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  1. log.md +290 -0
  2. preprocess_manual.js +407 -2
log.md ADDED
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+ Live reload enabled.
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+ preprocess_manual.js:16 [preprocess_manual.js] ===== MODULE LOADING =====
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+ main.js:16 [MAIN] DOMContentLoaded fired
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+ main.js:269 [MAIN] Calling setupPathsFromUrlOrSelect...
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+ main.js:46 [MAIN] setupPathsFromUrlOrSelect started
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+ main.js:52 [MAIN] Initial paths - gsPath: undefined gvrmPath: undefined
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+ main.js:55 [MAIN] No paths in URL, showing select UI
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+ main.js:66 [MAIN] Elements check:
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+ main.js:67 - selectContainer: true
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+ main.js:68 - manualModeButton: true
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+ main.js:69 - manualFileInput: true
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+ main.js:117 [MAIN] Setting up file load promise
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+ main.js:172 [MAIN] Setting up manual mode listeners
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+ main.js:229 [MAIN] Manual mode listeners set up successfully
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+ main.js:259 [MAIN] Waiting for file load promise...
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+ main.js:175 [MAIN] ===== Manual mode button clicked! =====
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+ main.js:178 [MAIN] Opening manual file input...
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+ main.js:175 [MAIN] ===== Manual mode button clicked! =====
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+ main.js:178 [MAIN] Opening manual file input...
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+ main.js:184 [MAIN] ===== Manual file input changed! =====
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+ main.js:186 [MAIN] File object: File
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+ main.js:190 [MAIN] Manual file selected: fountain_trim9.ply Extension: ply
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+ main.js:198 [MAIN] Reading manual file...
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+ main.js:201 [MAIN] Manual file read complete, size: 57407083
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+ main.js:209 [MAIN] Manual mode file loaded: fountain_trim9.ply
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+ main.js:210 [MAIN] gsPath: blob:http://127.0.0.1:5500/513a1be2-32e6-405e-aec0-47de526c5c35
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+ main.js:211 [MAIN] gsFileName: fountain_trim9.ply
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+ main.js:110 [MAIN] Hiding select UI
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+ main.js:215 [MAIN] ===== Resolving with MANUAL MODE =====
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+ main.js:261 [MAIN] File load promise resolved: Object
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+ main.js:271 [MAIN] setupPathsFromUrlOrSelect returned: Object
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+ main.js:277 [MAIN] After pathResult:
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+ main.js:278 - gsPath: blob:http://127.0.0.1:5500/513a1be2-32e6-405e-aec0-47de526c5c35
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+ main.js:279 - gvrmPath: undefined
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+ main.js:280 - isManualMode: true
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+ main.js:283 [MAIN] Initializing renderer...
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+ main.js:289 [MAIN] Initializing camera...
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+ main.js:316 [MAIN] Initializing scene...
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+ main.js:323 [MAIN] Three.js initialization complete
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+ main.js:506 [MAIN] Processing GS file: blob:http://127.0.0.1:5500/513a1be2-32e6-405e-aec0-47de526c5c35
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+ main.js:507 [MAIN] Manual mode: true
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+ main.js:519 [MAIN] fileName: fountain_trim9.gvrm
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+ main.js:529 [MAIN] ===== STARTING MANUAL PREPROCESSING MODE =====
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+ main.js:530 [MAIN] Parameters:
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+ main.js:531 - vrmPath: ./assets/sotai.vrm
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+ main.js:532 - gsPath: blob:http://127.0.0.1:5500/513a1be2-32e6-405e-aec0-47de526c5c35
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+ main.js:533 - fileName: fountain_trim9.gvrm
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+ preprocess_manual.js:977 [preprocessManual] ===== FUNCTION CALLED =====
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+ preprocess_manual.js:978 [preprocessManual] Parameters:
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+ preprocess_manual.js:979 vrmPath: ./assets/sotai.vrm
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+ preprocess_manual.js:980 gsPath: blob:http://127.0.0.1:5500/513a1be2-32e6-405e-aec0-47de526c5c35
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+ preprocess_manual.js:981 fileName: fountain_trim9.gvrm
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+ preprocess_manual.js:984 [preprocessManual] Creating Promise...
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+ preprocess_manual.js:84 [createManualUI] Creating manual preprocessing UI...
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+ preprocess_manual.js:988 [preprocessManual] UI created
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+ preprocess_manual.js:435 [ManualUI] initialize called
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+ main.js:541 [MAIN] preprocessManual called, waiting for promise...
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+ preprocess_manual.js:991 [preprocessManual] UI initialized, starting manual process...
