Upload preprocess_manual.js
Browse files- preprocess_manual.js +61 -13
preprocess_manual.js
CHANGED
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@@ -522,9 +522,12 @@ function filterSplatsByBox(plyData, boxSize, boxPosition, boxRotation = { x: 0,
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const halfY = boxSize.y / 2;
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const halfZ = boxSize.z / 2;
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//
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const rotationMatrix = new THREE.Matrix4();
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rotationMatrix.makeRotationFromEuler(new THREE.Euler(
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const filteredVertices = plyData.vertices.filter(vertex => {
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// Transform vertex to box-local space
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@@ -535,7 +538,7 @@ function filterSplatsByBox(plyData, boxSize, boxPosition, boxRotation = { x: 0,
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);
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// Apply inverse rotation
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localPos.applyMatrix4(
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// Check if inside box bounds
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return (
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@@ -547,10 +550,9 @@ function filterSplatsByBox(plyData, boxSize, boxPosition, boxRotation = { x: 0,
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console.log(`[filterSplatsByBox] Filtered: ${filteredVertices.length} / ${plyData.vertices.length} splats (${(filteredVertices.length/plyData.vertices.length*100).toFixed(1)}%)`);
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if (filteredVertices.length < plyData.vertices.length * 0.
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console.warn('[filterSplatsByBox] ⚠️ WARNING:
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console.warn('[filterSplatsByBox]
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console.warn('[filterSplatsByBox] Consider expanding the bounding box');
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}
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return filteredVertices;
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@@ -976,6 +978,9 @@ export function preprocessManual(vrmPath, gsPath, scene, camera, renderer, stage
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// Create initial bounding box
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ui.createBoundingBox(boxSize, boxPosition);
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// Box size sliders
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const setupBoxSizeSlider = (id, valueId, axis) => {
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const slider = document.getElementById(id);
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@@ -986,7 +991,7 @@ export function preprocessManual(vrmPath, gsPath, scene, camera, renderer, stage
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const value = parseFloat(e.target.value);
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valueDisplay.textContent = value.toFixed(1);
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boxSize[axis] = value;
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ui.updateBoundingBox(boxSize, boxPosition);
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});
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}
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};
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@@ -1001,10 +1006,11 @@ export function preprocessManual(vrmPath, gsPath, scene, camera, renderer, stage
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const value = parseFloat(e.target.value);
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valueDisplay.textContent = value.toFixed(1);
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boxPosition[axis] = value;
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ui.updateBoundingBox(boxSize, boxPosition);
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});
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}
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};
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/////////////////////////12/13 17:15 start
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// この変数を追加 (line 1002付近):
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@@ -1108,7 +1114,7 @@ export function preprocessManual(vrmPath, gsPath, scene, camera, renderer, stage
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gsScene.position.set(0, 0, 0);
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gsScene.updateMatrixWorld();
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ui.updateBoundingBox(boxSize, boxPosition);
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});
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}
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/////////////////////////12/13 17:15 end
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@@ -1150,16 +1156,58 @@ export function preprocessManual(vrmPath, gsPath, scene, camera, renderer, stage
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ui.setStatus('Filtering splats with bounding box...');
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// Filter splats immediately
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const filteredVertices = filterSplatsByBox(plyData, boxSize, boxPosition, boxRotation);
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if (filteredVertices.length === 0) {
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alert('No splats found in the box! Please adjust the box size/position and try again.');
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ui.showPositionAdjustment();
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return;
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}
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console.log(`[preprocessManual] Filtered ${filteredVertices.length}/${plyData.vertices.length} splats`);
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// ========================================
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// ⭐ フィルタ済みPLYファイルを保存
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// ========================================
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const halfY = boxSize.y / 2;
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const halfZ = boxSize.z / 2;
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// ⭐ 修正: 符号を反転(正しい方向に回転)
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const rotationMatrix = new THREE.Matrix4();
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rotationMatrix.makeRotationFromEuler(new THREE.Euler(boxRotation.x, boxRotation.y, boxRotation.z));
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// Inverse matrix for transforming points into box space
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const inverseRotationMatrix = new THREE.Matrix4().copy(rotationMatrix).invert();
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const filteredVertices = plyData.vertices.filter(vertex => {
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// Transform vertex to box-local space
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);
