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Upload preprocess_manual.js

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  1. preprocess_manual.js +177 -225
preprocess_manual.js CHANGED
@@ -1103,20 +1103,35 @@ parser.parsePLY(gsPath, true).then((plyData) => {
1103
  // 完全修正版: PLY中心化(Line 1100-1290を置き換え)
1104
  // イミュータブルなオブジェクト生成で確実に中心化
1105
  // ========================================
 
 
 
 
 
 
1106
 
1107
  console.log('[preprocessManual] ===== STARTING AUTO-ALIGNMENT =====');
1108
 
 
 
 
 
 
 
 
 
 
1109
  // ========================================
1110
  // STEP 1: 重心計算
1111
  // ========================================
1112
  console.log('[preprocessManual] Step 1: Calculating center of mass...');
1113
 
1114
  let sumX = 0, sumY = 0, sumZ = 0;
1115
- plyData.vertices.forEach(v => {
1116
- sumX += v.x;
1117
- sumY += v.y;
1118
- sumZ += v.z;
1119
- });
1120
 
1121
  const center = {
1122
  x: sumX / plyData.vertices.length,
@@ -1137,42 +1152,27 @@ console.log('[DEBUG] First vertex BEFORE centering:', {
1137
  });
1138
 
1139
  // ========================================
1140
- // STEP 2: 中心化(完全に新しいオブジェクトを作成)
1141
  // ========================================
1142
- console.log('[preprocessManual] Step 2: Centering PLY (creating new objects)...');
1143
-
1144
- const centeredVertices = [];
1145
 
 
1146
  for (let i = 0; i < plyData.vertices.length; i++) {
1147
- const v = plyData.vertices[i];
1148
-
1149
- // 完全に新しいオブジェクトを作成
1150
- const newVertex = {};
1151
-
1152
- // 座標を中心化
1153
- newVertex.x = v.x - center.x;
1154
- newVertex.y = v.y - center.y;
1155
- newVertex.z = v.z - center.z;
1156
-
1157
- // 他のプロパティをコピー(座標以外)
1158
- for (const key in v) {
1159
- if (key !== 'x' && key !== 'y' && key !== 'z') {
1160
- newVertex[key] = v[key];
1161
- }
1162
- }
1163
-
1164
- centeredVertices.push(newVertex);
1165
  }
1166
 
1167
- // ⭐ 配列を完全に置き換え
1168
- plyData.vertices = centeredVertices;
1169
-
1170
  console.log('[DEBUG] First vertex AFTER centering:', {
1171
  x: plyData.vertices[0].x.toFixed(6),
1172
  y: plyData.vertices[0].y.toFixed(6),
1173
  z: plyData.vertices[0].z.toFixed(6)
1174
  });
1175
 
 
 
 
 
1176
  // ========================================
1177
  // STEP 3: 検証(平均を再計算)
1178
  // ========================================
@@ -1202,12 +1202,6 @@ if (Math.abs(avgX) > 1e-6 || Math.abs(avgY) > 1e-6 || Math.abs(avgZ) > 1e-6) {
1202
  avgY: avgY.toFixed(9),
1203
  avgZ: avgZ.toFixed(9)
1204
  });
1205
- alert('❌ PLY Centering Failed!\n\n' +
1206
- 'Average is not zero:\n' +
1207
- 'X: ' + avgX.toFixed(9) + '\n' +
1208
- 'Y: ' + avgY.toFixed(9) + '\n' +
1209
- 'Z: ' + avgZ.toFixed(9) + '\n\n' +
1210
- 'Please reload and try again.');
1211
  return;
1212
  }
1213
 
@@ -1215,10 +1209,20 @@ console.log('[DEBUG] ✓ Centering SUCCESS! Average is effectively zero');
1215
  console.log('[preprocessManual] ✓ PLY centered at origin');
1216
 
1217
  // ========================================
1218
- // STEP 4: バウンディングボックスを計算
1219
  // ========================================
1220
  console.log('[preprocessManual] Step 4: Calculating bounding box...');
1221
 
 
 
 
 
 
 
 
 
 
 
1222
  let minX = Infinity, minY = Infinity, minZ = Infinity;
1223
  let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
1224
 
@@ -1232,103 +1236,67 @@ for (let i = 0; i < plyData.vertices.length; i++) {
1232
  maxZ = Math.max(maxZ, v.z);
1233
  }
1234
 
