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1
+ let cameras = [
2
+ {
3
+ id: 0,
4
+ img_name: "00001",
5
+ width: 1959,
6
+ height: 1090,
7
+ position: [
8
+ -3.0089893469241797, -0.11086489695181866, -3.7527640949141428,
9
+ ],
10
+ rotation: [
11
+ [0.876134201218856, 0.06925962026449776, 0.47706599800804744],
12
+ [-0.04747421839895102, 0.9972110940209488, -0.057586739349882114],
13
+ [-0.4797239414934443, 0.027805376500959853, 0.8769787916452908],
14
+ ],
15
+ fy: 1164.6601287484507,
16
+ fx: 1159.5880733038064,
17
+ },
18
+ {
19
+ id: 1,
20
+ img_name: "00009",
21
+ width: 1959,
22
+ height: 1090,
23
+ position: [
24
+ -2.5199776022057296, -0.09704735754873686, -3.6247725540304545,
25
+ ],
26
+ rotation: [
27
+ [0.9982731285632193, -0.011928707708098955, -0.05751927260507243],
28
+ [0.0065061360949636325, 0.9955928229282383, -0.09355533724430458],
29
+ [0.058381769258182864, 0.09301955098900708, 0.9939511719154457],
30
+ ],
31
+ fy: 1164.6601287484507,
32
+ fx: 1159.5880733038064,
33
+ },
34
+ {
35
+ id: 2,
36
+ img_name: "00017",
37
+ width: 1959,
38
+ height: 1090,
39
+ position: [
40
+ -0.7737533667465242, -0.3364271945329695, -2.9358969417573753,
41
+ ],
42
+ rotation: [
43
+ [0.9998813418672372, 0.013742375651625236, -0.0069605529394208224],
44
+ [-0.014268370388586709, 0.996512943252834, -0.08220929105659476],
45
+ [0.00580653013657589, 0.08229885200307129, 0.9965907801935302],
46
+ ],
47
+ fy: 1164.6601287484507,
48
+ fx: 1159.5880733038064,
49
+ },
50
+ {
51
+ id: 3,
52
+ img_name: "00025",
53
+ width: 1959,
54
+ height: 1090,
55
+ position: [
56
+ 1.2198221749590001, -0.2196687861401182, -2.3183162007028453,
57
+ ],
58
+ rotation: [
59
+ [0.9208648867765482, 0.0012010625395201253, 0.389880004297208],
60
+ [-0.06298204172269357, 0.987319521752825, 0.14571693239364383],
61
+ [-0.3847611242348369, -0.1587410451475895, 0.9092635249821667],
62
+ ],
63
+ fy: 1164.6601287484507,
64
+ fx: 1159.5880733038064,
65
+ },
66
+ {
67
+ id: 4,
68
+ img_name: "00033",
69
+ width: 1959,
70
+ height: 1090,
71
+ position: [
72
+ 1.742387858893817, -0.13848225198886954, -2.0566370113193146,
73
+ ],
74
+ rotation: [
75
+ [0.24669889292141334, -0.08370189346592856, -0.9654706879349405],
76
+ [0.11343747891376445, 0.9919082664242816, -0.05700815184573074],
77
+ [0.9624300466054861, -0.09545671285663988, 0.2541976029815521],
78
+ ],
79
+ fy: 1164.6601287484507,
80
+ fx: 1159.5880733038064,
81
+ },
82
+ {
83
+ id: 5,
84
+ img_name: "00041",
85
+ width: 1959,
86
+ height: 1090,
87
+ position: [
88
+ 3.6567309419223935, -0.16470990600750707, -1.3458085590422042,
89
+ ],
90
+ rotation: [
91
+ [0.2341293058324528, -0.02968330457755884, -0.9717522161434825],
92
+ [0.10270823606832301, 0.99469554638321, -0.005638106875665722],
93
+ [0.9667649592295676, -0.09848690996657204, 0.2359360976431732],
94
+ ],
95
+ fy: 1164.6601287484507,
96
+ fx: 1159.5880733038064,
97
+ },
98
+ {
99
+ id: 6,
100
+ img_name: "00049",
101
+ width: 1959,
102
+ height: 1090,
103
+ position: [
104
+ 3.9013554243203497, -0.2597500978038105, -0.8106154188297828,
105
+ ],
106
+ rotation: [
107
+ [0.6717235545638952, -0.015718162115524837, -0.7406351366386528],
108
+ [0.055627354673906296, 0.9980224478387622, 0.029270992841185218],
109
+ [0.7387104058127439, -0.060861588786650656, 0.6712695459756353],
110
+ ],
111
+ fy: 1164.6601287484507,
112
+ fx: 1159.5880733038064,
113
+ },
114
+ {
115
+ id: 7,
116
+ img_name: "00057",
117
+ width: 1959,
118
+ height: 1090,
119
+ position: [4.742994605467533, -0.05591660945412069, 0.9500365976084458],
120
+ rotation: [
121
+ [-0.17042655709210375, 0.01207080756938, -0.9852964448542146],
122
+ [0.1165090336695526, 0.9931575292530063, -0.00798543433078162],
123
+ [0.9784581921120181, -0.1161568667478904, -0.1706667764862097],
124
+ ],
125
+ fy: 1164.6601287484507,
126
+ fx: 1159.5880733038064,
127
+ },
128
+ {
129
+ id: 8,
130
+ img_name: "00065",
131
+ width: 1959,
132
+ height: 1090,
133
+ position: [4.34676307626522, 0.08168160516967145, 1.0876221470355405],
134
+ rotation: [
135
+ [-0.003575447631888379, -0.044792503246552894, -0.9989899137764799],
136
+ [0.10770152645126597, 0.9931680875192705, -0.04491693593046672],
137
+ [0.9941768441149182, -0.10775333677534978, 0.0012732004866391048],
138
+ ],
139
+ fy: 1164.6601287484507,
140
+ fx: 1159.5880733038064,
141
+ },
142
+ {
143
+ id: 9,
144
+ img_name: "00073",
145
+ width: 1959,
146
+ height: 1090,
147
+ position: [3.264984351114202, 0.078974937336732, 1.0117200284114904],
148
+ rotation: [
149
+ [-0.026919994628162257, -0.1565891128261527, -0.9872968974090509],
150
+ [0.08444552208239385, 0.983768234577625, -0.1583319754069128],
151
+ [0.9960643893290491, -0.0876350978794554, -0.013259786205163005],
152
+ ],
153
+ fy: 1164.6601287484507,
154
+ fx: 1159.5880733038064,
155
+ },
156
+ ];
157
+
158
+ let camera = cameras[0];
159
+
160
+ function getProjectionMatrix(fx, fy, width, height) {
161
+ const znear = 0.2;
162
+ const zfar = 200;
163
+ return [
164
+ [(2 * fx) / width, 0, 0, 0],
165
+ [0, -(2 * fy) / height, 0, 0],
166
+ [0, 0, zfar / (zfar - znear), 1],
167
+ [0, 0, -(zfar * znear) / (zfar - znear), 0],
168
+ ].flat();
169
+ }
170
+
171
+ function getViewMatrix(camera) {
172
+ const R = camera.rotation.flat();
173
+ const t = camera.position;
174
+ const camToWorld = [
175
+ [R[0], R[1], R[2], 0],
176
+ [R[3], R[4], R[5], 0],
177
+ [R[6], R[7], R[8], 0],
178
+ [
179
+ -t[0] * R[0] - t[1] * R[3] - t[2] * R[6],
180
+ -t[0] * R[1] - t[1] * R[4] - t[2] * R[7],
181
+ -t[0] * R[2] - t[1] * R[5] - t[2] * R[8],
182
+ 1,
183
+ ],
184
+ ].flat();
185
+ return camToWorld;
186
+ }
187
+ // function translate4(a, x, y, z) {
188
+ // return [
189
+ // ...a.slice(0, 12),
190
+ // a[0] * x + a[4] * y + a[8] * z + a[12],
191
+ // a[1] * x + a[5] * y + a[9] * z + a[13],
192
+ // a[2] * x + a[6] * y + a[10] * z + a[14],
193
+ // a[3] * x + a[7] * y + a[11] * z + a[15],
194
+ // ];
195
+ // }
196
+
197
+ function multiply4(a, b) {
198
+ return [
199