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// Apply inverse rotation
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localPos.applyMatrix4(inverseRotationMatrix);
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// Check if inside box bounds
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return (
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console.log(`[filterSplatsByBox] Filtered: ${filteredVertices.length} / ${plyData.vertices.length} splats (${(filteredVertices.length/plyData.vertices.length*100).toFixed(1)}%)`);
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if (filteredVertices.length < plyData.vertices.length * 0.1) {
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console.warn('[filterSplatsByBox] ⚠️ WARNING: Less than 10% of splats kept!');
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console.warn('[filterSplatsByBox] Box may be too small or positioned incorrectly');
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}
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return filteredVertices;
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// Create initial bounding box
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ui.createBoundingBox(boxSize, boxPosition);
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// Box size sliders
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// Box size sliders
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const setupBoxSizeSlider = (id, valueId, axis) => {
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const slider = document.getElementById(id);
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const value = parseFloat(e.target.value);
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valueDisplay.textContent = value.toFixed(1);
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boxSize[axis] = value;
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ui.updateBoundingBox(boxSize, boxPosition, boxRotation); // ⭐ 回転を渡す
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});
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}
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};
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const value = parseFloat(e.target.value);
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valueDisplay.textContent = value.toFixed(1);
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boxPosition[axis] = value;
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ui.updateBoundingBox(boxSize, boxPosition, boxRotation); // ⭐ 回転を渡す
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});
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}
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};
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/////////////////////////12/13 17:15 start
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// この変数を追加 (line 1002付近):
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gsScene.position.set(0, 0, 0);
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gsScene.updateMatrixWorld();
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ui.updateBoundingBox(boxSize, boxPosition, boxRotation); // ⭐ 最後の引数を追加
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});
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}
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/////////////////////////12/13 17:15 end
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ui.setStatus('Filtering splats with bounding box...');
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// Filter splats immediately
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////////////////////////////12/15 17:00
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const filteredVertices = filterSplatsByBox(plyData, boxSize, boxPosition, boxRotation);
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if (filteredVertices.length === 0) {
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alert('No splats found in the box! Please adjust the box size/position and try again.');
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ui.showPositionAdjustment();
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return;
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}
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console.log(`[preprocessManual] Filtered ${filteredVertices.length}/${plyData.vertices.length} splats`);
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// ⭐⭐⭐ 新規追加: フィルタリング後のスプラットを中心化 ⭐⭐⭐
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console.log('[preprocessManual] Centering filtered splats to origin...');
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// 新しい中心を計算
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let newMinX = Infinity, newMinY = Infinity, newMinZ = Infinity;
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let newMaxX = -Infinity, newMaxY = -Infinity, newMaxZ = -Infinity;
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filteredVertices.forEach(vertex => {
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newMinX = Math.min(newMinX, vertex.x);
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newMinY = Math.min(newMinY, vertex.y);
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newMinZ = Math.min(newMinZ, vertex.z);
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newMaxX = Math.max(newMaxX, vertex.x);
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newMaxY = Math.max(newMaxY, vertex.y);
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newMaxZ = Math.max(newMaxZ, vertex.z);
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});
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const newCenterX = (newMaxX + newMinX) / 2;
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const newCenterY = (newMaxY + newMinY) / 2;
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const newCenterZ = (newMaxZ + newMinZ) / 2;
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console.log('[preprocessManual] Original center:', { x: newCenterX.toFixed(2), y: newCenterY.toFixed(2), z: newCenterZ.toFixed(2) });
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// 中心を原点に移動
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filteredVertices.forEach(vertex => {
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vertex.x -= newCenterX;
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vertex.y -= newCenterY;
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vertex.z -= newCenterZ;
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});
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console.log('[preprocessManual] ✓ Splats centered to origin (0, 0, 0)');
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// ⭐⭐⭐ 中心化終了 ⭐⭐⭐
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// ========================================
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// ⭐ フィルタ済みPLYファイルを保存
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// ========================================
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////////////////////////////12/15 17:00
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// ========================================
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// ⭐ フィルタ済みPLYファイルを保存
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// ========================================
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