| import { Packet } from "socket.io-parser"; | |
| import { AllButLast, DecorateAcknowledgements, DecorateAcknowledgementsWithMultipleResponses, DefaultEventsMap, EventNames, EventNamesWithAck, EventParams, EventsMap, FirstNonErrorArg, Last, StrictEventEmitter } from "./typed-events"; | |
| import type { Client } from "./client"; | |
| import type { Namespace } from "./namespace"; | |
| import type { IncomingMessage } from "http"; | |
| import type { Room, Session, SocketId } from "socket.io-adapter"; | |
| import { BroadcastOperator } from "./broadcast-operator"; | |
| import { DisconnectReason, Handshake, SocketReservedEventsMap } from "./socket-types"; | |
| /** | |
| * `[eventName, ...args]` | |
| */ | |
| export type Event = [string, ...any[]]; | |
| /** | |
| * This is the main object for interacting with a client. | |
| * | |
| * A Socket belongs to a given {@link Namespace} and uses an underlying {@link Client} to communicate. | |
| * | |
| * Within each {@link Namespace}, you can also define arbitrary channels (called "rooms") that the {@link Socket} can | |
| * join and leave. That provides a convenient way to broadcast to a group of socket instances. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * console.log(`socket ${socket.id} connected`); | |
| * | |
| * // send an event to the client | |
| * socket.emit("foo", "bar"); | |
| * | |
| * socket.on("foobar", () => { | |
| * // an event was received from the client | |
| * }); | |
| * | |
| * // join the room named "room1" | |
| * socket.join("room1"); | |
| * | |
| * // broadcast to everyone in the room named "room1" | |
| * io.to("room1").emit("hello"); | |
| * | |
| * // upon disconnection | |
| * socket.on("disconnect", (reason) => { | |
| * console.log(`socket ${socket.id} disconnected due to ${reason}`); | |
| * }); | |
| * }); | |
| */ | |
| export declare class Socket<ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents, ServerSideEvents extends EventsMap = DefaultEventsMap, SocketData = any> extends StrictEventEmitter<ListenEvents, EmitEvents, SocketReservedEventsMap> { | |
| readonly nsp: Namespace<ListenEvents, EmitEvents, ServerSideEvents>; | |
| readonly client: Client<ListenEvents, EmitEvents, ServerSideEvents>; | |
| /** | |
| * An unique identifier for the session. | |
| */ | |
| readonly id: SocketId; | |
| /** | |
| * Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will | |
| * be transmitted to the client, the data attribute and the rooms will be restored. | |
| */ | |
| readonly recovered: boolean; | |
| /** | |
| * The handshake details. | |
| */ | |
| readonly handshake: Handshake; | |
| /** | |
| * Additional information that can be attached to the Socket instance and which will be used in the | |
| * {@link Server.fetchSockets()} method. | |
| */ | |
| data: SocketData; | |
| /** | |
| * Whether the socket is currently connected or not. | |
| * | |
| * @example | |
| * io.use((socket, next) => { | |
| * console.log(socket.connected); // false | |
| * next(); | |
| * }); | |
| * | |
| * io.on("connection", (socket) => { | |
| * console.log(socket.connected); // true | |
| * }); | |
| */ | |
| connected: boolean; | |
| /** | |
| * The session ID, which must not be shared (unlike {@link id}). | |
| * | |
| * @private | |
| */ | |
| private readonly pid; | |
| private readonly server; | |
| private readonly adapter; | |
| private acks; | |
| private fns; | |
| private flags; | |
| private _anyListeners?; | |
| private _anyOutgoingListeners?; | |
| /** | |
| * Interface to a `Client` for a given `Namespace`. | |
| * | |
| * @param {Namespace} nsp | |
| * @param {Client} client | |
| * @param {Object} auth | |
| * @package | |
| */ | |
| constructor(nsp: Namespace<ListenEvents, EmitEvents, ServerSideEvents>, client: Client<ListenEvents, EmitEvents, ServerSideEvents>, auth: Record<string, unknown>, previousSession?: Session); | |
