Upload preprocess_manual.js
Browse files- preprocess_manual.js +43 -126
preprocess_manual.js
CHANGED
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@@ -525,161 +525,78 @@ function createManualUI(scene, camera, renderer) {
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function filterSplatsByBox(plyData, boxSize, boxPosition, boxRotation = { x: 0, y: 0, z: 0 }) {
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console.log('[filterSplatsByBox] ===== FILTERING START =====');
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console.log('
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console.log(' Box Rotation (radians):', boxRotation);
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console.log(' Box Rotation (degrees):', {
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x: (boxRotation.x * 180 / Math.PI).toFixed(1),
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y: (boxRotation.y * 180 / Math.PI).toFixed(1),
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z: (boxRotation.z * 180 / Math.PI).toFixed(1)
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});
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console.log(' Total input vertices:', plyData.vertices.length);
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const halfX = boxSize.x / 2;
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const halfY = boxSize.y / 2;
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const halfZ = boxSize.z / 2;
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// ⭐ 浮動小数点誤差のための許容値
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const epsilon = 0.0001;
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console.log('[filterSplatsByBox] Box half-extents:', { halfX, halfY, halfZ });
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console.log('[filterSplatsByBox] Using epsilon:', epsilon);
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// Create rotation matrix
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const rotationMatrix = new THREE.Matrix4();
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rotationMatrix.makeRotationFromEuler(new THREE.Euler(boxRotation.x, boxRotation.y, boxRotation.z));
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// Inverse matrix for transforming points into box space
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const inverseRotationMatrix = new THREE.Matrix4().copy(rotationMatrix).invert();
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console.log('[filterSplatsByBox] Sample vertices (first 10):');
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for (let i = 0; i < Math.min(10, plyData.vertices.length); i++) {
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const v = plyData.vertices[i];
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const localPos = new THREE.Vector3(
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v.x - boxPosition.x,
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v.y - boxPosition.y,
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v.z - boxPosition.z
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);
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localPos.applyMatrix4(inverseRotationMatrix);
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// ⭐ 修正: epsilonを使った境界判定
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const inside = (
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localPos.x >= -(halfX + epsilon) && localPos.x <= (halfX + epsilon) &&
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localPos.y >= -(halfY + epsilon) && localPos.y <= (halfY + epsilon) &&
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localPos.z >= -(halfZ + epsilon) && localPos.z <= (halfZ + epsilon)
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);
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console.log(` Vertex ${i}:`, {
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world: { x: v.x.toFixed(3), y: v.y.toFixed(3), z: v.z.toFixed(3) },
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local: { x: localPos.x.toFixed(3), y: localPos.y.toFixed(3), z: localPos.z.toFixed(3) },
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inside: inside,
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distances: {
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x: `${(localPos.x + halfX).toFixed(3)} / ${(halfX - localPos.x).toFixed(3)}`,
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y: `${(localPos.y + halfY).toFixed(3)} / ${(halfY - localPos.y).toFixed(3)}`,
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z: `${(localPos.z + halfZ).toFixed(3)} / ${(halfZ - localPos.z).toFixed(3)}`
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}
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});
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}
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// 実際のフィルタリング
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const filteredVertices = plyData.vertices.filter((vertex, index) => {
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const localPos = new THREE.Vector3(
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vertex.x - boxPosition.x,
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vertex.y - boxPosition.y,
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vertex.z - boxPosition.z
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);
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localPos.applyMatrix4(inverseRotationMatrix);
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// ⭐⭐⭐ CRITICAL FIX: epsilon付き境界判定 ⭐⭐⭐
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const inside = (
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localPos.x >= -(halfX +
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localPos.y >= -(halfY +
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localPos.z >= -(halfZ +
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);
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console.log('[filterSplatsByBox] ===== FILTERING COMPLETE =====');
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console.log('[filterSplatsByBox] Results:');
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console.log(' Filtered:', filteredVertices.length, '/', plyData.vertices.length);
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console.log(' Retention rate:', retentionRate, '%');
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// フィルタリング後の範囲を計算
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if (filteredVertices.length > 0) {
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let minX = Infinity, minY = Infinity, minZ = Infinity;
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let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
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filteredVertices.forEach(v => {
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minX = Math.min(minX, v.x);
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minY = Math.min(minY, v.y);
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minZ = Math.min(minZ, v.z);
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maxX = Math.max(maxX, v.x);
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maxY = Math.max(maxY, v.y);
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maxZ = Math.max(maxZ, v.z);
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});
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console.log('[filterSplatsByBox] Filtered bounds (world space):');
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console.log(' X:', minX.toFixed(3), 'to', maxX.toFixed(3), '(size:', (maxX - minX).toFixed(3), ')');
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console.log(' Y:', minY.toFixed(3), 'to', maxY.toFixed(3), '(size:', (maxY - minY).toFixed(3), ')');
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console.log(' Z:', minZ.toFixed(3), 'to', maxZ.toFixed(3), '(size:', (maxZ - minZ).toFixed(3), ')');
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console.log(' Center:', {
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x: ((minX + maxX) / 2).toFixed(3),
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y: ((minY + maxY) / 2).toFixed(3),
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z: ((minZ + maxZ) / 2).toFixed(3)
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});
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// 期待されるBOXの範囲と比較
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const expectedMinX = boxPosition.x - halfX;
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const expectedMaxX = boxPosition.x + halfX;
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const expectedMinY = boxPosition.y - halfY;
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const expectedMaxY = boxPosition.y + halfY;
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const expectedMinZ = boxPosition.z - halfZ;
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const expectedMaxZ = boxPosition.z + halfZ;
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console.log('[filterSplatsByBox] Expected bounds (if rotation = 0):');
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console.log(' X:', expectedMinX.toFixed(3), 'to', expectedMaxX.toFixed(3));
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console.log(' Y:', expectedMinY.toFixed(3), 'to', expectedMaxY.toFixed(3));
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console.log(' Z:', expectedMinZ.toFixed(3), 'to', expectedMaxZ.toFixed(3));
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// ⭐ 誤差チェック
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const errorX = Math.max(Math.abs(minX - expectedMinX), Math.abs(maxX - expectedMaxX));
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const errorY = Math.max(Math.abs(minY - expectedMinY), Math.abs(maxY - expectedMaxY));
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const errorZ = Math.max(Math.abs(minZ - expectedMinZ), Math.abs(maxZ - expectedMaxZ));
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if (
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}
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}
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}
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if (
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console.
