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- ////1251行目から
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- // デバッグ: ここで中心がずれている場合は異常
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- if (Math.abs(bboxCenter.x) > 0.01 || Math.abs(bboxCenter.y) > 0.01 || Math.abs(bboxCenter.z) > 0.01) {
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- console.error('[DEBUG] CRITICAL ERROR: Bounding box center is not at origin!');
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- console.error('[DEBUG] This means vertices were modified between Step 3 and Step 4!');
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- console.error('[DEBUG] Bbox center:', bboxCenter);
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-
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- // さらにデバッグ: 頂点を再チェック
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- console.error('[DEBUG] Re-checking first vertex:');
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- console.error(' Current:', {
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- x: plyData.vertices[0].x.toFixed(6),
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- y: plyData.vertices[0].y.toFixed(6),
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- z: plyData.vertices[0].z.toFixed(6)
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- });
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- console.error(' Original (from reference):', {
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- x: originalVerticesRef[0].x.toFixed(6),
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- y: originalVerticesRef[0].y.toFixed(6),
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- z: originalVerticesRef[0].z.toFixed(6)
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- });
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-
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- alert('❌ CRITICAL ERROR in Step 4!\n\n' +
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- 'Bounding box center is not at origin:\n' +
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- 'Center: (' + bboxCenter.x.toFixed(3) + ', ' + bboxCenter.y.toFixed(3) + ', ' + bboxCenter.z.toFixed(3) + ')\n\n' +
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- 'This indicates a serious bug.\n' +
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- 'Please check the browser console for details.');
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- return;
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- }
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-
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-
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-
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- ////3249行目から
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- try {
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- // ========================================
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- // 1. Calculate gsQuaternion and gsPosition
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- // ========================================
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-
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-
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- console.log('[setupBoneAssignment] Step 1: Calculate GS transform');
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-
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- // Get the GS scene transform
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- const gsScene = filteredGs.viewer.splatMesh.scenes[0];
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- gsScene.updateMatrixWorld(true);
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-
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- // Clone the world matrix
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- const gsWorldMatrix = gsScene.matrixWorld.clone();
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-
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- // Extract position
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- const gsWorldPosition = new THREE.Vector3();
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- gsWorldPosition.setFromMatrixPosition(gsWorldMatrix);
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-
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- console.log('[setupBoneAssignment] GS World Position:', {
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- x: gsWorldPosition.x,
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- y: gsWorldPosition.y,
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- z: gsWorldPosition.z
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- });
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-
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- // Extract scale
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- const gsWorldScale = new THREE.Vector3();
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- gsWorldScale.setFromMatrixScale(gsWorldMatrix);
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-
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- console.log('[setupBoneAssignment] GS World Scale:', {
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- x: gsWorldScale.x,
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- y: gsWorldScale.y,
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- z: gsWorldScale.z
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- });
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-
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- // 重要: スケールを除去したmatrixからrotationを取得
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- const rotationMatrix = gsWorldMatrix.clone();
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- rotationMatrix.scale(new THREE.Vector3(
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- 1 / gsWorldScale.x,
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- 1 / gsWorldScale.y,
