Get VRM bone information
2223
  const humanBones = character.currentVrm.humanoid.humanBones;
@@ -2396,44 +2461,108 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
2396
  });
2397
  }
2398
 
2399
- // ========================================
2400
- // Raycaster Setup
2401
- // ========================================
2402
- const raycaster = new THREE.Raycaster();
2403
- const mouse = new THREE.Vector2();
2404
 
2405
- // ========================================
2406
- // โญ Camera Controls Setup (่ฟฝๅŠ )
2407
- // ========================================
2408
- const cameraControls = setupCameraControls(camera, renderer);
2409
- console.log('[setupBoneAssignment] Camera controls initialized');
2410
 
2411
- // ========================================
2412
- // Camera Lock Setup (ไฟฎๆญฃ็‰ˆ)
2413
- // ========================================
2414
- let cameraLocked = false;
2415
- const cameraLockBtn = document.getElementById('camera-lock-btn');
2416
 
2417
- if (cameraLockBtn && cameraControls && cameraControls.controls) {
2418
- console.log('[setupBoneAssignment] Setting up camera lock button...');
2419
-
2420
- cameraLockBtn.addEventListener('click', () => {
2421
- cameraLocked = !cameraLocked;
2422
- cameraControls.controls.enabled = !cameraLocked;
 
2423
 
2424
- if (cameraLocked) {
2425
- cameraLockBtn.textContent = '๐Ÿ”’ Camera Locked (Fixed View)';
2426
- cameraLockBtn.style.background = '#E91E63';
2427
- console.log('[setupBoneAssignment] Camera locked');
2428
- } else {
2429
- cameraLockBtn.textContent = '๐Ÿ”“ Camera Unlocked (Can Rotate)';
2430
- cameraLockBtn.style.background = '#9C27B0';
2431
- console.log('[setupBoneAssignment] Camera unlocked');
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2432
  }
2433
- });
2434
-
2435
- console.log('[setupBoneAssignment] โœ“ Camera lock button ready');
2436
- }
 
 
 
 
 
 
 
 
2437
 
2438
  // Call this after OrbitControls is created
2439
  // You'll need to pass the cameraControls.controls object
 
1503
 
1504
  // ========================================
1505
  // โญ 3. ใ‚ขใƒ‹ใƒกใƒผใ‚ทใƒงใƒณใƒซใƒผใƒ—ใ‚’้–‹ๅง‹
1506
+ // ======================================== 12/18 02:00
1507
+
1508
+ // โญ ใ‚ฐใƒญใƒผใƒใƒซใชใ‚ซใƒกใƒฉใƒญใƒƒใ‚ฏ็Šถๆ…‹
1509
+ if (!window.cameraLockState) {
1510
+ window.cameraLockState = {
1511
+ locked: false,
1512
+ frameCount: 0
1513
+ };
1514
+ }
1515
+
1516
  let animationId = null;
1517
  function animateControls() {
1518
  animationId = requestAnimationFrame(animateControls);
1519
+
1520
+ window.cameraLockState.frameCount++;
1521
+
1522
+ // ใ‚ญใƒผใƒœใƒผใƒ‰ใ‚ณใƒณใƒˆใƒญใƒผใƒซใฎๆ›ดๆ–ฐ๏ผˆใ‚ซใƒกใƒฉใƒญใƒƒใ‚ฏๆ™‚ใฏ็„กๅŠนๅŒ–๏ผ‰
1523
+ if (!window.cameraLockState.locked) {
1524
+ updateCameraFromKeys(camera, cameraControls);
1525
+ }
1526
+
1527
+ // โญโญโญ ้‡่ฆ๏ผšใ‚ซใƒกใƒฉใŒใƒญใƒƒใ‚ฏใ•ใ‚Œใฆใ„ใ‚‹ๅ ดๅˆใฏOrbitControlsใ‚’ๅผทๅˆถ็š„ใซ็„กๅŠนๅŒ–ใ—็ถšใ‘ใ‚‹
1528
+ if (window.cameraLockState.locked) {
1529
+ if (cameraControls && cameraControls.controls) {
1530
+ cameraControls.controls.enabled = false;
1531
+ }
1532
+ } else {
1533
+ // ใ‚ซใƒกใƒฉใŒใ‚ขใƒณใƒญใƒƒใ‚ฏใ•ใ‚Œใฆใ„ใ‚‹ๅ ดๅˆใฎใฟๆ›ดๆ–ฐ
1534
+ if (cameraControls && cameraControls.controls) {
1535
+ cameraControls.controls.update();
1536
+ }
1537
+ }
1538
+
1539
+ // 10็ง’ใ”ใจใซ็Šถๆ…‹ใ‚’ใƒญใ‚ฐๅ‡บๅŠ›๏ผˆใƒ‡ใƒใƒƒใ‚ฐ็”จ๏ผ‰
1540
+ if (window.cameraLockState.frameCount % 600 === 0) {
1541
+ console.log('[animateControls] Status check:', {
1542
+ locked: window.cameraLockState.locked,
1543
+ controlsEnabled: cameraControls?.controls?.enabled,
1544
+ frame: window.cameraLockState.frameCount
1545
+ });
1546
+ }
1547
+
1548
  renderer.render(scene, camera);
1549
  }
1550
 
