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import type { Packet, BinaryType, RawData } from "engine.io-parser";
import { CloseDetails, Transport } from "./transport.js";
import { CookieJar } from "./globals.node.js";
export interface SocketOptions {
/**
* The host that we're connecting to. Set from the URI passed when connecting
*/
host?: string;
/**
* The hostname for our connection. Set from the URI passed when connecting
*/
hostname?: string;
/**
* If this is a secure connection. Set from the URI passed when connecting
*/
secure?: boolean;
/**
* The port for our connection. Set from the URI passed when connecting
*/
port?: string | number;
/**
* Any query parameters in our uri. Set from the URI passed when connecting
*/
query?: {
[key: string]: any;
};
/**
* `http.Agent` to use, defaults to `false` (NodeJS only)
*
* Note: the type should be "undefined | http.Agent | https.Agent | false", but this would break browser-only clients.
*
* @see https://nodejs.org/api/http.html#httprequestoptions-callback
*/
agent?: string | boolean;
/**
* Whether the client should try to upgrade the transport from
* long-polling to something better.
* @default true
*/
upgrade?: boolean;
/**
* Forces base 64 encoding for polling transport even when XHR2
* responseType is available and WebSocket even if the used standard
* supports binary.
*/
forceBase64?: boolean;
/**
* The param name to use as our timestamp key
* @default 't'
*/
timestampParam?: string;
/**
* Whether to add the timestamp with each transport request. Note: this
* is ignored if the browser is IE or Android, in which case requests
* are always stamped
* @default false
*/
timestampRequests?: boolean;
/**
* A list of transports to try (in order). Engine.io always attempts to
* connect directly with the first one, provided the feature detection test
* for it passes.
*
* @default ['polling','websocket', 'webtransport']
*/
transports?: ("polling" | "websocket" | "webtransport" | string)[] | TransportCtor[];
/**
* Whether all the transports should be tested, instead of just the first one.
*
* If set to `true`, the client will first try to connect with HTTP long-polling, and then with WebSocket in case of
* failure, and finally with WebTransport if the previous attempts have failed.
*
* If set to `false` (default), if the connection with HTTP long-polling fails, then the client will not test the
* other transports and will abort the connection.
*
* @default false
*/
tryAllTransports?: boolean;
/**
* If true and if the previous websocket connection to the server succeeded,
* the connection attempt will bypass the normal upgrade process and will
* initially try websocket. A connection attempt following a transport error
* will use the normal upgrade process. It is recommended you turn this on
* only when using SSL/TLS connections, or if you know that your network does
* not block websockets.
* @default false
*/
rememberUpgrade?: boolean;
/**
* Timeout for xhr-polling requests in milliseconds (0) (only for polling transport)
*/
requestTimeout?: number;
/**
* Transport options for Node.js client (headers etc)
*/
transportOptions?: Object;
/**
* (SSL) Certificate, Private key and CA certificates to use for SSL.
* Can be used in Node.js client environment to manually specify
* certificate information.
*/
pfx?: string;
/**
* (SSL) Private key to use for SSL. Can be used in Node.js client
* environment to manually specify certificate information.
*/
key?: string;
/**
* (SSL) A string or passphrase for the private key or pfx. Can be
* used in Node.js client environment to manually specify certificate
* information.
*/
passphrase?: string;
/**
* (SSL) Public x509 certificate to use. Can be used in Node.js client
* environment to manually specify certificate information.
*/
cert?: string;
/**
* (SSL) An authority certificate or array of authority certificates to
* check the remote host against.. Can be used in Node.js client
* environment to manually specify certificate information.
*/
ca?: string | string[];
/**
* (SSL) A string describing the ciphers to use or exclude. Consult the
* [cipher format list]
* (http://www.openssl.org/docs/apps/ciphers.html#CIPHER_LIST_FORMAT) for
* details on the format.. Can be used in Node.js client environment to
* manually specify certificate information.
*/
ciphers?: string;
/**
* (SSL) If true, the server certificate is verified against the list of
* supplied CAs. An 'error' event is emitted if verification fails.
* Verification happens at the connection level, before the HTTP request
* is sent. Can be used in Node.js client environment to manually specify
* certificate information.
*/
rejectUnauthorized?: boolean;
/**
* Headers that will be passed for each request to the server (via xhr-polling and via websockets).
* These values then can be used during handshake or for special proxies.