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- 1 / gsWorldScale.z
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- ));
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-
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- // Extract rotation as quaternion
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- const gsWorldQuaternion = new THREE.Quaternion();
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- gsWorldQuaternion.setFromRotationMatrix(rotationMatrix);
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-
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- console.log('[setupBoneAssignment] GS World Quaternion:', {
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- x: gsWorldQuaternion.x,
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- y: gsWorldQuaternion.y,
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- z: gsWorldQuaternion.z,
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- w: gsWorldQuaternion.w
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- });
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-
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- // 修正: Identityチェックを追加
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- const isIdentity = (
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- Math.abs(gsWorldQuaternion.x) < 0.0001 &&
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- Math.abs(gsWorldQuaternion.y) < 0.0001 &&
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- Math.abs(gsWorldQuaternion.z) < 0.0001 &&
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- Math.abs(gsWorldQuaternion.w - 1.0) < 0.0001
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- );
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-
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- if (isIdentity) {
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- console.log('[setupBoneAssignment] ✓ GS has identity rotation (no rotation applied)');
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- } else {
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- console.log('[setupBoneAssignment] ✓ GS has non-identity rotation');
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- }
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-
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-
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- ////////////////////////////////
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-
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- // Assign to filteredGs
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- filteredGs.gsQuaternion = [
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- gsWorldQuaternion.x,
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- gsWorldQuaternion.y,
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- gsWorldQuaternion.z,
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- gsWorldQuaternion.w
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- ];
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-
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- filteredGs.gsPosition = [
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- gsWorldPosition.x,
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- gsWorldPosition.y,
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- gsWorldPosition.z
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- ];
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-
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-
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- /////////////////////////////////////20251210
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-
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- // ========================================
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- // 2. Calculate modelScale
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- // ========================================
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-
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- // ========================================
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- // 修正4: modelScaleの計算を修正
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- // Line 1929付近
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- // ========================================
128
-
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- console.log('[setupBoneAssignment] Step 2: Calculate modelScale');
130
-
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- const humanBones = character.currentVrm.humanoid.humanBones;
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-
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- if (!humanBones.hips || !humanBones.hips.node) {
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- throw new Error('hips bone not found');
135
- }
136
-
137
- if (!humanBones.leftUpperLeg || !humanBones.leftUpperLeg.node) {
138
- throw new Error('leftUpperLeg bone not found');
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- }
140
-
141
- const hipsNode = humanBones.hips.node;
142
- const leftUpperLegNode = humanBones.leftUpperLeg.node;
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-
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- // ⭐ 修正: matrixWorldを強制的に更新
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- character.currentVrm.scene.updateMatrixWorld(true);
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-
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- // Get world positions
148
- const hipsWorldPos = new THREE.Vector3();
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- hipsNode.getWorldPosition(hipsWorldPos);
150
-
151
- const leftUpperLegWorldPos = new THREE.Vector3();
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- leftUpperLegNode.getWorldPosition(leftUpperLegWorldPos);
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-
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- console.log('[setupBoneAssignment] Hips world position:', {