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+ preprocess_manual.js:1005 [preprocessManual] PLY loaded: 231474 vertices
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+ preprocess_manual.js:1011 [preprocessManual] ===== ANALYZING PLY COORDINATE SYSTEM =====
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+ preprocess_manual.js:1026 [PCA] Center: Object
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+ preprocess_manual.js:1052 [PCA] Covariance matrix: Object
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+ preprocess_manual.js:1067 [PCA] Variance ratios: Object
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+ preprocess_manual.js:1080 [PCA] Is aligned with world axes: false
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+ preprocess_manual.js:1120 [preprocessManual] ===== PLY DATA LOADED =====
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+ preprocess_manual.js:1121 [preprocessManual] PLY data is in CAMERA coordinate space
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+ preprocess_manual.js:1122 Total vertices: 231474
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+ preprocess_manual.js:1141 [preprocessManual] PLY bounds (CAMERA space):
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+ preprocess_manual.js:1142 Min: Object
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+ preprocess_manual.js:1143 Max: Object
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+ preprocess_manual.js:1144 Center: Object
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+ preprocess_manual.js:1150 [preprocessManual] ✓ PLY coordinates preserved (CAMERA space)
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+ preprocess_manual.js:1152 [preprocessManual] ===== COORDINATE SYSTEM CHECK =====
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+ preprocess_manual.js:1155 World origin (0,0,0) in camera space: Object
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+ preprocess_manual.js:1160 Camera position in world space: Object
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+ preprocess_manual.js:1232 [preprocessManual] ✓ Coordinate transformation functions defined
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+ preprocess_manual.js:1471 [preprocessManual] GS initialized
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+ preprocess_manual.js:1490 [preprocessManual] No alignment transform needed for GS
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+ preprocess_manual.js:1498 [preprocessManual] ✓ Camera controls created and saved globally
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+ preprocess_manual.js:1507 [preprocessManual] Keyboard controls initialized
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+ preprocess_manual.js:1557 [preprocessManual] ✓ Animation loop started with camera lock support
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+ preprocess_manual.js:1610 [preprocessManual] Camera positioned at: Object
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+ preprocess_manual.js:1617 [preprocessManual] Initial box setup - size: Object
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+ preprocess_manual.js:1660 [preprocessManual] UI sliders initialized to PLY-aligned values
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+ preprocess_manual.js:1666 [preprocessManual] ✓ Camera and Box aligned to PLY
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+ preprocess_manual.js:1546 [animateControls] Status check: Object
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+ preprocess_manual.js:1399
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+
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+
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+ preprocess_manual.js:1400 ═══════════════════════════════════════════════════════
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+ preprocess_manual.js:1401 CONFIRM BOX BUTTON CLICKED
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+ preprocess_manual.js:1402 ═══════════════════════════════════════════════════════
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+ preprocess_manual.js:1431 [CONFIRM] World box (from UI): Object
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+ preprocess_manual.js:1434 [CONFIRM] Transforming box to camera space...
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+ preprocess_manual.js:1438 [CONFIRM] Camera box (transformed): Object
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+ preprocess_manual.js:1441 [CONFIRM] Displaying box in camera space...
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+ preprocess_manual.js:1449 [CONFIRM] Filtering splats in camera space...
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+ preprocess_manual.js:1296 [filterSplatsByCameraBox] ===== FILTERING START =====
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+ preprocess_manual.js:1297 [filterSplatsByCameraBox] CAMERA-space box:
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+ preprocess_manual.js:1298 Min: Object
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+ preprocess_manual.js:1299 Max: Object
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+ preprocess_manual.js:1300 Total vertices: 231474
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+ preprocess_manual.js:1315 [filterSplatsByCameraBox] ===== FILTERING COMPLETE =====
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+ preprocess_manual.js:1316 Filtered: 0 / 231474
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+ preprocess_manual.js:1317 Retention rate: 0.0 %
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+ preprocess_manual.js:1454 ═══════════════════════════════════════════════════════
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+ preprocess_manual.js:1455 BOX FILTERING COMPLETE
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+ preprocess_manual.js:1456 ═══════════════════════════════════════════════════════
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+ preprocess_manual.js:1811
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+
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+
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+ preprocess_manual.js:1812 ═══════════════════════════════════════════════════════
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+ preprocess_manual.js:1813 CONFIRM BOX BUTTON CLICKED
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+ preprocess_manual.js:1814 ═══════════════════════════════════════════════════════
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+ preprocess_manual.js:1842 [STEP 1] Current BOX Settings (from UI):
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+ preprocess_manual.js:1843 Box Size: Object
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+ preprocess_manual.js:1844 Box Position: Object
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+ preprocess_manual.js:1845 Box Rotation (radians): Object
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+ preprocess_manual.js:1846 Box Rotation (degrees): Object
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+ preprocess_manual.js:1851 PLY Offset: Object
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+ preprocess_manual.js:1854 [STEP 1] Outer scope variables (for comparison):
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+ preprocess_manual.js:1855 boxSize: Object
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+ preprocess_manual.js:1856 boxPosition: Object
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+ preprocess_manual.js:1857 boxRotation: Object
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+ preprocess_manual.js:1858 plyOffset: Object
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+ preprocess_manual.js:1862 [STEP 2] Centered PLY Data (should be ~0,0,0):
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+ preprocess_manual.js:1863 Total vertices: 231474
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+ preprocess_manual.js:1941 [STEP 3] No PLY offset to apply
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+ preprocess_manual.js:1950 [STEP 4] ⭐ Transforming Box coordinates to GS local space
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+ preprocess_manual.js:1967 [STEP 4] Box position transformation:
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+ preprocess_manual.js:1968 World space: Object
