| import type { BroadcastFlags, Room, SocketId } from "socket.io-adapter"; | |
| import { Handshake } from "./socket-types"; | |
| import type { Adapter } from "socket.io-adapter"; | |
| import type { EventParams, EventNames, EventsMap, TypedEventBroadcaster, DecorateAcknowledgements, AllButLast, Last, FirstNonErrorArg, EventNamesWithError } from "./typed-events"; | |
| export declare class BroadcastOperator<EmitEvents extends EventsMap, SocketData> implements TypedEventBroadcaster<EmitEvents> { | |
| private readonly adapter; | |
| private readonly rooms; | |
| private readonly exceptRooms; | |
| private readonly flags; | |
| constructor(adapter: Adapter, rooms?: Set<Room>, exceptRooms?: Set<Room>, flags?: BroadcastFlags & { | |
| expectSingleResponse?: boolean; | |
| }); | |
| /** | |
| * Targets a room when emitting. | |
| * | |
| * @example | |
| * // the “foo” event will be broadcast to all connected clients in the “room-101” room | |
| * io.to("room-101").emit("foo", "bar"); | |
| * | |
| * // with an array of rooms (a client will be notified at most once) | |
| * io.to(["room-101", "room-102"]).emit("foo", "bar"); | |
| * | |
| * // with multiple chained calls | |
| * io.to("room-101").to("room-102").emit("foo", "bar"); | |
| * | |
| * @param room - a room, or an array of rooms | |
| * @return a new {@link BroadcastOperator} instance for chaining | |
| */ | |
| to(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>; | |
| /** | |
| * Targets a room when emitting. Similar to `to()`, but might feel clearer in some cases: | |
| * | |
| * @example | |
| * // disconnect all clients in the "room-101" room | |
| * io.in("room-101").disconnectSockets(); | |
| * | |
| * @param room - a room, or an array of rooms | |
| * @return a new {@link BroadcastOperator} instance for chaining | |
| */ | |
| in(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>; | |
| /** | |
| * Excludes a room when emitting. | |
| * | |
| * @example | |
| * // the "foo" event will be broadcast to all connected clients, except the ones that are in the "room-101" room | |
| * io.except("room-101").emit("foo", "bar"); | |
| * | |
| * // with an array of rooms | |
| * io.except(["room-101", "room-102"]).emit("foo", "bar"); | |
| * | |
| * // with multiple chained calls | |
| * io.except("room-101").except("room-102").emit("foo", "bar"); | |
| * | |
| * @param room - a room, or an array of rooms | |
| * @return a new {@link BroadcastOperator} instance for chaining | |
| */ | |
| except(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>; | |
| /** | |
| * Sets the compress flag. | |
| * | |
| * @example | |
| * io.compress(false).emit("hello"); | |
| * | |
| * @param compress - if `true`, compresses the sending data | |
| * @return a new BroadcastOperator instance | |
| */ | |
| compress(compress: boolean): BroadcastOperator<EmitEvents, SocketData>; | |
| /** | |
| * Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to | |
| * receive messages (because of network slowness or other issues, or because they’re connected through long polling | |
| * and is in the middle of a request-response cycle). | |
| * | |
| * @example | |
| * io.volatile.emit("hello"); // the clients may or may not receive it | |
| * | |
| * @return a new BroadcastOperator instance | |
| */ | |
| get volatile(): BroadcastOperator<EmitEvents, SocketData>; | |
| /** | |
| * Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node. | |
| * | |
| * @example | |
| * // the “foo” event will be broadcast to all connected clients on this node | |
| * io.local.emit("foo", "bar"); | |
| * | |
| * @return a new {@link BroadcastOperator} instance for chaining | |
| */ | |
| get local(): BroadcastOperator<EmitEvents, SocketData>; | |
| /** | |
| * Adds a timeout in milliseconds for the next operation | |
| * | |
| * @example | |
| * io.timeout(1000).emit("some-event", (err, responses) => { | |
| * if (err) { | |
| * // some clients did not acknowledge the event in the given delay | |
| * } else { | |
| * console.log(responses); // one response per client | |
| * } | |
| * }); | |
| * | |
| * @param timeout | |
| */ | |
| timeout(timeout: number): BroadcastOperator<DecorateAcknowledgements<EmitEvents>, SocketData>; | |
| /** | |
| * Emits to all clients. | |
| * | |
| * @example | |
| * // the “foo” event will be broadcast to all connected clients | |
| * io.emit("foo", "bar"); | |
| * | |
| * // the “foo” event will be broadcast to all connected clients in the “room-101” room | |
| * io.to("room-101").emit("foo", "bar"); | |
| * | |
| * // with an acknowledgement expected from all connected clients | |
| * io.timeout(1000).emit("some-event", (err, responses) => { | |
| * if (err) { | |
| * // some clients did not acknowledge the event in the given delay | |
| * } else { | |
| * console.log(responses); // one response per client | |
| * } | |
| * }); | |
| * | |
| * @return Always true | |
| */ | |
| emit<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: EventParams<EmitEvents, Ev>): boolean; | |
| /** | |
| * Emits an event and waits for an acknowledgement from all clients. | |
| * | |
| * @example | |
| * try { | |
| * const responses = await io.timeout(1000).emitWithAck("some-event"); | |
| * console.log(responses); // one response per client | |