1235
- const sizeX = maxX - minX;
1236
- const sizeY = maxY - minY;
1237
- const sizeZ = maxZ - minZ;
 
 
1238
 
1239
- console.log('[preprocessManual] Centered bounding box:', {
1240
  min: { x: minX.toFixed(3), y: minY.toFixed(3), z: minZ.toFixed(3) },
1241
  max: { x: maxX.toFixed(3), y: maxY.toFixed(3), z: maxZ.toFixed(3) },
1242
- size: { x: sizeX.toFixed(3), y: sizeY.toFixed(3), z: sizeZ.toFixed(3) }
1243
  });
1244
 
1245
- // ========================================
1246
- // STEP 5: 回転が必要か確認
1247
- // ========================================
1248
- console.log('[preprocessManual] Step 5: Checking if rotation is needed...');
1249
- console.log('[preprocessManual] Longest axis:',
1250
- sizeX > sizeY && sizeX > sizeZ ? 'X (' + sizeX.toFixed(2) + 'm)' :
1251
- sizeZ > sizeY ? 'Z (' + sizeZ.toFixed(2) + 'm)' :
1252
- 'Y (' + sizeY.toFixed(2) + 'm)');
1253
-
1254
- let rotationNeeded = new THREE.Matrix4();
1255
- let rotationApplied = false;
1256
-
1257
- if (sizeX > sizeY && sizeX > sizeZ) {
1258
- console.log('[preprocessManual] ⚙️ Rotating: X → Y (90° around Z axis)');
1259
- rotationNeeded.makeRotationZ(Math.PI / 2);
1260
- rotationApplied = true;
1261
- } else if (sizeZ > sizeY && sizeZ > sizeX) {
1262
- console.log('[preprocessManual] ⚙️ Rotating: Z → Y (90° around X axis)');
1263
- rotationNeeded.makeRotationX(Math.PI / 2);
1264
- rotationApplied = true;
1265
- } else {
1266
- console.log('[preprocessManual] ✓ Y-axis is already the longest, no rotation needed');
1267
- }
1268
-
1269
- // ========================================
1270
- // STEP 6: 回転を適用(必要な場合のみ)
1271
- // ========================================
1272
- if (rotationApplied) {
1273
- console.log('[preprocessManual] Step 6: Applying rotation...');
1274
-
1275
- for (let i = 0; i < plyData.vertices.length; i++) {
1276
- const v = plyData.vertices[i];
1277
- const pos = new THREE.Vector3(v.x, v.y, v.z);
1278
- pos.applyMatrix4(rotationNeeded);
1279
-
1280
- v.x = pos.x;
1281
- v.y = pos.y;
1282
- v.z = pos.z;
1283
- }
1284
-
1285
- console.log('[preprocessManual] ✓ Rotation applied');
1286
 
1287
- window.plyAlignmentApplied = true;
1288
- window.plyAlignmentMatrix = rotationNeeded.clone();
 
 
 
 
 
 
 
 
 
 
1289
 
1290
- console.log('[preprocessManual] Alignment matrix saved for GS display');
1291
- } else {
1292
- console.log('[preprocessManual] Step 6: Skipped (no rotation needed)');
1293
- window.plyAlignmentApplied = false;
 
 
1294
  }
1295
 
 
 
 
 
 
 
 
 
 
 
 
1296
  // ========================================
1297
- // STEP 7: 最終検証
1298
  // ========================================
1299
- console.log('[preprocessManual] Step 7: Final verification...');
1300
 
1301
- minX = Infinity; minY = Infinity; minZ = Infinity;
1302
- maxX = -Infinity; maxY = -Infinity; maxZ = -Infinity;
1303
 
1304
- for (let i = 0; i < plyData.vertices.length; i++) {
1305
- const v = plyData.vertices[i];
1306
- minX = Math.min(minX, v.x);
1307
- minY = Math.min(minY, v.y);
1308
- minZ = Math.min(minZ, v.z);
1309
- maxX = Math.max(maxX, v.x);
1310
- maxY = Math.max(maxY, v.y);
1311
- maxZ = Math.max(maxZ, v.z);
1312
- }
1313
 
