| import { PacketType } from "socket.io-parser"; | |
| import { on } from "./on.js"; | |
| import { Emitter, } from "@socket.io/component-emitter"; | |
| /** | |
| * Internal events. | |
| * These events can't be emitted by the user. | |
| */ | |
| const RESERVED_EVENTS = Object.freeze({ | |
| connect: 1, | |
| connect_error: 1, | |
| disconnect: 1, | |
| disconnecting: 1, | |
| // EventEmitter reserved events: https://nodejs.org/api/events.html#events_event_newlistener | |
| newListener: 1, | |
| removeListener: 1, | |
| }); | |
| /** | |
| * A Socket is the fundamental class for interacting with the server. | |
| * | |
| * A Socket belongs to a certain Namespace (by default /) and uses an underlying {@link Manager} to communicate. | |
| * | |
| * @example | |
| * const socket = io(); | |
| * | |
| * socket.on("connect", () => { | |
| * console.log("connected"); | |
| * }); | |
| * | |
| * // send an event to the server | |
| * socket.emit("foo", "bar"); | |
| * | |
| * socket.on("foobar", () => { | |
| * // an event was received from the server | |
| * }); | |
| * | |
| * // upon disconnection | |
| * socket.on("disconnect", (reason) => { | |
| * console.log(`disconnected due to ${reason}`); | |
| * }); | |
| */ | |
| export class Socket extends Emitter { | |
| /** | |
| * `Socket` constructor. | |
| */ | |
| constructor(io, nsp, opts) { | |
| super(); | |
| /** | |
| * Whether the socket is currently connected to the server. | |
| * | |
| * @example | |
| * const socket = io(); | |
| * | |
| * socket.on("connect", () => { | |
| * console.log(socket.connected); // true | |
| * }); | |
| * | |
| * socket.on("disconnect", () => { | |
| * console.log(socket.connected); // false | |
| * }); | |
| */ | |
| this.connected = false; | |
| /** | |
| * Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will | |
| * be transmitted by the server. | |
| */ | |
| this.recovered = false; | |
| /** | |
| * Buffer for packets received before the CONNECT packet | |
| */ | |
| this.receiveBuffer = []; | |
| /** | |
| * Buffer for packets that will be sent once the socket is connected | |
| */ | |
| this.sendBuffer = []; | |
| /** | |
| * The queue of packets to be sent with retry in case of failure. | |
| * | |
| * Packets are sent one by one, each waiting for the server acknowledgement, in order to guarantee the delivery order. | |
| * @private | |
| */ | |
| this._queue = []; | |
| /** | |
| * A sequence to generate the ID of the {@link QueuedPacket}. | |
| * @private | |
| */ | |
| this._queueSeq = 0; | |
| this.ids = 0; | |
| /** | |
| * A map containing acknowledgement handlers. | |
| * | |
| * The `withError` attribute is used to differentiate handlers that accept an error as first argument: | |
| * | |
| * - `socket.emit("test", (err, value) => { ... })` with `ackTimeout` option | |
| * - `socket.timeout(5000).emit("test", (err, value) => { ... })` | |
| * - `const value = await socket.emitWithAck("test")` | |
| * | |
| * From those that don't: | |
| * | |
| * - `socket.emit("test", (value) => { ... });` | |
| * | |
| * In the first case, the handlers will be called with an error when: | |
| * | |
| * - the timeout is reached | |
| * - the socket gets disconnected | |
| * | |
| * In the second case, the handlers will be simply discarded upon disconnection, since the client will never receive | |
| * an acknowledgement from the server. | |
| * | |
| * @private | |
| */ | |
| this.acks = {}; | |
| this.flags = {}; | |
| this.io = io; | |
| this.nsp = nsp; | |
| if (opts && opts.auth) { | |
| this.auth = opts.auth; | |
| } | |
| this._opts = Object.assign({}, opts); | |
| if (this.io._autoConnect) | |
| this.open(); | |
| } | |
| /** | |
| * Whether the socket is currently disconnected | |
| * | |
| * @example | |
| * const socket = io(); | |
| * | |
| * socket.on("connect", () => { | |
| * console.log(socket.disconnected); // false | |
| * }); | |
| * | |
| * socket.on("disconnect", () => { | |
| * console.log(socket.disconnected); // true | |