+ b[0] * a[0] + b[1] * a[4] + b[2] * a[8] + b[3] * a[12],
200
+ b[0] * a[1] + b[1] * a[5] + b[2] * a[9] + b[3] * a[13],
201
+ b[0] * a[2] + b[1] * a[6] + b[2] * a[10] + b[3] * a[14],
202
+ b[0] * a[3] + b[1] * a[7] + b[2] * a[11] + b[3] * a[15],
203
+ b[4] * a[0] + b[5] * a[4] + b[6] * a[8] + b[7] * a[12],
204
+ b[4] * a[1] + b[5] * a[5] + b[6] * a[9] + b[7] * a[13],
205
+ b[4] * a[2] + b[5] * a[6] + b[6] * a[10] + b[7] * a[14],
206
+ b[4] * a[3] + b[5] * a[7] + b[6] * a[11] + b[7] * a[15],
207
+ b[8] * a[0] + b[9] * a[4] + b[10] * a[8] + b[11] * a[12],
208
+ b[8] * a[1] + b[9] * a[5] + b[10] * a[9] + b[11] * a[13],
209
+ b[8] * a[2] + b[9] * a[6] + b[10] * a[10] + b[11] * a[14],
210
+ b[8] * a[3] + b[9] * a[7] + b[10] * a[11] + b[11] * a[15],
211
+ b[12] * a[0] + b[13] * a[4] + b[14] * a[8] + b[15] * a[12],
212
+ b[12] * a[1] + b[13] * a[5] + b[14] * a[9] + b[15] * a[13],
213
+ b[12] * a[2] + b[13] * a[6] + b[14] * a[10] + b[15] * a[14],
214
+ b[12] * a[3] + b[13] * a[7] + b[14] * a[11] + b[15] * a[15],
215
+ ];
216
+ }
217
+
218
+ function invert4(a) {
219
+ let b00 = a[0] * a[5] - a[1] * a[4];
220
+ let b01 = a[0] * a[6] - a[2] * a[4];
221
+ let b02 = a[0] * a[7] - a[3] * a[4];
222
+ let b03 = a[1] * a[6] - a[2] * a[5];
223
+ let b04 = a[1] * a[7] - a[3] * a[5];
224
+ let b05 = a[2] * a[7] - a[3] * a[6];
225
+ let b06 = a[8] * a[13] - a[9] * a[12];
226
+ let b07 = a[8] * a[14] - a[10] * a[12];
227
+ let b08 = a[8] * a[15] - a[11] * a[12];
228
+ let b09 = a[9] * a[14] - a[10] * a[13];
229
+ let b10 = a[9] * a[15] - a[11] * a[13];
230
+ let b11 = a[10] * a[15] - a[11] * a[14];
231
+ let det =
232
+ b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
233
+ if (!det) return null;
234
+ return [
235
+ (a[5] * b11 - a[6] * b10 + a[7] * b09) / det,
236
+ (a[2] * b10 - a[1] * b11 - a[3] * b09) / det,
237
+ (a[13] * b05 - a[14] * b04 + a[15] * b03) / det,
238
+ (a[10] * b04 - a[9] * b05 - a[11] * b03) / det,
239
+ (a[6] * b08 - a[4] * b11 - a[7] * b07) / det,
240
+ (a[0] * b11 - a[2] * b08 + a[3] * b07) / det,
241
+ (a[14] * b02 - a[12] * b05 - a[15] * b01) / det,
242
+ (a[8] * b05 - a[10] * b02 + a[11] * b01) / det,
243
+ (a[4] * b10 - a[5] * b08 + a[7] * b06) / det,
244
+ (a[1] * b08 - a[0] * b10 - a[3] * b06) / det,
245
+ (a[12] * b04 - a[13] * b02 + a[15] * b00) / det,
246
+ (a[9] * b02 - a[8] * b04 - a[11] * b00) / det,
247
+ (a[5] * b07 - a[4] * b09 - a[6] * b06) / det,
248
+ (a[0] * b09 - a[1] * b07 + a[2] * b06) / det,
249
+ (a[13] * b01 - a[12] * b03 - a[14] * b00) / det,
250
+ (a[8] * b03 - a[9] * b01 + a[10] * b00) / det,
251
+ ];
252
+ }
253
+
254
+ function rotate4(a, rad, x, y, z) {
255
+ let len = Math.hypot(x, y, z);
256
+ x /= len;
257
+ y /= len;
258
+ z /= len;
259
+ let s = Math.sin(rad);
260
+ let c = Math.cos(rad);
261
+ let t = 1 - c;
262
+ let b00 = x * x * t + c;
263
+ let b01 = y * x * t + z * s;
264
+ let b02 = z * x * t - y * s;
265
+ let b10 = x * y * t - z * s;
266
+ let b11 = y * y * t + c;
267
+ let b12 = z * y * t + x * s;
268
+ let b20 = x * z * t + y * s;
269
+ let b21 = y * z * t - x * s;
270
+ let b22 = z * z * t + c;
271
+ return [
272
+ a[0] * b00 + a[4] * b01 + a[8] * b02,
273
+ a[1] * b00 + a[5] * b01 + a[9] * b02,
274
+ a[2] * b00 + a[6] * b01 + a[10] * b02,
275
+ a[3] * b00 + a[7] * b01 + a[11] * b02,
276
+ a[0] * b10 + a[4] * b11 + a[8] * b12,
277
+ a[1] * b10 + a[5] * b11 + a[9] * b12,
278
+ a[2] * b10 + a[6] * b11 + a[10] * b12,
279
+ a[3] * b10 + a[7] * b11 + a[11] * b12,
280
+ a[0] * b20 + a[4] * b21 + a[8] * b22,
281
+ a[1] * b20 + a[5] * b21 + a[9] * b22,
282
+ a[2] * b20 + a[6] * b21 + a[10] * b22,
283
+ a[3] * b20 + a[7] * b21 + a[11] * b22,
284
+ ...a.slice(12, 16),
285
+ ];
286
+ }
287
+
288
+ function translate4(a, x, y, z) {
289
+ return [
290
+ ...a.slice(0, 12),
291
+ a[0] * x + a[4] * y + a[8] * z + a[12],
292
+ a[1] * x + a[5] * y + a[9] * z + a[13],
293
+ a[2] * x + a[6] * y + a[10] * z + a[14],
294
+ a[3] * x + a[7] * y + a[11] * z + a[15],
295
+ ];
296
+ }
297
+
298
+ function createWorker(self) {
299
+ let buffer;
300
+ let vertexCount = 0;
301
+ let viewProj;
302
+ // 6*4 + 4 + 4 = 8*4
303
+ // XYZ - Position (Float32)
304
+ // XYZ - Scale (Float32)
305
+ // RGBA - colors (uint8)
306
+ // IJKL - quaternion/rot (uint8)
307
+ const rowLength = 3 * 4 + 3 * 4 + 4 + 4;
308
+ let lastProj = [];
309
+ let depthIndex = new Uint32Array();
310
+ let lastVertexCount = 0;
311
+
312
+ var _floatView = new Float32Array(1);
313
+ var _int32View = new Int32Array(_floatView.buffer);
314
+
315
+ function floatToHalf(float) {
316
+ _floatView[0] = float;
317
+ var f = _int32View[0];
318
+
319
+ var sign = (f >> 31) & 0x0001;
320
+ var exp = (f >> 23) & 0x00ff;
321
+ var frac = f & 0x007fffff;
322
+
323
+ var newExp;
324
+ if (exp == 0) {
325
+ newExp = 0;
326
+ } else if (exp < 113) {
327
+ newExp = 0;
328
+ frac |= 0x00800000;
329
+ frac = frac >> (113 - exp);
330
+ if (frac & 0x01000000) {
331
+ newExp = 1;
332
+ frac = 0;
333
+ }
334
+ } else if (exp < 142) {
335
+ newExp = exp - 112;
336
+ } else {
337
+ newExp = 31;
338
+ frac = 0;
339
+ }
340
+
341
+ return (sign << 15) | (newExp << 10) | (frac >> 13);
342
+ }
343
+
344
+ function packHalf2x16(x, y) {
345
+ return (floatToHalf(x) | (floatToHalf(y) << 16)) >>> 0;
346
+ }
347
+
348
+ function generateTexture() {
349
+ if (!buffer) return;
350
+ const f_buffer = new Float32Array(buffer);
351
+ const u_buffer = new Uint8Array(buffer);
352
+
353
+ var texwidth = 1024 * 2; // Set to your desired width
354
+ var texheight = Math.ceil((2 * vertexCount) / texwidth); // Set to your desired height
355
+ var texdata = new Uint32Array(texwidth * texheight * 4); // 4 components per pixel (RGBA)
356
+ var texdata_c = new Uint8Array(texdata.buffer);
357
+ var texdata_f = new Float32Array(texdata.buffer);
358
+
359
+ // Here we convert from a .splat file buffer into a texture
360
+ // With a little bit more foresight perhaps this texture file
361
+ // should have been the native format as it'd be very easy to
362
+ // load it into webgl.