*/
extraHeaders?: {
[header: string]: string;
};
/**
* Whether to include credentials (cookies, authorization headers, TLS
* client certificates, etc.) with cross-origin XHR polling requests
* @default false
*/
withCredentials?: boolean;
/**
* Whether to automatically close the connection whenever the beforeunload event is received.
* @default false
*/
closeOnBeforeunload?: boolean;
/**
* Whether to always use the native timeouts. This allows the client to
* reconnect when the native timeout functions are overridden, such as when
* mock clocks are installed.
* @default false
*/
useNativeTimers?: boolean;
/**
* Whether the heartbeat timer should be unref'ed, in order not to keep the Node.js event loop active.
*
* @see https://nodejs.org/api/timers.html#timeoutunref
* @default false
*/
autoUnref?: boolean;
/**
* parameters of the WebSocket permessage-deflate extension (see ws module api docs). Set to false to disable.
* @default false
*/
perMessageDeflate?: {
threshold: number;
};
/**
* The path to get our client file from, in the case of the server
* serving it
* @default '/engine.io'
*/
path?: string;
/**
* Whether we should add a trailing slash to the request path.
* @default true
*/
addTrailingSlash?: boolean;
/**
* Either a single protocol string or an array of protocol strings. These strings are used to indicate sub-protocols,
* so that a single server can implement multiple WebSocket sub-protocols (for example, you might want one server to
* be able to handle different types of interactions depending on the specified protocol)
* @default []
*/
protocols?: string | string[];
}
type TransportCtor = {
new (o: any): Transport;
};
type BaseSocketOptions = Omit<SocketOptions, "transports"> & {
transports: TransportCtor[];
};
interface HandshakeData {
sid: string;
upgrades: string[];
pingInterval: number;
pingTimeout: number;
maxPayload: number;
}
interface SocketReservedEvents {
open: () => void;
handshake: (data: HandshakeData) => void;
packet: (packet: Packet) => void;
packetCreate: (packet: Packet) => void;
data: (data: RawData) => void;
message: (data: RawData) => void;
drain: () => void;
flush: () => void;
heartbeat: () => void;
ping: () => void;
pong: () => void;
error: (err: string | Error) => void;
upgrading: (transport: Transport) => void;
upgrade: (transport: Transport) => void;
upgradeError: (err: Error) => void;
close: (reason: string, description?: CloseDetails | Error) => void;
}
type SocketState = "opening" | "open" | "closing" | "closed";
interface WriteOptions {
compress?: boolean;
}
/**
* This class provides a WebSocket-like interface to connect to an Engine.IO server. The connection will be established
* with one of the available low-level transports, like HTTP long-polling, WebSocket or WebTransport.
*
* This class comes without upgrade mechanism, which means that it will keep the first low-level transport that
* successfully establishes the connection.
*
* In order to allow tree-shaking, there are no transports included, that's why the `transports` option is mandatory.
*
* @example
* import { SocketWithoutUpgrade, WebSocket } from "engine.io-client";
*
* const socket = new SocketWithoutUpgrade({
* transports: [WebSocket]
* });
*
* socket.on("open", () => {
* socket.send("hello");
* });
*
* @see SocketWithUpgrade
* @see Socket
*/
export declare class SocketWithoutUpgrade extends Emitter<Record<never, never>, Record<never, never>, SocketReservedEvents> {
id: string;
transport: Transport;
binaryType: BinaryType;
readyState: SocketState;
writeBuffer: Packet[];
protected readonly opts: BaseSocketOptions;
protected readonly transports: string[];
protected upgrading: boolean;
protected setTimeoutFn: typeof setTimeout;
private _prevBufferLen;
private _pingInterval;
private _pingTimeout;
private _maxPayload?;
private _pingTimeoutTimer;
/**
* The expiration timestamp of the {@link _pingTimeoutTimer} object is tracked, in case the timer is throttled and the
* callback is not fired on time. This can happen for example when a laptop is suspended or when a phone is locked.
*/
private _pingTimeoutTime;
private clearTimeoutFn;
private readonly _beforeunloadEventListener;
private readonly _offlineEventListener;
private readonly secure;
private readonly hostname;
private readonly port;
private readonly _transportsByName;
/**
* The cookie jar will store the cookies sent by the server (Node. js only).
*/
readonly _cookieJar: CookieJar;
static priorWebsocketSuccess: boolean;
static protocol: number;
/**
* Socket constructor.