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}
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}
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//////////////////////////////12/15 17:20 end
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function filterSplatsByBox(plyData, boxSize, boxPosition, boxRotation = { x: 0, y: 0, z: 0 }) {
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console.log('[filterSplatsByBox] ===== FILTERING START =====');
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// ⭐⭐⭐ 追加: すべての頂点の詳細を出力 ⭐⭐⭐
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console.log('[DEBUG] ALL VERTICES ANALYSIS:');
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const halfX = boxSize.x / 2;
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const halfY = boxSize.y / 2;
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const halfZ = boxSize.z / 2;
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const rotationMatrix = new THREE.Matrix4();
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rotationMatrix.makeRotationFromEuler(new THREE.Euler(boxRotation.x, boxRotation.y, boxRotation.z));
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const inverseRotationMatrix = new THREE.Matrix4().copy(rotationMatrix).invert();
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let insideCount = 0;
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let outsideCount = 0;
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let boundaryVertices = []; // 境界付近の頂点
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plyData.vertices.forEach((vertex, index) => {
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const localPos = new THREE.Vector3(
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vertex.x - boxPosition.x,
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vertex.y - boxPosition.y,
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vertex.z - boxPosition.z
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);
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localPos.applyMatrix4(inverseRotationMatrix);
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const inside = (
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localPos.x >= -(halfX + 0.0001) && localPos.x <= (halfX + 0.0001) &&
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localPos.y >= -(halfY + 0.0001) && localPos.y <= (halfY + 0.0001) &&
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localPos.z >= -(halfZ + 0.0001) && localPos.z <= (halfZ + 0.0001)
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);
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if (inside) {
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insideCount++;
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} else {
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outsideCount++;
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}
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// 境界から0.5m以内の頂点を記録
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const distToEdgeX = Math.min(Math.abs(localPos.x + halfX), Math.abs(localPos.x - halfX));
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const distToEdgeY = Math.min(Math.abs(localPos.y + halfY), Math.abs(localPos.y - halfY));
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const distToEdgeZ = Math.min(Math.abs(localPos.z + halfZ), Math.abs(localPos.z - halfZ));
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const minDistToEdge = Math.min(distToEdgeX, distToEdgeY, distToEdgeZ);
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if (minDistToEdge < 0.5) {
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boundaryVertices.push({
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index,
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world: { x: vertex.x, y: vertex.y, z: vertex.z },
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local: { x: localPos.x, y: localPos.y, z: localPos.z },
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inside,
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distToEdge: minDistToEdge
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});
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}
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});
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console.log('[DEBUG] Summary:');
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console.log(' Inside:', insideCount);
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console.log(' Outside:', outsideCount);
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console.log(' Boundary vertices (within 0.5m):', boundaryVertices.length);
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if (boundaryVertices.length > 0) {
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console.log('[DEBUG] Boundary vertices details:');
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boundaryVertices.slice(0, 20).forEach(v => {
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console.log(` V${v.index}: world(${v.world.x.toFixed(2)}, ${v.world.y.toFixed(2)}, ${v.world.z.toFixed(2)}) ` +
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`→ local(${v.local.x.toFixed(2)}, ${v.local.y.toFixed(2)}, ${v.local.z.toFixed(2)}) ` +
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`→ ${v.inside ? 'IN' : 'OUT'} (dist: ${v.distToEdge.toFixed(3)}m)`);
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});
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}
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// 元のコードを続ける...
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console.log('[filterSplatsByBox] Input parameters:');
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// ...
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}
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//////////////////////////////12/15 17:20 end
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