363
+ for (let i = 0; i < vertexCount; i++) {
364
+ // x, y, z
365
+ texdata_f[8 * i + 0] = f_buffer[8 * i + 0];
366
+ texdata_f[8 * i + 1] = f_buffer[8 * i + 1];
367
+ texdata_f[8 * i + 2] = f_buffer[8 * i + 2];
368
+
369
+ // r, g, b, a
370
+ texdata_c[4 * (8 * i + 7) + 0] = u_buffer[32 * i + 24 + 0];
371
+ texdata_c[4 * (8 * i + 7) + 1] = u_buffer[32 * i + 24 + 1];
372
+ texdata_c[4 * (8 * i + 7) + 2] = u_buffer[32 * i + 24 + 2];
373
+ texdata_c[4 * (8 * i + 7) + 3] = u_buffer[32 * i + 24 + 3];
374
+
375
+ // quaternions
376
+ let scale = [
377
+ f_buffer[8 * i + 3 + 0],
378
+ f_buffer[8 * i + 3 + 1],
379
+ f_buffer[8 * i + 3 + 2],
380
+ ];
381
+ let rot = [
382
+ (u_buffer[32 * i + 28 + 0] - 128) / 128,
383
+ (u_buffer[32 * i + 28 + 1] - 128) / 128,
384
+ (u_buffer[32 * i + 28 + 2] - 128) / 128,
385
+ (u_buffer[32 * i + 28 + 3] - 128) / 128,
386
+ ];
387
+
388
+ // Compute the matrix product of S and R (M = S * R)
389
+ const M = [
390
+ 1.0 - 2.0 * (rot[2] * rot[2] + rot[3] * rot[3]),
391
+ 2.0 * (rot[1] * rot[2] + rot[0] * rot[3]),
392
+ 2.0 * (rot[1] * rot[3] - rot[0] * rot[2]),
393
+
394
+ 2.0 * (rot[1] * rot[2] - rot[0] * rot[3]),
395
+ 1.0 - 2.0 * (rot[1] * rot[1] + rot[3] * rot[3]),
396
+ 2.0 * (rot[2] * rot[3] + rot[0] * rot[1]),
397
+
398
+ 2.0 * (rot[1] * rot[3] + rot[0] * rot[2]),
399
+ 2.0 * (rot[2] * rot[3] - rot[0] * rot[1]),
400
+ 1.0 - 2.0 * (rot[1] * rot[1] + rot[2] * rot[2]),
401
+ ].map((k, i) => k * scale[Math.floor(i / 3)]);
402
+
403
+ const sigma = [
404
+ M[0] * M[0] + M[3] * M[3] + M[6] * M[6],
405
+ M[0] * M[1] + M[3] * M[4] + M[6] * M[7],
406
+ M[0] * M[2] + M[3] * M[5] + M[6] * M[8],
407
+ M[1] * M[1] + M[4] * M[4] + M[7] * M[7],
408
+ M[1] * M[2] + M[4] * M[5] + M[7] * M[8],
409
+ M[2] * M[2] + M[5] * M[5] + M[8] * M[8],
410
+ ];
411
+
412
+ texdata[8 * i + 4] = packHalf2x16(4 * sigma[0], 4 * sigma[1]);
413
+ texdata[8 * i + 5] = packHalf2x16(4 * sigma[2], 4 * sigma[3]);
414
+ texdata[8 * i + 6] = packHalf2x16(4 * sigma[4], 4 * sigma[5]);
415
+ }
416
+
417
+ self.postMessage({ texdata, texwidth, texheight }, [texdata.buffer]);
418
+ }
419
+
420
+ function runSort(viewProj) {
421
+ if (!buffer) return;
422
+ const f_buffer = new Float32Array(buffer);
423
+ if (lastVertexCount == vertexCount) {
424
+ let dot =
425
+ lastProj[2] * viewProj[2] +
426
+ lastProj[6] * viewProj[6] +
427
+ lastProj[10] * viewProj[10];
428
+ if (Math.abs(dot - 1) < 0.01) {
429
+ return;
430
+ }
431
+ } else {
432
+ generateTexture();
433
+ lastVertexCount = vertexCount;
434
+ }
435
+
436
+ console.time("sort");
437
+ let maxDepth = -Infinity;
438
+ let minDepth = Infinity;
439
+ let sizeList = new Int32Array(vertexCount);
440
+ for (let i = 0; i < vertexCount; i++) {
441
+ let depth =
442
+ ((viewProj[2] * f_buffer[8 * i + 0] +
443
+ viewProj[6] * f_buffer[8 * i + 1] +
444
+ viewProj[10] * f_buffer[8 * i + 2]) *
445
+ 4096) |
446
+ 0;
447
+ sizeList[i] = depth;
448
+ if (depth > maxDepth) maxDepth = depth;
449
+ if (depth < minDepth) minDepth = depth;
450
+ }
451
+
452
+ // This is a 16 bit single-pass counting sort
453
+ let depthInv = (256 * 256 - 1) / (maxDepth - minDepth);
454
+ let counts0 = new Uint32Array(256 * 256);
455
+ for (let i = 0; i < vertexCount; i++) {
456
+ sizeList[i] = ((sizeList[i] - minDepth) * depthInv) | 0;
457
+ counts0[sizeList[i]]++;
458
+ }
459
+ let starts0 = new Uint32Array(256 * 256);
460
+ for (let i = 1; i < 256 * 256; i++)
461
+ starts0[i] = starts0[i - 1] + counts0[i - 1];
462
+ depthIndex = new Uint32Array(vertexCount);
463
+ for (let i = 0; i < vertexCount; i++)
464
+ depthIndex[starts0[sizeList[i]]++] = i;
465
+
466
+ console.timeEnd("sort");
467
+
468
+ lastProj = viewProj;
469
+ self.postMessage({ depthIndex, viewProj, vertexCount }, [
470
+ depthIndex.buffer,
471
+ ]);
472
+ }
473
+
474
+ function processPlyBuffer(inputBuffer) {
475
+ const ubuf = new Uint8Array(inputBuffer);
476
+ // 10KB ought to be enough for a header...
477
+ const header = new TextDecoder().decode(ubuf.slice(0, 1024 * 10));
478
+ const header_end = "end_header\n";
479
+ const header_end_index = header.indexOf(header_end);
480
+ if (header_end_index < 0)
481
+ throw new Error("Unable to read .ply file header");
482
+ const vertexCount = parseInt(/element vertex (\d+)\n/.exec(header)[1]);
483
+ console.log("Vertex Count", vertexCount);
484
+ let row_offset = 0,
485
+ offsets = {},
486
+ types = {};
487
+ const TYPE_MAP = {
488
+ double: "getFloat64",
489
+ int: "getInt32",
490
+ uint: "getUint32",
491
+ float: "getFloat32",
492
+ short: "getInt16",
493
+ ushort: "getUint16",
494
+ uchar: "getUint8",
495
+ };
496
+ for (let prop of header
497
+ .slice(0, header_end_index)
498
+ .split("\n")
499
+ .filter((k) => k.startsWith("property "))) {
500
+ const [p, type, name] = prop.split(" ");
501
+ const arrayType = TYPE_MAP[type] || "getInt8";
502
+ types[name] = arrayType;
503
+ offsets[name] = row_offset;
504
+ row_offset += parseInt(arrayType.replace(/[^\d]/g, "")) / 8;
505
+ }
506
+ console.log("Bytes per row", row_offset, types, offsets);
507
+
508
+ let dataView = new DataView(
509
+ inputBuffer,
510
+ header_end_index + header_end.length,
511
+ );
512
