Upload preprocess_manual.js
Browse files- preprocess_manual.js +211 -0
preprocess_manual.js
CHANGED
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@@ -573,9 +573,11 @@ export function preprocessManual(vrmPath, gsPath, scene, camera, renderer, stage
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let animationId = null;
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function animateControls() {
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animationId = requestAnimationFrame(animateControls);
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cameraControls.controls.update();
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renderer.render(scene, camera);
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}
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animateControls();
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// Cleanup function to stop animation
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@@ -586,6 +588,213 @@ export function preprocessManual(vrmPath, gsPath, scene, camera, renderer, stage
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}
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};
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| 589 |
// ========================================
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| 590 |
// Step 0: PLY Position Adjustment
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| 591 |
// ========================================
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@@ -677,9 +886,11 @@ export function preprocessManual(vrmPath, gsPath, scene, camera, renderer, stage
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// ★★★ RESTART ANIMATION FOR BOX ADJUSTMENT ★★★
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| 678 |
function animateBoxAdjustment() {
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animationId = requestAnimationFrame(animateBoxAdjustment);
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cameraControls.controls.update();
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renderer.render(scene, camera);
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}
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animateBoxAdjustment();
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let boxSize = { x: 2, y: 2, z: 2 };
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let animationId = null;
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function animateControls() {
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animationId = requestAnimationFrame(animateControls);
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+
updateCameraFromKeys(); // ⭐ この行を追加
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cameraControls.controls.update();
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renderer.render(scene, camera);
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}
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+
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animateControls();
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// Cleanup function to stop animation
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}
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};
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+
////////////////handle key 1213 13:30
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// ========================================
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| 594 |
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// Keyboard Controls for Camera Movement
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// ========================================
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| 596 |
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let activeKeys = [];
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// Key event listeners
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window.addEventListener("keydown", (e) => {
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if (!activeKeys.includes(e.code)) {
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activeKeys.push(e.code);
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}
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});
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window.addEventListener("keyup", (e) => {
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activeKeys = activeKeys.filter((k) => k !== e.code);
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});
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window.addEventListener("blur", () => {
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activeKeys = [];
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});
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// Camera manipulation function (called in animation loop)
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function updateCameraFromKeys() {
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if (activeKeys.length === 0) return;
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| 617 |
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// Get current camera matrix (inverse of view matrix)
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let inv = invert4(camera.matrixWorld.elements);
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if (!inv) return;
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| 621 |
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const shiftKey = activeKeys.includes("ShiftLeft") || activeKeys.includes("ShiftRight");
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// Movement (arrow keys)
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if (activeKeys.includes("ArrowUp")) {
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if (shiftKey) {
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// Move up (Y axis)
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inv = translate4(inv, 0, -0.03, 0);
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} else {
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// Move forward (Z axis)
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inv = translate4(inv, 0, 0, 0.1);
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}
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}
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if (activeKeys.includes("ArrowDown")) {
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if (shiftKey) {
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// Move down (Y axis)
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inv = translate4(inv, 0, 0.03, 0);
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} else {
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// Move backward (Z axis)
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inv = translate4(inv, 0, 0, -0.1);
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}
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}
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if (activeKeys.includes("ArrowLeft")) {
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// Strafe left (X axis)
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inv = translate4(inv, -0.03, 0, 0);
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}
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if (activeKeys.includes("ArrowRight")) {
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// Strafe right (X axis)
