| import { Packet } from "socket.io-parser"; | |
| import { Manager } from "./manager.js"; | |
| import { DefaultEventsMap, EventNames, EventParams, EventsMap, Emitter } from "@socket.io/component-emitter"; | |
| type PrependTimeoutError<T extends any[]> = { | |
| [K in keyof T]: T[K] extends (...args: infer Params) => infer Result ? (err: Error, ...args: Params) => Result : T[K]; | |
| }; | |
| /** | |
| * Utility type to decorate the acknowledgement callbacks with a timeout error. | |
| * | |
| * This is needed because the timeout() flag breaks the symmetry between the sender and the receiver: | |
| * | |
| * @example | |
| * interface Events { | |
| * "my-event": (val: string) => void; | |
| * } | |
| * | |
| * socket.on("my-event", (cb) => { | |
| * cb("123"); // one single argument here | |
| * }); | |
| * | |
| * socket.timeout(1000).emit("my-event", (err, val) => { | |
| * // two arguments there (the "err" argument is not properly typed) | |
| * }); | |
| * | |
| */ | |
| export type DecorateAcknowledgements<E> = { | |
| [K in keyof E]: E[K] extends (...args: infer Params) => infer Result ? (...args: PrependTimeoutError<Params>) => Result : E[K]; | |
| }; | |
| export type Last<T extends any[]> = T extends [...infer H, infer L] ? L : any; | |
| export type AllButLast<T extends any[]> = T extends [...infer H, infer L] ? H : any[]; | |
| export type FirstArg<T> = T extends (arg: infer Param) => infer Result ? Param : any; | |
| export interface SocketOptions { | |
| /** | |
| * the authentication payload sent when connecting to the Namespace | |
| */ | |
| auth?: { | |
| [key: string]: any; | |
| } | ((cb: (data: object) => void) => void); | |
| /** | |
| * The maximum number of retries. Above the limit, the packet will be discarded. | |
| * | |
| * Using `Infinity` means the delivery guarantee is "at-least-once" (instead of "at-most-once" by default), but a | |
| * smaller value like 10 should be sufficient in practice. | |
| */ | |
| retries?: number; | |
| /** | |
| * The default timeout in milliseconds used when waiting for an acknowledgement. | |
| */ | |
| ackTimeout?: number; | |
| } | |
| export type DisconnectDescription = Error | { | |
| description: string; | |
| context?: unknown; | |
| }; | |
| interface SocketReservedEvents { | |
| connect: () => void; | |
| connect_error: (err: Error) => void; | |
| disconnect: (reason: Socket.DisconnectReason, description?: DisconnectDescription) => void; | |
| } | |
| /** | |
| * A Socket is the fundamental class for interacting with the server. | |
| * | |
| * A Socket belongs to a certain Namespace (by default /) and uses an underlying {@link Manager} to communicate. | |
| * | |
| * @example | |
| * const socket = io(); | |
| * | |
| * socket.on("connect", () => { | |
| * console.log("connected"); | |
| * }); | |
| * | |
| * // send an event to the server | |
| * socket.emit("foo", "bar"); | |
| * | |
| * socket.on("foobar", () => { | |
| * // an event was received from the server | |
| * }); | |
| * | |
| * // upon disconnection | |
| * socket.on("disconnect", (reason) => { | |
| * console.log(`disconnected due to ${reason}`); | |
| * }); | |
| */ | |
| export declare class Socket<ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents> extends Emitter<ListenEvents, EmitEvents, SocketReservedEvents> { | |
| readonly io: Manager<ListenEvents, EmitEvents>; | |
| /** | |
| * A unique identifier for the session. `undefined` when the socket is not connected. | |
| * | |
| * @example | |
| * const socket = io(); | |
| * | |
| * console.log(socket.id); // undefined | |
| * | |
| * socket.on("connect", () => { | |
| * console.log(socket.id); // "G5p5..." | |
| * }); | |
| */ | |
| id: string | undefined; | |
| /** | |
| * The session ID used for connection state recovery, which must not be shared (unlike {@link id}). | |
| * | |
| * @private | |
| */ | |
| private _pid; | |
| /** | |
| * The offset of the last received packet, which will be sent upon reconnection to allow for the recovery of the connection state. | |
| * | |
| * @private | |
| */ | |
| private _lastOffset; | |
| /** | |
| * Whether the socket is currently connected to the server. | |
| * | |
| * @example | |
| * const socket = io(); | |
| * | |
| * socket.on("connect", () => { | |
| * console.log(socket.connected); // true | |
| * }); | |
| * | |
| * socket.on("disconnect", () => { | |