+ let row = 0;
513
+ const attrs = new Proxy(
514
+ {},
515
+ {
516
+ get(target, prop) {
517
+ if (!types[prop]) throw new Error(prop + " not found");
518
+ return dataView[types[prop]](
519
+ row * row_offset + offsets[prop],
520
+ true,
521
+ );
522
+ },
523
+ },
524
+ );
525
+
526
+ console.time("calculate importance");
527
+ let sizeList = new Float32Array(vertexCount);
528
+ let sizeIndex = new Uint32Array(vertexCount);
529
+ for (row = 0; row < vertexCount; row++) {
530
+ sizeIndex[row] = row;
531
+ if (!types["scale_0"]) continue;
532
+ const size =
533
+ Math.exp(attrs.scale_0) *
534
+ Math.exp(attrs.scale_1) *
535
+ Math.exp(attrs.scale_2);
536
+ const opacity = 1 / (1 + Math.exp(-attrs.opacity));
537
+ sizeList[row] = size * opacity;
538
+ }
539
+ console.timeEnd("calculate importance");
540
+
541
+ console.time("sort");
542
+ sizeIndex.sort((b, a) => sizeList[a] - sizeList[b]);
543
+ console.timeEnd("sort");
544
+
545
+ // 6*4 + 4 + 4 = 8*4
546
+ // XYZ - Position (Float32)
547
+ // XYZ - Scale (Float32)
548
+ // RGBA - colors (uint8)
549
+ // IJKL - quaternion/rot (uint8)
550
+ const rowLength = 3 * 4 + 3 * 4 + 4 + 4;
551
+ const buffer = new ArrayBuffer(rowLength * vertexCount);
552
+
553
+ console.time("build buffer");
554
+ for (let j = 0; j < vertexCount; j++) {
555
+ row = sizeIndex[j];
556
+
557
+ const position = new Float32Array(buffer, j * rowLength, 3);
558
+ const scales = new Float32Array(buffer, j * rowLength + 4 * 3, 3);
559
+ const rgba = new Uint8ClampedArray(
560
+ buffer,
561
+ j * rowLength + 4 * 3 + 4 * 3,
562
+ 4,
563
+ );
564
+ const rot = new Uint8ClampedArray(
565
+ buffer,
566
+ j * rowLength + 4 * 3 + 4 * 3 + 4,
567
+ 4,
568
+ );
569
+
570
+ if (types["scale_0"]) {
571
+ const qlen = Math.sqrt(
572
+ attrs.rot_0 ** 2 +
573
+ attrs.rot_1 ** 2 +
574
+ attrs.rot_2 ** 2 +
575
+ attrs.rot_3 ** 2,
576
+ );
577
+
578
+ rot[0] = (attrs.rot_0 / qlen) * 128 + 128;
579
+ rot[1] = (attrs.rot_1 / qlen) * 128 + 128;
580
+ rot[2] = (attrs.rot_2 / qlen) * 128 + 128;
581
+ rot[3] = (attrs.rot_3 / qlen) * 128 + 128;
582
+
583
+ scales[0] = Math.exp(attrs.scale_0);
584
+ scales[1] = Math.exp(attrs.scale_1);
585
+ scales[2] = Math.exp(attrs.scale_2);
586
+ } else {
587
+ scales[0] = 0.01;
588
+ scales[1] = 0.01;
589
+ scales[2] = 0.01;
590
+
591
+ rot[0] = 255;
592
+ rot[1] = 0;
593
+ rot[2] = 0;
594
+ rot[3] = 0;
595
+ }
596
+
597
+ position[0] = attrs.x;
598
+ position[1] = attrs.y;
599
+ position[2] = attrs.z;
600
+
601
+ if (types["f_dc_0"]) {
602
+ const SH_C0 = 0.28209479177387814;
603
+ rgba[0] = (0.5 + SH_C0 * attrs.f_dc_0) * 255;
604
+ rgba[1] = (0.5 + SH_C0 * attrs.f_dc_1) * 255;
605
+ rgba[2] = (0.5 + SH_C0 * attrs.f_dc_2) * 255;
606
+ } else {
607
+ rgba[0] = attrs.red;
608
+ rgba[1] = attrs.green;
609
+ rgba[2] = attrs.blue;
610
+ }
611
+ if (types["opacity"]) {
612
+ rgba[3] = (1 / (1 + Math.exp(-attrs.opacity))) * 255;
613
+ } else {
614
+ rgba[3] = 255;
615
+ }
616
+ }
617
+ console.timeEnd("build buffer");
618
+ return buffer;
619
+ }
620
+
621
+ const throttledSort = () => {
622
+ if (!sortRunning) {
623
+ sortRunning = true;
624
+ let lastView = viewProj;
625
+ runSort(lastView);
626
+ setTimeout(() => {
627
+ sortRunning = false;
628
+ if (lastView !== viewProj) {
629
+ throttledSort();
630
+ }
631
+ }, 0);
632
+ }
633
+ };
634
+
635
+ let sortRunning;
636
+ self.onmessage = (e) => {
637
+ if (e.data.ply) {
638
+ vertexCount = 0;
639
+ runSort(viewProj);
640
+ buffer = processPlyBuffer(e.data.ply);
641
+ vertexCount = Math.floor(buffer.byteLength / rowLength);
642
+ postMessage({ buffer: buffer, save: !!e.data.save });
643
+ } else if (e.data.buffer) {
644
+ buffer = e.data.buffer;
645
+ vertexCount = e.data.vertexCount;
646
+ } else if (e.data.vertexCount) {
647
+ vertexCount = e.data.vertexCount;
648
+ } else if (e.data.view) {
649
+ viewProj = e.data.view;
650
+ throttledSort();
651
+ }
652
+ };
653
+ }
654
+
655
+ const vertexShaderSource = `
656
+ #version 300 es
657
+ precision highp float;
658
+ precision highp int;
659
+
660
+ uniform highp usampler2D u_texture;
661
+ uniform mat4 projection, view;
662
+ uniform vec2 focal;
663
+ uniform vec2 viewport;
664
+
665
+ in vec2 position;
666
+ in int index;
667
+
668
+ out vec4 vColor;
669
+ out vec2 vPosition;
670
+
671
+ void main () {
672
+ uvec4 cen = texelFetch(u_texture, ivec2((uint(index) & 0x3ffu) << 1, uint(index) >> 10), 0);
673
+ vec4 cam = view * vec4(uintBitsToFloat(cen.xyz), 1);
674
+ vec4 pos2d = projection * cam;
675
+
676
+ float clip = 1.2 * pos2d.w;
677
+ if (pos2d.z < -clip || pos2d.x < -clip || pos2d.x > clip || pos2d.y < -clip || pos2d.y > clip) {
678
+ gl_Position = vec4(0.0, 0.0, 2.0, 1.0);
679
+ return;
680
+ }
681
+
682
+ uvec4 cov = texelFetch(u_texture, ivec2(((uint(index) & 0x3ffu) << 1) | 1u, uint(index) >> 10), 0);
683
+ vec2 u1 = unpackHalf2x16(cov.x), u2 = unpackHalf2x16(cov.y), u3 = unpackHalf2x16(cov.z);
684
+ mat3 Vrk = mat3(u1.x, u1.y, u2.x, u1.y, u2.y, u3.x, u2.x, u3.x, u3.y);
685
+
686
+ mat3 J = mat3(
687
+ focal.x / cam.z, 0., -(focal.x * cam.x) / (cam.z * cam.z),
688
+ 0., -focal.y / cam.z, (focal.y * cam.y) / (cam.z * cam.z),
689
+ 0., 0., 0.