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inv = translate4(inv, 0.03, 0, 0);
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}
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// Camera angle (WASD keys)
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if (activeKeys.includes("KeyA")) {
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// Turn left (Y axis rotation)
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| 654 |
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inv = rotate4(inv, -0.01, 0, 1, 0);
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}
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if (activeKeys.includes("KeyD")) {
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// Turn right (Y axis rotation)
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inv = rotate4(inv, 0.01, 0, 1, 0);
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}
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| 660 |
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if (activeKeys.includes("KeyW")) {
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// Tilt up (X axis rotation)
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inv = rotate4(inv, 0.005, 1, 0, 0);
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}
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if (activeKeys.includes("KeyS")) {
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// Tilt down (X axis rotation)
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inv = rotate4(inv, -0.005, 1, 0, 0);
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}
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if (activeKeys.includes("KeyQ")) {
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// Roll counterclockwise (Z axis rotation)
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inv = rotate4(inv, 0.01, 0, 0, 1);
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}
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if (activeKeys.includes("KeyE")) {
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// Roll clockwise (Z axis rotation)
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inv = rotate4(inv, -0.01, 0, 0, 1);
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}
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// Orbit (I/K and J/L keys)
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if (activeKeys.includes("KeyI") || activeKeys.includes("KeyK") ||
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activeKeys.includes("KeyJ") || activeKeys.includes("KeyL")) {
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let d = 4;
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inv = translate4(inv, 0, 0, d);
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inv = rotate4(
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inv,
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activeKeys.includes("KeyJ") ? -0.05 : activeKeys.includes("KeyL") ? 0.05 : 0,
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0, 1, 0
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);
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inv = rotate4(
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inv,
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activeKeys.includes("KeyI") ? 0.05 : activeKeys.includes("KeyK") ? -0.05 : 0,
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1, 0, 0
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);
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inv = translate4(inv, 0, 0, -d);
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| 693 |
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}
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| 694 |
+
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| 695 |
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// Apply the transformation back to camera
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| 696 |
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const newMatrix = invert4(inv);
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| 697 |
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if (newMatrix) {
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camera.matrix.fromArray(newMatrix);
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| 699 |
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camera.matrix.decompose(camera.position, camera.quaternion, camera.scale);
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camera.updateMatrixWorld(true);
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+
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| 702 |
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// Disable OrbitControls temporarily when using keyboard
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| 703 |
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if (cameraControls && cameraControls.controls) {
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cameraControls.controls.enabled = false;
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// Re-enable after a short delay
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| 706 |
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setTimeout(() => {
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| 707 |
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if (cameraControls && cameraControls.controls) {
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cameraControls.controls.enabled = true;
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}
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}, 100);
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| 711 |
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}
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}
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| 713 |
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}
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| 714 |
+
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| 715 |
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// Helper functions for matrix operations (if not already present)
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function invert4(a) {
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let b00 = a[0] * a[5] - a[1] * a[4];
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let b01 = a[0] * a[6] - a[2] * a[4];
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let b02 = a[0] * a[7] - a[3] * a[4];
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+
let b03 = a[1] * a[6] - a[2] * a[5];
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let b04 = a[1] * a[7] - a[3] * a[5];
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+
let b05 = a[2] * a[7] - a[3] * a[6];
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| 723 |
+
let b06 = a[8] * a[13] - a[9] * a[12];
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+
let b07 = a[8] * a[14] - a[10] * a[12];
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+
let b08 = a[8] * a[15] - a[11] * a[12];
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+
let b09 = a[9] * a[14] - a[10] * a[13];
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+
let b10 = a[9] * a[15] - a[11] * a[13];
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+
let b11 = a[10] * a[15] - a[11] * a[14];
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let det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
