| ; | |
| var __importDefault = (this && this.__importDefault) || function (mod) { | |
| return (mod && mod.__esModule) ? mod : { "default": mod }; | |
| }; | |
| Object.defineProperty(exports, "__esModule", { value: true }); | |
| exports.Namespace = exports.RESERVED_EVENTS = void 0; | |
| const socket_1 = require("./socket"); | |
| const typed_events_1 = require("./typed-events"); | |
| const debug_1 = __importDefault(require("debug")); | |
| const broadcast_operator_1 = require("./broadcast-operator"); | |
| const debug = (0, debug_1.default)("socket.io:namespace"); | |
| exports.RESERVED_EVENTS = new Set(["connect", "connection", "new_namespace"]); | |
| /** | |
| * A Namespace is a communication channel that allows you to split the logic of your application over a single shared | |
| * connection. | |
| * | |
| * Each namespace has its own: | |
| * | |
| * - event handlers | |
| * | |
| * ``` | |
| * io.of("/orders").on("connection", (socket) => { | |
| * socket.on("order:list", () => {}); | |
| * socket.on("order:create", () => {}); | |
| * }); | |
| * | |
| * io.of("/users").on("connection", (socket) => { | |
| * socket.on("user:list", () => {}); | |
| * }); | |
| * ``` | |
| * | |
| * - rooms | |
| * | |
| * ``` | |
| * const orderNamespace = io.of("/orders"); | |
| * | |
| * orderNamespace.on("connection", (socket) => { | |
| * socket.join("room1"); | |
| * orderNamespace.to("room1").emit("hello"); | |
| * }); | |
| * | |
| * const userNamespace = io.of("/users"); | |
| * | |
| * userNamespace.on("connection", (socket) => { | |
| * socket.join("room1"); // distinct from the room in the "orders" namespace | |
| * userNamespace.to("room1").emit("holà"); | |
| * }); | |
| * ``` | |
| * | |
| * - middlewares | |
| * | |
| * ``` | |
| * const orderNamespace = io.of("/orders"); | |
| * | |
| * orderNamespace.use((socket, next) => { | |
| * // ensure the socket has access to the "orders" namespace | |
| * }); | |
| * | |
| * const userNamespace = io.of("/users"); | |
| * | |
| * userNamespace.use((socket, next) => { | |
| * // ensure the socket has access to the "users" namespace | |
| * }); | |
| * ``` | |
| */ | |
| class Namespace extends typed_events_1.StrictEventEmitter { | |
| /** | |
| * Namespace constructor. | |
| * | |
| * @param server instance | |
| * @param name | |
| */ | |
| constructor(server, name) { | |
| super(); | |
| /** | |
| * A map of currently connected sockets. | |
| */ | |
| this.sockets = new Map(); | |
| /** | |
| * A map of currently connecting sockets. | |
| */ | |
| this._preConnectSockets = new Map(); | |
| this._fns = []; | |
| /** @private */ | |
| this._ids = 0; | |
| this.server = server; | |
| this.name = name; | |
| this._initAdapter(); | |
| } | |
| /** | |
| * Initializes the `Adapter` for this nsp. | |
| * Run upon changing adapter by `Server#adapter` | |
| * in addition to the constructor. | |
| * | |
| * @private | |
| */ | |
| _initAdapter() { | |
| // @ts-ignore | |
| this.adapter = new (this.server.adapter())(this); | |
| Promise.resolve(this.adapter.init()).catch((err) => { | |
| debug("error while initializing adapter: %s", err); | |
| }); | |
| } | |
| /** | |
| * Registers a middleware, which is a function that gets executed for every incoming {@link Socket}. | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * myNamespace.use((socket, next) => { | |
| * // ... | |
| * next(); | |
| * }); | |
| * | |
| * @param fn - the middleware function | |
| */ | |
| use(fn) { | |
| this._fns.push(fn); | |
| return this; | |
| } | |
| /** | |
| * Executes the middleware for an incoming client. | |
| * | |
| * @param socket - the socket that will get added | |
| * @param fn - last fn call in the middleware | |
| * @private | |
| */ | |
| run(socket, fn) { | |
| if (!this._fns.length) | |
| return fn(); | |
| const fns = this._fns.slice(0); | |
| function run(i) { | |
| fns[i](socket, (err) => { | |
| // upon error, short-circuit | |
| if (err) | |
| return fn(err); | |
| // if no middleware left, summon callback | |
| if (!fns[i + 1]) | |
| return fn(); | |
| // go on to next | |
| run(i + 1); | |
| }); | |
| } | |
| run(0); | |
| } | |
| /** | |
| * Targets a room when emitting. | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * // the “foo” event will be broadcast to all connected clients in the “room-101” room | |
| * myNamespace.to("room-101").emit("foo", "bar"); | |
| * | |
| * // with an array of rooms (a client will be notified at most once) | |
| * myNamespace.to(["room-101", "room-102"]).emit("foo", "bar"); | |
| * | |