1314
- const finalCenter = {
1315
- x: (minX + maxX) / 2,
1316
- y: (minY + maxY) / 2,
1317
- z: (minZ + maxZ) / 2
1318
- };
1319
-
1320
- console.log('[preprocessManual] Final PLY state:', {
1321
- bounds: {
1322
- min: { x: minX.toFixed(3), y: minY.toFixed(3), z: minZ.toFixed(3) },
1323
- max: { x: maxX.toFixed(3), y: maxY.toFixed(3), z: maxZ.toFixed(3) }
1324
- },
1325
- center: {
1326
- x: finalCenter.x.toFixed(6),
1327
- y: finalCenter.y.toFixed(6),
1328
- z: finalCenter.z.toFixed(6)
1329
- }
1330
- });
1331
 
 
1332
  // ⭐ より厳密な検証(1mm以内)
1333
  const tolerance = 0.001; // 1mm
1334
  if (Math.abs(finalCenter.x) > tolerance ||
@@ -1444,102 +1412,110 @@ window.plyAlignmentMatrix = rotationNeeded.clone();
1444
  // ========================================
1445
 
1446
 
1447
- // 修正版: カメラ配置部分(Line 1319-1430付近)
1448
-
1449
- // ========================================
1450
- // 修正版: カメラ配置部分(Line 1319-1430付近)
1451
- // 2回目の中心化を削除し、検証のみに変更
1452
- // ========================================
1453
 
1454
- console.log('[preprocessManual] Auto-aligning camera to PLY...');
1455
 
1456
- // ⭐ 検証のみ実行(中心化は削除)
1457
- console.log('[preprocessManual] Verifying PLY centering...');
1458
-
1459
- let minX = Infinity, minY = Infinity, minZ = Infinity;
1460
- let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
1461
-
1462
- plyData.vertices.forEach(vertex => {
1463
- minX = Math.min(minX, vertex.x);
1464
- minY = Math.min(minY, vertex.y);
1465
- minZ = Math.min(minZ, vertex.z);
1466
- maxX = Math.max(maxX, vertex.x);
1467
- maxY = Math.max(maxY, vertex.y);
1468
- maxZ = Math.max(maxZ, vertex.z);
1469
- });
1470
-
1471
- const calculatedCenter = {
1472
- x: (maxX + minX) / 2,
1473
- y: (maxY + minY) / 2,
1474
- z: (maxZ + minZ) / 2
1475
- };
1476
 
1477
- console.log('[preprocessManual] PLY bounds after centering:');
1478
- console.log(' Min:', { x: minX.toFixed(3), y: minY.toFixed(3), z: minZ.toFixed(3) });
1479
- console.log(' Max:', { x: maxX.toFixed(3), y: maxY.toFixed(3), z: maxZ.toFixed(3) });
1480
- console.log(' Calculated center:', {
1481
- x: calculatedCenter.x.toFixed(3),
1482
- y: calculatedCenter.y.toFixed(3),
1483
- z: calculatedCenter.z.toFixed(3)
1484
- });
1485
 
1486
- // ⭐⭐⭐ 検証: 中心が 0,0,0 から離れすぎている場合
1487
- if (Math.abs(calculatedCenter.x) > 0.1 ||
1488
- Math.abs(calculatedCenter.y) > 0.1 ||
1489
- Math.abs(calculatedCenter.z) > 0.1) {
1490
- console.error('[preprocessManual] ❌ ERROR: PLY centering failed!');
1491
- console.error('[preprocessManual] Expected center ~(0,0,0) but got:', calculatedCenter);
1492
- console.error('[preprocessManual] This indicates Step 1 did not work correctly!');
1493
-
1494
- // ⭐ エラーメッセージのみ表示(中心化は実行しない)
1495
- alert('⚠️ PLY Centering Error!\n\n' +
1496
- 'The PLY data is not centered at origin.\n' +
1497
- 'Expected: ~(0, 0, 0)\n' +
1498
- 'Got: (' + calculatedCenter.x.toFixed(2) + ', ' +
1499
- calculatedCenter.y.toFixed(2) + ', ' +
1500
- calculatedCenter.z.toFixed(2) + ')\n\n' +
1501
- 'Please reload the page and try again.');
1502
- return; // 処理を中断
1503
- }
1504
 
1505
- // カメラ配置は 0,0,0 を中心にする(修正なし)
1506
- const center = { x: 0, y: 0, z: 0 };
 
 
 
 
 
 
 
 
 
 
 
 
1507
 
1508
- const size = {
1509
- x: maxX - minX,
1510
- y: maxY - minY,
1511
- z: maxZ - minZ
1512
- };
 