690
+ );
691
+
692
+ mat3 T = transpose(mat3(view)) * J;
693
+ mat3 cov2d = transpose(T) * Vrk * T;
694
+
695
+ float mid = (cov2d[0][0] + cov2d[1][1]) / 2.0;
696
+ float radius = length(vec2((cov2d[0][0] - cov2d[1][1]) / 2.0, cov2d[0][1]));
697
+ float lambda1 = mid + radius, lambda2 = mid - radius;
698
+
699
+ if(lambda2 < 0.0) return;
700
+ vec2 diagonalVector = normalize(vec2(cov2d[0][1], lambda1 - cov2d[0][0]));
701
+ vec2 majorAxis = min(sqrt(2.0 * lambda1), 1024.0) * diagonalVector;
702
+ vec2 minorAxis = min(sqrt(2.0 * lambda2), 1024.0) * vec2(diagonalVector.y, -diagonalVector.x);
703
+
704
+ vColor = clamp(pos2d.z/pos2d.w+1.0, 0.0, 1.0) * vec4((cov.w) & 0xffu, (cov.w >> 8) & 0xffu, (cov.w >> 16) & 0xffu, (cov.w >> 24) & 0xffu) / 255.0;
705
+ vPosition = position;
706
+
707
+ vec2 vCenter = vec2(pos2d) / pos2d.w;
708
+ gl_Position = vec4(
709
+ vCenter
710
+ + position.x * majorAxis / viewport
711
+ + position.y * minorAxis / viewport, 0.0, 1.0);
712
+
713
+ }
714
+ `.trim();
715
+
716
+ const fragmentShaderSource = `
717
+ #version 300 es
718
+ precision highp float;
719
+
720
+ in vec4 vColor;
721
+ in vec2 vPosition;
722
+
723
+ out vec4 fragColor;
724
+
725
+ void main () {
726
+ float A = -dot(vPosition, vPosition);
727
+ if (A < -4.0) discard;
728
+ float B = exp(A) * vColor.a;
729
+ fragColor = vec4(B * vColor.rgb, B);
730
+ }
731
+
732
+ `.trim();
733
+
734
+ let defaultViewMatrix = [
735
+ 0.47, 0.04, 0.88, 0, -0.11, 0.99, 0.02, 0, -0.88, -0.11, 0.47, 0, 0.07,
736
+ 0.03, 6.55, 1,
737
+ ];
738
+ let viewMatrix = defaultViewMatrix;
739
+ async function main() {
740
+ let carousel = true;
741
+ const params = new URLSearchParams(location.search);
742
+
743
+ try {
744
+ viewMatrix = JSON.parse(decodeURIComponent(location.hash.slice(1)));
745
+ carousel = false;
746
+ } catch (err) {}
747
+
748
+ const url = new URL(
749
+
750
+ params.get("url") || "fountain_photo.splat",
751
+ "https://huggingface.co/datasets/stpete2/splat/resolve/main/"
752
+
753
+ );
754
+
755
+ const req = await fetch(url, {
756
+ mode: "cors", // no-cors, *cors, same-origin
757
+ credentials: "omit", // include, *same-origin, omit
758
+ });
759
+ console.log(req);
760
+ if (req.status != 200)
761
+ throw new Error(req.status + " Unable to load " + req.url);
762
+
763
+ const rowLength = 3 * 4 + 3 * 4 + 4 + 4;
764
+ const reader = req.body.getReader();
765
+ let splatData = new Uint8Array(req.headers.get("content-length"));
766
+
767
+
768
+
769
+ const downsample =
770
+ splatData.length / rowLength > 500000 ? 1 : 1 / devicePixelRatio;
771
+ console.log(splatData.length / rowLength, downsample);
772
+
773
+ const worker = new Worker(
774
+ URL.createObjectURL(
775
+ new Blob(["(", createWorker.toString(), ")(self)"], {
776
+ type: "application/javascript",
777
+ }),
778
+ ),
779
+ );
780
+
781
+ const canvas = document.getElementById("canvas");
782
+ const fps = document.getElementById("fps");
783
+ const camid = document.getElementById("camid");
784
+
785
+ let projectionMatrix;
786
+
787
+ const gl = canvas.getContext("webgl2", {
788
+ antialias: false,
789
+ });
790
+
791
+ const vertexShader = gl.createShader(gl.VERTEX_SHADER);
792
+ gl.shaderSource(vertexShader, vertexShaderSource);
793
+ gl.compileShader(vertexShader);
794
+ if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS))
795
+ console.error(gl.getShaderInfoLog(vertexShader));
796
+
797
+ const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
798
+ gl.shaderSource(fragmentShader, fragmentShaderSource);
799
+ gl.compileShader(fragmentShader);
800
+ if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS))
801
+ console.error(gl.getShaderInfoLog(fragmentShader));
802
+
803
+ const program = gl.createProgram();
804
+ gl.attachShader(program, vertexShader);
805
+ gl.attachShader(program, fragmentShader);
806
+ gl.linkProgram(program);
807
+ gl.useProgram(program);
808
+
809
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS))
810
+ console.error(gl.getProgramInfoLog(program));
811
+
812
+ gl.disable(gl.DEPTH_TEST); // Disable depth testing
813
+
814
+ // Enable blending
815
+ gl.enable(gl.BLEND);
816
+ gl.blendFuncSeparate(
817
+ gl.ONE_MINUS_DST_ALPHA,
818
+ gl.ONE,
819
+ gl.ONE_MINUS_DST_ALPHA,
820
+ gl.ONE,
821
+ );
822
+ gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD);
823
+
824
+ const u_projection = gl.getUniformLocation(program, "projection");
825
+ const u_viewport = gl.getUniformLocation(program, "viewport");
826
+ const u_focal = gl.getUniformLocation(program, "focal");
827
+ const u_view = gl.getUniformLocation(program, "view");
828
+
829
+ // positions
830
+ const triangleVertices = new Float32Array([-2, -2, 2, -2, 2, 2, -2, 2]);
831
+ const vertexBuffer = gl.createBuffer();
832
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
833
+ gl.bufferData(gl.ARRAY_BUFFER, triangleVertices, gl.STATIC_DRAW);
834
+ const a_position = gl.getAttribLocation(program, "position");
835
+ gl.enableVertexAttribArray(a_position);
836
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
837
+ gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
838
+
839
+ var texture = gl.createTexture();
840
+ gl.bindTexture(gl.TEXTURE_2D, texture);
841
+
842
+ var u_textureLocation = gl.getUniformLocation(program, "u_texture");
843
+ gl.uniform1i(u_textureLocation, 0);
844
+
845
+ const indexBuffer = gl.createBuffer();
846
+ const a_index = gl.getAttribLocation(program, "index");
847
+ gl.enableVertexAttribArray(a_index);
848
+ gl.bindBuffer(gl.ARRAY_BUFFER, indexBuffer);
849
+ gl.vertexAttribIPointer(a_index, 1, gl.INT, false, 0, 0);
850
+ gl.vertexAttribDivisor(a_index, 1);
851
+
852
+ const resize = () => {
853
+ gl.uniform2fv(u_focal, new Float32Array([camera.fx, camera.fy]));
854
+
855
+ projectionMatrix = getProjectionMatrix(
856
+ camera.fx,
857
+ camera.fy,
858
+ innerWidth,
859
+ innerHeight,
860
+ );
861
+
862
+ gl.uniform2fv(u_viewport, new Float32Array([innerWidth, innerHeight]));
863
+
864
+ gl.canvas.width = Math.round(innerWidth / downsample);
865
+ gl.canvas.height = Math.round(innerHeight / downsample);
866
+ gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
867
+
868
+ gl.uniformMatrix4fv(u_projection, false, projectionMatrix);
869
+ };
870
+
871
+ window.addEventListener("resize", resize);
872
+ resize();
873
+
874
+ worker.onmessage = (e) => {
875
+ if (e.data.buffer) {
876
+ splatData = new Uint8Array(e.data.buffer);
877
+ if (e.data.save) {
878
+ const blob = new Blob([splatData.buffer], {
879
+ type: "application/octet-stream",
880
+ });
881
+ const link = document.createElement("a");
882
+ link.download = "model.splat";
883
+ link.href = URL.createObjectURL(blob);
884
+ document.body.appendChild(link);
885
+ link.click();
886
+ }
887
+ } else if (e.data.texdata) {
888
+ const { texdata, texwidth, texheight } = e.data;
889
+ // console.log(texdata)
890
+ gl.bindTexture(gl.TEXTURE_2D, texture);
891