| * // with multiple chained calls | |
| * myNamespace.to("room-101").to("room-102").emit("foo", "bar"); | |
| * | |
| * @param room - a room, or an array of rooms | |
| * @return a new {@link BroadcastOperator} instance for chaining | |
| */ | |
| to(room) { | |
| return new broadcast_operator_1.BroadcastOperator(this.adapter).to(room); | |
| } | |
| /** | |
| * Targets a room when emitting. Similar to `to()`, but might feel clearer in some cases: | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * // disconnect all clients in the "room-101" room | |
| * myNamespace.in("room-101").disconnectSockets(); | |
| * | |
| * @param room - a room, or an array of rooms | |
| * @return a new {@link BroadcastOperator} instance for chaining | |
| */ | |
| in(room) { | |
| return new broadcast_operator_1.BroadcastOperator(this.adapter).in(room); | |
| } | |
| /** | |
| * Excludes a room when emitting. | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * // the "foo" event will be broadcast to all connected clients, except the ones that are in the "room-101" room | |
| * myNamespace.except("room-101").emit("foo", "bar"); | |
| * | |
| * // with an array of rooms | |
| * myNamespace.except(["room-101", "room-102"]).emit("foo", "bar"); | |
| * | |
| * // with multiple chained calls | |
| * myNamespace.except("room-101").except("room-102").emit("foo", "bar"); | |
| * | |
| * @param room - a room, or an array of rooms | |
| * @return a new {@link BroadcastOperator} instance for chaining | |
| */ | |
| except(room) { | |
| return new broadcast_operator_1.BroadcastOperator(this.adapter).except(room); | |
| } | |
| /** | |
| * Adds a new client. | |
| * | |
| * @return {Socket} | |
| * @private | |
| */ | |
| async _add(client, auth, fn) { | |
| var _a; | |
| debug("adding socket to nsp %s", this.name); | |
| const socket = await this._createSocket(client, auth); | |
| this._preConnectSockets.set(socket.id, socket); | |
| if ( | |
| // @ts-ignore | |
| ((_a = this.server.opts.connectionStateRecovery) === null || _a === void 0 ? void 0 : _a.skipMiddlewares) && | |
| socket.recovered && | |
| client.conn.readyState === "open") { | |
| return this._doConnect(socket, fn); | |
| } | |
| this.run(socket, (err) => { | |
| process.nextTick(() => { | |
| if ("open" !== client.conn.readyState) { | |
| debug("next called after client was closed - ignoring socket"); | |
| socket._cleanup(); | |
| return; | |
| } | |
| if (err) { | |
| debug("middleware error, sending CONNECT_ERROR packet to the client"); | |
| socket._cleanup(); | |
| if (client.conn.protocol === 3) { | |
| return socket._error(err.data || err.message); | |
| } | |
| else { | |
| return socket._error({ | |
| message: err.message, | |
| data: err.data, | |
| }); | |
| } | |
| } | |
| this._doConnect(socket, fn); | |
| }); | |
| }); | |
| } | |
| async _createSocket(client, auth) { | |
| const sessionId = auth.pid; | |
| const offset = auth.offset; | |
| if ( | |
| // @ts-ignore | |
| this.server.opts.connectionStateRecovery && | |
| typeof sessionId === "string" && | |
| typeof offset === "string") { | |
| let session; | |
| try { | |
| session = await this.adapter.restoreSession(sessionId, offset); | |
| } | |
| catch (e) { | |
| debug("error while restoring session: %s", e); | |
| } | |
| if (session) { | |
| debug("connection state recovered for sid %s", session.sid); | |
| return new socket_1.Socket(this, client, auth, session); | |
| } | |
| } | |
| return new socket_1.Socket(this, client, auth); | |
| } | |
| _doConnect(socket, fn) { | |
| this._preConnectSockets.delete(socket.id); | |
| this.sockets.set(socket.id, socket); | |
| // it's paramount that the internal `onconnect` logic | |
| // fires before user-set events to prevent state order | |
| // violations (such as a disconnection before the connection | |
| // logic is complete) | |
| socket._onconnect(); | |
| if (fn) | |
| fn(socket); | |
| // fire user-set events | |
| this.emitReserved("connect", socket); | |
| this.emitReserved("connection", socket); | |
| } | |
| /** | |
| * Removes a client. Called by each `Socket`. | |
| * | |
| * @private | |
| */ | |
| _remove(socket) { | |
| this.sockets.delete(socket.id) || this._preConnectSockets.delete(socket.id); | |
| } | |
| /** | |
| * Emits to all connected clients. | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * myNamespace.emit("hello", "world"); | |
| * | |
| * // all serializable datastructures are supported (no need to call JSON.stringify) | |
| * myNamespace.emit("hello", 1, "2", { 3: ["4"], 5: Uint8Array.from([6]) }); | |