| * console.log(socket.connected); // false | |
| * }); | |
| */ | |
| connected: boolean; | |
| /** | |
| * Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will | |
| * be transmitted by the server. | |
| */ | |
| recovered: boolean; | |
| /** | |
| * Credentials that are sent when accessing a namespace. | |
| * | |
| * @example | |
| * const socket = io({ | |
| * auth: { | |
| * token: "abcd" | |
| * } | |
| * }); | |
| * | |
| * // or with a function | |
| * const socket = io({ | |
| * auth: (cb) => { | |
| * cb({ token: localStorage.token }) | |
| * } | |
| * }); | |
| */ | |
| auth: { | |
| [key: string]: any; | |
| } | ((cb: (data: object) => void) => void); | |
| /** | |
| * Buffer for packets received before the CONNECT packet | |
| */ | |
| receiveBuffer: Array<ReadonlyArray<any>>; | |
| /** | |
| * Buffer for packets that will be sent once the socket is connected | |
| */ | |
| sendBuffer: Array<Packet>; | |
| /** | |
| * The queue of packets to be sent with retry in case of failure. | |
| * | |
| * Packets are sent one by one, each waiting for the server acknowledgement, in order to guarantee the delivery order. | |
| * @private | |
| */ | |
| private _queue; | |
| /** | |
| * A sequence to generate the ID of the {@link QueuedPacket}. | |
| * @private | |
| */ | |
| private _queueSeq; | |
| private readonly nsp; | |
| private readonly _opts; | |
| private ids; | |
| /** | |
| * A map containing acknowledgement handlers. | |
| * | |
| * The `withError` attribute is used to differentiate handlers that accept an error as first argument: | |
| * | |
| * - `socket.emit("test", (err, value) => { ... })` with `ackTimeout` option | |
| * - `socket.timeout(5000).emit("test", (err, value) => { ... })` | |
| * - `const value = await socket.emitWithAck("test")` | |
| * | |
| * From those that don't: | |
| * | |
| * - `socket.emit("test", (value) => { ... });` | |
| * | |
| * In the first case, the handlers will be called with an error when: | |
| * | |
| * - the timeout is reached | |
| * - the socket gets disconnected | |
| * | |
| * In the second case, the handlers will be simply discarded upon disconnection, since the client will never receive | |
| * an acknowledgement from the server. | |
| * | |
| * @private | |
| */ | |
| private acks; | |
| private flags; | |
| private subs?; | |
| private _anyListeners; | |
| private _anyOutgoingListeners; | |
| /** | |
| * `Socket` constructor. | |
| */ | |
| constructor(io: Manager, nsp: string, opts?: Partial<SocketOptions>); | |
| /** | |
| * Whether the socket is currently disconnected | |
| * | |
| * @example | |
| * const socket = io(); | |
| * | |
| * socket.on("connect", () => { | |
| * console.log(socket.disconnected); // false | |
| * }); | |
| * | |
| * socket.on("disconnect", () => { | |
| * console.log(socket.disconnected); // true | |
| * }); | |
| */ | |
| get disconnected(): boolean; | |
| /** | |
| * Subscribe to open, close and packet events | |
| * | |
| * @private | |
| */ | |
| private subEvents; | |
| /** | |
| * Whether the Socket will try to reconnect when its Manager connects or reconnects. | |
| * | |
| * @example | |
| * const socket = io(); | |
| * | |
| * console.log(socket.active); // true | |
| * | |
| * socket.on("disconnect", (reason) => { | |
| * if (reason === "io server disconnect") { | |
| * // the disconnection was initiated by the server, you need to manually reconnect | |
| * console.log(socket.active); // false | |
| * } | |
| * // else the socket will automatically try to reconnect | |
| * console.log(socket.active); // true | |
| * }); | |
| */ | |
| get active(): boolean; | |
| /** | |
| * "Opens" the socket. | |
| * | |
| * @example | |
| * const socket = io({ | |
| * autoConnect: false | |
| * }); | |
| * | |
| * socket.connect(); | |
| */ | |
| connect(): this; | |
| /** | |
| * Alias for {@link connect()}. | |
| */ | |
| open(): this; | |
| /** | |
| * Sends a `message` event. | |
| * | |
| * This method mimics the WebSocket.send() method. | |
| * | |
| * @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send | |
| * | |
| * @example | |
| * socket.send("hello"); | |
| * | |
| * // this is equivalent to | |
| * socket.emit("message", "hello"); | |
| * | |
| * @return self | |
| */ | |
| send(...args: any[]): this; | |
| /** | |
| * Override `emit`. | |
| * If the event is in `events`, it's emitted normally. | |
| * | |
| * @example | |