| * }); | |
| */ | |
| get disconnected() { | |
| return !this.connected; | |
| } | |
| /** | |
| * Subscribe to open, close and packet events | |
| * | |
| * @private | |
| */ | |
| subEvents() { | |
| if (this.subs) | |
| return; | |
| const io = this.io; | |
| this.subs = [ | |
| on(io, "open", this.onopen.bind(this)), | |
| on(io, "packet", this.onpacket.bind(this)), | |
| on(io, "error", this.onerror.bind(this)), | |
| on(io, "close", this.onclose.bind(this)), | |
| ]; | |
| } | |
| /** | |
| * Whether the Socket will try to reconnect when its Manager connects or reconnects. | |
| * | |
| * @example | |
| * const socket = io(); | |
| * | |
| * console.log(socket.active); // true | |
| * | |
| * socket.on("disconnect", (reason) => { | |
| * if (reason === "io server disconnect") { | |
| * // the disconnection was initiated by the server, you need to manually reconnect | |
| * console.log(socket.active); // false | |
| * } | |
| * // else the socket will automatically try to reconnect | |
| * console.log(socket.active); // true | |
| * }); | |
| */ | |
| get active() { | |
| return !!this.subs; | |
| } | |
| /** | |
| * "Opens" the socket. | |
| * | |
| * @example | |
| * const socket = io({ | |
| * autoConnect: false | |
| * }); | |
| * | |
| * socket.connect(); | |
| */ | |
| connect() { | |
| if (this.connected) | |
| return this; | |
| this.subEvents(); | |
| if (!this.io["_reconnecting"]) | |
| this.io.open(); // ensure open | |
| if ("open" === this.io._readyState) | |
| this.onopen(); | |
| return this; | |
| } | |
| /** | |
| * Alias for {@link connect()}. | |
| */ | |
| open() { | |
| return this.connect(); | |
| } | |
| /** | |
| * Sends a `message` event. | |
| * | |
| * This method mimics the WebSocket.send() method. | |
| * | |
| * @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send | |
| * | |
| * @example | |
| * socket.send("hello"); | |
| * | |
| * // this is equivalent to | |
| * socket.emit("message", "hello"); | |
| * | |
| * @return self | |
| */ | |
| send(...args) { | |
| args.unshift("message"); | |
| this.emit.apply(this, args); | |
| return this; | |
| } | |
| /** | |
| * Override `emit`. | |
| * If the event is in `events`, it's emitted normally. | |
| * | |
| * @example | |
| * socket.emit("hello", "world"); | |
| * | |
| * // all serializable datastructures are supported (no need to call JSON.stringify) | |
| * socket.emit("hello", 1, "2", { 3: ["4"], 5: Uint8Array.from([6]) }); | |
| * | |
| * // with an acknowledgement from the server | |
| * socket.emit("hello", "world", (val) => { | |
| * // ... | |
| * }); | |
| * | |
| * @return self | |
| */ | |
| emit(ev, ...args) { | |
| var _a, _b, _c; | |
| if (RESERVED_EVENTS.hasOwnProperty(ev)) { | |
| throw new Error('"' + ev.toString() + '" is a reserved event name'); | |
| } | |
| args.unshift(ev); | |
| if (this._opts.retries && !this.flags.fromQueue && !this.flags.volatile) { | |
| this._addToQueue(args); | |
| return this; | |
| } | |
| const packet = { | |
| type: PacketType.EVENT, | |
| data: args, | |
| }; | |
| packet.options = {}; | |
| packet.options.compress = this.flags.compress !== false; | |
| // event ack callback | |
| if ("function" === typeof args[args.length - 1]) { | |
| const id = this.ids++; | |
| const ack = args.pop(); | |
| this._registerAckCallback(id, ack); | |
| packet.id = id; | |
| } | |
| const isTransportWritable = (_b = (_a = this.io.engine) === null || _a === void 0 ? void 0 : _a.transport) === null || _b === void 0 ? void 0 : _b.writable; | |
| const isConnected = this.connected && !((_c = this.io.engine) === null || _c === void 0 ? void 0 : _c._hasPingExpired()); | |
| const discardPacket = this.flags.volatile && !isTransportWritable; | |
| if (discardPacket) { | |
| } | |
| else if (isConnected) { | |
| this.notifyOutgoingListeners(packet); | |
| this.packet(packet); | |
| } | |
| else { | |
| this.sendBuffer.push(packet); | |
| } | |
| this.flags = {}; | |
| return this; | |
| } | |
| /** | |
| * @private | |
| */ | |