1551
  animateControls();
1552
+ console.log('[preprocessManual] โœ“ Animation loop started with camera lock support');
1553
+
1554
+
1555
  // Cleanup function to stop animation
1556
  const cleanupAnimation = () => {
1557
  if (animationId) {
 
2246
  });
2247
  }
2248
 
2249
+ ///////////////////
2250
 
2251
+ // ========================================
2252
+ // Load default bone operations with error handling
2253
+ // ========================================
2254
+ let boneOperations = [];
2255
+
2256
+ try {
2257
+ console.log('[setupBoneAssignment] Attempting to load default.json...');
2258
+ const response = await fetch("./assets/default.json");
2259
+
2260
+ if (!response.ok) {
2261
+ throw new Error(`HTTP error! status: ${response.status}`);
2262
+ }
2263
+
2264
+ const params = await response.json();
2265
+ boneOperations = params.boneOperations || [];
2266
+
2267
+ console.log('[setupBoneAssignment] โœ“ default.json loaded successfully');
2268
+ } catch (error) {
2269
+ console.warn('[setupBoneAssignment] Could not load default.json:', error.message);
2270
+ console.warn('[setupBoneAssignment] Using default T-pose instead');
2271
+
2272
+ // ใƒ‡ใƒ•ใ‚ฉใƒซใƒˆใฎT-poseใ‚’ไฝฟ็”จ๏ผˆไฝ•ใ‚‚ๅค‰ๆ›ดใ—ใชใ„๏ผ‰
2273
+ boneOperations = [];
2274
+ }
2275
+
2276
+ // ใƒœใƒผใƒณๆ“ไฝœใ‚’้ฉ็”จ๏ผˆboneOperationsใŒ็ฉบใงใ‚‚ๅฎ‰ๅ…จ๏ผ‰
2277
+ if (boneOperations.length > 0) {
2278
+ console.log('[setupBoneAssignment] Applying bone operations...');
2279
+ GVRMUtils.resetPose(character, boneOperations);
2280
+ } else {
2281
+ console.log('[setupBoneAssignment] No bone operations to apply, using current pose');
2282
+ }
2283
 
 
 
 
 
 
 
2284
  character.currentVrm.scene.updateMatrixWorld(true);
2285
+
2286
 
2287
  // Get VRM bone information
2288
  const humanBones = character.currentVrm.humanoid.humanBones;
 
2461
  });
2462
  }
2463
 
2464
+ // ========================================
2465
+ // Raycaster Setup
2466
+ // ========================================
2467
+ const raycaster = new THREE.Raycaster();
2468
+ const mouse = new THREE.Vector2();
2469
 
2470
+ // ========================================
2471
+ // โญ Camera Controls Setup
2472
+ // ========================================
2473
+ const cameraControls = setupCameraControls(camera, renderer);
2474
+ console.log('[setupBoneAssignment] Camera controls initialized');
2475
 
2476
+ // ========================================
2477
+ // Camera Lock Setup (ๅฎŒๅ…จ็‰ˆ)
2478
+ // ========================================
2479
+ console.log('[setupBoneAssignment] Setting up camera lock...');
 
2480
 
2481
+ // ใƒœใ‚ฟใƒณใ‚’ๅ–ๅพ—
2482
+ const cameraLockBtn = document.getElementById('camera-lock-btn');
2483
+
2484
+ if (!cameraLockBtn) {
2485
+ console.error('[setupBoneAssignment] โŒ Camera lock button NOT FOUND!');
2486
+ } else {
2487
+ console.log('[setupBoneAssignment] โœ“ Camera lock button found');
2488
 