| * socket.emit("hello", "world"); | |
| * | |
| * // all serializable datastructures are supported (no need to call JSON.stringify) | |
| * socket.emit("hello", 1, "2", { 3: ["4"], 5: Uint8Array.from([6]) }); | |
| * | |
| * // with an acknowledgement from the server | |
| * socket.emit("hello", "world", (val) => { | |
| * // ... | |
| * }); | |
| * | |
| * @return self | |
| */ | |
| emit<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: EventParams<EmitEvents, Ev>): this; | |
| /** | |
| * @private | |
| */ | |
| private _registerAckCallback; | |
| /** | |
| * Emits an event and waits for an acknowledgement | |
| * | |
| * @example | |
| * // without timeout | |
| * const response = await socket.emitWithAck("hello", "world"); | |
| * | |
| * // with a specific timeout | |
| * try { | |
| * const response = await socket.timeout(1000).emitWithAck("hello", "world"); | |
| * } catch (err) { | |
| * // the server did not acknowledge the event in the given delay | |
| * } | |
| * | |
| * @return a Promise that will be fulfilled when the server acknowledges the event | |
| */ | |
| emitWithAck<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: AllButLast<EventParams<EmitEvents, Ev>>): Promise<FirstArg<Last<EventParams<EmitEvents, Ev>>>>; | |
| /** | |
| * Add the packet to the queue. | |
| * @param args | |
| * @private | |
| */ | |
| private _addToQueue; | |
| /** | |
| * Send the first packet of the queue, and wait for an acknowledgement from the server. | |
| * @param force - whether to resend a packet that has not been acknowledged yet | |
| * | |
| * @private | |
| */ | |
| private _drainQueue; | |
| /** | |
| * Sends a packet. | |
| * | |
| * @param packet | |
| * @private | |
| */ | |
| private packet; | |
| /** | |
| * Called upon engine `open`. | |
| * | |
| * @private | |
| */ | |
| private onopen; | |
| /** | |
| * Sends a CONNECT packet to initiate the Socket.IO session. | |
| * | |
| * @param data | |
| * @private | |
| */ | |
| private _sendConnectPacket; | |
| /** | |
| * Called upon engine or manager `error`. | |
| * | |
| * @param err | |
| * @private | |
| */ | |
| private onerror; | |
| /** | |
| * Called upon engine `close`. | |
| * | |
| * @param reason | |
| * @param description | |
| * @private | |
| */ | |
| private onclose; | |
| /** | |
| * Clears the acknowledgement handlers upon disconnection, since the client will never receive an acknowledgement from | |
| * the server. | |
| * | |
| * @private | |
| */ | |
| private _clearAcks; | |
| /** | |
| * Called with socket packet. | |
| * | |
| * @param packet | |
| * @private | |
| */ | |
| private onpacket; | |
| /** | |
| * Called upon a server event. | |
| * | |
| * @param packet | |
| * @private | |
| */ | |
| private onevent; | |
| private emitEvent; | |
| /** | |
| * Produces an ack callback to emit with an event. | |
| * | |
| * @private | |
| */ | |
| private ack; | |
| /** | |
| * Called upon a server acknowledgement. | |
| * | |
| * @param packet | |
| * @private | |
| */ | |
| private onack; | |
| /** | |
| * Called upon server connect. | |
| * | |
| * @private | |
| */ | |
| private onconnect; | |
| /** | |
| * Emit buffered events (received and emitted). | |
| * | |
| * @private | |
| */ | |
| private emitBuffered; | |
| /** | |
| * Called upon server disconnect. | |
| * | |
| * @private | |
| */ | |
| private ondisconnect; | |
| /** | |
| * Called upon forced client/server side disconnections, | |
| * this method ensures the manager stops tracking us and | |
| * that reconnections don't get triggered for this. | |
| * | |
| * @private | |
| */ | |
| private destroy; | |
| /** | |
| * Disconnects the socket manually. In that case, the socket will not try to reconnect. | |
| * | |
| * If this is the last active Socket instance of the {@link Manager}, the low-level connection will be closed. | |
| * | |
| * @example | |
| * const socket = io(); | |
| * | |
| * socket.on("disconnect", (reason) => { | |
| * // console.log(reason); prints "io client disconnect" | |
| * }); | |
| * | |
| * socket.disconnect(); | |
| * | |
| * @return self | |
| */ | |
| disconnect(): this; | |
| /** | |
| * Alias for {@link disconnect()}. | |
| * | |
| * @return self | |
| */ | |
| close(): this; | |
| /** | |
| * Sets the compress flag. | |
| * | |
| * @example | |
| * socket.compress(false).emit("hello"); | |
| * | |
