Upload preprocess_manual.js
Browse files- preprocess_manual.js +207 -143
preprocess_manual.js
CHANGED
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@@ -1090,152 +1090,216 @@ parser.parsePLY(gsPath, true).then((plyData) => {
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// 2. 点群を分析
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const pcaResult = computePCA(plyData.vertices);
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}
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} else {
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console.log('[preprocessManual] ✓ PLY coordinate system is already aligned');
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}
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////////////////////////1095-1290
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// 2. 点群を分析
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const pcaResult = computePCA(plyData.vertices);
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// 完全修正版: PLY中心化(Line 1102-1233を置き換え)
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// ========================================
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// 完全修正版: PLY中心化(Line 1102-1233を置き換え)
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// PCAではなく単純な重心で中心化
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// ========================================
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console.log('[preprocessManual] ===== STARTING AUTO-ALIGNMENT =====');
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// ========================================
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// STEP 1: 単純な重心で中心化(1回だけ)
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// ========================================
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console.log('[preprocessManual] Step 1: Centering PLY using center of mass...');
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// 重心を計算
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let sumX = 0, sumY = 0, sumZ = 0;
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plyData.vertices.forEach(v => {
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sumX += v.x;
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sumY += v.y;
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sumZ += v.z;
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});
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const center = {
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x: sumX / plyData.vertices.length,
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y: sumY / plyData.vertices.length,
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z: sumZ / plyData.vertices.length
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};
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console.log('[DEBUG] Center of mass:', {
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x: center.x.toFixed(3),
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y: center.y.toFixed(3),
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z: center.z.toFixed(3)
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});
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console.log('[DEBUG] First vertex BEFORE centering:', {
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x: plyData.vertices[0].x.toFixed(3),
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y: plyData.vertices[0].y.toFixed(3),
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z: plyData.vertices[0].z.toFixed(3)
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});
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// 中心化実行
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plyData.vertices = plyData.vertices.map(v => {
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const centered = {
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x: v.x - center.x,
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y: v.y - center.y,
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z: v.z - center.z
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};
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// 他のプロパティをコピー
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Object.keys(v).forEach(key => {
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if (key !== 'x' && key !== 'y' && key !== 'z') {
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centered[key] = v[key];
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}
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});
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return centered;
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});
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console.log('[DEBUG] First vertex AFTER centering:', {
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x: plyData.vertices[0].x.toFixed(3),
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y: plyData.vertices[0].y.toFixed(3),
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z: plyData.vertices[0].z.toFixed(3)
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});
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// 検証: 平均を再計算
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sumX = 0; sumY = 0; sumZ = 0;
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plyData.vertices.forEach(v => {
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sumX += v.x;
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sumY += v.y;
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sumZ += v.z;
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});
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const avgX = sumX / plyData.vertices.length;
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const avgY = sumY / plyData.vertices.length;
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const avgZ = sumZ / plyData.vertices.length;
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console.log('[DEBUG] Average after centering:', {
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x: avgX.toFixed(6),
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y: avgY.toFixed(6),
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z: avgZ.toFixed(6)
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});
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if (Math.abs(avgX) > 0.001 || Math.abs(avgY) > 0.001 || Math.abs(avgZ) > 0.001) {
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console.error('[DEBUG] ❌ ERROR: Centering FAILED!');
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console.error('[DEBUG] Average should be ~0 but got:', { avgX, avgY, avgZ });
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alert('❌ PLY Centering Failed!\n\nPlease reload and try again.');
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return;
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} else {
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console.log('[DEBUG] ✓ Centering SUCCESS! Average is ~0');
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}
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console.log('[preprocessManual] ✓ PLY centered at origin');
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// ========================================
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// STEP 2: バウンディングボックスを再計算
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// ========================================
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console.log('[preprocessManual] Step 2: Recalculating bounding box...');
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let minX = Infinity, minY = Infinity, minZ = Infinity;
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let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
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plyData.vertices.forEach(v => {
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minX = Math.min(minX, v.x);
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minY = Math.min(minY, v.y);
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minZ = Math.min(minZ, v.z);