*
* @param {String|Object} uri - uri or options
* @param {Object} opts - options
*/
constructor(uri: string | BaseSocketOptions, opts: BaseSocketOptions);
/**
* Creates transport of the given type.
*
* @param {String} name - transport name
* @return {Transport}
* @private
*/
protected createTransport(name: string): Transport;
/**
* Initializes transport to use and starts probe.
*
* @private
*/
private _open;
/**
* Sets the current transport. Disables the existing one (if any).
*
* @private
*/
protected setTransport(transport: Transport): void;
/**
* Called when connection is deemed open.
*
* @private
*/
protected onOpen(): void;
/**
* Handles a packet.
*
* @private
*/
private _onPacket;
/**
* Called upon handshake completion.
*
* @param {Object} data - handshake obj
* @private
*/
protected onHandshake(data: HandshakeData): void;
/**
* Sets and resets ping timeout timer based on server pings.
*
* @private
*/
private _resetPingTimeout;
/**
* Called on `drain` event
*
* @private
*/
private _onDrain;
/**
* Flush write buffers.
*
* @private
*/
protected flush(): void;
/**
* Ensure the encoded size of the writeBuffer is below the maxPayload value sent by the server (only for HTTP
* long-polling)
*
* @private
*/
private _getWritablePackets;
/**
* Checks whether the heartbeat timer has expired but the socket has not yet been notified.
*
* Note: this method is private for now because it does not really fit the WebSocket API, but if we put it in the
* `write()` method then the message would not be buffered by the Socket.IO client.
*
* @return {boolean}
* @private
*/
_hasPingExpired(): boolean;
/**
* Sends a message.
*
* @param {String} msg - message.
* @param {Object} options.
* @param {Function} fn - callback function.
* @return {Socket} for chaining.
*/
write(msg: RawData, options?: WriteOptions, fn?: () => void): this;
/**
* Sends a message. Alias of {@link Socket#write}.
*
* @param {String} msg - message.
* @param {Object} options.
* @param {Function} fn - callback function.
* @return {Socket} for chaining.
*/
send(msg: RawData, options?: WriteOptions, fn?: () => void): this;
/**
* Sends a packet.
*
* @param {String} type - packet type.
* @param {String} data.
* @param {Object} options.
* @param {Function} fn - callback function.
* @private
*/
private _sendPacket;
/**
* Closes the connection.
*/
close(): this;
/**
* Called upon transport error
*
* @private
*/
private _onError;
/**
* Called upon transport close.
*
* @private
*/
private _onClose;
}
/**
* This class provides a WebSocket-like interface to connect to an Engine.IO server. The connection will be established
* with one of the available low-level transports, like HTTP long-polling, WebSocket or WebTransport.
*
* This class comes with an upgrade mechanism, which means that once the connection is established with the first
* low-level transport, it will try to upgrade to a better transport.
*
* In order to allow tree-shaking, there are no transports included, that's why the `transports` option is mandatory.
*
* @example
* import { SocketWithUpgrade, WebSocket } from "engine.io-client";
*
* const socket = new SocketWithUpgrade({
* transports: [WebSocket]
* });
*
* socket.on("open", () => {
* socket.send("hello");
* });
*
* @see SocketWithoutUpgrade
* @see Socket
*/
export declare class SocketWithUpgrade extends SocketWithoutUpgrade {
private _upgrades;
onOpen(): void;
/**
* Probes a transport.
*
* @param {String} name - transport name
* @private
*/
private _probe;
onHandshake(data: HandshakeData): void;
/**
* Filters upgrades, returning only those matching client transports.
*
* @param {Array} upgrades - server upgrades
* @private
*/
private _filterUpgrades;
}
/**
* This class provides a WebSocket-like interface to connect to an Engine.IO server. The connection will be established
* with one of the available low-level transports, like HTTP long-polling, WebSocket or WebTransport.
*
* This class comes with an upgrade mechanism, which means that once the connection is established with the first
* low-level transport, it will try to upgrade to a better transport.
*
* @example
* import { Socket } from "engine.io-client";
*
* const socket = new Socket();
*
* socket.on("open", () => {
* socket.send("hello");
* });
*
* @see SocketWithoutUpgrade
* @see SocketWithUpgrade
*/
export declare class Socket extends SocketWithUpgrade {
constructor(uri?: string, opts?: SocketOptions);
constructor(opts: SocketOptions);
}
export {};
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