| _registerAckCallback(id, ack) { | |
| var _a; | |
| const timeout = (_a = this.flags.timeout) !== null && _a !== void 0 ? _a : this._opts.ackTimeout; | |
| if (timeout === undefined) { | |
| this.acks[id] = ack; | |
| return; | |
| } | |
| // @ts-ignore | |
| const timer = this.io.setTimeoutFn(() => { | |
| delete this.acks[id]; | |
| for (let i = 0; i < this.sendBuffer.length; i++) { | |
| if (this.sendBuffer[i].id === id) { | |
| this.sendBuffer.splice(i, 1); | |
| } | |
| } | |
| ack.call(this, new Error("operation has timed out")); | |
| }, timeout); | |
| const fn = (...args) => { | |
| // @ts-ignore | |
| this.io.clearTimeoutFn(timer); | |
| ack.apply(this, args); | |
| }; | |
| fn.withError = true; | |
| this.acks[id] = fn; | |
| } | |
| /** | |
| * Emits an event and waits for an acknowledgement | |
| * | |
| * @example | |
| * // without timeout | |
| * const response = await socket.emitWithAck("hello", "world"); | |
| * | |
| * // with a specific timeout | |
| * try { | |
| * const response = await socket.timeout(1000).emitWithAck("hello", "world"); | |
| * } catch (err) { | |
| * // the server did not acknowledge the event in the given delay | |
| * } | |
| * | |
| * @return a Promise that will be fulfilled when the server acknowledges the event | |
| */ | |
| emitWithAck(ev, ...args) { | |
| return new Promise((resolve, reject) => { | |
| const fn = (arg1, arg2) => { | |
| return arg1 ? reject(arg1) : resolve(arg2); | |
| }; | |
| fn.withError = true; | |
| args.push(fn); | |
| this.emit(ev, ...args); | |
| }); | |
| } | |
| /** | |
| * Add the packet to the queue. | |
| * @param args | |
| * @private | |
| */ | |
| _addToQueue(args) { | |
| let ack; | |
| if (typeof args[args.length - 1] === "function") { | |
| ack = args.pop(); | |
| } | |
| const packet = { | |
| id: this._queueSeq++, | |
| tryCount: 0, | |
| pending: false, | |
| args, | |
| flags: Object.assign({ fromQueue: true }, this.flags), | |
| }; | |
| args.push((err, ...responseArgs) => { | |
| if (packet !== this._queue[0]) { | |
| } | |
| const hasError = err !== null; | |
| if (hasError) { | |
| if (packet.tryCount > this._opts.retries) { | |
| this._queue.shift(); | |
| if (ack) { | |
| ack(err); | |
| } | |
| } | |
| } | |
| else { | |
| this._queue.shift(); | |
| if (ack) { | |
| ack(null, ...responseArgs); | |
| } | |
| } | |
| packet.pending = false; | |
| return this._drainQueue(); | |
| }); | |
| this._queue.push(packet); | |
| this._drainQueue(); | |
| } | |
| /** | |
| * Send the first packet of the queue, and wait for an acknowledgement from the server. | |
| * @param force - whether to resend a packet that has not been acknowledged yet | |
| * | |
| * @private | |
| */ | |
| _drainQueue(force = false) { | |
| if (!this.connected || this._queue.length === 0) { | |
| return; | |
| } | |
| const packet = this._queue[0]; | |
| if (packet.pending && !force) { | |
| return; | |
| } | |
| packet.pending = true; | |
| packet.tryCount++; | |
| this.flags = packet.flags; | |
| this.emit.apply(this, packet.args); | |
| } | |
| /** | |
| * Sends a packet. | |
| * | |
| * @param packet | |
| * @private | |
| */ | |
| packet(packet) { | |
| packet.nsp = this.nsp; | |
| this.io._packet(packet); | |
| } | |
| /** | |
| * Called upon engine `open`. | |
| * | |
| * @private | |
| */ | |
| onopen() { | |
| if (typeof this.auth == "function") { | |
| this.auth((data) => { | |
| this._sendConnectPacket(data); | |
| }); | |
| } | |
| else { | |
| this._sendConnectPacket(this.auth); | |
| } | |
| } | |
| /** | |
| * Sends a CONNECT packet to initiate the Socket.IO session. | |
| * | |
| * @param data | |
| * @private | |
| */ | |
| _sendConnectPacket(data) { | |
| this.packet({ | |
| type: PacketType.CONNECT, | |
| data: this._pid | |
| ? Object.assign({ pid: this._pid, offset: this._lastOffset }, data) | |
| : data, | |
| }); | |
| } | |
| /** | |
| * Called upon engine or manager `error`. | |
| * | |
| * @param err | |
| * @private | |
| */ | |
| onerror(err) { | |