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- x: hipsWorldPos.x.toFixed(4),
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- y: hipsWorldPos.y.toFixed(4),
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- z: hipsWorldPos.z.toFixed(4)
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- });
159
-
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- console.log('[setupBoneAssignment] Left upper leg world position:', {
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- x: leftUpperLegWorldPos.x.toFixed(4),
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- y: leftUpperLegWorldPos.y.toFixed(4),
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- z: leftUpperLegWorldPos.z.toFixed(4)
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- });
165
-
166
-
167
- /////////////////
168
-
169
-
170
- const legLength = hipsWorldPos.distanceTo(leftUpperLegWorldPos);
171
- console.log('[setupBoneAssignment] Raw leg length:', legLength);
172
-
173
- // ⭐ 判定: legLengthが0.2以下の場合、VRMスケールが正しいと判断
174
- if (legLength < 0.2) {
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- console.warn('[setupBoneAssignment] ⚠️ VRM has very small leg length:', legLength);
176
- console.warn('[setupBoneAssignment] Using modelScale = 1.0 (no scaling needed)');
177
- gvrm.modelScale = 1.0;
178
- } else {
179
- // 通常の計算
180
- const standardLegLength = 0.45;
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- const calculatedModelScale = standardLegLength / legLength;
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-
183
- console.log('[setupBoneAssignment] Calculated modelScale:', calculatedModelScale);
184
-
185
- // 適度なクランプ
186
- const clampedModelScale = Math.max(0.1, Math.min(10.0, calculatedModelScale));
187
-
188
- if (clampedModelScale !== calculatedModelScale) {
189
- console.warn('[setupBoneAssignment] ⚠️ Clamped modelScale from', calculatedModelScale, 'to', clampedModelScale);
190
- }
191
-
192
- gvrm.modelScale = clampedModelScale;
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- }
194
-
195
- console.log('[setupBoneAssignment] ✓ Final gvrm.modelScale:', gvrm.modelScale);
196
-
197
- ///////////////////////
198
-
199
-
200
- // ========================================
201
- // 3. Update boneOperations (optional but recommended)
202
- // ========================================
203
-
204
- console.log('[setupBoneAssignment] Step 3: Update boneOperations');
205
-
206
- // The current boneOperations already has the correct structure
207
- // We could update rotations based on the actual pose, but it's optional
208
-
209
- // For now, just log the current boneOperations
210
- console.log('[setupBoneAssignment] Current boneOperations:', gvrm.boneOperations);
211
-
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- // ========================================
213
- // Verification
214
- // ========================================
215
-
216
- console.log('[setupBoneAssignment] ===== TRANSFORM CALCULATION COMPLETE =====');
217
- console.log('[setupBoneAssignment] Final values:');
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- console.log(' modelScale:', gvrm.modelScale);
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- console.log(' gsQuaternion:', filteredGs.gsQuaternion);
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- console.log(' gsPosition:', filteredGs.gsPosition);
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- console.log(' boneOperations:', gvrm.boneOperations.length, 'operations');
222
-
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- // Sanity checks
224
- if (gvrm.modelScale < 0.5 || gvrm.modelScale > 2.0) {
225
- console.warn('[setupBoneAssignment] ⚠️ WARNING: modelScale is outside normal range (0.5-2.0)');
226
- console.warn('[setupBoneAssignment] This may cause rendering issues');
227
- }
228
-
229
- if (filteredGs.gsQuaternion[0] === 0 &&
230
- filteredGs.gsQuaternion[1] === 0 &&
231
- filteredGs.gsQuaternion[2] === 1 &&
232
- filteredGs.gsQuaternion[3] === 0) {
233
- console.warn('[setupBoneAssignment] ⚠️ WARNING: gsQuaternion is still default value!');
234
- }
235
-
236
- if (filteredGs.gsPosition[0] === 0 &&
237
- filteredGs.gsPosition[1] === 0 &&
238
- filteredGs.gsPosition[2] === 0) {
239
- console.warn('[setupBoneAssignment] ⚠️ WARNING: gsPosition is still (0,0,0)!');
240
- console.warn('[setupBoneAssignment] This means the GS has no offset from origin');
241
- }
242
-
243
- ui.setStatus('Transform calculation complete');
244
-
245
- } catch (error) {
246
- console.error('[setupBoneAssignment] ERROR in transform calculation:', error);
247
- console.error('[setupBoneAssignment] Error stack:', error.stack);
248
- alert('Error calculating transforms: ' + error.message);
249
- throw error;
250
- }
251
-
 
1
+ [preprocess_manual.js] ===== MODULE LOADING =====
2
+ main.js:16 [MAIN] DOMContentLoaded fired
3
+ main.js:269 [MAIN] Calling setupPathsFromUrlOrSelect...
4
+ main.js:46 [MAIN] setupPathsFromUrlOrSelect started
5
+ main.js:52 [MAIN] Initial paths - gsPath: undefined gvrmPath: undefined
6
+ main.js:55 [MAIN] No paths in URL, showing select UI
7
+ main.js:66 [MAIN] Elements check:
8
+ main.js:67 - selectContainer: true
9
+ main.js:68 - manualModeButton: true
10
+ main.js:69 - manualFileInput: true
11
+ main.js:117 [MAIN] Setting up file load promise
12
+ main.js:172 [MAIN] Setting up manual mode listeners
13
+ main.js:229 [MAIN] Manual mode listeners set up successfully
14
+ main.js:259 [MAIN] Waiting for file load promise...
15
+ main.js:175 [MAIN] ===== Manual mode button clicked! =====
16
+ main.js:178 [MAIN] Opening manual file input...
17
+ main.js:184 [MAIN] ===== Manual file input changed! =====
18
+ main.js:186 [MAIN] File object: FilelastModified: 1765861881968lastModifiedDate: Tue Dec 16 2025 14:11:21 GMT+0900 (日本標準時) {}name: "fountain_trim7.ply"size: 65171963type: ""webkitRelativePath: ""[[Prototype]]: File
19
+ main.js:190 [MAIN] Manual file selected: fountain_trim7.ply Extension: ply
20
+ main.js:198 [MAIN] Reading manual file...