+ gl.texParameteri(
892
+ gl.TEXTURE_2D,
893
+ gl.TEXTURE_WRAP_S,
894
+ gl.CLAMP_TO_EDGE,
895
+ );
896
+ gl.texParameteri(
897
+ gl.TEXTURE_2D,
898
+ gl.TEXTURE_WRAP_T,
899
+ gl.CLAMP_TO_EDGE,
900
+ );
901
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
902
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
903
+
904
+ gl.texImage2D(
905
+ gl.TEXTURE_2D,
906
+ 0,
907
+ gl.RGBA32UI,
908
+ texwidth,
909
+ texheight,
910
+ 0,
911
+ gl.RGBA_INTEGER,
912
+ gl.UNSIGNED_INT,
913
+ texdata,
914
+ );
915
+ gl.activeTexture(gl.TEXTURE0);
916
+ gl.bindTexture(gl.TEXTURE_2D, texture);
917
+ } else if (e.data.depthIndex) {
918
+ const { depthIndex, viewProj } = e.data;
919
+ gl.bindBuffer(gl.ARRAY_BUFFER, indexBuffer);
920
+ gl.bufferData(gl.ARRAY_BUFFER, depthIndex, gl.DYNAMIC_DRAW);
921
+ vertexCount = e.data.vertexCount;
922
+ }
923
+ };
924
+
925
+ let activeKeys = [];
926
+ let currentCameraIndex = 0;
927
+
928
+ // main.js の window.addEventListener("keydown", ...) セクションに追加
929
+
930
+ window.addEventListener("keydown", (e) => {
931
+ carousel = false;
932
+ if (!activeKeys.includes(e.code)) activeKeys.push(e.code);
933
+ if (/\d/.test(e.key)) {
934
+ currentCameraIndex = parseInt(e.key);
935
+ camera = cameras[currentCameraIndex];
936
+ viewMatrix = getViewMatrix(camera);
937
+ }
938
+ if (["-", "_"].includes(e.key)) {
939
+ currentCameraIndex =
940
+ (currentCameraIndex + cameras.length - 1) % cameras.length;
941
+ viewMatrix = getViewMatrix(cameras[currentCameraIndex]);
942
+ }
943
+ if (["+", "="].includes(e.key)) {
944
+ currentCameraIndex = (currentCameraIndex + 1) % cameras.length;
945
+ viewMatrix = getViewMatrix(cameras[currentCameraIndex]);
946
+ }
947
+ camid.innerText = "cam " + currentCameraIndex;
948
+
949
+ // 既存のKeyV機能
950
+ if (e.code == "KeyV") {
951
+ location.hash =
952
+ "#" +
953
+ JSON.stringify(
954
+ viewMatrix.map((k) => Math.round(k * 100) / 100),
955
+ );
956
+ camid.innerText = "";
957
+ }
958
+ // 新機能: KeyC で現在のカメラ位置情報を表示・コピー
959
+ else if (e.code === "KeyC") {
960
+ const roundedMatrix = viewMatrix.map((k) => Math.round(k * 100) / 100);
961
+ const matrixString = JSON.stringify(roundedMatrix);
962
+
963
+ // クリップボードにコピー
964
+ navigator.clipboard.writeText(matrixString).then(() => {
965
+ console.log("Camera position copied to clipboard!");
966
+ console.log("View Matrix:", matrixString);
967
+
968
+ // URLも生成して表示
969
+ const url = window.location.origin + window.location.pathname +
970
+ "?url=" + new URLSearchParams(window.location.search).get("url") +
971
+ "#" + encodeURIComponent(matrixString);
972
+ console.log("Full URL:", url);
973
+
974
+ // 画面に一時的に表示
975
+ showCameraInfo(roundedMatrix, url);
976
+ }).catch(err => {
977
+ console.error("Failed to copy:", err);
978
+ alert("View Matrix: " + matrixString);
979
+ });
980
+ }
981
+ // KeyRでカメラ情報表示をリセット
982
+ else if (e.code === "KeyR") {
983
+ const infoDiv = document.getElementById("cameraInfo");
984
+ if (infoDiv) {
985
+ infoDiv.style.display = "none";
986
+ }
987
+ }
988
+ else if (e.code === "KeyP") {
989
+ carousel = true;
990
+ camid.innerText = "";
991
+ }
992
+ });
993
+
994
+ // カメラ情報を表示する関数を追加
995
+ function showCameraInfo(matrix, url) {
996
+ let infoDiv = document.getElementById("cameraInfo");
997
+
998
+ if (!infoDiv) {
999
+ infoDiv = document.createElement("div");
1000
+ infoDiv.id = "cameraInfo";
1001
+ infoDiv.style.cssText = `
1002
+ position: fixed;
1003
+ top: 10px;
1004
+ left: 10px;
1005
+ background: rgba(0, 0, 0, 0.8);
1006
+ color: white;
1007
+ padding: 15px;
1008
+ border-radius: 5px;
1009
+ font-family: monospace;
1010
+ font-size: 12px;
1011
+ max-width: 500px;
1012
+ z-index: 1000;
1013
+ word-wrap: break-word;
1014
+ `;
1015
+ document.body.appendChild(infoDiv);
1016
+ }
1017
+
1018
+ infoDiv.innerHTML = `
1019
+ <div style="margin-bottom: 10px; color: #4CAF50; font-weight: bold;">
1020
+ ✓ Camera Position Copied!
1021
+ </div>
1022
+ <div style="margin-bottom: 5px;">View Matrix:</div>
1023
+ <div style="background: rgba(255,255,255,0.1); padding: 5px; border-radius: 3px; margin-bottom: 10px;">
1024
+ ${JSON.stringify(matrix, null, 2)}
1025
+ </div>
1026
+ <div style="margin-bottom: 5px;">Full URL:</div>
1027
+ <div style="background: rgba(255,255,255,0.1); padding: 5px; border-radius: 3px; font-size: 10px; max-height: 100px; overflow-y: auto;">
1028
+ ${url}
1029
+ </div>
1030
+ <div style="margin-top: 10px; font-size: 11px; color: #888;">
1031
+ Press 'R' to hide | Press 'C' again to update
1032
+ </div>
1033
+ `;
1034
+
1035
+ infoDiv.style.display = "block";
1036
+
1037
+ // 10秒後に自動的に隠す
1038
+ setTimeout(() => {
1039
+ infoDiv.style.opacity = "0.5";
1040
+ }, 5000);
1041
+ }
1042
+
1043
+ window.addEventListener("keyup", (e) => {
1044
+ activeKeys = activeKeys.filter((k) => k !== e.code);
1045
+ });
1046
+ window.addEventListener("blur", () => {
1047
+ activeKeys = [];
1048
+ });
1049
+
1050
+ window.addEventListener(
1051
+ "wheel",
1052
+ (e) => {
1053
+ carousel = false;
1054
+ e.preventDefault();
1055
+ const lineHeight = 10;
1056
+ const scale =
1057
+ e.deltaMode == 1
1058
+ ? lineHeight
1059
+ : e.deltaMode == 2
1060
+ ? innerHeight
1061
+ : 1;
1062
+ let inv = invert4(viewMatrix);
1063
+ if (e.shiftKey) {
1064
+ inv = translate4(
1065
+ inv,
1066
+ (e.deltaX * scale) / innerWidth,
1067
+ (e.deltaY * scale) / innerHeight,
1068
+ 0,
1069
+ );
1070
+ } else if (e.ctrlKey || e.metaKey) {
1071
+ // inv = rotate4(inv, (e.deltaX * scale) / innerWidth, 0, 0, 1);
1072
+ // inv = translate4(inv, 0, (e.deltaY * scale) / innerHeight, 0);
1073
+ // let preY = inv[13];
1074
+ inv = translate4(
1075
+ inv,
1076
+ 0,
1077
+ 0,
1078
+ (-10 * (e.deltaY * scale)) / innerHeight,
1079
+ );
1080
+ // inv[13] = preY;
1081
+ } else {
1082
+ let d = 4;
1083
+ inv = translate4(inv, 0, 0, d);
1084
+ inv = rotate4(inv, -(e.deltaX * scale) / innerWidth, 0, 1, 0);
1085
+ inv = rotate4(inv, (e.deltaY * scale) / innerHeight, 1, 0, 0);
1086
+ inv = translate4(inv, 0, 0, -d);
1087
+ }
1088
+
1089
+ viewMatrix = invert4(inv);
1090
+ },
1091
+ { passive: false },
1092
+ );
1093
+
1094
+ let startX, startY, down;
1095
+ canvas.addEventListener("mousedown", (e) => {
1096
+ carousel = false;
1097
+ e.preventDefault();
1098
+ startX = e.clientX;
1099
+ startY = e.clientY;
1100
+ down = e.ctrlKey || e.metaKey ? 2 : 1;
1101
+ });
1102
+ canvas.addEventListener("contextmenu", (e) => {
1103
+ carousel = false;
1104
+ e.preventDefault();
1105
+ startX = e.clientX;
1106
+ startY = e.clientY;
1107
+ down = 2;
1108
+ });
1109
+
1110
+ canvas.addEventListener("mousemove", (e) => {
1111
+ e.preventDefault();
1112
+ if (down == 1) {
1113
+ let inv = invert4(viewMatrix);
1114
+ let dx = (5 * (e.clientX - startX)) / innerWidth;
1115
+ let dy = (5 * (e.clientY - startY)) / innerHeight;
1116
+ let d = 4;
1117
+
1118
+ inv = translate4(inv, 0, 0, d);
1119
+ inv = rotate4(inv, dx, 0, 1, 0);
1120