| if (!this.connected) { | |
| this.emitReserved("connect_error", err); | |
| } | |
| } | |
| /** | |
| * Called upon engine `close`. | |
| * | |
| * @param reason | |
| * @param description | |
| * @private | |
| */ | |
| onclose(reason, description) { | |
| this.connected = false; | |
| delete this.id; | |
| this.emitReserved("disconnect", reason, description); | |
| this._clearAcks(); | |
| } | |
| /** | |
| * Clears the acknowledgement handlers upon disconnection, since the client will never receive an acknowledgement from | |
| * the server. | |
| * | |
| * @private | |
| */ | |
| _clearAcks() { | |
| Object.keys(this.acks).forEach((id) => { | |
| const isBuffered = this.sendBuffer.some((packet) => String(packet.id) === id); | |
| if (!isBuffered) { | |
| // note: handlers that do not accept an error as first argument are ignored here | |
| const ack = this.acks[id]; | |
| delete this.acks[id]; | |
| if (ack.withError) { | |
| ack.call(this, new Error("socket has been disconnected")); | |
| } | |
| } | |
| }); | |
| } | |
| /** | |
| * Called with socket packet. | |
| * | |
| * @param packet | |
| * @private | |
| */ | |
| onpacket(packet) { | |
| const sameNamespace = packet.nsp === this.nsp; | |
| if (!sameNamespace) | |
| return; | |
| switch (packet.type) { | |
| case PacketType.CONNECT: | |
| if (packet.data && packet.data.sid) { | |
| this.onconnect(packet.data.sid, packet.data.pid); | |
| } | |
| else { | |
| this.emitReserved("connect_error", new Error("It seems you are trying to reach a Socket.IO server in v2.x with a v3.x client, but they are not compatible (more information here: https://socket.io/docs/v3/migrating-from-2-x-to-3-0/)")); | |
| } | |
| break; | |
| case PacketType.EVENT: | |
| case PacketType.BINARY_EVENT: | |
| this.onevent(packet); | |
| break; | |
| case PacketType.ACK: | |
| case PacketType.BINARY_ACK: | |
| this.onack(packet); | |
| break; | |
| case PacketType.DISCONNECT: | |
| this.ondisconnect(); | |
| break; | |
| case PacketType.CONNECT_ERROR: | |
| this.destroy(); | |
| const err = new Error(packet.data.message); | |
| // @ts-ignore | |
| err.data = packet.data.data; | |
| this.emitReserved("connect_error", err); | |
| break; | |
| } | |
| } | |
| /** | |
| * Called upon a server event. | |
| * | |
| * @param packet | |
| * @private | |
| */ | |
| onevent(packet) { | |
| const args = packet.data || []; | |
| if (null != packet.id) { | |
| args.push(this.ack(packet.id)); | |
| } | |
| if (this.connected) { | |
| this.emitEvent(args); | |
| } | |
| else { | |
| this.receiveBuffer.push(Object.freeze(args)); | |
| } | |
| } | |
| emitEvent(args) { | |
| if (this._anyListeners && this._anyListeners.length) { | |
| const listeners = this._anyListeners.slice(); | |
| for (const listener of listeners) { | |
| listener.apply(this, args); | |
| } | |
| } | |
| super.emit.apply(this, args); | |
| if (this._pid && args.length && typeof args[args.length - 1] === "string") { | |
| this._lastOffset = args[args.length - 1]; | |
| } | |
| } | |
| /** | |
| * Produces an ack callback to emit with an event. | |
| * | |
| * @private | |
| */ | |
| ack(id) { | |
| const self = this; | |
| let sent = false; | |
| return function (...args) { | |
| // prevent double callbacks | |
| if (sent) | |
| return; | |
| sent = true; | |
| self.packet({ | |
| type: PacketType.ACK, | |
| id: id, | |
| data: args, | |
| }); | |
| }; | |
| } | |
| /** | |
| * Called upon a server acknowledgement. | |
| * | |
| * @param packet | |
| * @private | |
| */ | |
| onack(packet) { | |
| const ack = this.acks[packet.id]; | |
| if (typeof ack !== "function") { | |
| return; | |
| } | |
| delete this.acks[packet.id]; | |
| // @ts-ignore FIXME ack is incorrectly inferred as 'never' | |
| if (ack.withError) { | |
| packet.data.unshift(null); | |
| } | |
| // @ts-ignore | |
| ack.apply(this, packet.data); | |
| } | |
| /** | |
| * Called upon server connect. | |
| * | |
| * @private | |
| */ | |
| onconnect(id, pid) { | |
| this.id = id; | |
