Upload preprocess_manual.js
Browse files- preprocess_manual.js +15 -6
preprocess_manual.js
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@@ -1355,12 +1355,15 @@ parser.parsePLY(gsPath, true).then((plyData) => {
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// ========================================
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// ⭐ 4. カメラをPLYに合わせて調整(cameraControls初期化後)
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// ========================================
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console.log('[preprocessManual] Auto-aligning camera to PLY...');
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let minX = Infinity, minY = Infinity, minZ = Infinity;
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let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
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plyData.vertices.forEach(vertex => {
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minX = Math.min(minX, vertex.x);
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minY = Math.min(minY, vertex.y);
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@@ -1369,19 +1372,25 @@ parser.parsePLY(gsPath, true).then((plyData) => {
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maxY = Math.max(maxY, vertex.y);
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maxZ = Math.max(maxZ, vertex.z);
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});
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const center = {
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x: (maxX + minX) / 2,
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y: (maxY + minY) / 2,
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z: (maxZ + minZ) / 2
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};
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const size = {
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x: maxX - minX,
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y: maxY - minY,
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z: maxZ - minZ
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};
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const maxDim = Math.max(size.x, size.y, size.z);
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// カメラ位置を計算
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// ========================================
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// ⭐ 4. カメラをPLYに合わせて調整(cameraControls初期化後)
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// ========================================
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//////////////////////ここから
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console.log('[preprocessManual] Auto-aligning camera to PLY...');
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// ⭐⭐⭐ センタリング後のデータから計算 ⭐⭐⭐
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let minX = Infinity, minY = Infinity, minZ = Infinity;
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let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
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plyData.vertices.forEach(vertex => {
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minX = Math.min(minX, vertex.x);
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minY = Math.min(minY, vertex.y);
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maxY = Math.max(maxY, vertex.y);
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maxZ = Math.max(maxZ, vertex.z);
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});
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const center = {
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x: (maxX + minX) / 2, // ← ほぼ 0 になる
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y: (maxY + minY) / 2,
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z: (maxZ + minZ) / 2
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};
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const size = {
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x: maxX - minX,
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y: maxY - minY,
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z: maxZ - minZ
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};
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console.log('[preprocessManual] Camera alignment - PLY center:', center);
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console.log('[preprocessManual] Camera alignment - PLY size:', size);
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//////////////////////ここまで
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const maxDim = Math.max(size.x, size.y, size.z);
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// カメラ位置を計算
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