Upload preprocess_manual.js
Browse files- preprocess_manual.js +124 -29
preprocess_manual.js
CHANGED
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@@ -73,6 +73,8 @@ function setupCameraControls(camera, renderer) {
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// Replace the createManualUI function 2025/12/07
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// ==========================================
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function createManualUI(scene, camera, renderer) {
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console.log('[createManualUI] Creating manual preprocessing UI...');
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@@ -178,7 +180,24 @@ function createManualUI(scene, camera, renderer) {
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<label>PLY Z Offset: <span id="ply-z-value">0.0</span>m</label><br>
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<input type="range" id="ply-z" min="-10.0" max="10.0" step="0.1" value="0.0" style="width: 100%;">
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</div>
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<button id="reset-all-btn" style="
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margin-top: 10px;
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padding: 8px 15px;
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@@ -261,6 +280,9 @@ function createManualUI(scene, camera, renderer) {
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width: 100%;
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">Apply Box Filter</button>
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<!-- Step 2: Bone Assignment -->
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<div id="bone-assignment-section" style="display: none; margin-top: 30px;">
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<h3>Step 2: Assign Splats to Bones</h3>
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@@ -436,6 +458,7 @@ function createManualUI(scene, camera, renderer) {
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</div>
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`;
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document.body.appendChild(uiContainer);
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let boundingBoxHelper = null;
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@@ -476,23 +499,37 @@ function createManualUI(scene, camera, renderer) {
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if (controlsEl) controlsEl.style.display = 'block';
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},
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updateBoundingBox: function(size, position) {
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if (boundingBoxHelper) {
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scene.remove(boundingBoxHelper);
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@@ -526,28 +563,39 @@ function createManualUI(scene, camera, renderer) {
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/**
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* Bounding Box内のスプラットのみをフィルタリング
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*/
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/////////////////////////////
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-
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const halfX = boxSize.x / 2;
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const halfY = boxSize.y / 2;
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const halfZ = boxSize.z / 2;
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const filteredVertices = plyData.vertices.filter(vertex => {
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const
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return (
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x >= -halfX && x <= halfX &&
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y >= -halfY && y <= halfY &&
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z >= -halfZ && z <= halfZ
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);
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});
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console.log(`[filterSplatsByBox] Filtered: ${filteredVertices.length} / ${plyData.vertices.length} splats (${(filteredVertices.length/plyData.vertices.length*100).toFixed(1)}%)`);
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// ⭐ 警告: 点群が大幅に減少している場合
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if (filteredVertices.length < plyData.vertices.length * 0.5) {
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console.warn('[filterSplatsByBox] ⚠️ WARNING: More than 50% of splats filtered out!');
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console.warn('[filterSplatsByBox] Original:', plyData.vertices.length, '→ Filtered:', filteredVertices.length);
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@@ -557,7 +605,8 @@ function filterSplatsByBox(plyData, boxSize, boxPosition) {
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return filteredVertices;
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}
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/**
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@@ -976,6 +1025,33 @@ export function preprocessManual(vrmPath, gsPath, scene, camera, renderer, stage
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});
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}
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};
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// PLY offset sliders
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const setupPlyOffsetSlider = (id, valueId, axis) => {
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@@ -1006,10 +1082,24 @@ export function preprocessManual(vrmPath, gsPath, scene, camera, renderer, stage
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setupPlyOffsetSlider('ply-y', 'ply-y-value', 'y');
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setupPlyOffsetSlider('ply-z', 'ply-z-value', 'z');
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// Reset button
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const resetAllBtn = document.getElementById('reset-all-btn');
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if (resetAllBtn) {
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resetAllBtn.addEventListener('click', () => {
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// Reset box
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boxSize = { x: 3, y: 3, z: 3 };
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boxPosition = { x: 0, y: 1, z: 0 };
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@@ -1041,6 +1131,7 @@ export function preprocessManual(vrmPath, gsPath, scene, camera, renderer, stage
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ui.updateBoundingBox(boxSize, boxPosition);
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});
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}
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// Confirm button
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const confirmBoxBtn = document.getElementById('confirm-box-btn');
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@@ -1073,8 +1164,12 @@ export function preprocessManual(vrmPath, gsPath, scene, camera, renderer, stage
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ui.setStatus('Filtering splats with bounding box...');