| this.recovered = pid && this._pid === pid; | |
| this._pid = pid; // defined only if connection state recovery is enabled | |
| this.connected = true; | |
| this.emitBuffered(); | |
| this._drainQueue(true); | |
| this.emitReserved("connect"); | |
| } | |
| /** | |
| * Emit buffered events (received and emitted). | |
| * | |
| * @private | |
| */ | |
| emitBuffered() { | |
| this.receiveBuffer.forEach((args) => this.emitEvent(args)); | |
| this.receiveBuffer = []; | |
| this.sendBuffer.forEach((packet) => { | |
| this.notifyOutgoingListeners(packet); | |
| this.packet(packet); | |
| }); | |
| this.sendBuffer = []; | |
| } | |
| /** | |
| * Called upon server disconnect. | |
| * | |
| * @private | |
| */ | |
| ondisconnect() { | |
| this.destroy(); | |
| this.onclose("io server disconnect"); | |
| } | |
| /** | |
| * Called upon forced client/server side disconnections, | |
| * this method ensures the manager stops tracking us and | |
| * that reconnections don't get triggered for this. | |
| * | |
| * @private | |
| */ | |
| destroy() { | |
| if (this.subs) { | |
| // clean subscriptions to avoid reconnections | |
| this.subs.forEach((subDestroy) => subDestroy()); | |
| this.subs = undefined; | |
| } | |
| this.io["_destroy"](this); | |
| } | |
| /** | |
| * Disconnects the socket manually. In that case, the socket will not try to reconnect. | |
| * | |
| * If this is the last active Socket instance of the {@link Manager}, the low-level connection will be closed. | |
| * | |
| * @example | |
| * const socket = io(); | |
| * | |
| * socket.on("disconnect", (reason) => { | |
| * // console.log(reason); prints "io client disconnect" | |
| * }); | |
| * | |
| * socket.disconnect(); | |
| * | |
| * @return self | |
| */ | |
| disconnect() { | |
| if (this.connected) { | |
| this.packet({ type: PacketType.DISCONNECT }); | |
| } | |
| // remove socket from pool | |
| this.destroy(); | |
| if (this.connected) { | |
| // fire events | |
| this.onclose("io client disconnect"); | |
| } | |
| return this; | |
| } | |
| /** | |
| * Alias for {@link disconnect()}. | |
| * | |
| * @return self | |
| */ | |
| close() { | |
| return this.disconnect(); | |
| } | |
| /** | |
| * Sets the compress flag. | |
| * | |
| * @example | |
| * socket.compress(false).emit("hello"); | |
| * | |
| * @param compress - if `true`, compresses the sending data | |
| * @return self | |
| */ | |
| compress(compress) { | |
| this.flags.compress = compress; | |
| return this; | |
| } | |
| /** | |
| * Sets a modifier for a subsequent event emission that the event message will be dropped when this socket is not | |
| * ready to send messages. | |
| * | |
| * @example | |
| * socket.volatile.emit("hello"); // the server may or may not receive it | |
| * | |
| * @returns self | |
| */ | |
| get volatile() { | |
| this.flags.volatile = true; | |
| return this; | |
| } | |
| /** | |
| * Sets a modifier for a subsequent event emission that the callback will be called with an error when the | |
| * given number of milliseconds have elapsed without an acknowledgement from the server: | |
| * | |
| * @example | |
| * socket.timeout(5000).emit("my-event", (err) => { | |
| * if (err) { | |
| * // the server did not acknowledge the event in the given delay | |
| * } | |
| * }); | |
| * | |
| * @returns self | |
| */ | |
| timeout(timeout) { | |
| this.flags.timeout = timeout; | |
| return this; | |
| } | |
| /** | |
| * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the | |
| * callback. | |
| * | |
| * @example | |
| * socket.onAny((event, ...args) => { | |
| * console.log(`got ${event}`); | |
| * }); | |
| * | |
| * @param listener | |
| */ | |
| onAny(listener) { | |
| this._anyListeners = this._anyListeners || []; | |
| this._anyListeners.push(listener); | |
| return this; | |
| } | |
| /** | |
| * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the | |
| * callback. The listener is added to the beginning of the listeners array. | |
| * | |
| * @example | |