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+ preprocess_manual.js:1969 GS local space: Object
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+ preprocess_manual.js:1994 [STEP 4] Box rotation transformation:
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+ preprocess_manual.js:1995 World space (deg): Object
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+ preprocess_manual.js:2000 GS local space (deg): Object
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+ preprocess_manual.js:537 [filterSplatsByBox] ===== FILTERING START =====
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+ preprocess_manual.js:538 [filterSplatsByBox] Input parameters:
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+ preprocess_manual.js:539 Box Size: Object
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+ preprocess_manual.js:540 Box Position: Object
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+ preprocess_manual.js:541 Box Rotation (radians): Object
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+ preprocess_manual.js:542 Box Rotation (degrees): Object
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+ preprocess_manual.js:547 Total input vertices: 231474
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+ preprocess_manual.js:557 [filterSplatsByBox] Box half-extents: Object
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+ preprocess_manual.js:558 [filterSplatsByBox] Using epsilon: 0.01
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+ preprocess_manual.js:565 [filterSplatsByBox] Rotation matrices created
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+ preprocess_manual.js:610 [DEBUG] Pre-filter summary:
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+ preprocess_manual.js:611 Inside: 202550
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+ preprocess_manual.js:612 Outside: 28924
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+ preprocess_manual.js:613 Boundary vertices (within 0.5m): 52505
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+ preprocess_manual.js:616 [DEBUG] Sample boundary vertices:
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+ preprocess_manual.js:618 V10: world(-1.17, 1.68, 2.06) → local(1.17, -1.68, 2.06) → IN (dist: 0.286m)
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+ preprocess_manual.js:618 V14: world(-1.39, 2.23, 2.64) → local(1.39, -2.23, 2.64) → OUT (dist: 0.015m)
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+ preprocess_manual.js:618 V15: world(-1.27, 1.95, 2.64) → local(1.27, -1.95, 2.64) → OUT (dist: 0.286m)
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+ preprocess_manual.js:618 V22: world(-1.19, 2.12, 2.84) → local(1.19, -2.12, 2.84) → OUT (dist: 0.130m)
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+ preprocess_manual.js:618 V23: world(-1.26, 2.01, 2.72) → local(1.26, -2.01, 2.72) → OUT (dist: 0.240m)
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+ preprocess_manual.js:618 V34: world(-1.27, 1.99, 2.70) → local(1.27, -1.99, 2.70) → OUT (dist: 0.261m)
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+ preprocess_manual.js:618 V35: world(-1.39, 2.06, 2.48) → local(1.39, -2.06, 2.48) → OUT (dist: 0.134m)
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+ preprocess_manual.js:618 V36: world(-1.23, 1.77, 2.43) → local(1.23, -1.77, 2.43) → OUT (dist: 0.076m)
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+ preprocess_manual.js:618 V37: world(-1.16, 1.77, 2.50) → local(1.16, -1.77, 2.50) → OUT (dist: 0.153m)
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+ preprocess_manual.js:618 V38: world(-1.25, 1.75, 2.38) → local(1.25, -1.75, 2.38) → OUT (dist: 0.026m)
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+ preprocess_manual.js:618 V39: world(-1.22, 1.76, 2.47) → local(1.22, -1.76, 2.47) → OUT (dist: 0.119m)
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+ preprocess_manual.js:618 V40: world(-1.22, 2.41, 1.85) → local(1.22, -2.41, 1.85) → OUT (dist: 0.165m)
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+ preprocess_manual.js:618 V41: world(-1.33, 1.70, 2.23) → local(1.33, -1.70, 2.23) → IN (dist: 0.120m)
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+ preprocess_manual.js:618 V42: world(-1.40, 1.70, 2.13) → local(1.40, -1.70, 2.13) → IN (dist: 0.221m)
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+ preprocess_manual.js:618 V43: world(-1.16, 1.68, 2.31) → local(1.16, -1.68, 2.31) → IN (dist: 0.038m)
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+ preprocess_manual.js:618 V44: world(-1.23, 1.61, 2.24) → local(1.23, -1.61, 2.24) → IN (dist: 0.107m)
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+ preprocess_manual.js:618 V45: world(-1.18, 1.61, 2.28) → local(1.18, -1.61, 2.28) → IN (dist: 0.067m)
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+ preprocess_manual.js:618 V46: world(-1.24, 1.55, 2.22) → local(1.24, -1.55, 2.22) → IN (dist: 0.135m)
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+ preprocess_manual.js:618 V47: world(-1.30, 1.62, 2.11) → local(1.30, -1.62, 2.11) → IN (dist: 0.239m)
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+ preprocess_manual.js:618 V48: world(-1.09, 2.04, 1.16) → local(1.09, -2.04, 1.16) → IN (dist: 0.215m)
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+ preprocess_manual.js:625 [filterSplatsByBox] Sample vertices (first 10):
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+ preprocess_manual.js:646 Vertex 0: Object
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+ preprocess_manual.js:646 Vertex 1: Object
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+ preprocess_manual.js:646 Vertex 2: Object
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+ preprocess_manual.js:646 Vertex 3: Object
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+ preprocess_manual.js:646 Vertex 4: Object
177
+ preprocess_manual.js:646 Vertex 5: Object
178
+ preprocess_manual.js:646 Vertex 6: Object
179
+ preprocess_manual.js:646 Vertex 7: Object
180
+ preprocess_manual.js:646 Vertex 8: Object
181
+ preprocess_manual.js:646 Vertex 9: Object
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+ preprocess_manual.js:681 [filterSplatsByBox] ===== FILTERING COMPLETE =====
183
+ preprocess_manual.js:682 [filterSplatsByBox] Results:
184
+ preprocess_manual.js:683 Filtered: 202550 / 231474
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+ preprocess_manual.js:684 Retention rate: 87.5 %
186
+ preprocess_manual.js:700 [filterSplatsByBox] Filtered bounds (world space):
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+ preprocess_manual.js:701 X: -1.400 to 2.071 (size: 3.470 )
188
+ preprocess_manual.js:702 Y: -0.542 to 2.260 (size: 2.802 )
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+ preprocess_manual.js:703 Z: -0.838 to 2.360 (size: 3.198 )
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+ preprocess_manual.js:704 Center: Object
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+ preprocess_manual.js:710 [filterSplatsByBox] ℹ️ Box is rotated - World-space bounds will differ from box size
192
+ preprocess_manual.js:2038 [STEP 4] ✓ Filtering complete: 202550 splats kept
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+ preprocess_manual.js:2048 [STEP 5] Centering splats...
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+ preprocess_manual.js:2066 [STEP 5] Before centering: Object
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+ preprocess_manual.js:2076 [STEP 5] ✓ Splats centered to origin
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+ preprocess_manual.js:2079 [STEP 6] Saving filtered PLY...
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+ preprocess_manual.js:770 [downloadPLY] Downloaded: 513a1be2-32e6-405e-aec0-47de526c5c35_filtered_2025-12-18T04-59-32.ply
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+ preprocess_manual.js:2102 [STEP 6] ✓ PLY saved: 513a1be2-32e6-405e-aec0-47de526c5c35_filtered_2025-12-18T04-59-32.ply
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+ preprocess_manual.js:2103 [STEP 6] Statistics:
200
+ preprocess_manual.js:2104 Original: 231474 vertices
201
+ preprocess_manual.js:2105 Filtered: 202550 vertices
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+ preprocess_manual.js:2106 Reduction: 12.5 %
203
+ preprocess_manual.js:2117 [STEP 7] Loading filtered splats into viewer...