 
 
 
 
 
 
 
 
 
 
 
 
1513
 
1514
- console.log('[preprocessManual] Camera alignment - PLY center:', center);
1515
- console.log('[preprocessManual] Camera alignment - PLY size:', size);
1516
 
1517
- const maxDim = Math.max(size.x, size.y, size.z);
1518
- const distance = maxDim * 2.0;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1519
 
1520
- camera.position.set(
1521
- center.x,
1522
- center.y + maxDim * 0.3,
1523
- center.z + distance
1524
- );
1525
 
1526
- camera.lookAt(center.x, center.y, center.z);
1527
- camera.updateProjectionMatrix();
 
 
 
 
 
 
1528
 
1529
- console.log('[preprocessManual] Camera positioned at:', {
1530
- x: camera.position.x.toFixed(2),
1531
- y: camera.position.y.toFixed(2),
1532
- z: camera.position.z.toFixed(2)
1533
- });
1534
- console.log('[preprocessManual] Looking at:', center);
1535
 
1536
- // OrbitControlsのターゲットを設定
1537
- cameraControls.controls.target.set(center.x, center.y, center.z);
1538
- cameraControls.controls.update();
1539
- console.log('[preprocessManual] OrbitControls target set to origin');
1540
 
1541
- ///////////////////////////////////////修正1: Line 1319-1375 を完全に書き換え
1542
 
 
1543
  const sceneCenter = {
1544
  x: (maxX + minX) / 2,
1545
  y: (maxY + minY) / 2,
@@ -1547,8 +1523,6 @@ window.plyAlignmentMatrix = rotationNeeded.clone();
1547
  };
1548
 
1549
 
1550
- // 修正版: カメラ配置部分(Line 1319-1430付近)
1551
-
1552
  // Display scene info in UI
1553
  const sceneSizeEl = document.getElementById('scene-size');
1554
  const sceneCenterEl = document.getElementById('scene-center');
@@ -1559,28 +1533,6 @@ window.plyAlignmentMatrix = rotationNeeded.clone();
1559
  sceneCenterEl.textContent = `(${sceneCenter.x.toFixed(1)}, ${sceneCenter.y.toFixed(1)}, ${sceneCenter.z.toFixed(1)})`;
1560
  }
1561
 
1562
- // ========================================
1563
- // ⭐ 6. 初期Box設定(中心化後のPLYに合わせる)
1564
- // ========================================
1565
- let boxSize = {
1566
- x: size.x * 1.2, // 120% (余裕を持たせる)
1567
- y: size.y * 1.2,
1568
- z: size.z * 1.2
1569
- };
1570
-
1571
- let boxPosition = {
1572
- x: 0, // ⭐ 明示的に 0,0,0
1573
- y: 0,
1574
- z: 0
1575
- };
1576
-
1577
- let boxRotation = { x: 0, y: 0, z: 0 };
1578
- let plyOffset = { x: 0, y: 0, z: 0 };
1579
-
1580
- console.log('[preprocessManual] Initial Box setup:');
1581
- console.log(' boxSize:', boxSize);
1582
- console.log(' boxPosition:', boxPosition);
1583
-
1584
  const gsScene = gs.viewer.splatMesh.scenes[0];
1585
 
1586
  // Create initial bounding box
 
1103
  // 完全修正版: PLY中心化(Line 1100-1290を置き換え)
1104
  // イミュータブルなオブジェクト生成で確実に中心化
1105
  // ========================================
1106
+ // デバッグ版: PLY中心化(Line 1107-1330を置き換え)
1107
+
1108
+ // ========================================
1109
+ // デバッグ版: PLY中心化(Line 1107-1330を置き換え)
1110
+ // 各ステップで配列の参照を確認
1111
+ // ========================================
1112
 
1113
  console.log('[preprocessManual] ===== STARTING AUTO-ALIGNMENT =====');
1114
 
1115
+ // ⭐ デバッグ: 元の配列の参照を記録
1116
+ const originalVerticesRef = plyData.vertices;
1117
+ console.log('[DEBUG] Original vertices reference:', originalVerticesRef);
1118
+ console.log('[DEBUG] Original first vertex:', {
1119
+ x: originalVerticesRef[0].x.toFixed(6),
1120
+ y: originalVerticesRef[0].y.toFixed(6),
1121
+ z: originalVerticesRef[0].z.toFixed(6)
1122
+ });
1123
+
1124
  // ========================================
1125
  // STEP 1: 重心計算
1126
  // ========================================
1127
  console.log('[preprocessManual] Step 1: Calculating center of mass...');
1128
 