| * socket.prependAny((event, ...args) => { | |
| * console.log(`got event ${event}`); | |
| * }); | |
| * | |
| * @param listener | |
| */ | |
| prependAny(listener) { | |
| this._anyListeners = this._anyListeners || []; | |
| this._anyListeners.unshift(listener); | |
| return this; | |
| } | |
| /** | |
| * Removes the listener that will be fired when any event is emitted. | |
| * | |
| * @example | |
| * const catchAllListener = (event, ...args) => { | |
| * console.log(`got event ${event}`); | |
| * } | |
| * | |
| * socket.onAny(catchAllListener); | |
| * | |
| * // remove a specific listener | |
| * socket.offAny(catchAllListener); | |
| * | |
| * // or remove all listeners | |
| * socket.offAny(); | |
| * | |
| * @param listener | |
| */ | |
| offAny(listener) { | |
| if (!this._anyListeners) { | |
| return this; | |
| } | |
| if (listener) { | |
| const listeners = this._anyListeners; | |
| for (let i = 0; i < listeners.length; i++) { | |
| if (listener === listeners[i]) { | |
| listeners.splice(i, 1); | |
| return this; | |
| } | |
| } | |
| } | |
| else { | |
| this._anyListeners = []; | |
| } | |
| return this; | |
| } | |
| /** | |
| * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated, | |
| * e.g. to remove listeners. | |
| */ | |
| listenersAny() { | |
| return this._anyListeners || []; | |
| } | |
| /** | |
| * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the | |
| * callback. | |
| * | |
| * Note: acknowledgements sent to the server are not included. | |
| * | |
| * @example | |
| * socket.onAnyOutgoing((event, ...args) => { | |
| * console.log(`sent event ${event}`); | |
| * }); | |
| * | |
| * @param listener | |
| */ | |
| onAnyOutgoing(listener) { | |
| this._anyOutgoingListeners = this._anyOutgoingListeners || []; | |
| this._anyOutgoingListeners.push(listener); | |
| return this; | |
| } | |
| /** | |
| * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the | |
| * callback. The listener is added to the beginning of the listeners array. | |
| * | |
| * Note: acknowledgements sent to the server are not included. | |
| * | |
| * @example | |
| * socket.prependAnyOutgoing((event, ...args) => { | |
| * console.log(`sent event ${event}`); | |
| * }); | |
| * | |
| * @param listener | |
| */ | |
| prependAnyOutgoing(listener) { | |
| this._anyOutgoingListeners = this._anyOutgoingListeners || []; | |
| this._anyOutgoingListeners.unshift(listener); | |
| return this; | |
| } | |
| /** | |
| * Removes the listener that will be fired when any event is emitted. | |
| * | |
| * @example | |
| * const catchAllListener = (event, ...args) => { | |
| * console.log(`sent event ${event}`); | |
| * } | |
| * | |
| * socket.onAnyOutgoing(catchAllListener); | |
| * | |
| * // remove a specific listener | |
| * socket.offAnyOutgoing(catchAllListener); | |
| * | |
| * // or remove all listeners | |
| * socket.offAnyOutgoing(); | |
| * | |
| * @param [listener] - the catch-all listener (optional) | |
| */ | |
| offAnyOutgoing(listener) { | |
| if (!this._anyOutgoingListeners) { | |
| return this; | |
| } | |
| if (listener) { | |
| const listeners = this._anyOutgoingListeners; | |
| for (let i = 0; i < listeners.length; i++) { | |
| if (listener === listeners[i]) { | |
| listeners.splice(i, 1); | |
| return this; | |
| } | |
| } | |
| } | |
| else { | |
| this._anyOutgoingListeners = []; | |
| } | |
| return this; | |
| } | |
| /** | |
| * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated, | |
| * e.g. to remove listeners. | |
| */ | |
| listenersAnyOutgoing() { | |
| return this._anyOutgoingListeners || []; | |
| } | |
| /** | |
| * Notify the listeners for each packet sent | |
| * | |
| * @param packet | |
| * | |
| * @private | |
| */ | |
| notifyOutgoingListeners(packet) { | |
| if (this._anyOutgoingListeners && this._anyOutgoingListeners.length) { | |
| const listeners = this._anyOutgoingListeners.slice(); | |
| for (const listener of listeners) { | |
| listener.apply(this, packet.data); | |
| } | |
| } | |
| } | |
| } | |