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if (!det) return null;
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| 731 |
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return [
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| 732 |
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(a[5] * b11 - a[6] * b10 + a[7] * b09) / det,
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| 733 |
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(a[2] * b10 - a[1] * b11 - a[3] * b09) / det,
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| 734 |
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(a[13] * b05 - a[14] * b04 + a[15] * b03) / det,
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| 735 |
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(a[10] * b04 - a[9] * b05 - a[11] * b03) / det,
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| 736 |
+
(a[6] * b08 - a[4] * b11 - a[7] * b07) / det,
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| 737 |
+
(a[0] * b11 - a[2] * b08 + a[3] * b07) / det,
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| 738 |
+
(a[14] * b02 - a[12] * b05 - a[15] * b01) / det,
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| 739 |
+
(a[8] * b05 - a[10] * b02 + a[11] * b01) / det,
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| 740 |
+
(a[4] * b10 - a[5] * b08 + a[7] * b06) / det,
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| 741 |
+
(a[1] * b08 - a[0] * b10 - a[3] * b06) / det,
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| 742 |
+
(a[12] * b04 - a[13] * b02 + a[15] * b00) / det,
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| 743 |
+
(a[9] * b02 - a[8] * b04 - a[11] * b00) / det,
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| 744 |
+
(a[5] * b07 - a[4] * b09 - a[6] * b06) / det,
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| 745 |
+
(a[0] * b09 - a[1] * b07 + a[2] * b06) / det,
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| 746 |
+
(a[13] * b01 - a[12] * b03 - a[14] * b00) / det,
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| 747 |
+
(a[8] * b03 - a[9] * b01 + a[10] * b00) / det,
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| 748 |
+
];
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| 749 |
+
}
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| 750 |
+
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| 751 |
+
function rotate4(a, rad, x, y, z) {
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| 752 |
+
let len = Math.hypot(x, y, z);
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| 753 |
+
x /= len;
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| 754 |
+
y /= len;
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| 755 |
+
z /= len;
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| 756 |
+
let s = Math.sin(rad);
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| 757 |
+
let c = Math.cos(rad);
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| 758 |
+
let t = 1 - c;
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| 759 |
+
let b00 = x * x * t + c;
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| 760 |
+
let b01 = y * x * t + z * s;
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| 761 |
+
let b02 = z * x * t - y * s;
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| 762 |
+
let b10 = x * y * t - z * s;
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| 763 |
+
let b11 = y * y * t + c;
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| 764 |
+
let b12 = z * y * t + x * s;
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| 765 |
+
let b20 = x * z * t + y * s;
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| 766 |
+
let b21 = y * z * t - x * s;
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| 767 |
+
let b22 = z * z * t + c;
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| 768 |
+
return [
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| 769 |
+
a[0] * b00 + a[4] * b01 + a[8] * b02,
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| 770 |
+
a[1] * b00 + a[5] * b01 + a[9] * b02,
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| 771 |
+
a[2] * b00 + a[6] * b01 + a[10] * b02,
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| 772 |
+
a[3] * b00 + a[7] * b01 + a[11] * b02,
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| 773 |
+
a[0] * b10 + a[4] * b11 + a[8] * b12,
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| 774 |
+
a[1] * b10 + a[5] * b11 + a[9] * b12,
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| 775 |
+
a[2] * b10 + a[6] * b11 + a[10] * b12,
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| 776 |
+
a[3] * b10 + a[7] * b11 + a[11] * b12,
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| 777 |
+
a[0] * b20 + a[4] * b21 + a[8] * b22,
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| 778 |
+
a[1] * b20 + a[5] * b21 + a[9] * b22,
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| 779 |
+
a[2] * b20 + a[6] * b21 + a[10] * b22,
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| 780 |
+
a[3] * b20 + a[7] * b21 + a[11] * b22,
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| 781 |
+
...a.slice(12, 16),
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| 782 |
+
];
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| 783 |
+
}
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| 784 |
+
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| 785 |
+
function translate4(a, x, y, z) {
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| 786 |
+
return [
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| 787 |
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...a.slice(0, 12),
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| 788 |
+
a[0] * x + a[4] * y + a[8] * z + a[12],
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| 789 |
+
a[1] * x + a[5] * y + a[9] * z + a[13],
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| 790 |
+
a[2] * x + a[6] * y + a[10] * z + a[14],
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| 791 |
+
a[3] * x + a[7] * y + a[11] * z + a[15],
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| 792 |
+
];
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| 793 |
+
}
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| 794 |
+
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| 795 |
+
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| 796 |
+
//////////////
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| 797 |
+
|
| 798 |
// ========================================
|
| 799 |
// Step 0: PLY Position Adjustment
|
| 800 |
// ========================================
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|
| 886 |
// ★★★ RESTART ANIMATION FOR BOX ADJUSTMENT ★★★
|
| 887 |
function animateBoxAdjustment() {
|
| 888 |
animationId = requestAnimationFrame(animateBoxAdjustment);
|
| 889 |
+
updateCameraFromKeys(); // ⭐ この行を追加
|
| 890 |
cameraControls.controls.update();
|
| 891 |
renderer.render(scene, camera);
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| 892 |
}
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| 893 |
+
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| 894 |
animateBoxAdjustment();
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| 895 |
|
| 896 |
let boxSize = { x: 2, y: 2, z: 2 };
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