| /** | |
| * Builds the `handshake` BC object | |
| * | |
| * @private | |
| */ | |
| private buildHandshake; | |
| /** | |
| * Emits to this client. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * socket.emit("hello", "world"); | |
| * | |
| * // all serializable datastructures are supported (no need to call JSON.stringify) | |
| * socket.emit("hello", 1, "2", { 3: ["4"], 5: Buffer.from([6]) }); | |
| * | |
| * // with an acknowledgement from the client | |
| * socket.emit("hello", "world", (val) => { | |
| * // ... | |
| * }); | |
| * }); | |
| * | |
| * @return Always returns `true`. | |
| */ | |
| emit<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: EventParams<EmitEvents, Ev>): boolean; | |
| /** | |
| * Emits an event and waits for an acknowledgement | |
| * | |
| * @example | |
| * io.on("connection", async (socket) => { | |
| * // without timeout | |
| * const response = await socket.emitWithAck("hello", "world"); | |
| * | |
| * // with a specific timeout | |
| * try { | |
| * const response = await socket.timeout(1000).emitWithAck("hello", "world"); | |
| * } catch (err) { | |
| * // the client did not acknowledge the event in the given delay | |
| * } | |
| * }); | |
| * | |
| * @return a Promise that will be fulfilled when the client acknowledges the event | |
| */ | |
| emitWithAck<Ev extends EventNamesWithAck<EmitEvents>>(ev: Ev, ...args: AllButLast<EventParams<EmitEvents, Ev>>): Promise<FirstNonErrorArg<Last<EventParams<EmitEvents, Ev>>>>; | |
| /** | |
| * @private | |
| */ | |
| private registerAckCallback; | |
| /** | |
| * Targets a room when broadcasting. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * // the “foo” event will be broadcast to all connected clients in the “room-101” room, except this socket | |
| * socket.to("room-101").emit("foo", "bar"); | |
| * | |
| * // the code above is equivalent to: | |
| * io.to("room-101").except(socket.id).emit("foo", "bar"); | |
| * | |
| * // with an array of rooms (a client will be notified at most once) | |
| * socket.to(["room-101", "room-102"]).emit("foo", "bar"); | |
| * | |
| * // with multiple chained calls | |
| * socket.to("room-101").to("room-102").emit("foo", "bar"); | |
| * }); | |
| * | |
| * @param room - a room, or an array of rooms | |
| * @return a new {@link BroadcastOperator} instance for chaining | |
| */ | |
| to(room: Room | Room[]): BroadcastOperator<DecorateAcknowledgementsWithMultipleResponses<EmitEvents>, SocketData>; | |
| /** | |
| * Targets a room when broadcasting. Similar to `to()`, but might feel clearer in some cases: | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * // disconnect all clients in the "room-101" room, except this socket | |
| * socket.in("room-101").disconnectSockets(); | |
| * }); | |
| * | |
| * @param room - a room, or an array of rooms | |
| * @return a new {@link BroadcastOperator} instance for chaining | |
| */ | |
| in(room: Room | Room[]): BroadcastOperator<DecorateAcknowledgementsWithMultipleResponses<EmitEvents>, SocketData>; | |
| /** | |
| * Excludes a room when broadcasting. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * // the "foo" event will be broadcast to all connected clients, except the ones that are in the "room-101" room | |
| * // and this socket | |
| * socket.except("room-101").emit("foo", "bar"); | |
| * | |
| * // with an array of rooms | |
| * socket.except(["room-101", "room-102"]).emit("foo", "bar"); | |
| * | |
| * // with multiple chained calls | |
| * socket.except("room-101").except("room-102").emit("foo", "bar"); | |
| * }); | |
| * | |
| * @param room - a room, or an array of rooms | |
| * @return a new {@link BroadcastOperator} instance for chaining | |
| */ | |
| except(room: Room | Room[]): BroadcastOperator<DecorateAcknowledgementsWithMultipleResponses<EmitEvents>, SocketData>; | |
| /** | |
| * Sends a `message` event. | |