+ inv = rotate4(inv, -dy, 1, 0, 0);
1121
+ inv = translate4(inv, 0, 0, -d);
1122
+ // let postAngle = Math.atan2(inv[0], inv[10])
1123
+ // inv = rotate4(inv, postAngle - preAngle, 0, 0, 1)
1124
+ // console.log(postAngle)
1125
+ viewMatrix = invert4(inv);
1126
+
1127
+ startX = e.clientX;
1128
+ startY = e.clientY;
1129
+ } else if (down == 2) {
1130
+ let inv = invert4(viewMatrix);
1131
+ // inv = rotateY(inv, );
1132
+ // let preY = inv[13];
1133
+ inv = translate4(
1134
+ inv,
1135
+ (-10 * (e.clientX - startX)) / innerWidth,
1136
+ 0,
1137
+ (10 * (e.clientY - startY)) / innerHeight,
1138
+ );
1139
+ // inv[13] = preY;
1140
+ viewMatrix = invert4(inv);
1141
+
1142
+ startX = e.clientX;
1143
+ startY = e.clientY;
1144
+ }
1145
+ });
1146
+ canvas.addEventListener("mouseup", (e) => {
1147
+ e.preventDefault();
1148
+ down = false;
1149
+ startX = 0;
1150
+ startY = 0;
1151
+ });
1152
+
1153
+ let altX = 0,
1154
+ altY = 0;
1155
+ canvas.addEventListener(
1156
+ "touchstart",
1157
+ (e) => {
1158
+ e.preventDefault();
1159
+ if (e.touches.length === 1) {
1160
+ carousel = false;
1161
+ startX = e.touches[0].clientX;
1162
+ startY = e.touches[0].clientY;
1163
+ down = 1;
1164
+ } else if (e.touches.length === 2) {
1165
+ // console.log('beep')
1166
+ carousel = false;
1167
+ startX = e.touches[0].clientX;
1168
+ altX = e.touches[1].clientX;
1169
+ startY = e.touches[0].clientY;
1170
+ altY = e.touches[1].clientY;
1171
+ down = 1;
1172
+ }
1173
+ },
1174
+ { passive: false },
1175
+ );
1176
+ canvas.addEventListener(
1177
+ "touchmove",
1178
+ (e) => {
1179
+ e.preventDefault();
1180
+ if (e.touches.length === 1 && down) {
1181
+ let inv = invert4(viewMatrix);
1182
+ let dx = (4 * (e.touches[0].clientX - startX)) / innerWidth;
1183
+ let dy = (4 * (e.touches[0].clientY - startY)) / innerHeight;
1184
+
1185
+ let d = 4;
1186
+ inv = translate4(inv, 0, 0, d);
1187
+ // inv = translate4(inv, -x, -y, -z);
1188
+ // inv = translate4(inv, x, y, z);
1189
+ inv = rotate4(inv, dx, 0, 1, 0);
1190
+ inv = rotate4(inv, -dy, 1, 0, 0);
1191
+ inv = translate4(inv, 0, 0, -d);
1192
+
1193
+ viewMatrix = invert4(inv);
1194
+
1195
+ startX = e.touches[0].clientX;
1196
+ startY = e.touches[0].clientY;
1197
+ } else if (e.touches.length === 2) {
1198
+ // alert('beep')
1199
+ const dtheta =
1200
+ Math.atan2(startY - altY, startX - altX) -
1201
+ Math.atan2(
1202
+ e.touches[0].clientY - e.touches[1].clientY,
1203
+ e.touches[0].clientX - e.touches[1].clientX,
1204
+ );
1205
+ const dscale =
1206
+ Math.hypot(startX - altX, startY - altY) /
1207
+ Math.hypot(
1208
+ e.touches[0].clientX - e.touches[1].clientX,
1209
+ e.touches[0].clientY - e.touches[1].clientY,
1210
+ );
1211
+ const dx =
1212
+ (e.touches[0].clientX +
1213
+ e.touches[1].clientX -
1214
+ (startX + altX)) /
1215
+ 2;
1216
+ const dy =
1217
+ (e.touches[0].clientY +
1218
+ e.touches[1].clientY -
1219
+ (startY + altY)) /
1220
+ 2;
1221
+ let inv = invert4(viewMatrix);
1222
+ // inv = translate4(inv, 0, 0, d);
1223
+ inv = rotate4(inv, dtheta, 0, 0, 1);
1224
+
1225
+ inv = translate4(inv, -dx / innerWidth, -dy / innerHeight, 0);
1226
+
1227
+ // let preY = inv[13];
1228
+ inv = translate4(inv, 0, 0, 3 * (1 - dscale));
1229
+ // inv[13] = preY;
1230
+
1231
+ viewMatrix = invert4(inv);
1232
+
1233
+ startX = e.touches[0].clientX;
1234
+ altX = e.touches[1].clientX;
1235
+ startY = e.touches[0].clientY;
1236
+ altY = e.touches[1].clientY;
1237
+ }
1238
+ },
1239
+ { passive: false },
1240
+ );
1241
+ canvas.addEventListener(
1242
+ "touchend",
1243
+ (e) => {
1244
+ e.preventDefault();
1245
+ down = false;
1246
+ startX = 0;
1247
+ startY = 0;
1248
+ },
1249
+ { passive: false },
1250
+ );
1251
+
1252
+ let jumpDelta = 0;
1253
+ let vertexCount = 0;
1254
+
1255
+ let lastFrame = 0;
1256
+ let avgFps = 0;
1257
+ let start = 0;
1258
+
1259
+ window.addEventListener("gamepadconnected", (e) => {
1260
+ const gp = navigator.getGamepads()[e.gamepad.index];
1261
+ console.log(
1262
+ `Gamepad connected at index ${gp.index}: ${gp.id}. It has ${gp.buttons.length} buttons and ${gp.axes.length} axes.`,
1263
+ );
1264
+ });
1265
+ window.addEventListener("gamepaddisconnected", (e) => {
1266
+ console.log("Gamepad disconnected");
1267
+ });
1268
+
1269
+ let leftGamepadTrigger, rightGamepadTrigger;
1270
+
1271
+ const frame = (now) => {
1272
+ let inv = invert4(viewMatrix);
1273
+ let shiftKey =
1274
+ activeKeys.includes("Shift") ||
1275
+ activeKeys.includes("ShiftLeft") ||
1276
+ activeKeys.includes("ShiftRight");
1277
+
1278
+ if (activeKeys.includes("ArrowUp")) {
1279
+ if (shiftKey) {
1280
+ inv = translate4(inv, 0, -0.03, 0);
1281
+ } else {
1282
+ inv = translate4(inv, 0, 0, 0.1);
1283
+ }
1284
+ }
1285
+ if (activeKeys.includes("ArrowDown")) {
1286
+ if (shiftKey) {
1287
+ inv = translate4(inv, 0, 0.03, 0);
1288
+ } else {
1289
+ inv = translate4(inv, 0, 0, -0.1);
1290
+ }
1291
+ }
1292
+ if (activeKeys.includes("ArrowLeft"))
1293
+ inv = translate4(inv, -0.03, 0, 0);
1294
+ //
1295
+ if (activeKeys.includes("ArrowRight"))
1296
+ inv = translate4(inv, 0.03, 0, 0);
1297
+ // inv = rotate4(inv, 0.01, 0, 1, 0);
1298
+ if (activeKeys.includes("KeyA")) inv = rotate4(inv, -0.01, 0, 1, 0);
1299
+ if (activeKeys.includes("KeyD")) inv = rotate4(inv, 0.01, 0, 1, 0);
1300
+ if (activeKeys.includes("KeyQ")) inv = rotate4(inv, 0.01, 0, 0, 1);
1301
+ if (activeKeys.includes("KeyE")) inv = rotate4(inv, -0.01, 0, 0, 1);
1302
+ if (activeKeys.includes("KeyW")) inv = rotate4(inv, 0.005, 1, 0, 0);
1303
+ if (activeKeys.includes("KeyS")) inv = rotate4(inv, -0.005, 1, 0, 0);
1304
+
1305
+ const gamepads = navigator.getGamepads ? navigator.getGamepads() : [];
1306
+ let isJumping = activeKeys.includes("Space");
1307
+ for (let gamepad of gamepads) {
1308
+ if (!gamepad) continue;
1309
+
1310
+ const axisThreshold = 0.1; // Threshold to detect when the axis is intentionally moved
1311
+ const moveSpeed = 0.06;
1312
+ const rotateSpeed = 0.02;
1313
+
1314
+ // Assuming the left stick controls translation (axes 0 and 1)
1315
+ if (Math.abs(gamepad.axes[0]) > axisThreshold) {
1316
+ inv = translate4(inv, moveSpeed * gamepad.axes[0], 0, 0);
1317
+ carousel = false;
1318
+ }
1319
+ if (Math.abs(gamepad.axes[1]) > axisThreshold) {
1320
+ inv = translate4(inv, 0, 0, -moveSpeed * gamepad.axes[1]);
1321
+ carousel = false;
1322
+ }
1323
+ if (gamepad.buttons[12].pressed || gamepad.buttons[13].pressed) {
1324
+ inv = translate4(
1325
+ inv,
1326
+ 0,
1327
+ -moveSpeed *
1328
+ (gamepad.buttons[12].pressed -
1329
+ gamepad.buttons[13].pressed),
1330
+ 0,
1331
+ );
1332
+ carousel = false;
1333
+ }
1334
+
1335
+ if (gamepad.buttons[14].pressed || gamepad.buttons[15].pressed) {
1336
+ inv = translate4(
1337
+ inv,
1338
+ -moveSpeed *
1339
+ (gamepad.buttons[14].pressed -
1340
+ gamepad.buttons[15].pressed),
1341
+ 0,
1342
+ 0,
1343
+ );
1344
+ carousel = false;
1345
+ }
1346
+
1347
