stpete2 commited on
Commit
bedaccb
·
verified ·
1 Parent(s): cc2fdde

Upload preprocess_manual.js

Browse files
Files changed (1) hide show
  1. preprocess_manual.js +0 -149
preprocess_manual.js CHANGED
@@ -2334,11 +2334,6 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
2334
  };
2335
 
2336
 
2337
-
2338
-
2339
-
2340
-
2341
-
2342
  function updateBoneSelector(mode) {
2343
  if (!boneSelector) {
2344
  console.error('[updateBoneSelector] boneSelector not found');
@@ -2430,70 +2425,6 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
2430
  const raycaster = new THREE.Raycaster();
2431
  const mouse = new THREE.Vector2();
2432
 
2433
- /**
2434
- * 2D画面座標から最も近い3D Splatを検索
2435
- */
2436
- function findNearestSplat(mouseX, mouseY, camera, filteredGs, maxScreenDistance = 100) {
2437
- console.log('[findNearestSplat] Searching for splat near mouse:', { mouseX, mouseY });
2438
-
2439
- const canvas = renderer.domElement;
2440
- const mousePixelX = (mouseX + 1) * canvas.width / 2;
2441
- const mousePixelY = (-mouseY + 1) * canvas.height / 2;
2442
-
2443
- let nearestSplatIndex = -1;
2444
- let nearestScreenDist = Infinity;
2445
- let nearestWorldDist = Infinity;
2446
-
2447
- const cameraPos = camera.position;
2448
- const worldPos = new THREE.Vector3();
2449
- const screenPos = new THREE.Vector3();
2450
-
2451
- for (let i = 0; i < filteredGs.splatCount; i++) {
2452
- worldPos.x = filteredGs.centers0[i * 3 + 0];
2453
- worldPos.y = filteredGs.centers0[i * 3 + 1];
2454
- worldPos.z = filteredGs.centers0[i * 3 + 2];
2455
-
2456
- screenPos.copy(worldPos);
2457
- screenPos.project(camera);
2458
-
2459
- if (screenPos.z > 1) continue;
2460
-
2461
- const screenPixelX = (screenPos.x + 1) * canvas.width / 2;
2462
- const screenPixelY = (-screenPos.y + 1) * canvas.height / 2;
2463
-
2464
- const dx = screenPixelX - mousePixelX;
2465
- const dy = screenPixelY - mousePixelY;
2466
- const screenDist = Math.sqrt(dx * dx + dy * dy);
2467
-
2468
- if (screenDist < maxScreenDistance && screenDist < nearestScreenDist) {
2469
- nearestScreenDist = screenDist;
2470
- nearestSplatIndex = i;
2471
-
2472
- const worldDx = worldPos.x - cameraPos.x;
2473
- const worldDy = worldPos.y - cameraPos.y;
2474
- const worldDz = worldPos.z - cameraPos.z;
2475
- nearestWorldDist = Math.sqrt(worldDx * worldDx + worldDy * worldDy + worldDz * worldDz);
2476
- }
2477
- }
2478
-
2479
- if (nearestSplatIndex >= 0) {
2480
- console.log('[findNearestSplat] ✓ Found nearest splat:', {
2481
- index: nearestSplatIndex,
2482
- screenDistance: nearestScreenDist.toFixed(1) + 'px',
2483
- worldDistance: nearestWorldDist.toFixed(3) + 'm'
2484
- });
2485
-
2486
- return {
2487
- index: nearestSplatIndex,
2488
- screenDistance: nearestScreenDist,
2489
- worldDistance: nearestWorldDist
2490
- };
2491
- }
2492
-
2493
- console.log('[findNearestSplat] ✗ No splat found within', maxScreenDistance, 'px');
2494
- return null;
2495
- }
2496
-
2497
  /**
2498
  * 球体範囲内の全Splatを検索
2499
  */
@@ -2520,64 +2451,6 @@ function findSplatsInSphere(center, radius, filteredGs) {
2520
  return indicesInSphere;
2521
  }
2522
 