| * | |
| * This method mimics the WebSocket.send() method. | |
| * | |
| * @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * socket.send("hello"); | |
| * | |
| * // this is equivalent to | |
| * socket.emit("message", "hello"); | |
| * }); | |
| * | |
| * @return self | |
| */ | |
| send(...args: EventParams<EmitEvents, "message">): this; | |
| /** | |
| * Sends a `message` event. Alias of {@link send}. | |
| * | |
| * @return self | |
| */ | |
| write(...args: EventParams<EmitEvents, "message">): this; | |
| /** | |
| * Writes a packet. | |
| * | |
| * @param {Object} packet - packet object | |
| * @param {Object} opts - options | |
| * @private | |
| */ | |
| private packet; | |
| /** | |
| * Joins a room. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * // join a single room | |
| * socket.join("room1"); | |
| * | |
| * // join multiple rooms | |
| * socket.join(["room1", "room2"]); | |
| * }); | |
| * | |
| * @param {String|Array} rooms - room or array of rooms | |
| * @return a Promise or nothing, depending on the adapter | |
| */ | |
| join(rooms: Room | Array<Room>): Promise<void> | void; | |
| /** | |
| * Leaves a room. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * // leave a single room | |
| * socket.leave("room1"); | |
| * | |
| * // leave multiple rooms | |
| * socket.leave("room1").leave("room2"); | |
| * }); | |
| * | |
| * @param {String} room | |
| * @return a Promise or nothing, depending on the adapter | |
| */ | |
| leave(room: string): Promise<void> | void; | |
| /** | |
| * Leave all rooms. | |
| * | |
| * @private | |
| */ | |
| private leaveAll; | |
| /** | |
| * Called by `Namespace` upon successful | |
| * middleware execution (ie: authorization). | |
| * Socket is added to namespace array before | |
| * call to join, so adapters can access it. | |
| * | |
| * @private | |
| */ | |
| _onconnect(): void; | |
| /** | |
| * Called with each packet. Called by `Client`. | |
| * | |
| * @param {Object} packet | |
| * @private | |
| */ | |
| _onpacket(packet: Packet): void; | |
| /** | |
| * Called upon event packet. | |
| * | |
| * @param {Packet} packet - packet object | |
| * @private | |
| */ | |
| private onevent; | |
| /** | |
| * Produces an ack callback to emit with an event. | |
| * | |
| * @param {Number} id - packet id | |
| * @private | |
| */ | |
| private ack; | |
| /** | |
| * Called upon ack packet. | |
| * | |
| * @private | |
| */ | |
| private onack; | |
| /** | |
| * Called upon client disconnect packet. | |
| * | |
| * @private | |
| */ | |
| private ondisconnect; | |
| /** | |
| * Handles a client error. | |
| * | |
| * @private | |
| */ | |
| _onerror(err: Error): void; | |
| /** | |
| * Called upon closing. Called by `Client`. | |
| * | |
| * @param {String} reason | |
| * @param description | |
| * @throw {Error} optional error object | |
| * | |
| * @private | |
| */ | |
| _onclose(reason: DisconnectReason, description?: any): this | undefined; | |
| /** | |
| * Makes the socket leave all the rooms it was part of and prevents it from joining any other room | |
| * | |
| * @private | |
| */ | |
| _cleanup(): void; | |
| /** | |
| * Produces an `error` packet. | |
| * | |
| * @param {Object} err - error object | |
| * | |
| * @private | |
| */ | |
| _error(err: any): void; | |
| /** | |
| * Disconnects this client. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * // disconnect this socket (the connection might be kept alive for other namespaces) | |
| * socket.disconnect(); | |
| * | |
| * // disconnect this socket and close the underlying connection | |
| * socket.disconnect(true); | |
| * }) | |
| * | |
| * @param {Boolean} close - if `true`, closes the underlying connection | |
| * @return self | |
| */ | |
| disconnect(close?: boolean): this; | |
| /** | |
| * Sets the compress flag. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * socket.compress(false).emit("hello"); | |