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+ preprocess_manual.js:2130 [STEP 7] ✓ Filtered GS loaded
205
+ preprocess_manual.js:2136 [STEP 7] ✓ VRM loaded
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+ preprocess_manual.js:2143 ═══════════════════════════════════════════════════════
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+ preprocess_manual.js:2144 BOX FILTERING COMPLETE
208
+ preprocess_manual.js:2145 ═══════════════════════════════════════════════════════
209
+ preprocess_manual.js:2146
210
+
211
+
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+ preprocess_manual.js:2201 [setupBoneAssignment] Starting bone assignment...
213
+ preprocess_manual.js:2233 [calculateOptimalRadius] Object size: Object
214
+ preprocess_manual.js:2234 [calculateOptimalRadius] Optimal radius: 0.17 m
215
+ preprocess_manual.js:2265 [setupBoneAssignment] Attempting to load default.json...
216
+ main.js:544 [MAIN] preprocessManual returned: Object
217
+ main.js:552 [MAIN] Manual preprocessing succeeded, setting up GVRM
218
+ preprocess_manual.js:2275 [setupBoneAssignment] ✓ default.json loaded successfully
219
+ preprocess_manual.js:2286 [setupBoneAssignment] Applying bone operations...
220
+ preprocess_manual.js:2302 [setupBoneAssignment] Available bones: 54
221
+ preprocess_manual.js:2303 [setupBoneAssignment] Bone names: Array(54)
222
+ preprocess_manual.js:2348 [updateBoneSelector] Updating for mode: required19
223
+ preprocess_manual.js:2360 [updateBoneSelector] Added 20 groups
224
+ preprocess_manual.js:2874 [setupBoneAssignment] ✓ Improved splat selection system initialized
225
+ preprocess_manual.js:2875 [setupBoneAssignment] Features:
226
+ preprocess_manual.js:2876 - Finds nearest splat within 50px (adjustable)
227
+ preprocess_manual.js:2877 - Paint mode with drag support
228
+ preprocess_manual.js:2878 - Smooth brush strokes with interpolation
229
+ preprocess_manual.js:2879 - Sphere selection with improved center detection
230
+ preprocess_manual.js:2888 [setupBoneAssignment] Camera controls initialized
231
+ preprocess_manual.js:2901 [setupBoneAssignment] Setting up camera lock...
232
+ preprocess_manual.js:2908 [setupBoneAssignment] ✓ Camera lock button found
233
+ preprocess_manual.js:2972 [setupBoneAssignment] ✓ Camera lock button configured
234
+ preprocess_manual.js:2973 [setupBoneAssignment] Initial state: UNLOCKED
235
+ preprocess_manual.js:2410 [setupBoneAssignment] Paint mode enabled
236
+ preprocess_manual.js:2395 [setupBoneAssignment] Selected target: group_0
237
+ preprocess_manual.js:2769 Uncaught ReferenceError: getTargetColor is not defined
238
+ at applyAssignmentToIndices (preprocess_manual.js:2769:25)
239
+ at handlePaintAtPosition (preprocess_manual.js:2736:5)
240
+ at HTMLCanvasElement.<anonymous> (preprocess_manual.js:2695:3)Understand this error
241
+ preprocess_manual.js:2995 [setupBoneAssignment] Assigning splats around center to group_0
242
+ preprocess_manual.js:3015 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
243
+ preprocess_manual.js:2815 [Sphere Selection] Mode activated, radius: 0.1735071063041687 m
244
+ preprocess_manual.js:2816 [Sphere Selection] Click on a splat to select all nearby splats
245
+ preprocess_manual.js:3258 [setupBoneAssignment] Sphere selection mode activated
246
+ preprocess_manual.js:2769 Uncaught ReferenceError: getTargetColor is not defined
247
+ at applyAssignmentToIndices (preprocess_manual.js:2769:25)
248
+ at handlePaintAtPosition (preprocess_manual.js:2736:5)
249
+ at HTMLCanvasElement.<anonymous> (preprocess_manual.js:2695:3)Understand this error
250
+ preprocess_manual.js:2995 [setupBoneAssignment] Assigning splats around center to group_0
251
+ preprocess_manual.js:3015 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
252
+ preprocess_manual.js:2495 [findNearestSplat] Searching for splat near mouse: Object
253
+ preprocess_manual.js:2550 [findNearestSplat] ✓ Found nearest splat: Object
254
+ preprocess_manual.js:2842 [Sphere Selection] Center splat: 23448 at Ci
255
+ preprocess_manual.js:2593 [findSplatsInSphere] Found 1854 splats within radius 0.17 m
256
+ preprocess_manual.js:2769 Uncaught ReferenceError: getTargetColor is not defined
257
+ at applyAssignmentToIndices (preprocess_manual.js:2769:25)
258
+ at HTMLCanvasElement.onSphereClick (preprocess_manual.js:2855:7)Understand this error
259
+ preprocess_manual.js:2769 Uncaught ReferenceError: getTargetColor is not defined
260
+ at applyAssignmentToIndices (preprocess_manual.js:2769:25)
261
+ at handlePaintAtPosition (preprocess_manual.js:2736:5)
262
+ at HTMLCanvasElement.<anonymous> (preprocess_manual.js:2695:3)Understand this error
263
