// apps/preprocess/preprocess_manual.js // 2025/12/12 18:08 manual mode for human completed // 2025/12/12 20:55 manual mode for statue completed import * as THREE from 'three'; import { GVRM } from '../../gvrm-format/gvrm.js'; import { PLYParser } from '../../gvrm-format/ply.js'; import * as GVRMUtils from '../../gvrm-format/utils.js'; import { DropInViewer } from 'gaussian-splats-3d'; // ========================================== // ADD THESE IMPORTS AT THE TOP // ========================================== import { OrbitControls } from '../../lib/OrbitControls.js'; console.log('[preprocess_manual.js] ===== MODULE LOADING ====='); /** * Manual UI作成関数 * 手動でのBOX設定と部位割り当て用のUIを提供 */ // プリセット定義 // プリセット定義 - 必須18ボーンをすべてカバー const PRESET_BONE_GROUPS = { 'required19': [ { name: '1. Head', bones: ['head'], color: [255, 0, 0] }, { name: '2. Neck', bones: ['neck'], color: [255, 100, 100] }, { name: '3. Chest', bones: ['chest'], color: [0, 255, 0] }, { name: '4. Upper Chest', bones: ['upperChest'], color: [50, 255, 50] }, { name: '5. Spine', bones: ['spine'], color: [100, 255, 100] }, { name: '6. Hips', bones: ['hips'], color: [150, 255, 150] }, { name: '7. Left Shoulder', bones: ['leftShoulder'], color: [0, 0, 255] }, { name: '8. Left Upper Arm', bones: ['leftUpperArm'], color: [50, 50, 255] }, { name: '9. Left Lower Arm', bones: ['leftLowerArm'], color: [100, 100, 255] }, { name: '10. Left Hand', bones: ['leftHand'], color: [150, 150, 255] }, { name: '11. Right Shoulder', bones: ['rightShoulder'], color: [255, 255, 0] }, { name: '12. Right Upper Arm', bones: ['rightUpperArm'], color: [255, 200, 0] }, { name: '13. Right Lower Arm', bones: ['rightLowerArm'], color: [255, 150, 0] }, { name: '14. Right Hand', bones: ['rightHand'], color: [255, 100, 0] }, { name: '15. Left Upper Leg', bones: ['leftUpperLeg'], color: [255, 0, 255] }, { name: '16. Left Lower Leg', bones: ['leftLowerLeg'], color: [255, 100, 255] }, { name: '17. Left Foot', bones: ['leftFoot'], color: [255, 150, 255] }, { name: '18. Right Upper Leg', bones: ['rightUpperLeg'], color: [0, 255, 255] }, { name: '19. Right Lower Leg', bones: ['rightLowerLeg'], color: [100, 255, 255] }, { name: '20. Right Foot', bones: ['rightFoot'], color: [150, 255, 255] } ] }; // ========================================== // FIX 3: Add Camera Controls Setup // Add this function before createManualUI // ========================================== function setupCameraControls(camera, renderer) { const controls = new OrbitControls(camera, renderer.domElement); controls.enableDamping = true; controls.dampingFactor = 0.05; controls.screenSpacePanning = false; controls.minDistance = 1; controls.maxDistance = 20; controls.maxPolarAngle = Math.PI; return { controls }; } // ========================================== // FIX 4: Enhanced UI with Paint Mode // Replace the createManualUI function 2025/12/07 // ========================================== //////////////////////////////////////////12/13 17:30 // ======================================== // 完全に修正された createManualUI 関数 // Line 75 から Line 537 までを、この全体で置き換えてください // ======================================== function createManualUI(scene, camera, renderer) { console.log('[createManualUI] Creating manual preprocessing UI...'); const uiContainer = document.createElement('div'); uiContainer.id = 'manual-ui-container'; uiContainer.style.cssText = ` position: fixed; top: 20px; right: 20px; background: rgba(0, 0, 0, 0.85); padding: 20px; border-radius: 10px; color: white; z-index: 10000; max-width: 350px; max-height: 90vh; overflow-y: auto; display: none; box-shadow: 0 4px 20px rgba(0,0,0,0.5); `; uiContainer.innerHTML = `

Manual Preprocessing

Loading PLY file...
🎮 Camera Controls:
• Left Mouse: Rotate view
• Right Mouse: Pan
• Scroll: Zoom in/out