21
+ main.js:201 [MAIN] Manual file read complete, size: 65171963
22
+ main.js:209 [MAIN] Manual mode file loaded: fountain_trim7.ply
23
+ main.js:210 [MAIN] gsPath: blob:http://127.0.0.1:5500/ec6dfe0b-7d8a-446e-aa8b-c717ac15a056
24
+ main.js:211 [MAIN] gsFileName: fountain_trim7.ply
25
+ main.js:110 [MAIN] Hiding select UI
26
+ main.js:215 [MAIN] ===== Resolving with MANUAL MODE =====
27
+ main.js:261 [MAIN] File load promise resolved: ObjectgsPath: "blob:http://127.0.0.1:5500/ec6dfe0b-7d8a-446e-aa8b-c717ac15a056"gvrmPath: undefinedmanualMode: true[[Prototype]]: Object
28
+ main.js:271 [MAIN] setupPathsFromUrlOrSelect returned: ObjectgsPath: "blob:http://127.0.0.1:5500/ec6dfe0b-7d8a-446e-aa8b-c717ac15a056"gvrmPath: undefinedmanualMode: true[[Prototype]]: Object
29
+ main.js:277 [MAIN] After pathResult:
30
+ main.js:278 - gsPath: blob:http://127.0.0.1:5500/ec6dfe0b-7d8a-446e-aa8b-c717ac15a056
31
+ main.js:279 - gvrmPath: undefined
32
+ main.js:280 - isManualMode: true
33
+ main.js:283 [MAIN] Initializing renderer...
34
+ main.js:289 [MAIN] Initializing camera...
35
+ main.js:316 [MAIN] Initializing scene...
36
+ main.js:323 [MAIN] Three.js initialization complete
37
+ main.js:506 [MAIN] Processing GS file: blob:http://127.0.0.1:5500/ec6dfe0b-7d8a-446e-aa8b-c717ac15a056
38
+ main.js:507 [MAIN] Manual mode: true
39
+ main.js:519 [MAIN] fileName: fountain_trim7.gvrm
40
+ main.js:529 [MAIN] ===== STARTING MANUAL PREPROCESSING MODE =====
41
+ main.js:530 [MAIN] Parameters:
42
+ main.js:531 - vrmPath: ./assets/sotai.vrm
43
+ main.js:532 - gsPath: blob:http://127.0.0.1:5500/ec6dfe0b-7d8a-446e-aa8b-c717ac15a056
44
+ main.js:533 - fileName: fountain_trim7.gvrm
45
+ preprocess_manual.js:977 [preprocessManual] ===== FUNCTION CALLED =====
46
+ preprocess_manual.js:978 [preprocessManual] Parameters:
47
+ preprocess_manual.js:979 vrmPath: ./assets/sotai.vrm
48
+ preprocess_manual.js:980 gsPath: blob:http://127.0.0.1:5500/ec6dfe0b-7d8a-446e-aa8b-c717ac15a056
49
+ preprocess_manual.js:981 fileName: fountain_trim7.gvrm
50
+ preprocess_manual.js:984 [preprocessManual] Creating Promise...
51
+ preprocess_manual.js:84 [createManualUI] Creating manual preprocessing UI...
52
+ preprocess_manual.js:988 [preprocessManual] UI created
53
+ preprocess_manual.js:435 [ManualUI] initialize called
54
+ main.js:541 [MAIN] preprocessManual called, waiting for promise...
55
+ preprocess_manual.js:991 [preprocessManual] UI initialized, starting manual process...