+ preprocess_manual.js:2995 [setupBoneAssignment] Assigning splats around center to group_0
264
+ preprocess_manual.js:3015 [setupBoneAssignment] Group: 1. Head Bones: Array(1)
265
+ preprocess_manual.js:2495 [findNearestSplat] Searching for splat near mouse: Object
266
+ preprocess_manual.js:2550 [findNearestSplat] ✓ Found nearest splat: Object
267
+ preprocess_manual.js:2842 [Sphere Selection] Center splat: 150111 at Ci
268
+ preprocess_manual.js:2593 [findSplatsInSphere] Found 145978 splats within radius 2.00 m
269
+ preprocess_manual.js:2769 Uncaught ReferenceError: getTargetColor is not defined
270
+ at applyAssignmentToIndices (preprocess_manual.js:2769:25)
271
+ at HTMLCanvasElement.onSphereClick (preprocess_manual.js:2855:7)Understand this error
272
+ preprocess_manual.js:2769 Uncaught ReferenceError: getTargetColor is not defined
273
+ at applyAssignmentToIndices (preprocess_manual.js:2769:25)
274
+ at handlePaintAtPosition (preprocess_manual.js:2736:5)
275
+ at HTMLCanvasElement.<anonymous> (preprocess_manual.js:2695:3)Understand this error
276
+ preprocess_manual.js:2495 [findNearestSplat] Searching for splat near mouse: Object
277
+ preprocess_manual.js:2550 [findNearestSplat] ✓ Found nearest splat: Object
278
+ preprocess_manual.js:2842 [Sphere Selection] Center splat: 30800 at Ci
279
+ preprocess_manual.js:2593 [findSplatsInSphere] Found 130 splats within radius 1.10 m
280
+ preprocess_manual.js:2769 Uncaught ReferenceError: getTargetColor is not defined
281
+ at applyAssignmentToIndices (preprocess_manual.js:2769:25)
282
+ at HTMLCanvasElement.onSphereClick (preprocess_manual.js:2855:7)Understand this error
283
+ preprocess_manual.js:2738 [Paint] No splats found under cursor
284
+ preprocess_manual.js:2495 [findNearestSplat] Searching for splat near mouse: ObjectmouseX: -0.02228024368497783mouseY: -0.2568627450980392[[Prototype]]: Object
285
+ preprocess_manual.js:2550 [findNearestSplat] ✓ Found nearest splat: Objectindex: 31753screenDistance: "85.3px"worldDistance: "17.981m"[[Prototype]]: Object
286
+ preprocess_manual.js:2842 [Sphere Selection] Center splat: 31753 at Cix: 0.12565886974334717y: -0.028607049956917763z: 1.6636425256729126[[Prototype]]: Object
287
+ preprocess_manual.js:2593 [findSplatsInSphere] Found 4748 splats within radius 1.10 m
288
+ preprocess_manual.js:2769 Uncaught ReferenceError: getTargetColor is not defined
289
+ at applyAssignmentToIndices (preprocess_manual.js:2769:25)
290
+ at HTMLCanvasElement.onSphereClick (preprocess_manual.js:2855:7)Understand this error
preprocess_manual.js CHANGED
@@ -2291,7 +2291,6 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
2291
 
2292
  character.currentVrm.scene.updateMatrixWorld(true);
2293
 
2294
-
2295
  // Get VRM bone information
2296
  const humanBones = character.currentVrm.humanoid.humanBones;
2297
  const boneNames = Object.keys(humanBones);
@@ -2472,9 +2471,416 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
2472
  // ========================================
2473
  // Raycaster Setup
2474
  // ========================================
 
2475
  const raycaster = new THREE.Raycaster();
2476
  const mouse = new THREE.Vector2();
2477
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2478
  // ========================================
2479
  // ⭐ Camera Controls Setup
2480
  // ========================================
@@ -2838,7 +3244,6 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
2838
  // ========================================
2839
  // Sphere Selection Mode Button
2840
  // ========================================
2841
- const selectSphereBtn = document.getElementById('select-sphere-btn');
2842
 
2843
  if (selectSphereBtn) {
2844
  selectSphereBtn.addEventListener('click', () => {
 
2291
 
2292
  character.currentVrm.scene.updateMatrixWorld(true);
2293
 
 
2294
  // Get VRM bone information
2295
  const humanBones = character.currentVrm.humanoid.humanBones;
2296
  const boneNames = Object.keys(humanBones);
 
2471
  // ========================================
2472
  // Raycaster Setup
2473
  // ========================================
2474
+ ////ここから
2475
  const raycaster = new THREE.Raycaster();
2476
  const mouse = new THREE.Vector2();
2477
 
2478
+ //////挿入箇所start
2479
+
2480
+ // ========================================
2481
+ // 改善されたスプラット選択機能
2482
+ // setupBoneAssignment関数内のマウスクリック処理を置き換えてください
2483
+ // ========================================
2484
+
2485
+ /**
2486
+ * 2D画面座標から最も近い3D Splatを検索
2487
+ * @param {number} mouseX - 正規化されたマウスX座標 (-1 to 1)
2488
+ * @param {number} mouseY - 正規化されたマウスY座標 (-1 to 1)
2489
+ * @param {THREE.Camera} camera - カメラオブジェクト
2490
+ * @param {Object} filteredGs - Gaussian Splat データ
2491
+ * @param {number} maxScreenDistance - 最大許容画面距離(ピクセル、デフォルト50px)