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// Filter splats immediately
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if (filteredVertices.length === 0) {
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alert('No splats found in the box! Please adjust the box size/position and try again.');
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ui.showPositionAdjustment();
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// Replace the createManualUI function 2025/12/07
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// ==========================================
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//////////////////////////////////////////12/13 17:30
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function createManualUI(scene, camera, renderer) {
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console.log('[createManualUI] Creating manual preprocessing UI...');
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<label>PLY Z Offset: <span id="ply-z-value">0.0</span>m</label><br>
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<input type="range" id="ply-z" min="-10.0" max="10.0" step="0.1" value="0.0" style="width: 100%;">
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</div>
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<!-- Box Rotation Controls -->
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<h4 style="margin: 15px 0 10px 0; color: #FF9800;">🔄 Box Rotation</h4>
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<div style="margin: 10px 0;">
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<label>Rotate Y (Yaw): <span id="box-rot-y-value-step0">0</span>°</label><br>
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<input type="range" id="box-rot-y-step0" min="-180" max="180" step="1" value="0" style="width: 100%;">
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</div>
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<div style="margin: 10px 0;">
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<label>Rotate X (Pitch): <span id="box-rot-x-value-step0">0</span>°</label><br>
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<input type="range" id="box-rot-x-step0" min="-90" max="90" step="1" value="0" style="width: 100%;">
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</div>
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<div style="margin: 10px 0;">
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<label>Rotate Z (Roll): <span id="box-rot-z-value-step0">0</span>°</label><br>
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<input type="range" id="box-rot-z-step0" min="-180" max="180" step="1" value="0" style="width: 100%;">
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</div>
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<button id="reset-all-btn" style="
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margin-top: 10px;
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padding: 8px 15px;
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width: 100%;
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">Apply Box Filter</button>
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<!-- Step 2: Bone Assignment -->
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<div id="bone-assignment-section" style="display: none; margin-top: 30px;">
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<h3>Step 2: Assign Splats to Bones</h3>
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</div>
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`;
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document.body.appendChild(uiContainer);
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let boundingBoxHelper = null;
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if (controlsEl) controlsEl.style.display = 'block';
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},
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//////////////12/13 17:15 start
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createBoundingBox: function(size = { x: 2, y: 2, z: 2 }, position = { x: 0, y: 0, z: 0 }, rotation = { x: 0, y: 0, z: 0 }) {
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if (boundingBoxHelper) {
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scene.remove(boundingBoxHelper);
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}
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const geometry = new THREE.BoxGeometry(size.x, size.y, size.z);
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const edges = new THREE.EdgesGeometry(geometry);
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const material = new THREE.LineBasicMaterial({ color: 0x00ff00, linewidth: 2 });
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boundingBoxHelper = new THREE.LineSegments(edges, material);
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boundingBoxHelper.position.set(position.x, position.y, position.z);
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// ⭐ 回転を追加 (Euler angles in radians)
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boundingBoxHelper.rotation.set(rotation.x, rotation.y, rotation.z);
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scene.add(boundingBoxHelper);
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return boundingBoxHelper;
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},
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updateBoundingBox: function(size, position, rotation = { x: 0, y: 0, z: 0 }) {
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if (boundingBoxHelper) {
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scene.remove(boundingBoxHelper);
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}
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return this.createBoundingBox(size, position, rotation);
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},
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//////////////12/13 17:15 end
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updateBoundingBox: function(size, position) {
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if (boundingBoxHelper) {
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scene.remove(boundingBoxHelper);
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/**
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* Bounding Box内のスプラットのみをフィルタリング
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*/
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/////////////////////////////12/13 17:20 start
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function filterSplatsByBox(plyData, boxSize, boxPosition, boxRotation = { x: 0, y: 0, z: 0 }) {
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const halfX = boxSize.x / 2;
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const halfY = boxSize.y / 2;
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const halfZ = boxSize.z / 2;
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// Create rotation matrix (inverse rotation to transform points into box space)
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const rotationMatrix = new THREE.Matrix4();
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rotationMatrix.makeRotationFromEuler(new THREE.Euler(-boxRotation.x, -boxRotation.y, -boxRotation.z));
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const filteredVertices = plyData.vertices.filter(vertex => {
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// Transform vertex to box-local space