1129
  let sumX = 0, sumY = 0, sumZ = 0;
1130
+ for (let i = 0; i < plyData.vertices.length; i++) {
1131
+ sumX += plyData.vertices[i].x;
1132
+ sumY += plyData.vertices[i].y;
1133
+ sumZ += plyData.vertices[i].z;
1134
+ }
1135
 
1136
  const center = {
1137
  x: sumX / plyData.vertices.length,
 
1152
  });
1153
 
1154
  // ========================================
1155
+ // STEP 2: 中心化(in-place修正版)
1156
  // ========================================
1157
+ console.log('[preprocessManual] Step 2: Centering PLY (in-place modification)...');
 
 
1158
 
1159
+ // ⭐ 元の配列を直接書き換える
1160
  for (let i = 0; i < plyData.vertices.length; i++) {
1161
+ plyData.vertices[i].x -= center.x;
1162
+ plyData.vertices[i].y -= center.y;
1163
+ plyData.vertices[i].z -= center.z;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1164
  }
1165
 
 
 
 
1166
  console.log('[DEBUG] First vertex AFTER centering:', {
1167
  x: plyData.vertices[0].x.toFixed(6),
1168
  y: plyData.vertices[0].y.toFixed(6),
1169
  z: plyData.vertices[0].z.toFixed(6)
1170
  });
1171
 
1172
+ // ⭐ デバッグ: 配列の参照が変わっていないか確認
1173
+ console.log('[DEBUG] Vertices reference after centering:', plyData.vertices);
1174
+ console.log('[DEBUG] Is same reference?', plyData.vertices === originalVerticesRef);
1175
+
1176
  // ========================================
1177
  // STEP 3: 検証(平均を再計算)
1178
  // ========================================
 
1202
  avgY: avgY.toFixed(9),
1203
  avgZ: avgZ.toFixed(9)
1204
  });
 
 
 
 
 
 
1205
  return;
1206
  }
1207
 
 
1209
  console.log('[preprocessManual] ✓ PLY centered at origin');
1210
 
1211
  // ========================================
1212
+ // STEP 4: バウンディングボックスを計算(デバッグ付き)
1213
  // ========================================
1214
  console.log('[preprocessManual] Step 4: Calculating bounding box...');
1215
 
1216
+ // ⭐ デバッグ: この時点での頂点を確認
1217
+ console.log('[DEBUG] First 3 vertices before bbox calculation:');
1218
+ for (let i = 0; i < Math.min(3, plyData.vertices.length); i++) {
1219
+ console.log(` V${i}:`, {
1220
+ x: plyData.vertices[i].x.toFixed(6),
1221
+ y: plyData.vertices[i].y.toFixed(6),
1222
+ z: plyData.vertices[i].z.toFixed(6)
1223
+ });
1224
+ }
1225
+
1226
  let minX = Infinity, minY = Infinity, minZ = Infinity;
1227
  let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
1228
 
 
1236
  maxZ = Math.max(maxZ, v.z);
1237
  }
1238
 
1239
+ const bboxCenter = {
1240
+ x: (minX + maxX) / 2,
1241
+ y: (minY + maxY) / 2,
1242
+ z: (minZ + maxZ) / 2
1243
+ };
1244
 
1245
+ console.log('[preprocessManual] Bounding box:', {
1246
  min: { x: minX.toFixed(3), y: minY.toFixed(3), z: minZ.toFixed(3) },
1247
  max: { x: maxX.toFixed(3), y: maxY.toFixed(3), z: maxZ.toFixed(3) },
1248
+ center: { x: bboxCenter.x.toFixed(6), y: bboxCenter.y.toFixed(6), z: bboxCenter.z.toFixed(6) }
1249
  });
1250
 
1251
+ // ⭐ デバッグ: ここで中心がずれている場合は異常
1252
+ if (Math.abs(bboxCenter.x) > 0.01 || Math.abs(bboxCenter.y) > 0.01 || Math.abs(bboxCenter.z) > 0.01) {
1253
+ console.error('[DEBUG] ❌ CRITICAL ERROR: Bounding box center is not at origin!');
1254
+ console.error('[DEBUG] This means vertices were modified between Step 3 and Step 4!');
1255
+ console.error('[DEBUG] Bbox center:', bboxCenter);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1256
 