| * }); | |
| * | |
| * @param {Boolean} compress - if `true`, compresses the sending data | |
| * @return {Socket} self | |
| */ | |
| compress(compress: boolean): this; | |
| /** | |
| * Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to | |
| * receive messages (because of network slowness or other issues, or because they’re connected through long polling | |
| * and is in the middle of a request-response cycle). | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * socket.volatile.emit("hello"); // the client may or may not receive it | |
| * }); | |
| * | |
| * @return {Socket} self | |
| */ | |
| get volatile(): this; | |
| /** | |
| * Sets a modifier for a subsequent event emission that the event data will only be broadcast to every sockets but the | |
| * sender. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * // the “foo” event will be broadcast to all connected clients, except this socket | |
| * socket.broadcast.emit("foo", "bar"); | |
| * }); | |
| * | |
| * @return a new {@link BroadcastOperator} instance for chaining | |
| */ | |
| get broadcast(): BroadcastOperator<DecorateAcknowledgementsWithMultipleResponses<EmitEvents>, SocketData>; | |
| /** | |
| * Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * // the “foo” event will be broadcast to all connected clients on this node, except this socket | |
| * socket.local.emit("foo", "bar"); | |
| * }); | |
| * | |
| * @return a new {@link BroadcastOperator} instance for chaining | |
| */ | |
| get local(): BroadcastOperator<DecorateAcknowledgementsWithMultipleResponses<EmitEvents>, SocketData>; | |
| /** | |
| * Sets a modifier for a subsequent event emission that the callback will be called with an error when the | |
| * given number of milliseconds have elapsed without an acknowledgement from the client: | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * socket.timeout(5000).emit("my-event", (err) => { | |
| * if (err) { | |
| * // the client did not acknowledge the event in the given delay | |
| * } | |
| * }); | |
| * }); | |
| * | |
| * @returns self | |
| */ | |
| timeout(timeout: number): Socket<ListenEvents, DecorateAcknowledgements<EmitEvents>, ServerSideEvents, SocketData>; | |
| /** | |
| * Dispatch incoming event to socket listeners. | |
| * | |
| * @param {Array} event - event that will get emitted | |
| * @private | |
| */ | |
| private dispatch; | |
| /** | |
| * Sets up socket middleware. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * socket.use(([event, ...args], next) => { | |
| * if (isUnauthorized(event)) { | |
| * return next(new Error("unauthorized event")); | |
| * } | |
| * // do not forget to call next | |
| * next(); | |
| * }); | |
| * | |
| * socket.on("error", (err) => { | |
| * if (err && err.message === "unauthorized event") { | |
| * socket.disconnect(); | |
| * } | |
| * }); | |
| * }); | |
| * | |
| * @param {Function} fn - middleware function (event, next) | |
| * @return {Socket} self | |
| */ | |
| use(fn: (event: Event, next: (err?: Error) => void) => void): this; | |
| /** | |
| * Executes the middleware for an incoming event. | |
| * | |
| * @param {Array} event - event that will get emitted | |
| * @param {Function} fn - last fn call in the middleware | |
| * @private | |
| */ | |
| private run; | |
| /** | |
| * Whether the socket is currently disconnected | |
| */ | |
| get disconnected(): boolean; | |
| /** | |
| * A reference to the request that originated the underlying Engine.IO Socket. | |
| */ | |
| get request(): IncomingMessage; | |
| /** | |
| * A reference to the underlying Client transport connection (Engine.IO Socket object). | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * console.log(socket.conn.transport.name); // prints "polling" or "websocket" | |
| * | |
| * socket.conn.once("upgrade", () => { | |