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const localPos = new THREE.Vector3(
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vertex.x - boxPosition.x,
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vertex.y - boxPosition.y,
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vertex.z - boxPosition.z
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);
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// Apply inverse rotation
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localPos.applyMatrix4(rotationMatrix);
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// Check if inside box bounds
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return (
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localPos.x >= -halfX && localPos.x <= halfX &&
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localPos.y >= -halfY && localPos.y <= halfY &&
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localPos.z >= -halfZ && localPos.z <= halfZ
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);
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});
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console.log(`[filterSplatsByBox] Filtered: ${filteredVertices.length} / ${plyData.vertices.length} splats (${(filteredVertices.length/plyData.vertices.length*100).toFixed(1)}%)`);
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if (filteredVertices.length < plyData.vertices.length * 0.5) {
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console.warn('[filterSplatsByBox] ⚠️ WARNING: More than 50% of splats filtered out!');
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console.warn('[filterSplatsByBox] Original:', plyData.vertices.length, '→ Filtered:', filteredVertices.length);
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return filteredVertices;
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}
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//////////////////////////////12/13 17:20 end
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/**
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});
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}
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};
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/////////////////////////12/13 17:15 start
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// この変数を追加 (line 1002付近):
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let boxRotation = { x: 0, y: 0, z: 0 };
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// Box rotation sliders (setupPlyOffsetSlider の後に追加):
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const setupBoxRotSlider = (id, valueId, axis) => {
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const slider = document.getElementById(id);
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const valueDisplay = document.getElementById(valueId);
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if (slider && valueDisplay) {
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slider.addEventListener('input', (e) => {
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const degrees = parseFloat(e.target.value);
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valueDisplay.textContent = degrees.toFixed(0);
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boxRotation[axis] = degrees * Math.PI / 180; // Convert to radians
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ui.updateBoundingBox(boxSize, boxPosition, boxRotation);
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});
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}
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};
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// Setup rotation sliders (setupPlyOffsetSlider の呼び出しの後に追加):
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setupBoxRotSlider('box-rot-y-step0', 'box-rot-y-value-step0', 'y');
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setupBoxRotSlider('box-rot-x-step0', 'box-rot-x-value-step0', 'x');
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setupBoxRotSlider('box-rot-z-step0', 'box-rot-z-value-step0', 'z');
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/////////////////////////12/13 17:15 end
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// PLY offset sliders
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const setupPlyOffsetSlider = (id, valueId, axis) => {
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setupPlyOffsetSlider('ply-y', 'ply-y-value', 'y');
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setupPlyOffsetSlider('ply-z', 'ply-z-value', 'z');
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/////////////////////////12/13 17:15 start
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// Reset button
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const resetAllBtn = document.getElementById('reset-all-btn');
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if (resetAllBtn) {
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resetAllBtn.addEventListener('click', () => {
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// Reset rotation addition ########
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boxRotation = { x: 0, y: 0, z: 0 };
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document.getElementById('box-rot-y-step0').value = 0;
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document.getElementById('box-rot-x-step0').value = 0;
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document.getElementById('box-rot-z-step0').value = 0;
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document.getElementById('box-rot-y-value-step0').textContent = '0';
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document.getElementById('box-rot-x-value-step0').textContent = '0';
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document.getElementById('box-rot-z-value-step0').textContent = '0';
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// Reset box
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boxSize = { x: 3, y: 3, z: 3 };
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boxPosition = { x: 0, y: 1, z: 0 };
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ui.updateBoundingBox(boxSize, boxPosition);
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});
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}
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/////////////////////////12/13 17:15 end
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// Confirm button
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const confirmBoxBtn = document.getElementById('confirm-box-btn');
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ui.setStatus('Filtering splats with bounding box...');
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// Filter splats immediately
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/////////////////////12/13 17:27
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//const filteredVertices = filterSplatsByBox(plyData, boxSize, boxPosition);
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const filteredVertices = filterSplatsByBox(plyData, boxSize, boxPosition, boxRotation);
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if (filteredVertices.length === 0) {
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alert('No splats found in the box! Please adjust the box size/position and try again.');
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ui.showPositionAdjustment();
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