2492
+ * @returns {Object|null} { index, screenDistance, worldDistance } or null
2493
+ */
2494
+ function findNearestSplat(mouseX, mouseY, camera, filteredGs, maxScreenDistance = 50) {
2495
+ console.log('[findNearestSplat] Searching for splat near mouse:', { mouseX, mouseY });
2496
+
2497
+ // スクリーン座標をピクセル座標に変換
2498
+ const canvas = renderer.domElement;
2499
+ const mousePixelX = (mouseX + 1) * canvas.width / 2;
2500
+ const mousePixelY = (-mouseY + 1) * canvas.height / 2;
2501
+
2502
+ let nearestSplatIndex = -1;
2503
+ let nearestScreenDist = Infinity;
2504
+ let nearestWorldDist = Infinity;
2505
+
2506
+ // カメラ位置
2507
+ const cameraPos = camera.position;
2508
+
2509
+ // 一時的なVector3オブジェクト(パフォーマンス最適化)
2510
+ const worldPos = new THREE.Vector3();
2511
+ const screenPos = new THREE.Vector3();
2512
+
2513
+ // 全てのsplatをチェック
2514
+ for (let i = 0; i < filteredGs.splatCount; i++) {
2515
+ // Splatのワールド座標を取得
2516
+ worldPos.x = filteredGs.centers0[i * 3 + 0];
2517
+ worldPos.y = filteredGs.centers0[i * 3 + 1];
2518
+ worldPos.z = filteredGs.centers0[i * 3 + 2];
2519
+
2520
+ // ワールド座標 → スクリーン座標に変換
2521
+ screenPos.copy(worldPos);
2522
+ screenPos.project(camera);
2523
+
2524
+ // カメラの背後にあるsplatは除外
2525
+ if (screenPos.z > 1) continue;
2526
+
2527
+ // 正規化座標 → ピクセル座標
2528
+ const screenPixelX = (screenPos.x + 1) * canvas.width / 2;
2529
+ const screenPixelY = (-screenPos.y + 1) * canvas.height / 2;
2530
+
2531
+ // マウスとの2D距離(画面上)
2532
+ const dx = screenPixelX - mousePixelX;
2533
+ const dy = screenPixelY - mousePixelY;
2534
+ const screenDist = Math.sqrt(dx * dx + dy * dy);
2535
+
2536
+ // 最大許容距離以内で、最も近いものを記録
2537
+ if (screenDist < maxScreenDistance && screenDist < nearestScreenDist) {
2538
+ nearestScreenDist = screenDist;
2539
+ nearestSplatIndex = i;
2540
+
2541
+ // ワールド空間での距離も計算
2542
+ const worldDx = worldPos.x - cameraPos.x;
2543
+ const worldDy = worldPos.y - cameraPos.y;
2544
+ const worldDz = worldPos.z - cameraPos.z;
2545
+ nearestWorldDist = Math.sqrt(worldDx * worldDx + worldDy * worldDy + worldDz * worldDz);
2546
+ }
2547
+ }
2548
+
2549
+ if (nearestSplatIndex >= 0) {
2550
+ console.log('[findNearestSplat] ✓ Found nearest splat:', {
2551
+ index: nearestSplatIndex,
2552
+ screenDistance: nearestScreenDist.toFixed(1) + 'px',
2553
+ worldDistance: nearestWorldDist.toFixed(3) + 'm'
2554
+ });
2555
+
2556
+ return {
2557
+ index: nearestSplatIndex,
2558
+ screenDistance: nearestScreenDist,
2559
+ worldDistance: nearestWorldDist
2560
+ };
2561
+ }
2562
+
2563
+ console.log('[findNearestSplat] ✗ No splat found within', maxScreenDistance, 'px');
2564
+ return null;
2565
+ }
2566
+
2567
+ /**
2568
+ * 球体範囲内の全Splatを検索
2569
+ * @param {THREE.Vector3} center - 球の中心座標
2570
+ * @param {number} radius - 球の半径
2571
+ * @param {Object} filteredGs - Gaussian Splat データ
2572
+ * @returns {Array<number>} Splat インデックスの配列
2573
+ */
2574
+ function findSplatsInSphere(center, radius, filteredGs) {
2575
+ const indicesInSphere = [];
2576
+ const radiusSquared = radius * radius;
2577
+
2578
+ for (let i = 0; i < filteredGs.splatCount; i++) {
2579
+ const x = filteredGs.centers0[i * 3 + 0];
2580
+ const y = filteredGs.centers0[i * 3 + 1];
2581
+ const z = filteredGs.centers0[i * 3 + 2];
2582
+
2583
+ const dx = x - center.x;
2584
+ const dy = y - center.y;
2585
+ const dz = z - center.z;
2586
+ const distSquared = dx * dx + dy * dy + dz * dz;
2587
+
2588
+ if (distSquared <= radiusSquared) {
2589
+ indicesInSphere.push(i);
2590
+ }
2591
+ }
2592
+
2593
+ console.log('[findSplatsInSphere] Found', indicesInSphere.length, 'splats within radius', radius.toFixed(2), 'm');
2594
+ return indicesInSphere;
2595
+ }
2596
+
2597
+ /**
2598
+ * ペイントモード用: マウスパスに沿ってSplatを塗る
2599
+ * @param {number} mouseX - 正規化マウスX
2600
+ * @param {number} mouseY - 正規化マウスY
2601
+ * @param {number} lastMouseX - 前のマウスX
2602
+ * @param {number} lastMouseY - 前のマウスY
2603
+ * @param {THREE.Camera} camera
2604
+ * @param {Object} filteredGs
2605
+ * @param {number} brushRadius - ブラシ半径(ピクセル、デフォルト30px)
2606
+ * @returns {Array<number>} 影響を受けたSplatインデックス
2607
+ */
2608
+ function findSplatsAlongMousePath(mouseX, mouseY, lastMouseX, lastMouseY, camera, filteredGs, brushRadius = 30) {
2609
+ const affectedSplats = new Set();
2610
+
2611
+ // パスを補間(滑らかなストロークのため)
2612
+ const steps = 5;
2613
+ for (let step = 0; step <= steps; step++) {
2614
+ const t = step / steps;
2615
+ const interpX = lastMouseX + (mouseX - lastMouseX) * t;
2616
+ const interpY = lastMouseY + (mouseY - lastMouseY) * t;
2617
+
2618
+ // この位置の周辺Splatを検索
2619
+ const result = findNearestSplatWithRadius(interpX, interpY, camera, filteredGs, brushRadius);
2620
+ if (result && result.indices) {
2621