1257
+ // さらにデバッグ: 頂点を再チェック
1258
+ console.error('[DEBUG] Re-checking first vertex:');
1259
+ console.error(' Current:', {
1260
+ x: plyData.vertices[0].x.toFixed(6),
1261
+ y: plyData.vertices[0].y.toFixed(6),
1262
+ z: plyData.vertices[0].z.toFixed(6)
1263
+ });
1264
+ console.error(' Original (from reference):', {
1265
+ x: originalVerticesRef[0].x.toFixed(6),
1266
+ y: originalVerticesRef[0].y.toFixed(6),
1267
+ z: originalVerticesRef[0].z.toFixed(6)
1268
+ });
1269
 
1270
+ alert(' CRITICAL ERROR in Step 4!\n\n' +
1271
+ 'Bounding box center is not at origin:\n' +
1272
+ 'Center: (' + bboxCenter.x.toFixed(3) + ', ' + bboxCenter.y.toFixed(3) + ', ' + bboxCenter.z.toFixed(3) + ')\n\n' +
1273
+ 'This indicates a serious bug.\n' +
1274
+ 'Please check the browser console for details.');
1275
+ return;
1276
  }
1277
 
1278
+ const sizeX = maxX - minX;
1279
+ const sizeY = maxY - minY;
1280
+ const sizeZ = maxZ - minZ;
1281
+
1282
+ console.log('[preprocessManual] ✓ Bounding box center is at origin');
1283
+ console.log('[preprocessManual] Size:', {
1284
+ x: sizeX.toFixed(3),
1285
+ y: sizeY.toFixed(3),
1286
+ z: sizeZ.toFixed(3)
1287
+ });
1288
+
1289
  // ========================================
1290
+ // STEP 5-7: 残りのステップ(省略可能)
1291
  // ========================================
1292
+ console.log('[preprocessManual] PLY is properly centered');
1293
 
1294
+ // 回転チェックは省略(必要なら追加)
 
1295
 
1296
+ console.log('[preprocessManual] ===== AUTO-ALIGNMENT COMPLETE =====');
 
 
 
 
 
 
 
 
1297
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1298
 
1299
+ // デバッグ版: PLY中心化(Line 1107-1330を置き換え)
1300
  // ⭐ より厳密な検証(1mm以内)
1301
  const tolerance = 0.001; // 1mm
1302
  if (Math.abs(finalCenter.x) > tolerance ||
 
1412
  // ========================================
1413
 
1414
 
1415
+ ///////////////START1137
 
 
 
 
 
1416
 
 
1417
 
1418
+ // ========================================
1419
+ // VERIFICATION ONLY - Do not re-center!
1420
+ // ========================================
1421
+ console.log('[preprocessManual] Verifying PLY is centered at origin...');
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1422
 
1423
+ let minX = Infinity, minY = Infinity, minZ = Infinity;
1424
+ let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
 
 
 
 
 
 
1425
 
1426
+ plyData.vertices.forEach(vertex => {
1427
+ minX = Math.min(minX, vertex.x);
1428
+ minY = Math.min(minY, vertex.y);
1429
+ minZ = Math.min(minZ, vertex.z);
1430
+ maxX = Math.max(maxX, vertex.x);
1431
+ maxY = Math.max(maxY, vertex.y);
1432
+ maxZ = Math.max(maxZ, vertex.z);
1433
+ });
 
 
 
 
 
 
 
 
 
 
1434
 
1435
+ const verifiedCenter = {
1436
+ x: (maxX + minX) / 2,
1437
+ y: (maxY + minY) / 2,
1438
+ z: (maxZ + minZ) / 2
1439
+ };
1440
+
1441
+ console.log('[preprocessManual] Verified bounds:');
1442
+ console.log(' Min:', { x: minX.toFixed(3), y: minY.toFixed(3), z: minZ.toFixed(3) });
1443
+ console.log(' Max:', { x: maxX.toFixed(3), y: maxY.toFixed(3), z: maxZ.toFixed(3) });
1444
+ console.log(' Center:', {
1445
+ x: verifiedCenter.x.toFixed(6),
1446
+ y: verifiedCenter.y.toFixed(6),
1447
+ z: verifiedCenter.z.toFixed(6)
1448
+ });
1449
 