| * | |
| * // with an acknowledgement from the clients | |
| * myNamespace.timeout(1000).emit("some-event", (err, responses) => { | |
| * if (err) { | |
| * // some clients did not acknowledge the event in the given delay | |
| * } else { | |
| * console.log(responses); // one response per client | |
| * } | |
| * }); | |
| * | |
| * @return Always true | |
| */ | |
| emit(ev, ...args) { | |
| return new broadcast_operator_1.BroadcastOperator(this.adapter).emit(ev, ...args); | |
| } | |
| /** | |
| * Sends a `message` event to all clients. | |
| * | |
| * This method mimics the WebSocket.send() method. | |
| * | |
| * @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * myNamespace.send("hello"); | |
| * | |
| * // this is equivalent to | |
| * myNamespace.emit("message", "hello"); | |
| * | |
| * @return self | |
| */ | |
| send(...args) { | |
| // This type-cast is needed because EmitEvents likely doesn't have `message` as a key. | |
| // if you specify the EmitEvents, the type of args will be never. | |
| this.emit("message", ...args); | |
| return this; | |
| } | |
| /** | |
| * Sends a `message` event to all clients. Sends a `message` event. Alias of {@link send}. | |
| * | |
| * @return self | |
| */ | |
| write(...args) { | |
| // This type-cast is needed because EmitEvents likely doesn't have `message` as a key. | |
| // if you specify the EmitEvents, the type of args will be never. | |
| this.emit("message", ...args); | |
| return this; | |
| } | |
| /** | |
| * Sends a message to the other Socket.IO servers of the cluster. | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * myNamespace.serverSideEmit("hello", "world"); | |
| * | |
| * myNamespace.on("hello", (arg1) => { | |
| * console.log(arg1); // prints "world" | |
| * }); | |
| * | |
| * // acknowledgements (without binary content) are supported too: | |
| * myNamespace.serverSideEmit("ping", (err, responses) => { | |
| * if (err) { | |
| * // some servers did not acknowledge the event in the given delay | |
| * } else { | |
| * console.log(responses); // one response per server (except the current one) | |
| * } | |
| * }); | |
| * | |
| * myNamespace.on("ping", (cb) => { | |
| * cb("pong"); | |
| * }); | |
| * | |
| * @param ev - the event name | |
| * @param args - an array of arguments, which may include an acknowledgement callback at the end | |
| */ | |
| serverSideEmit(ev, ...args) { | |
| if (exports.RESERVED_EVENTS.has(ev)) { | |
| throw new Error(`"${String(ev)}" is a reserved event name`); | |
| } | |
| args.unshift(ev); | |
| this.adapter.serverSideEmit(args); | |
| return true; | |
| } | |
| /** | |
| * Sends a message and expect an acknowledgement from the other Socket.IO servers of the cluster. | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * try { | |
| * const responses = await myNamespace.serverSideEmitWithAck("ping"); | |
| * console.log(responses); // one response per server (except the current one) | |
| * } catch (e) { | |
| * // some servers did not acknowledge the event in the given delay | |
| * } | |
| * | |
| * @param ev - the event name | |
| * @param args - an array of arguments | |
| * | |
| * @return a Promise that will be fulfilled when all servers have acknowledged the event | |
| */ | |
| serverSideEmitWithAck(ev, ...args) { | |
| return new Promise((resolve, reject) => { | |
| args.push((err, responses) => { | |
| if (err) { | |
| err.responses = responses; | |
| return reject(err); | |
| } | |
| else { | |
| return resolve(responses); | |
| } | |
| }); | |
| this.serverSideEmit(ev, ...args); | |
| }); | |
| } | |
| /** | |
| * Called when a packet is received from another Socket.IO server | |
| * | |
| * @param args - an array of arguments, which may include an acknowledgement callback at the end | |
| * | |
| * @private | |
| */ | |
| _onServerSideEmit(args) { | |
| super.emitUntyped.apply(this, args); | |
| } | |
| /** | |
| * Gets a list of clients. | |
| * | |
| * @deprecated this method will be removed in the next major release, please use {@link Namespace#serverSideEmit} or | |
| * {@link Namespace#fetchSockets} instead. | |
| */ | |
| allSockets() { | |
| return new broadcast_operator_1.BroadcastOperator(this.adapter).allSockets(); | |
| } | |
| /** | |
| * Sets the compress flag. | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * myNamespace.compress(false).emit("hello"); | |
| * | |
| * @param compress - if `true`, compresses the sending data | |
| * @return self | |
| */ | |
| compress(compress) { | |
| return new broadcast_operator_1.BroadcastOperator(this.adapter).compress(compress); | |
