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Delete stpete-viewer.html

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- <!DOCTYPE html>
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- <head>
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- <meta charset="utf-8">
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- <title>GVRM Viewer</title>
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- <meta name="viewport" content="width=device-width, initial-scale=1.0">
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- <style>
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- body {
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- margin: 0;
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- padding: 0;
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- overflow: hidden;
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- font-family: Arial, sans-serif;
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- background-color: black;
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- color: white;
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- }
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- #threejs-container {
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- position: absolute;
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- width: 100%;
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- height: 100%;
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- }
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- #controls {
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- position: absolute;
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- top: 20px;
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- left: 20px;
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- background: rgba(0, 0, 0, 0.8);
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- padding: 15px;
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- border-radius: 8px;
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- color: white;
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- min-width: 250px;
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- }
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- #controls label {
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- display: block;
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- margin-bottom: 8px;
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- font-weight: bold;
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- font-size: 14px;
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- }
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- #controls input[type="file"] {
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- width: 100%;
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- padding: 8px;
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- margin-bottom: 15px;
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- border-radius: 4px;
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- border: none;
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- font-size: 13px;
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- background: white;
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- color: black;
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- }
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- #info {
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- margin-top: 15px;
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- padding-top: 15px;
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- border-top: 1px solid rgba(255, 255, 255, 0.3);
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- font-size: 12px;
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- line-height: 1.6;
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- color: #aaa;
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- }
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- #info .loaded {
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- color: #4CAF50;
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- font-weight: bold;
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- }
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- #info .warning {
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- color: #ff9800;
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- font-size: 11px;
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- margin-top: 5px;
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- }
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- </style>
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- </head>
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- <body>
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- <div id="threejs-container"></div>
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-
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- <div id="controls">
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- <label for="gvrmFile">GVRM File:</label>
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- <input type="file" id="gvrmFile" accept=".gvrm">
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-
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- <label for="fbxFile">FBX Motion:</label>
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- <input type="file" id="fbxFile" accept=".fbx">
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-
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- <div id="info">
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- Load a GVRM file, then optionally load an FBX motion file.
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- </div>
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- </div>
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-
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- <script type="importmap">
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- {
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- "imports": {
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- "three": "https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.min.js",
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- "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/",
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- "@pixiv/three-vrm": "https://cdn.jsdelivr.net/npm/@pixiv/three-vrm@2.1.0/lib/three-vrm.module.js",
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- "gaussian-splats-3d": "https://naruya.github.io/gs-edit/lib/gaussian-splats-3d.module.js",
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- "jszip": "https://cdn.jsdelivr.net/npm/jszip@3.10.1/+esm"
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- }
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- }
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- </script>
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-
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- <script type="module">
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- import * as THREE from 'three';
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- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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- import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
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- // 🔧 FIXED: Use local gvrm.js instead of external minified version
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- import { GVRM } from '../gvrm-format/gvrm.js';
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-
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- // Setup
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- const container = document.getElementById('threejs-container');
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- let width = window.innerWidth;
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- let height = window.innerHeight;
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-
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- // Renderer (same as main.js)
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- const renderer = new THREE.WebGLRenderer({ antialias: true });
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- container.appendChild(renderer.domElement);
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- renderer.setSize(width, height);
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-
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- // Camera (same as main.js)
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- const camera = new THREE.PerspectiveCamera(65.0, width / height, 0.01, 2000.0);
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- camera.position.set(0.0, 0.8, 2.4);
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- camera.updateProjectionMatrix();
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-
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- // OrbitControls (same as main.js)
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- const controls = new OrbitControls(camera, renderer.domElement);
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- controls.screenSpacePanning = true;
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- controls.target.set(0.0, 0.0, 0.0);
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- controls.minDistance = 0.1;
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- controls.maxDistance = 1000;
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- controls.enableDamping = true;
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- controls.enableZoom = false;
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- controls.enablePan = false;
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- controls.update();
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-
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- // TrackballControls (same as main.js)
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- const controls2 = new TrackballControls(camera, renderer.domElement);
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- controls2.noRotate = true;
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- controls2.target.set(0.0, 0.0, 0.0);
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- controls2.noPan = false;
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- controls2.noZoom = false;
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- controls2.zoomSpeed = 0.25;
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- controls2.useDummyMouseWheel = true;
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- controls2.update();
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-
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- // Scene (same as main.js)
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- const scene = new THREE.Scene();
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- scene.background = new THREE.Color(0x000000);
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- const light = new THREE.DirectionalLight(0xffffff, Math.PI);
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- light.position.set(10.0, 10.0, 10.0);
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- scene.add(light);
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-
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- let gvrm = null;
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- let hasUpdateError = false;
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- const infoDiv = document.getElementById('info');
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-