1450
+ // STRICT VERIFICATION - Must be within 1mm tolerance
1451
+ const tolerance = 0.001; // 1mm
1452
+ if (Math.abs(verifiedCenter.x) > tolerance ||
1453
+ Math.abs(verifiedCenter.y) > tolerance ||
1454
+ Math.abs(verifiedCenter.z) > tolerance) {
1455
+ console.error('[preprocessManual] ❌ CRITICAL ERROR: PLY centering verification FAILED!');
1456
+ console.error('[preprocessManual] Center is NOT at origin:', verifiedCenter);
1457
+ console.error('[preprocessManual] This means Step 2 centering did not work!');
1458
+
1459
+ alert('❌ CRITICAL ERROR: PLY Centering Failed!\n\n' +
1460
+ 'Expected: (0, 0, 0)\n' +
1461
+ 'Got: (' + verifiedCenter.x.toFixed(6) + ', ' +
1462
+ verifiedCenter.y.toFixed(6) + ', ' +
1463
+ verifiedCenter.z.toFixed(6) + ')\n\n' +
1464
+ 'The vertices were modified between Step 2 and now.\n' +
1465
+ 'Please reload the page and do NOT modify the code between steps.');
1466
+ return; // STOP execution
1467
+ }
1468
 
1469
+ console.log('[preprocessManual] Verification PASSED - Center is at origin');
 
1470
 
1471
+ // ========================================
1472
+ // Camera Setup (using verified bounds)
1473
+ // ========================================
1474
+ const size = {
1475
+ x: maxX - minX,
1476
+ y: maxY - minY,
1477
+ z: maxZ - minZ
1478
+ };
1479
+
1480
+ const maxDim = Math.max(size.x, size.y, size.z);
1481
+ const distance = maxDim * 2.0;
1482
+
1483
+ // Camera always looks at 0,0,0 (the guaranteed center)
1484
+ camera.position.set(0, maxDim * 0.3, distance);
1485
+ camera.lookAt(0, 0, 0);
1486
+ camera.updateProjectionMatrix();
1487
+
1488
+ console.log('[preprocessManual] Camera positioned at:', {
1489
+ x: camera.position.x.toFixed(2),
1490
+ y: camera.position.y.toFixed(2),
1491
+ z: camera.position.z.toFixed(2)
1492
+ });
1493
+ console.log('[preprocessManual] Looking at: (0, 0, 0)');
1494
 
1495
+ // ⭐ OrbitControls target
1496
+ cameraControls.controls.target.set(0, 0, 0);
1497
+ cameraControls.controls.update();
1498
+ console.log('[preprocessManual] OrbitControls target set to (0, 0, 0)');
 
1499
 
1500
+ // ========================================
1501
+ // Box Setup (centered at origin)
1502
+ // ========================================
1503
+ let boxSize = {
1504
+ x: size.x * 1.2, // 120% of PLY size
1505
+ y: size.y * 1.2,
1506
+ z: size.z * 1.2
1507
+ };
1508
 
1509
+ let boxPosition = { x: 0, y: 0, z: 0 }; // Always at origin
1510
+ let boxRotation = { x: 0, y: 0, z: 0 };
1511
+ let plyOffset = { x: 0, y: 0, z: 0 };
 
 
 
1512
 
1513
+ console.log('[preprocessManual] Initial Box setup:');
1514
+ console.log(' boxSize:', boxSize);
1515
+ console.log(' boxPosition:', boxPosition, '(origin)');
 
1516
 
 
1517
 
1518
+ ////////////////END1137
1519
  const sceneCenter = {
1520
  x: (maxX + minX) / 2,
1521
  y: (maxY + minY) / 2,
 
1523
  };
1524
 
1525
 
 
 
1526
  // Display scene info in UI
1527
  const sceneSizeEl = document.getElementById('scene-size');
1528
  const sceneCenterEl = document.getElementById('scene-center');
 
1533
  sceneCenterEl.textContent = `(${sceneCenter.x.toFixed(1)}, ${sceneCenter.y.toFixed(1)}, ${sceneCenter.z.toFixed(1)})`;
1534
  }
1535
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1536
  const gsScene = gs.viewer.splatMesh.scenes[0];
1537
 
1538
  // Create initial bounding box