| } | |
| /** | |
| * Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to | |
| * receive messages (because of network slowness or other issues, or because they’re connected through long polling | |
| * and is in the middle of a request-response cycle). | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * myNamespace.volatile.emit("hello"); // the clients may or may not receive it | |
| * | |
| * @return self | |
| */ | |
| get volatile() { | |
| return new broadcast_operator_1.BroadcastOperator(this.adapter).volatile; | |
| } | |
| /** | |
| * Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node. | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * // the “foo” event will be broadcast to all connected clients on this node | |
| * myNamespace.local.emit("foo", "bar"); | |
| * | |
| * @return a new {@link BroadcastOperator} instance for chaining | |
| */ | |
| get local() { | |
| return new broadcast_operator_1.BroadcastOperator(this.adapter).local; | |
| } | |
| /** | |
| * Adds a timeout in milliseconds for the next operation. | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * myNamespace.timeout(1000).emit("some-event", (err, responses) => { | |
| * if (err) { | |
| * // some clients did not acknowledge the event in the given delay | |
| * } else { | |
| * console.log(responses); // one response per client | |
| * } | |
| * }); | |
| * | |
| * @param timeout | |
| */ | |
| timeout(timeout) { | |
| return new broadcast_operator_1.BroadcastOperator(this.adapter).timeout(timeout); | |
| } | |
| /** | |
| * Returns the matching socket instances. | |
| * | |
| * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}. | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * // return all Socket instances | |
| * const sockets = await myNamespace.fetchSockets(); | |
| * | |
| * // return all Socket instances in the "room1" room | |
| * const sockets = await myNamespace.in("room1").fetchSockets(); | |
| * | |
| * for (const socket of sockets) { | |
| * console.log(socket.id); | |
| * console.log(socket.handshake); | |
| * console.log(socket.rooms); | |
| * console.log(socket.data); | |
| * | |
| * socket.emit("hello"); | |
| * socket.join("room1"); | |
| * socket.leave("room2"); | |
| * socket.disconnect(); | |
| * } | |
| */ | |
| fetchSockets() { | |
| return new broadcast_operator_1.BroadcastOperator(this.adapter).fetchSockets(); | |
| } | |
| /** | |
| * Makes the matching socket instances join the specified rooms. | |
| * | |
| * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}. | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * // make all socket instances join the "room1" room | |
| * myNamespace.socketsJoin("room1"); | |
| * | |
| * // make all socket instances in the "room1" room join the "room2" and "room3" rooms | |
| * myNamespace.in("room1").socketsJoin(["room2", "room3"]); | |
| * | |
| * @param room - a room, or an array of rooms | |
| */ | |
| socketsJoin(room) { | |
| return new broadcast_operator_1.BroadcastOperator(this.adapter).socketsJoin(room); | |
| } | |
| /** | |
| * Makes the matching socket instances leave the specified rooms. | |
| * | |
| * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}. | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * // make all socket instances leave the "room1" room | |
| * myNamespace.socketsLeave("room1"); | |
| * | |
| * // make all socket instances in the "room1" room leave the "room2" and "room3" rooms | |
| * myNamespace.in("room1").socketsLeave(["room2", "room3"]); | |
| * | |
| * @param room - a room, or an array of rooms | |
| */ | |
| socketsLeave(room) { | |
| return new broadcast_operator_1.BroadcastOperator(this.adapter).socketsLeave(room); | |
| } | |
| /** | |
| * Makes the matching socket instances disconnect. | |
| * | |
| * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}. | |
| * | |
| * @example | |
| * const myNamespace = io.of("/my-namespace"); | |
| * | |
| * // make all socket instances disconnect (the connections might be kept alive for other namespaces) | |
| * myNamespace.disconnectSockets(); | |
| * | |
| * // make all socket instances in the "room1" room disconnect and close the underlying connections | |
| * myNamespace.in("room1").disconnectSockets(true); | |
| * | |
| * @param close - whether to close the underlying connection | |
| */ | |
| disconnectSockets(close = false) { | |
| return new broadcast_operator_1.BroadcastOperator(this.adapter).disconnectSockets(close); | |
| } | |
| } | |
| exports.Namespace = Namespace; | |