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- // GVRM file loader
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- document.getElementById('gvrmFile').addEventListener('change', async (e) => {
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- const file = e.target.files[0];
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- if (!file) return;
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-
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- if (!file.name.endsWith('.gvrm')) {
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- console.warn('Please select a .gvrm file');
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- infoDiv.innerHTML = 'Please select a .gvrm file';
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- return;
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- }
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-
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- try {
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- infoDiv.innerHTML = 'Loading GVRM...';
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- const url = URL.createObjectURL(file);
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-
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- // Remove old GVRM (same as main.js)
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- if (gvrm) {
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- if (gvrm.remove) {
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- await gvrm.remove(scene);
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- }
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- gvrm = null;
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- }
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-
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- // Load GVRM (same call signature as main.js)
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- gvrm = await GVRM.load(url, scene, camera, renderer, file.name);
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- window.gvrm = gvrm;
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- hasUpdateError = false;
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-
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- console.log('✓ GVRM loaded:', file.name);
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- console.log('GVRM object:', gvrm);
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-
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- // Check for bone structure
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- if (gvrm.character && gvrm.character.currentVrm) {
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- console.log('✓ VRM character found');
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- console.log('Humanoid bones:', gvrm.character.currentVrm.humanoid.humanBones);
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- } else {
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- console.warn('⚠ No VRM character found in GVRM');
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- }
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-
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- infoDiv.innerHTML = `<span class="loaded">✓ GVRM loaded:</span> ${file.name}<br>Now load an FBX file for motion`;
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-
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- URL.revokeObjectURL(url);
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-
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- } catch (err) {
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- console.error('Failed to load GVRM:', err);
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- infoDiv.innerHTML = `Error: ${err.message}`;
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- }
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- });
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-
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- // FBX file loader
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- document.getElementById('fbxFile').addEventListener('change', async (e) => {
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- const file = e.target.files[0];
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- if (!file) return;
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-
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- if (!gvrm) {
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- console.warn('Load GVRM first');
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- infoDiv.innerHTML = 'Please load a GVRM file first';
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- return;
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- }
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-
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- if (!file.name.endsWith('.fbx')) {
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- console.warn('Please select a .fbx file');
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- infoDiv.innerHTML = 'Please select a .fbx file';
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- return;
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- }
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-
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- try {
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- infoDiv.innerHTML = 'Loading FBX motion...';
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- const url = URL.createObjectURL(file);
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-
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- // Change FBX (same as main.js)
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- if (gvrm.changeFBX) {
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- await gvrm.changeFBX(url);
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- }
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-
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- console.log('✓ FBX motion loaded:', file.name);
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-
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- // Check if update will work
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- if (hasUpdateError) {
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- infoDiv.innerHTML = `<span class="loaded">✓ Motion loaded:</span> ${file.name}<br><span class="warning">⚠ Static display mode (animation data incomplete)</span>`;
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- } else {
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- infoDiv.innerHTML = `<span class="loaded">✓ Motion loaded:</span> ${file.name}`;
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- }
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-
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- URL.revokeObjectURL(url);
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-
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- } catch (err) {
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- console.error('Failed to load FBX:', err);
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- infoDiv.innerHTML = `FBX Error: ${err.message}`;
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- }
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- });
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-
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- // Window resize
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- window.addEventListener('resize', () => {
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- width = window.innerWidth;
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- height = window.innerHeight;
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- renderer.setSize(width, height);
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- camera.aspect = width / height;
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- camera.updateProjectionMatrix();
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- renderer.render(scene, camera);
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- });
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-
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- // ========================================
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- // 🔧 FIXED: Animation loop like main.js
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- // No error handling - just continue rendering
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- // ========================================
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- function animate() {
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- // Always continue animation loop, even if gvrm is null
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- if (!gvrm) {
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- controls.update();
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- controls2.update();
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- renderer.render(scene, camera);
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- return;
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- }
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-
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- // Try to update GVRM animation
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- // If it fails, just log once and continue rendering
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- if (gvrm.update) {
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- try {
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- gvrm.update();
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- // Reset error flag if update succeeds
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- if (hasUpdateError) {
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- hasUpdateError = false;
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- console.log('✓ GVRM update working again');
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- }
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- } catch (err) {
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- // Only log error once
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- if (!hasUpdateError) {
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- hasUpdateError = true;
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- console.warn('⚠ GVRM update error (will continue rendering):', err.message);
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- console.log('This is normal for some manually-created GVRM files');
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- console.log('The model will display correctly but may not animate');
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- }
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- // Continue rendering even with error
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- }
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- }
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-
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- controls.update();
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- controls2.update();
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- renderer.render(scene, camera);
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- }
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-
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- renderer.setAnimationLoop(animate);
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- </script>
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- </body>
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- </html>