2489
+ // ใ‚ซใƒกใƒฉใƒญใƒƒใ‚ฏๅˆ‡ใ‚Šๆ›ฟใˆ้–ขๆ•ฐ
2490
+ function toggleCameraLock() {
2491
+ // ใ‚ฐใƒญใƒผใƒใƒซ็Šถๆ…‹ใ‚’ๅ่ปข
2492
+ window.cameraLockState.locked = !window.cameraLockState.locked;
2493
+ const isLocked = window.cameraLockState.locked;
2494
+
2495
+ console.log('');
2496
+ console.log('โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•');
2497
+ console.log(' CAMERA LOCK TOGGLE');
2498
+ console.log('โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•');
2499
+ console.log('New state:', isLocked ? '๐Ÿ”’ LOCKED' : '๐Ÿ”“ UNLOCKED');
2500
+
2501
+ if (isLocked) {
2502
+ // === ใ‚ซใƒกใƒฉใ‚’ใƒญใƒƒใ‚ฏ ===
2503
+ console.log('Locking camera...');
2504
+
2505
+ // OrbitControlsใ‚’็„กๅŠนๅŒ–
2506
+ if (cameraControls && cameraControls.controls) {
2507
+ cameraControls.controls.enabled = false;
2508
+ console.log(' โœ“ OrbitControls.enabled = false');
2509
+ } else {
2510
+ console.warn(' โš ๏ธ cameraControls not available!');
2511
+ }
2512
+
2513
+ // UIใ‚’ๆ›ดๆ–ฐ
2514
+ cameraLockBtn.textContent = '๐Ÿ”’ Camera Locked (Fixed View)';
2515
+ cameraLockBtn.style.background = '#E91E63';
2516
+ cameraLockBtn.style.fontWeight = 'bold';
2517
+
2518
+ console.log('โœ… Camera locked');
2519
+ console.log('โ„น๏ธ Try to rotate the camera with mouse - it should NOT move');
2520
+ console.log('โ„น๏ธ You can still click to paint');
2521
+
2522
+ } else {
2523
+ // === ใ‚ซใƒกใƒฉใฎใƒญใƒƒใ‚ฏใ‚’่งฃ้™ค ===
2524
+ console.log('Unlocking camera...');
2525
+
2526
+ // OrbitControlsใ‚’ๆœ‰ๅŠนๅŒ–
2527
+ if (cameraControls && cameraControls.controls) {
2528
+ cameraControls.controls.enabled = true;
2529
+ console.log(' โœ“ OrbitControls.enabled = true');
2530
+ } else {
2531
+ console.warn(' โš ๏ธ cameraControls not available!');
2532
+ }
2533
+
2534
+ // UIใ‚’ๆ›ดๆ–ฐ
2535
+ cameraLockBtn.textContent = '๐Ÿ”“ Camera Unlocked (Can Rotate)';
2536
+ cameraLockBtn.style.background = '#9C27B0';
2537
+ cameraLockBtn.style.fontWeight = 'bold';
2538
+
2539
+ console.log('โœ… Camera unlocked');
2540
+ console.log('โ„น๏ธ Camera can now be rotated with mouse');
2541
+ }
2542
+
2543
+ // ็พๅœจใฎ็Šถๆ…‹ใ‚’่ฉณ็ดฐ่กจ็คบ
2544
+ console.log('โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€');
2545
+ console.log('Current state:');
2546
+ console.log(' window.cameraLockState.locked:', window.cameraLockState.locked);
2547
+ console.log(' cameraControls exists:', !!(cameraControls && cameraControls.controls));
2548
+ if (cameraControls && cameraControls.controls) {
2549
+ console.log(' cameraControls.controls.enabled:', cameraControls.controls.enabled);
2550
+ }
2551
+ console.log('โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•');
2552
+ console.log('');
2553
  }
2554
+
2555
+ // ใƒœใ‚ฟใƒณใซใ‚คใƒ™ใƒณใƒˆใƒชใ‚นใƒŠใƒผใ‚’่จญๅฎš
2556
+ cameraLockBtn.onclick = function(e) {
2557
+ e.preventDefault();
2558
+ e.stopPropagation();
2559
+ toggleCameraLock();
2560
+ };
2561
+
2562
+ console.log('[setupBoneAssignment] โœ“ Camera lock button configured');
2563
+ console.log('[setupBoneAssignment] Initial state: UNLOCKED');
2564
+ }
2565
+
2566
 
2567
  // Call this after OrbitControls is created
2568
  // You'll need to pass the cameraControls.controls object