| * console.log(socket.conn.transport.name); // prints "websocket" | |
| * }); | |
| * }); | |
| */ | |
| get conn(): import("engine.io").Socket; | |
| /** | |
| * Returns the rooms the socket is currently in. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * console.log(socket.rooms); // Set { <socket.id> } | |
| * | |
| * socket.join("room1"); | |
| * | |
| * console.log(socket.rooms); // Set { <socket.id>, "room1" } | |
| * }); | |
| */ | |
| get rooms(): Set<Room>; | |
| /** | |
| * Adds a listener that will be fired when any event is received. The event name is passed as the first argument to | |
| * the callback. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * socket.onAny((event, ...args) => { | |
| * console.log(`got event ${event}`); | |
| * }); | |
| * }); | |
| * | |
| * @param listener | |
| */ | |
| onAny(listener: (...args: any[]) => void): this; | |
| /** | |
| * Adds a listener that will be fired when any event is received. The event name is passed as the first argument to | |
| * the callback. The listener is added to the beginning of the listeners array. | |
| * | |
| * @param listener | |
| */ | |
| prependAny(listener: (...args: any[]) => void): this; | |
| /** | |
| * Removes the listener that will be fired when any event is received. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * const catchAllListener = (event, ...args) => { | |
| * console.log(`got event ${event}`); | |
| * } | |
| * | |
| * socket.onAny(catchAllListener); | |
| * | |
| * // remove a specific listener | |
| * socket.offAny(catchAllListener); | |
| * | |
| * // or remove all listeners | |
| * socket.offAny(); | |
| * }); | |
| * | |
| * @param listener | |
| */ | |
| offAny(listener?: (...args: any[]) => void): this; | |
| /** | |
| * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated, | |
| * e.g. to remove listeners. | |
| */ | |
| listenersAny(): ((...args: any[]) => void)[]; | |
| /** | |
| * Adds a listener that will be fired when any event is sent. The event name is passed as the first argument to | |
| * the callback. | |
| * | |
| * Note: acknowledgements sent to the client are not included. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * socket.onAnyOutgoing((event, ...args) => { | |
| * console.log(`sent event ${event}`); | |
| * }); | |
| * }); | |
| * | |
| * @param listener | |
| */ | |
| onAnyOutgoing(listener: (...args: any[]) => void): this; | |
| /** | |
| * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the | |
| * callback. The listener is added to the beginning of the listeners array. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * socket.prependAnyOutgoing((event, ...args) => { | |
| * console.log(`sent event ${event}`); | |
| * }); | |
| * }); | |
| * | |
| * @param listener | |
| */ | |
| prependAnyOutgoing(listener: (...args: any[]) => void): this; | |
| /** | |
| * Removes the listener that will be fired when any event is sent. | |
| * | |
| * @example | |
| * io.on("connection", (socket) => { | |
| * const catchAllListener = (event, ...args) => { | |
| * console.log(`sent event ${event}`); | |
| * } | |
| * | |
| * socket.onAnyOutgoing(catchAllListener); | |
| * | |
| * // remove a specific listener | |
| * socket.offAnyOutgoing(catchAllListener); | |
| * | |
| * // or remove all listeners | |
| * socket.offAnyOutgoing(); | |
| * }); | |
| * | |
| * @param listener - the catch-all listener | |
| */ | |
| offAnyOutgoing(listener?: (...args: any[]) => void): this; | |
| /** | |
| * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated, | |
| * e.g. to remove listeners. | |
| */ | |
| listenersAnyOutgoing(): ((...args: any[]) => void)[]; | |
| /** | |
| * Notify the listeners for each packet sent (emit or broadcast) | |
| * | |
| * @param packet | |
| * | |
| * @private | |
| */ | |
| private notifyOutgoingListeners; | |
| private newBroadcastOperator; | |
| } | |