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maxX = Math.max(maxX, v.x);
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maxY = Math.max(maxY, v.y);
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maxZ = Math.max(maxZ, v.z);
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});
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const sizeX = maxX - minX;
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const sizeY = maxY - minY;
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const sizeZ = maxZ - minZ;
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console.log('[preprocessManual] Centered sizes:', {
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sizeX: sizeX.toFixed(2),
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sizeY: sizeY.toFixed(2),
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sizeZ: sizeZ.toFixed(2)
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});
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// ========================================
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// STEP 3: Y軸が最長になるように回転
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// ========================================
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console.log('[preprocessManual] Step 3: Checking if rotation is needed...');
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console.log('[preprocessManual] Longest axis:',
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sizeX > sizeY && sizeX > sizeZ ? 'X' :
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sizeZ > sizeY ? 'Z' : 'Y');
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let rotationNeeded = new THREE.Matrix4();
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let rotationApplied = false;
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if (sizeX > sizeY && sizeX > sizeZ) {
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console.log('[preprocessManual] ⚙️ Rotating: X → Y (90° around Z axis)');
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rotationNeeded.makeRotationZ(Math.PI / 2);
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rotationApplied = true;
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} else if (sizeZ > sizeY && sizeZ > sizeX) {
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console.log('[preprocessManual] ⚙️ Rotating: Z → Y (90° around X axis)');
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rotationNeeded.makeRotationX(Math.PI / 2);
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rotationApplied = true;
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} else {
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console.log('[preprocessManual] ✓ Y-axis is already the longest, no rotation needed');
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}
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// ========================================
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// STEP 4: 回転を適用(必要な場合のみ)
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// ========================================
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if (rotationApplied) {
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console.log('[preprocessManual] Step 4: Applying rotation to all vertices...');
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plyData.vertices.forEach(v => {
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const pos = new THREE.Vector3(v.x, v.y, v.z);
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pos.applyMatrix4(rotationNeeded);
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v.x = pos.x;
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v.y = pos.y;
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v.z = pos.z;
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});
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console.log('[preprocessManual] ✓ PLY rotated to align with world axes');
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window.plyAlignmentApplied = true;
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window.plyAlignmentMatrix = rotationNeeded.clone();
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console.log('[preprocessManual] ✓ Alignment matrix saved for GS display');
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} else {
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console.log('[preprocessManual] Step 4: Skipped (no rotation needed)');
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window.plyAlignmentApplied = false;
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}
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// ========================================
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// STEP 5: 最終検証
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// ========================================
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console.log('[preprocessManual] Step 5: Final verification...');
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// 最終的な範囲を再計算
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minX = Infinity; minY = Infinity; minZ = Infinity;
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maxX = -Infinity; maxY = -Infinity; maxZ = -Infinity;
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plyData.vertices.forEach(v => {
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minX = Math.min(minX, v.x);
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minY = Math.min(minY, v.y);
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minZ = Math.min(minZ, v.z);
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maxX = Math.max(maxX, v.x);
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maxY = Math.max(maxY, v.y);
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maxZ = Math.max(maxZ, v.z);
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});
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const finalCenter = {
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x: (minX + maxX) / 2,
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y: (minY + maxY) / 2,
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z: (minZ + maxZ) / 2
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};
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console.log('[preprocessManual] Final PLY bounds:', {
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min: { x: minX.toFixed(3), y: minY.toFixed(3), z: minZ.toFixed(3) },
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max: { x: maxX.toFixed(3), y: maxY.toFixed(3), z: maxZ.toFixed(3) },
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center: { x: finalCenter.x.toFixed(3), y: finalCenter.y.toFixed(3), z: finalCenter.z.toFixed(3) }
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});
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if (Math.abs(finalCenter.x) > 0.01 || Math.abs(finalCenter.y) > 0.01 || Math.abs(finalCenter.z) > 0.01) {
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console.error('[preprocessManual] ❌ ERROR: Final center is not at origin!');
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console.error('[preprocessManual] Got:', finalCenter);
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alert('❌ PLY Alignment Error!\n\nFinal center is not at origin.\nPlease reload and try again.');
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return;
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}
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console.log('[preprocessManual] ✓ PLY is properly centered and aligned');
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console.log('[preprocessManual] ✓ PLY rotated to align with world axes');
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window.plyAlignmentApplied = true;
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window.plyAlignmentMatrix = rotationNeeded.clone();
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////////////////////////1095-1290
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