+ result.indices.forEach(idx => affectedSplats.add(idx));
2622
+ }
2623
+ }
2624
+
2625
+ return Array.from(affectedSplats);
2626
+ }
2627
+
2628
+ /**
2629
+ * ブラシ半径内の全Splatを返す
2630
+ * @param {number} mouseX - 正規化マウスX
2631
+ * @param {number} mouseY - 正規化マウスY
2632
+ * @param {THREE.Camera} camera
2633
+ * @param {Object} filteredGs
2634
+ * @param {number} brushRadius - ブラシ半径(ピクセル)
2635
+ * @returns {Object|null} { indices: Array<number> } or null
2636
+ */
2637
+ function findNearestSplatWithRadius(mouseX, mouseY, camera, filteredGs, brushRadius) {
2638
+ const canvas = renderer.domElement;
2639
+ const mousePixelX = (mouseX + 1) * canvas.width / 2;
2640
+ const mousePixelY = (-mouseY + 1) * canvas.height / 2;
2641
+
2642
+ const affectedIndices = [];
2643
+ const worldPos = new THREE.Vector3();
2644
+ const screenPos = new THREE.Vector3();
2645
+
2646
+ for (let i = 0; i < filteredGs.splatCount; i++) {
2647
+ worldPos.x = filteredGs.centers0[i * 3 + 0];
2648
+ worldPos.y = filteredGs.centers0[i * 3 + 1];
2649
+ worldPos.z = filteredGs.centers0[i * 3 + 2];
2650
+
2651
+ screenPos.copy(worldPos);
2652
+ screenPos.project(camera);
2653
+
2654
+ if (screenPos.z > 1) continue;
2655
+
2656
+ const screenPixelX = (screenPos.x + 1) * canvas.width / 2;
2657
+ const screenPixelY = (-screenPos.y + 1) * canvas.height / 2;
2658
+
2659
+ const dx = screenPixelX - mousePixelX;
2660
+ const dy = screenPixelY - mousePixelY;
2661
+ const screenDist = Math.sqrt(dx * dx + dy * dy);
2662
+
2663
+ if (screenDist < brushRadius) {
2664
+ affectedIndices.push(i);
2665
+ }
2666
+ }
2667
+
2668
+ return affectedIndices.length > 0 ? { indices: affectedIndices } : null;
2669
+ }
2670
+
2671
+ // ========================================
2672
+ // マウスクリック/ドラッグイベント処理の改善例
2673
+ // ========================================
2674
+
2675
+ // グローバル変数
2676
+ let lastPaintMouseX = null;
2677
+ let lastPaintMouseY = null;
2678
+
2679
+ // マウスダウンイベント
2680
+ renderer.domElement.addEventListener('mousedown', (event) => {
2681
+ if (!isPaintMode || !selectedTarget) return;
2682
+
2683
+ isPainting = true;
2684
+ paintModeEraser = event.shiftKey;
2685
+
2686
+ // マウス座標を正規化
2687
+ const rect = renderer.domElement.getBoundingClientRect();
2688
+ mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
2689
+ mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
2690
+
2691
+ lastPaintMouseX = mouse.x;
2692
+ lastPaintMouseY = mouse.y;
2693
+
2694
+ // 最初のクリック位置でペイント
2695
+ handlePaintAtPosition(mouse.x, mouse.y);
2696
+ });
2697
+
2698
+ // マウスムーブイベント(ドラッグ中)
2699
+ renderer.domElement.addEventListener('mousemove', (event) => {
2700
+ if (!isPainting || !isPaintMode) return;
2701
+
2702
+ const rect = renderer.domElement.getBoundingClientRect();
2703
+ mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
2704
+ mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
2705
+
2706
+ // パスに沿ってペイント
2707
+ const affectedIndices = findSplatsAlongMousePath(
2708
+ mouse.x, mouse.y,
2709
+ lastPaintMouseX, lastPaintMouseY,
2710
+ camera, filteredGs,
2711
+ 30 // ブラシ半径30px
2712
+ );
2713
+
2714
+ if (affectedIndices.length > 0) {
2715
+ applyAssignmentToIndices(affectedIndices, selectedTarget, paintModeEraser);
2716
+ }
2717
+
2718
+ lastPaintMouseX = mouse.x;
2719
+ lastPaintMouseY = mouse.y;
2720
+ });
2721
+
2722
+ // マウスアップイベント
2723
+ renderer.domElement.addEventListener('mouseup', () => {
2724
+ isPainting = false;
2725
+ lastPaintMouseX = null;
2726
+ lastPaintMouseY = null;
2727
+ });
2728
+
2729
+ /**
2730
+ * ペイント処理を実行
2731
+ */
2732
+ function handlePaintAtPosition(mouseX, mouseY) {
2733
+ const result = findNearestSplatWithRadius(mouseX, mouseY, camera, filteredGs, 30);
2734
+
2735
+ if (result && result.indices.length > 0) {
2736
+ applyAssignmentToIndices(result.indices, selectedTarget, paintModeEraser);
2737
+ } else {
2738
+ console.log('[Paint] No splats found under cursor');
2739
+ }
2740
+ }
2741
+
2742
+ /**
2743
+ * Splatに割り当てを適用
2744
+ */
2745
+ function applyAssignmentToIndices(indices, target, isEraser) {
2746
+ if (isEraser) {
2747
+ // 消しゴムモード: 割り当て解除
2748
+ indices.forEach(idx => {
2749
+ if (assignmentData.splatBoneIndices[idx] >= 0) {
2750
+ const oldBoneName = getBoneNameFromIndex(assignmentData.splatBoneIndices[idx]);
2751
+ if (assignmentData.boneAssignments[oldBoneName]) {
2752
+ const arrayIdx = assignmentData.boneAssignments[oldBoneName].indexOf(idx);
2753
+ if (arrayIdx >= 0) {
2754
+ assignmentData.boneAssignments[oldBoneName].splice(arrayIdx, 1);
2755
+ }
2756
+ }
2757
+ assignmentData.splatBoneIndices[idx] = -1;
2758
+
2759
+ // 色を元に戻す
2760
+ filteredGs.colors[idx * 4 + 0] = 255;
2761
+ filteredGs.colors[idx * 4 + 1] = 255;
2762
+ filteredGs.colors[idx * 4 + 2] = 255;