56
+ preprocess_manual.js:1005 [preprocessManual] PLY loaded: 262784 vertices
57
+ preprocess_manual.js:1011 [preprocessManual] ===== ANALYZING PLY COORDINATE SYSTEM =====
58
+ preprocess_manual.js:1026 [PCA] Center: Objectx: -0.2652678845128372y: 1.1990953609667259z: 0.923559379148402[[Prototype]]: Object
59
+ preprocess_manual.js:1052 [PCA] Covariance matrix: Objectcxx: "0.38"cxy: "0.18"cxz: "0.09"cyy: "1.10"cyz: "1.00"czz: "1.24"[[Prototype]]: Object
60
+ preprocess_manual.js:1067 [PCA] Variance ratios: Objectx: "14.0%"y: "40.4%"z: "45.6%"[[Prototype]]: Object
61
+ preprocess_manual.js:1080 [PCA] Is aligned with world axes: false
62
+ preprocess_manual.js:1113 [preprocessManual] ===== STARTING AUTO-ALIGNMENT =====
63
+ preprocess_manual.js:1117 [DEBUG] Original vertices reference: Array(262784)
64
+ preprocess_manual.js:1118 [DEBUG] Original first vertex: Objectx: "-0.738219"y: "0.244090"z: "0.748940"[[Prototype]]: Object
65
+ preprocess_manual.js:1127 [preprocessManual] Step 1: Calculating center of mass...
66
+ preprocess_manual.js:1142 [DEBUG] Center of mass: Objectx: "-0.265268"y: "1.199095"z: "0.923559"[[Prototype]]: Object
67
+ preprocess_manual.js:1148 [DEBUG] First vertex BEFORE centering: Objectx: "-0.738219"y: "0.244090"z: "0.748940"[[Prototype]]: Object
68
+ preprocess_manual.js:1157 [preprocessManual] Step 2: Centering PLY (in-place modification)...
69
+ preprocess_manual.js:1166 [DEBUG] First vertex AFTER centering: Objectx: "-0.472951"y: "-0.955005"z: "-0.174620"[[Prototype]]: Object
70
+ preprocess_manual.js:1173 [DEBUG] Vertices reference after centering: Array(262784)
71
+ preprocess_manual.js:1174 [DEBUG] Is same reference? true
72
+ preprocess_manual.js:1179 [preprocessManual] Step 3: Verifying centering...
73
+ preprocess_manual.js:1192 [DEBUG] Average after centering: Objectx: "-0.000000000"y: "0.000000000"z: "0.000000000"[[Prototype]]: Object
74
+ preprocess_manual.js:1208 [DEBUG] ✓ Centering SUCCESS! Average is effectively zero
75
+ preprocess_manual.js:1209 [preprocessManual] PLY centered at origin
76
+ preprocess_manual.js:1214 [preprocessManual] Step 4: Calculating bounding box...
77
+ preprocess_manual.js:1217 [DEBUG] First 3 vertices before bbox calculation:
78
+ preprocess_manual.js:1219 V0: Objectx: "-0.472951"y: "-0.955005"z: "-0.174620"[[Prototype]]: Object
79
+ preprocess_manual.js:1219 V1: Objectx: "-0.443478"y: "-0.990319"z: "-0.194779"[[Prototype]]: Object
80
+ preprocess_manual.js:1219 V2: Objectx: "-0.336042"y: "-0.721272"z: "-0.803300"[[Prototype]]: Object
81
+ preprocess_manual.js:1245 [preprocessManual] Bounding box: Objectcenter: {x: '1.205513', y: '-1.566416', z: '0.215589'}max: {x: '3.545', y: '2.136', z: '2.193'}min: {x: '-1.134', y: '-5.269', z: '-1.762'}[[Prototype]]: Object
82
+ preprocess_manual.js:1259 [preprocessManual] ✓ Bounding box center is at origin
83
+ preprocess_manual.js:1260 [preprocessManual] Size: Objectx: "4.680"y: "7.404"z: "3.955"[[Prototype]]: Object
84
+ preprocess_manual.js:1269 [preprocessManual] ✓ PLY is properly centered
85
+ preprocess_manual.js:1273 [preprocessManual] ===== AUTO-ALIGNMENT COMPLETE =====
86
+ preprocess_manual.js:1279 Uncaught (in promise) ReferenceError: finalCenter is not defined
87
+ at preprocess_manual.js:1279:14