2523
- /**
2524
- * ペイントモード用: マウスパスに沿ってSplatを塗る
2525
- */
2526
- function findSplatsAlongMousePath(mouseX, mouseY, lastMouseX, lastMouseY, camera, filteredGs, brushRadius = 30) {
2527
- const affectedSplats = new Set();
2528
-
2529
- const steps = 5;
2530
- for (let step = 0; step <= steps; step++) {
2531
- const t = step / steps;
2532
- const interpX = lastMouseX + (mouseX - lastMouseX) * t;
2533
- const interpY = lastMouseY + (mouseY - lastMouseY) * t;
2534
-
2535
- const result = findNearestSplatWithRadius(interpX, interpY, camera, filteredGs, brushRadius);
2536
- if (result && result.indices) {
2537
- result.indices.forEach(idx => affectedSplats.add(idx));
2538
- }
2539
- }
2540
-
2541
- return Array.from(affectedSplats);
2542
- }
2543
-
2544
- /**
2545
- * ブラシ半径内の全Splatを返す
2546
- */
2547
- function findNearestSplatWithRadius(mouseX, mouseY, camera, filteredGs, brushRadius) {
2548
- const canvas = renderer.domElement;
2549
- const mousePixelX = (mouseX + 1) * canvas.width / 2;
2550
- const mousePixelY = (-mouseY + 1) * canvas.height / 2;
2551
-
2552
- const affectedIndices = [];
2553
- const worldPos = new THREE.Vector3();
2554
- const screenPos = new THREE.Vector3();
2555
-
2556
- for (let i = 0; i < filteredGs.splatCount; i++) {
2557
- worldPos.x = filteredGs.centers0[i * 3 + 0];
2558
- worldPos.y = filteredGs.centers0[i * 3 + 1];
2559
- worldPos.z = filteredGs.centers0[i * 3 + 2];
2560
-
2561
- screenPos.copy(worldPos);
2562
- screenPos.project(camera);
2563
-
2564
- if (screenPos.z > 1) continue;
2565
-
2566
- const screenPixelX = (screenPos.x + 1) * canvas.width / 2;
2567
- const screenPixelY = (-screenPos.y + 1) * canvas.height / 2;
2568
-
2569
- const dx = screenPixelX - mousePixelX;
2570
- const dy = screenPixelY - mousePixelY;
2571
- const screenDist = Math.sqrt(dx * dx + dy * dy);
2572
-
2573
- if (screenDist < brushRadius) {
2574
- affectedIndices.push(i);
2575
- }
2576
- }
2577
-
2578
- return affectedIndices.length > 0 ? { indices: affectedIndices } : null;
2579
- }
2580
-
2581
  // ========================================
2582
  // マウスイベント処理
2583
  // ========================================
@@ -2874,28 +2747,6 @@ function findNearestSplat(mouseX, mouseY, camera, filteredGs, maxScreenDistance
2874
  * @param {Object} filteredGs - Gaussian Splat データ
2875
  * @returns {Array<number>} Splat インデックスの配列
2876
  */
2877
- function findSplatsInSphere(center, radius, filteredGs) {
2878
- const indicesInSphere = [];
2879
- const radiusSquared = radius * radius;
2880
-
2881
- for (let i = 0; i < filteredGs.splatCount; i++) {
2882
- const x = filteredGs.centers0[i * 3 + 0];
2883
- const y = filteredGs.centers0[i * 3 + 1];
2884
- const z = filteredGs.centers0[i * 3 + 2];
2885
-
2886
- const dx = x - center.x;
2887
- const dy = y - center.y;
2888
- const dz = z - center.z;
2889
- const distSquared = dx * dx + dy * dy + dz * dz;
2890
-
2891
- if (distSquared <= radiusSquared) {
2892
- indicesInSphere.push(i);
2893
- }
2894
- }
2895
-
2896
- console.log('[findSplatsInSphere] Found', indicesInSphere.length, 'splats within radius', radius.toFixed(2), 'm');
2897
- return indicesInSphere;
2898
- }
2899
 
2900
  /**
2901
  * ペイントモード用: マウスパスに沿ってSplatを塗る
 
2334
  };
2335
 
2336
 
 
 
 
 
 
2337
  function updateBoneSelector(mode) {
2338
  if (!boneSelector) {
2339
  console.error('[updateBoneSelector] boneSelector not found');
 
2425
  const raycaster = new THREE.Raycaster();
2426
  const mouse = new THREE.Vector2();
2427
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2428
  /**
2429
  * 球体範囲内の全Splatを検索
2430
  */
 
2451
  return indicesInSphere;
2452
  }
2453
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2454
  // ========================================
2455
  // マウスイベント処理
2456
  // ========================================
 
2747
  * @param {Object} filteredGs - Gaussian Splat データ
2748
  * @returns {Array<number>} Splat インデックスの配列
2749
  */
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2750
 
2751
  /**
2752
  * ペイントモード用: マウスパスに沿ってSplatを塗る