| * } catch (e) { | |
| * // some clients did not acknowledge the event in the given delay | |
| * } | |
| * | |
| * @return a Promise that will be fulfilled when all clients have acknowledged the event | |
| */ | |
| emitWithAck<Ev extends EventNamesWithError<EmitEvents>>(ev: Ev, ...args: AllButLast<EventParams<EmitEvents, Ev>>): Promise<FirstNonErrorArg<Last<EventParams<EmitEvents, Ev>>>>; | |
| /** | |
| * Gets a list of clients. | |
| * | |
| * @deprecated this method will be removed in the next major release, please use {@link Server#serverSideEmit} or | |
| * {@link fetchSockets} instead. | |
| */ | |
| allSockets(): Promise<Set<SocketId>>; | |
| /** | |
| * Returns the matching socket instances. This method works across a cluster of several Socket.IO servers. | |
| * | |
| * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}. | |
| * | |
| * @example | |
| * // return all Socket instances | |
| * const sockets = await io.fetchSockets(); | |
| * | |
| * // return all Socket instances in the "room1" room | |
| * const sockets = await io.in("room1").fetchSockets(); | |
| * | |
| * for (const socket of sockets) { | |
| * console.log(socket.id); | |
| * console.log(socket.handshake); | |
| * console.log(socket.rooms); | |
| * console.log(socket.data); | |
| * | |
| * socket.emit("hello"); | |
| * socket.join("room1"); | |
| * socket.leave("room2"); | |
| * socket.disconnect(); | |
| * } | |
| */ | |
| fetchSockets(): Promise<RemoteSocket<EmitEvents, SocketData>[]>; | |
| /** | |
| * Makes the matching socket instances join the specified rooms. | |
| * | |
| * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}. | |
| * | |
| * @example | |
| * | |
| * // make all socket instances join the "room1" room | |
| * io.socketsJoin("room1"); | |
| * | |
| * // make all socket instances in the "room1" room join the "room2" and "room3" rooms | |
| * io.in("room1").socketsJoin(["room2", "room3"]); | |
| * | |
| * @param room - a room, or an array of rooms | |
| */ | |
| socketsJoin(room: Room | Room[]): void; | |
| /** | |
| * Makes the matching socket instances leave the specified rooms. | |
| * | |
| * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}. | |
| * | |
| * @example | |
| * // make all socket instances leave the "room1" room | |
| * io.socketsLeave("room1"); | |
| * | |
| * // make all socket instances in the "room1" room leave the "room2" and "room3" rooms | |
| * io.in("room1").socketsLeave(["room2", "room3"]); | |
| * | |
| * @param room - a room, or an array of rooms | |
| */ | |
| socketsLeave(room: Room | Room[]): void; | |
| /** | |
| * Makes the matching socket instances disconnect. | |
| * | |
| * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}. | |
| * | |
| * @example | |
| * // make all socket instances disconnect (the connections might be kept alive for other namespaces) | |
| * io.disconnectSockets(); | |
| * | |
| * // make all socket instances in the "room1" room disconnect and close the underlying connections | |
| * io.in("room1").disconnectSockets(true); | |
| * | |
| * @param close - whether to close the underlying connection | |
| */ | |
| disconnectSockets(close?: boolean): void; | |
| } | |
| /** | |
| * Format of the data when the Socket instance exists on another Socket.IO server | |
| */ | |
| interface SocketDetails<SocketData> { | |
| id: SocketId; | |
| handshake: Handshake; | |
| rooms: Room[]; | |
| data: SocketData; | |
| } | |
| /** | |
| * Expose of subset of the attributes and methods of the Socket class | |
| */ | |
| export declare class RemoteSocket<EmitEvents extends EventsMap, SocketData> implements TypedEventBroadcaster<EmitEvents> { | |
| readonly id: SocketId; | |
| readonly handshake: Handshake; | |
| readonly rooms: Set<Room>; | |
| readonly data: SocketData; | |
| private readonly operator; | |
| constructor(adapter: Adapter, details: SocketDetails<SocketData>); | |
| /** | |
| * Adds a timeout in milliseconds for the next operation. | |
| * | |
| * @example | |
| * const sockets = await io.fetchSockets(); | |
| * | |
| * for (const socket of sockets) { | |
| * if (someCondition) { | |
| * socket.timeout(1000).emit("some-event", (err) => { | |
| * if (err) { | |
| * // the client did not acknowledge the event in the given delay | |
| * } | |
| * }); | |
| * } | |
| * } | |
| * | |
| * // note: if possible, using a room instead of looping over all sockets is preferable | |
| * io.timeout(1000).to(someConditionRoom).emit("some-event", (err, responses) => { | |
| * // ... | |
| * }); | |
| * | |
| * @param timeout | |
| */ | |
| timeout(timeout: number): BroadcastOperator<DecorateAcknowledgements<EmitEvents>, SocketData>; | |
| emit<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: EventParams<EmitEvents, Ev>): boolean; | |
| /** | |
| * Joins a room. | |
| * | |
| * @param {String|Array} room - room or array of rooms | |
| */ | |
| join(room: Room | Room[]): void; | |
| /** | |
| * Leaves a room. | |
| * | |
| * @param {String} room | |
| */ | |
| leave(room: Room): void; | |
| /** | |
| * Disconnects this client. | |
| * | |
| * @param {Boolean} close - if `true`, closes the underlying connection | |
| * @return {Socket} self | |
| */ | |
| disconnect(close?: boolean): this; | |
| } | |
| export {}; | |