+ // Assuming the right stick controls rotation (axes 2 and 3)
1348
+ if (Math.abs(gamepad.axes[2]) > axisThreshold) {
1349
+ inv = rotate4(inv, rotateSpeed * gamepad.axes[2], 0, 1, 0);
1350
+ carousel = false;
1351
+ }
1352
+ if (Math.abs(gamepad.axes[3]) > axisThreshold) {
1353
+ inv = rotate4(inv, -rotateSpeed * gamepad.axes[3], 1, 0, 0);
1354
+ carousel = false;
1355
+ }
1356
+
1357
+ let tiltAxis = gamepad.buttons[6].value - gamepad.buttons[7].value;
1358
+ if (Math.abs(tiltAxis) > axisThreshold) {
1359
+ inv = rotate4(inv, rotateSpeed * tiltAxis, 0, 0, 1);
1360
+ carousel = false;
1361
+ }
1362
+ if (gamepad.buttons[4].pressed && !leftGamepadTrigger) {
1363
+ camera =
1364
+ cameras[(cameras.indexOf(camera) + 1) % cameras.length];
1365
+ inv = invert4(getViewMatrix(camera));
1366
+ carousel = false;
1367
+ }
1368
+ if (gamepad.buttons[5].pressed && !rightGamepadTrigger) {
1369
+ camera =
1370
+ cameras[
1371
+ (cameras.indexOf(camera) + cameras.length - 1) %
1372
+ cameras.length
1373
+ ];
1374
+ inv = invert4(getViewMatrix(camera));
1375
+ carousel = false;
1376
+ }
1377
+ leftGamepadTrigger = gamepad.buttons[4].pressed;
1378
+ rightGamepadTrigger = gamepad.buttons[5].pressed;
1379
+ if (gamepad.buttons[0].pressed) {
1380
+ isJumping = true;
1381
+ carousel = false;
1382
+ }
1383
+ if (gamepad.buttons[3].pressed) {
1384
+ carousel = true;
1385
+ }
1386
+ }
1387
+
1388
+ if (
1389
+ ["KeyJ", "KeyK", "KeyL", "KeyI"].some((k) => activeKeys.includes(k))
1390
+ ) {
1391
+ let d = 4;
1392
+ inv = translate4(inv, 0, 0, d);
1393
+ inv = rotate4(
1394
+ inv,
1395
+ activeKeys.includes("KeyJ")
1396
+ ? -0.05
1397
+ : activeKeys.includes("KeyL")
1398
+ ? 0.05
1399
+ : 0,
1400
+ 0,
1401
+ 1,
1402
+ 0,
1403
+ );
1404
+ inv = rotate4(
1405
+ inv,
1406
+ activeKeys.includes("KeyI")
1407
+ ? 0.05
1408
+ : activeKeys.includes("KeyK")
1409
+ ? -0.05
1410
+ : 0,
1411
+ 1,
1412
+ 0,
1413
+ 0,
1414
+ );
1415
+ inv = translate4(inv, 0, 0, -d);
1416
+ }
1417
+
1418
+ viewMatrix = invert4(inv);
1419
+
1420
+ if (carousel) {
1421
+ let inv = invert4(defaultViewMatrix);
1422
+
1423
+ const t = Math.sin((Date.now() - start) / 5000);
1424
+ inv = translate4(inv, 2.5 * t, 0, 6 * (1 - Math.cos(t)));
1425
+ inv = rotate4(inv, -0.6 * t, 0, 1, 0);
1426
+
1427
+ viewMatrix = invert4(inv);
1428
+ }
1429
+
1430
+ if (isJumping) {
1431
+ jumpDelta = Math.min(1, jumpDelta + 0.05);
1432
+ } else {
1433
+ jumpDelta = Math.max(0, jumpDelta - 0.05);
1434
+ }
1435
+
1436
+ let inv2 = invert4(viewMatrix);
1437
+ inv2 = translate4(inv2, 0, -jumpDelta, 0);
1438
+ inv2 = rotate4(inv2, -0.1 * jumpDelta, 1, 0, 0);
1439
+ let actualViewMatrix = invert4(inv2);
1440
+
1441
+ const viewProj = multiply4(projectionMatrix, actualViewMatrix);
1442
+ worker.postMessage({ view: viewProj });
1443
+
1444
+ const currentFps = 1000 / (now - lastFrame) || 0;
1445
+ avgFps = avgFps * 0.9 + currentFps * 0.1;
1446
+
1447
+ if (vertexCount > 0) {
1448
+ document.getElementById("spinner").style.display = "none";
1449
+ gl.uniformMatrix4fv(u_view, false, actualViewMatrix);
1450
+ gl.clear(gl.COLOR_BUFFER_BIT);
1451
+ gl.drawArraysInstanced(gl.TRIANGLE_FAN, 0, 4, vertexCount);
1452
+ } else {
1453
+ gl.clear(gl.COLOR_BUFFER_BIT);
1454
+ document.getElementById("spinner").style.display = "";
1455
+ start = Date.now() + 2000;
1456
+ }
1457
+ const progress = (100 * vertexCount) / (splatData.length / rowLength);
1458
+ if (progress < 100) {
1459
+ document.getElementById("progress").style.width = progress + "%";
1460
+ } else {
1461
+ document.getElementById("progress").style.display = "none";
1462
+ }
1463
+ fps.innerText = Math.round(avgFps) + " fps";
1464
+ if (isNaN(currentCameraIndex)) {
1465
+ camid.innerText = "";
1466
+ }
1467
+ lastFrame = now;
1468
+ requestAnimationFrame(frame);
1469
+ };
1470
+
1471
+ frame();
1472
+
1473
+ const isPly = (splatData) =>
1474
+ splatData[0] == 112 &&
1475
+ splatData[1] == 108 &&
1476
+ splatData[2] == 121 &&
1477
+ splatData[3] == 10;
1478
+
1479
+ const selectFile = (file) => {
1480
+ const fr = new FileReader();
1481
+ if (/\.json$/i.test(file.name)) {
1482
+ fr.onload = () => {
1483
+ cameras = JSON.parse(fr.result);
1484
+ viewMatrix = getViewMatrix(cameras[0]);
1485
+ projectionMatrix = getProjectionMatrix(
1486
+ camera.fx / downsample,
1487
+ camera.fy / downsample,
1488
+ canvas.width,
1489
+ canvas.height,
1490
+ );
1491
+ gl.uniformMatrix4fv(u_projection, false, projectionMatrix);
1492
+
1493
+ console.log("Loaded Cameras");
1494
+ };
1495
+ fr.readAsText(file);
1496
+ } else {
1497
+ stopLoading = true;
1498
+ fr.onload = () => {
1499
+ splatData = new Uint8Array(fr.result);
1500
+ console.log("Loaded", Math.floor(splatData.length / rowLength));
1501
+
1502
+ if (isPly(splatData)) {
1503
+ // ply file magic header means it should be handled differently
1504
+ worker.postMessage({ ply: splatData.buffer, save: true });
1505
+ } else {
1506
+ worker.postMessage({
1507
+ buffer: splatData.buffer,
1508
+ vertexCount: Math.floor(splatData.length / rowLength),
1509
+ });
1510
+ }
1511
+ };
1512
+ fr.readAsArrayBuffer(file);
1513
+ }
1514
+ };
1515
+
1516
+ window.addEventListener("hashchange", (e) => {
1517
+ try {
1518
+ viewMatrix = JSON.parse(decodeURIComponent(location.hash.slice(1)));
1519
+ carousel = false;
1520
+ } catch (err) {}
1521
+ });
1522
+
1523
+ const preventDefault = (e) => {
1524
+ e.preventDefault();
1525
+ e.stopPropagation();
1526
+ };
1527
+ document.addEventListener("dragenter", preventDefault);
1528
+ document.addEventListener("dragover", preventDefault);
1529
+ document.addEventListener("dragleave", preventDefault);
1530
+ document.addEventListener("drop", (e) => {
1531
+ e.preventDefault();
1532
+ e.stopPropagation();
1533
+ selectFile(e.dataTransfer.files[0]);
1534
+ });
1535
+
1536
+ let bytesRead = 0;
1537
+ let lastVertexCount = -1;
1538
+ let stopLoading = false;
1539
+
1540
+ while (true) {
1541
+ const { done, value } = await reader.read();
1542
+ if (done || stopLoading) break;
1543
+
1544
+ splatData.set(value, bytesRead);
1545
+ bytesRead += value.length;
1546
+
1547
+ if (vertexCount > lastVertexCount) {
1548
+ if (!isPly(splatData)) {
1549
+ worker.postMessage({
1550
+ buffer: splatData.buffer,
1551
+ vertexCount: Math.floor(bytesRead / rowLength),
1552
+ });
1553
+ }
1554
+ lastVertexCount = vertexCount;
1555
+ }
1556
+ }
1557
+ if (!stopLoading) {
1558
+ if (isPly(splatData)) {
1559
+ // ply file magic header means it should be handled differently
1560
+ worker.postMessage({ ply: splatData.buffer, save: false });
1561
+ } else {
1562
+ worker.postMessage({
1563
+ buffer: splatData.buffer,
1564
+ vertexCount: Math.floor(bytesRead / rowLength),
1565
+ });
1566
+ }
1567
+ }
1568
+ }
1569
+
1570
+ main().catch((err) => {
1571
+ document.getElementById("spinner").style.display = "none";
1572
+ document.getElementById("message").innerText = err.toString();
1573
+ });