2763
+ }
2764
+ });
2765
+
2766
+ console.log('[Paint] Erased', indices.length, 'splats');
2767
+ } else {
2768
+ // 通常モード: 割り当て
2769
+ const targetColor = getTargetColor(target);
2770
+ const boneIndices = getTargetBoneIndices(target);
2771
+
2772
+ indices.forEach(idx => {
2773
+ assignmentData.splatBoneIndices[idx] = boneIndices[0]; // 最初のボーン
2774
+
2775
+ // 色を適用
2776
+ filteredGs.colors[idx * 4 + 0] = targetColor[0];
2777
+ filteredGs.colors[idx * 4 + 1] = targetColor[1];
2778
+ filteredGs.colors[idx * 4 + 2] = targetColor[2];
2779
+
2780
+ // 記録
2781
+ boneIndices.forEach(boneIdx => {
2782
+ const boneName = getBoneNameFromIndex(boneIdx);
2783
+ if (!assignmentData.boneAssignments[boneName]) {
2784
+ assignmentData.boneAssignments[boneName] = [];
2785
+ }
2786
+ if (!assignmentData.boneAssignments[boneName].includes(idx)) {
2787
+ assignmentData.boneAssignments[boneName].push(idx);
2788
+ }
2789
+ });
2790
+ });
2791
+
2792
+ console.log('[Paint] Painted', indices.length, 'splats with', target);
2793
+ }
2794
+
2795
+ // スプラットの色を更新
2796
+ filteredGs.splatMesh.updateDataTexturesFromBaseData(0, filteredGs.splatCount - 1);
2797
+ updateStats();
2798
+ }
2799
+
2800
+ // ========================================
2801
+ // 球体選択モード(元のコード互換)
2802
+ // ========================================
2803
+
2804
+ // Sphere Selection Button
2805
+ const selectSphereBtn = document.getElementById('select-sphere-btn');
2806
+
2807
+ if (selectSphereBtn) {
2808
+ selectSphereBtn.addEventListener('click', () => {
2809
+ if (!selectedTarget) {
2810
+ alert('Please select a target bone or group first!');
2811
+ return;
2812
+ }
2813
+
2814
+ selectionMode = 'sphere';
2815
+ console.log('[Sphere Selection] Mode activated, radius:', selectionRadius, 'm');
2816
+ console.log('[Sphere Selection] Click on a splat to select all nearby splats');
2817
+
2818
+ // One-time click listener
2819
+ const onSphereClick = (event) => {
2820
+ const rect = renderer.domElement.getBoundingClientRect();
2821
+ mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
2822
+ mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
2823
+
2824
+ // ⭐ 改善: 最も近いsplatを見つける
2825
+ const nearestResult = findNearestSplat(mouse.x, mouse.y, camera, filteredGs, 100);
2826
+
2827
+ if (!nearestResult) {
2828
+ alert('No splat found near click. Please click closer to the object.');
2829
+ renderer.domElement.removeEventListener('click', onSphereClick);
2830
+ selectionMode = null;
2831
+ return;
2832
+ }
2833
+
2834
+ const centerIdx = nearestResult.index;
2835
+
2836
+ // 中心点の座標
2837
+ const centerX = filteredGs.centers0[centerIdx * 3 + 0];
2838
+ const centerY = filteredGs.centers0[centerIdx * 3 + 1];
2839
+ const centerZ = filteredGs.centers0[centerIdx * 3 + 2];
2840
+ const center = new THREE.Vector3(centerX, centerY, centerZ);
2841
+
2842
+ console.log('[Sphere Selection] Center splat:', centerIdx, 'at', center);
2843
+
2844
+ // 球体範囲内のsplatを検索
2845
+ const indicesInSphere = findSplatsInSphere(center, selectionRadius, filteredGs);
2846
+
2847
+ if (indicesInSphere.length === 0) {
2848
+ alert('No splats found in sphere. Try increasing the radius.');
2849
+ renderer.domElement.removeEventListener('click', onSphereClick);
2850
+ selectionMode = null;
2851
+ return;
2852
+ }
2853
+
2854
+ // 割り当てを実行
2855
+ applyAssignmentToIndices(indicesInSphere, selectedTarget, false);
2856
+
2857
+ // 履歴に記録
2858
+ assignmentData.history.push({
2859
+ action: 'sphere_select',
2860
+ indices: [...indicesInSphere],
2861
+ target: selectedTarget
2862
+ });
2863
+
2864
+ console.log('[Sphere Selection] Completed:', indicesInSphere.length, 'splats assigned');
2865
+
2866
+ renderer.domElement.removeEventListener('click', onSphereClick);
2867
+ selectionMode = null;
2868
+ };
2869
+
2870
+ renderer.domElement.addEventListener('click', onSphereClick);
2871
+ });
2872
+ }
2873
+
2874
+ console.log('[setupBoneAssignment] ✓ Improved splat selection system initialized');
2875
+ console.log('[setupBoneAssignment] Features:');
2876
+ console.log(' - Finds nearest splat within 50px (adjustable)');
2877
+ console.log(' - Paint mode with drag support');
2878
+ console.log(' - Smooth brush strokes with interpolation');
2879
+ console.log(' - Sphere selection with improved center detection');
2880
+
2881
+
2882
+ ///////挿入箇所end
2883
+
2884
  // ========================================
2885
  // ⭐ Camera Controls Setup
2886
  // ========================================
 
3244
  // ========================================
3245
  // Sphere Selection Mode Button
3246
  // ========================================
 
3247
 
3248
  if (selectSphereBtn) {
3249
  selectSphereBtn.addEventListener('click', () => {