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Upload preprocess_manual.js

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  1. preprocess_manual.js +45 -30
preprocess_manual.js CHANGED
@@ -1178,6 +1178,12 @@ parser.parsePLY(gsPath, true).then((plyData) => {
1178
 
1179
  console.log('[preprocessManual] ✓ PLY centered at origin');
1180
 
 
 
 
 
 
 
1181
 
1182
  // ========================================
1183
  // STEP 2: バウンディングボックスを再計算
@@ -1185,7 +1191,7 @@ parser.parsePLY(gsPath, true).then((plyData) => {
1185
  console.log('[preprocessManual] Step 2: Recalculating bounding box...');
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  let minX = Infinity, minY = Infinity, minZ = Infinity;
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  let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
1188
-
1189
  plyData.vertices.forEach(v => {
1190
  minX = Math.min(minX, v.x);
1191
  minY = Math.min(minY, v.y);
@@ -1194,17 +1200,20 @@ parser.parsePLY(gsPath, true).then((plyData) => {
1194
  maxY = Math.max(maxY, v.y);
1195
  maxZ = Math.max(maxZ, v.z);
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  });
1197
-
 
1198
  const sizeX = maxX - minX;
1199
  const sizeY = maxY - minY;
1200
  const sizeZ = maxZ - minZ;
1201
-
1202
  console.log('[preprocessManual] Centered sizes:', {
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  sizeX: sizeX.toFixed(2),
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  sizeY: sizeY.toFixed(2),
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  sizeZ: sizeZ.toFixed(2)
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  });
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-
 
 
1208
  // ========================================
1209
  // STEP 3: Y軸が最長になるように回転
1210
  // ========================================
@@ -1356,46 +1365,52 @@ parser.parsePLY(gsPath, true).then((plyData) => {
1356
  // ⭐ 4. カメラをPLYに合わせて調整(cameraControls初期化後)
1357
  // ========================================
1358
 
1359
- //////////////////////ここから
1360
 
1361
  console.log('[preprocessManual] Auto-aligning camera to PLY...');
1362
 
1363
- // ⭐⭐⭐ センタリング後のデータから計算 ⭐⭐⭐
1364
- let minX = Infinity, minY = Infinity, minZ = Infinity;
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- let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
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-
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- plyData.vertices.forEach(vertex => {
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- minX = Math.min(minX, vertex.x);
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- minY = Math.min(minY, vertex.y);
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- minZ = Math.min(minZ, vertex.z);
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- maxX = Math.max(maxX, vertex.x);
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- maxY = Math.max(maxY, vertex.y);
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- maxZ = Math.max(maxZ, vertex.z);
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- });
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-
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- const center = {
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- x: (maxX + minX) / 2, // ← ほぼ 0 になる
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- y: (maxY + minY) / 2,
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- z: (maxZ + minZ) / 2
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- };
1381
 
 
1382
  const size = {
1383
- x: maxX - minX,
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- y: maxY - minY,
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- z: maxZ - minZ
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  };
1387
 
1388
  console.log('[preprocessManual] Camera alignment - PLY center:', center);
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  console.log('[preprocessManual] Camera alignment - PLY size:', size);
1390
-
1391
-
1392
- //////////////////////ここまで
1393
 
1394
  const maxDim = Math.max(size.x, size.y, size.z);
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-
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  // カメラ位置を計算
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  const distance = maxDim * 2.0;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1398
 
 
 
 
1399
  camera.position.set(
1400
  center.x,
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  center.y + maxDim * 0.3,
 
1178
 
1179
  console.log('[preprocessManual] ✓ PLY centered at origin');
1180
 
1181
+ // ⭐⭐⭐ センタリング後の中心を保存 ⭐⭐⭐
1182
+ const centeredCenter = { x: 0, y: 0, z: 0 }; // センタリング後は必ず 0,0,0
1183
+
1184
+ /////////////////10:08
1185
+
1186
+ ////////////10:13 start
1187
 
1188
  // ========================================
1189
  // STEP 2: バウンディングボックスを再計算
 
1191
  console.log('[preprocessManual] Step 2: Recalculating bounding box...');
1192
  let minX = Infinity, minY = Infinity, minZ = Infinity;
1193
  let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
1194
+
1195
  plyData.vertices.forEach(v => {
1196
  minX = Math.min(minX, v.x);
1197
  minY = Math.min(minY, v.y);
 
1200
  maxY = Math.max(maxY, v.y);
1201
  maxZ = Math.max(maxZ, v.z);
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  });
1203
+
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+ // ⭐ const を削除して、後で使えるようにする
1205
  const sizeX = maxX - minX;
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  const sizeY = maxY - minY;
1207
  const sizeZ = maxZ - minZ;
1208
+
1209
  console.log('[preprocessManual] Centered sizes:', {
1210
  sizeX: sizeX.toFixed(2),
1211
  sizeY: sizeY.toFixed(2),
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  sizeZ: sizeZ.toFixed(2)
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  });
1214
+
1215
+ ////////////10:13 end
1216
+
1217
  // ========================================
1218
  // STEP 3: Y軸が最長になるように回転
1219
  // ========================================
 
1365
  // ⭐ 4. カメラをPLYに合わせて調整(cameraControls初期化後)
1366
  // ========================================
1367
 
1368
+ //////////////////////10:10
1369
 
1370
  console.log('[preprocessManual] Auto-aligning camera to PLY...');
1371
 
1372
+ // ⭐⭐⭐ センタリング後の中心は常に 0,0,0 ⭐⭐⭐
1373
+ const center = { x: 0, y: 0, z: 0 };
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1374
 
1375
+ // Step 2 で計算したサイズを使用
1376
  const size = {
1377
+ x: sizeX, // Step 2 で計算済み
1378
+ y: sizeY,
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+ z: sizeZ
1380
  };
1381
 
1382
  console.log('[preprocessManual] Camera alignment - PLY center:', center);
1383
  console.log('[preprocessManual] Camera alignment - PLY size:', size);
 
 
 
1384
 
1385
  const maxDim = Math.max(size.x, size.y, size.z);
1386
+
1387
  // カメラ位置を計算
1388
  const distance = maxDim * 2.0;
1389
+
1390
+ camera.position.set(
1391
+ center.x,
1392
+ center.y + maxDim * 0.3,
1393
+ center.z + distance
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+ );
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+
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+ camera.lookAt(center.x, center.y, center.z);
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+ camera.updateProjectionMatrix();
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+
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+ console.log('[preprocessManual] Camera positioned at:', {
1400
+ x: camera.position.x.toFixed(2),
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+ y: camera.position.y.toFixed(2),
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+ z: camera.position.z.toFixed(2)
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+ });
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+ console.log('[preprocessManual] Looking at:', center);
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+
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+ // ⭐ OrbitControlsのターゲットを設定
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+ cameraControls.controls.target.set(center.x, center.y, center.z);
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+ cameraControls.controls.update();
1409
+ console.log('[preprocessManual] OrbitControls target set to PLY center');
1410
 
1411
+ //////////////////////ここまで
1412
+
1413
+
1414
  camera.position.set(
1415
  center.x,
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  center.y + maxDim * 0.3,