| * @param compress - if `true`, compresses the sending data | |
| * @return self | |
| */ | |
| compress(compress: boolean): this; | |
| /** | |
| * Sets a modifier for a subsequent event emission that the event message will be dropped when this socket is not | |
| * ready to send messages. | |
| * | |
| * @example | |
| * socket.volatile.emit("hello"); // the server may or may not receive it | |
| * | |
| * @returns self | |
| */ | |
| get volatile(): this; | |
| /** | |
| * Sets a modifier for a subsequent event emission that the callback will be called with an error when the | |
| * given number of milliseconds have elapsed without an acknowledgement from the server: | |
| * | |
| * @example | |
| * socket.timeout(5000).emit("my-event", (err) => { | |
| * if (err) { | |
| * // the server did not acknowledge the event in the given delay | |
| * } | |
| * }); | |
| * | |
| * @returns self | |
| */ | |
| timeout(timeout: number): Socket<ListenEvents, DecorateAcknowledgements<EmitEvents>>; | |
| /** | |
| * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the | |
| * callback. | |
| * | |
| * @example | |
| * socket.onAny((event, ...args) => { | |
| * console.log(`got ${event}`); | |
| * }); | |
| * | |
| * @param listener | |
| */ | |
| onAny(listener: (...args: any[]) => void): this; | |
| /** | |
| * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the | |
| * callback. The listener is added to the beginning of the listeners array. | |
| * | |
| * @example | |
| * socket.prependAny((event, ...args) => { | |
| * console.log(`got event ${event}`); | |
| * }); | |
| * | |
| * @param listener | |
| */ | |
| prependAny(listener: (...args: any[]) => void): this; | |
| /** | |
| * Removes the listener that will be fired when any event is emitted. | |
| * | |
| * @example | |
| * const catchAllListener = (event, ...args) => { | |
| * console.log(`got event ${event}`); | |
| * } | |
| * | |
| * socket.onAny(catchAllListener); | |
| * | |
| * // remove a specific listener | |
| * socket.offAny(catchAllListener); | |
| * | |
| * // or remove all listeners | |
| * socket.offAny(); | |
| * | |
| * @param listener | |
| */ | |
| offAny(listener?: (...args: any[]) => void): this; | |
| /** | |
| * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated, | |
| * e.g. to remove listeners. | |
| */ | |
| listenersAny(): ((...args: any[]) => void)[]; | |
| /** | |
| * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the | |
| * callback. | |
| * | |
| * Note: acknowledgements sent to the server are not included. | |
| * | |
| * @example | |
| * socket.onAnyOutgoing((event, ...args) => { | |
| * console.log(`sent event ${event}`); | |
| * }); | |
| * | |
| * @param listener | |
| */ | |
| onAnyOutgoing(listener: (...args: any[]) => void): this; | |
| /** | |
| * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the | |
| * callback. The listener is added to the beginning of the listeners array. | |
| * | |
| * Note: acknowledgements sent to the server are not included. | |
| * | |
| * @example | |
| * socket.prependAnyOutgoing((event, ...args) => { | |
| * console.log(`sent event ${event}`); | |
| * }); | |
| * | |
| * @param listener | |
| */ | |
| prependAnyOutgoing(listener: (...args: any[]) => void): this; | |
| /** | |
| * Removes the listener that will be fired when any event is emitted. | |
| * | |
| * @example | |
| * const catchAllListener = (event, ...args) => { | |
| * console.log(`sent event ${event}`); | |
| * } | |
| * | |
| * socket.onAnyOutgoing(catchAllListener); | |
| * | |
| * // remove a specific listener | |
| * socket.offAnyOutgoing(catchAllListener); | |
| * | |
| * // or remove all listeners | |
| * socket.offAnyOutgoing(); | |
| * | |
| * @param [listener] - the catch-all listener (optional) | |
| */ | |
| offAnyOutgoing(listener?: (...args: any[]) => void): this; | |
| /** | |
| * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated, | |
| * e.g. to remove listeners. | |
| */ | |
| listenersAnyOutgoing(): ((...args: any[]) => void)[]; | |
| /** | |
| * Notify the listeners for each packet sent | |
| * | |
| * @param packet | |
| * | |
| * @private | |
| */ | |
| private notifyOutgoingListeners; | |
| } | |
| export declare namespace Socket { | |
| type DisconnectReason = "io server disconnect" | "io client disconnect" | "ping timeout" | "transport close" | "transport error" | "parse error"; | |
| } | |
| export {}; | |