| { | |
| "run": { | |
| "id": 217, | |
| "name": null, | |
| "status": "completed", | |
| "provider": "gemini", | |
| "model": "gemini-3-flash-preview", | |
| "max_iterations": 10, | |
| "current_iteration": 10, | |
| "created_at": "2026-03-07T05:23:13.307202+00:00", | |
| "started_at": "2026-03-07T05:28:54.320053+00:00", | |
| "ended_at": "2026-03-07T05:36:14.506023+00:00", | |
| "error_message": null, | |
| "reference_source": "https://resources.modelscope.cn/third-part/z-image-gallery/imgs/337.webp" | |
| }, | |
| "iterations": [ | |
| { | |
| "id": 1992, | |
| "index": 1, | |
| "status": "completed", | |
| "prompt_text": "A vertical eye-level shot of open grey industrial metal lockers in a locker room. Inside the main open locker, two light blue-grey work coveralls hang on wooden hangers from a metal rod. A red umbrella with a curved wooden handle is hooked onto the vent of the closed locker door on the left. To the right, another locker is partially open, containing another blue coverall, a black umbrella, and another red umbrella with a wooden handle. The style is a clean, realistic photograph with flat, even lighting and a clinical, utilitarian atmosphere.", | |
| "analysis": "This is the first iteration. The reference image shows a row of industrial grey metal lockers. One locker is wide open, revealing two light blue-grey mechanic coveralls hanging on wooden hangers from a silver rod. A red umbrella with a curved wooden handle is hooked onto the outside of the leftmost locker door. Inside the rightmost partially visible locker, another coverall hangs alongside a black umbrella and a second red umbrella. The lighting is flat and utilitarian, creating a sterile workshop or factory atmosphere.", | |
| "comfy_prompt_id": "86557e26-b31f-4a51-8227-97ffe43fe704", | |
| "error_message": null, | |
| "inner_thought": "I need to make sure the model understands the specific arrangement of the coveralls and the multiple umbrellas across different lockers.", | |
| "emoji": "🛠️", | |
| "state": "blocking", | |
| "tone": "curious", | |
| "similarity_score": 0.7896488308906555, | |
| "dreamsim_score": 0.7837814092636108 | |
| }, | |
| { | |
| "id": 1993, | |
| "index": 2, | |
| "status": "completed", | |
| "prompt_text": "A clinical, eye-level vertical photograph of a row of pale grey metal industrial lockers. A central locker door is wide open, revealing two light blue-grey mechanic coveralls hanging perfectly straight on wooden hangers from a silver rod. On the far left closed locker door, a red umbrella with a curved wooden handle is hooked by its handle onto a horizontal vent. To the right, another locker is partially open, containing a third light blue coverall, a black umbrella hooked on the door frame, and another red umbrella with a wooden handle. The lighting is flat, neutral, and utilitarian, highlighting the vertical lines and the matte texture of the metal.", | |
| "analysis": "The initial generation has significant layout and structural issues despite having some correct elements. Both CLIP (0.79) and DreamSim (0.78) are very low. The most critical failure is the placement of the umbrellas; the model has grouped them at the bottom rather than hanging them naturally from the handles on the locker edges. Additionally, the locker doors are messy and incorrectly partitioned compared to the clean vertical lines of the reference. The coveralls are too bunched up and lack the proper full-length hang. The lighting is slightly too warm and needs to be more neutral/clinical.", | |
| "comfy_prompt_id": "1f58c4f5-b9fd-47e6-a0d0-ed84f631bf95", | |
| "error_message": null, | |
| "inner_thought": "I need to force the model to hook those umbrellas correctly; they're the main focal points after the lockers.", | |
| "emoji": "🗄️", | |
| "state": "reworking", | |
| "tone": "steady", | |
| "similarity_score": 0.826800525188446, | |
| "dreamsim_score": 0.7974110841751099 | |
| }, | |
| { | |
| "id": 1994, | |
| "index": 3, | |
| "status": "completed", | |
| "prompt_text": "A vertical photo of three light-grey tall metal lockers. The left locker is closed and has one red umbrella with a curved wooden handle hooked onto its door vent. The center locker is wide open, containing exactly two light blue-grey coveralls hanging straight on wooden hangers from a silver rod. The right locker is partially open, containing one blue coverall, one black umbrella hanging on the door edge, and one red umbrella hanging on the back edge. The composition is very vertical with flat, neutral lighting and a clean, clinical aesthetic. No extra horizontal lines or vents on the lockers.", | |
| "analysis": "The CLIP score increased to 0.83 and DreamSim to 0.80, showing steady but slow progress. The model is beginning to place the umbrellas correctly, but they are still clustered on the right side rather than being distributed across the lockers as in the reference. The lockers themselves have too many horizontal divisions and vents at the top; the reference is much cleaner with one long vertical door per locker. The coveralls are still a bit too bunched and there are too many hangers in the central locker (four instead of two). I need to enforce the specific verticality and the 1:2:1 object distribution.", | |
| "comfy_prompt_id": "2cbc58e5-83bc-408a-879d-3a1d1e545163", | |
| "error_message": null, | |
| "inner_thought": "I need to simplify the locker geometry and be much more specific about the count of coveralls to fix that crowding.", | |
| "emoji": "🔧", | |
| "state": "tuning", | |
| "tone": "steady", | |
| "similarity_score": 0.794272780418396, | |
| "dreamsim_score": 0.794908881187439 | |
| }, | |
| { | |
| "id": 1995, | |
| "index": 4, | |
| "status": "completed", | |
| "prompt_text": "A vertical eye-level photo of three tall, plain grey metal lockers. The leftmost locker is closed, with a single red umbrella with a curved wooden handle hooked onto its top vent. The middle locker is wide open, containing exactly two light blue-grey coveralls hanging straight on wooden hangers from a single silver rod. The rightmost locker is half-open, showing one blue coverall inside, a black umbrella with a black curved handle hooked over the door's edge, and a second red umbrella with a wooden handle hooked on the inner back frame. The lighting is cold, flat, and utilitarian. The floor and ceiling are not visible.", | |
| "analysis": "The CLIP score dropped to 0.79 and DreamSim stalled at 0.79, indicating a regression. The AI is still struggling with the correct spatial distribution and quantity of items. Most notably, the umbrellas are not in the right positions: the black umbrella is missing or misplaced, and the red umbrellas are often clustered or at the wrong height. The lockers are also becoming too complex with extra segments and vents. I need to simplify the locker description to 'floor-to-ceiling' and explicitly state the 1:2:2 distribution of umbrellas and coveralls across the three lockers to fix the layout.", | |
| "comfy_prompt_id": "ef3127c7-f78c-4931-aee7-fd1d5826d19c", | |
| "error_message": null, | |
| "inner_thought": "I need to force the model to respect the simple verticality of these lockers without adding extra compartments.", | |
| "emoji": "🚧", | |
| "state": "reworking", | |
| "tone": "concerned", | |
| "similarity_score": 0.7651345133781433, | |
| "dreamsim_score": 0.784133791923523 | |
| }, | |
| { | |
| "id": 1996, | |
| "index": 5, | |
| "status": "completed", | |
| "prompt_text": "A vertical shot of three tall, simple grey metal lockers. Left locker: closed, one red umbrella with a wooden handle hooks on the door. Center locker: wide open, two light blue-grey coveralls hang on wooden hangers from a single silver rod. Right locker: partially open, showing one blue coverall inside, a black umbrella hooked on the door edge, and a second red umbrella on the back interior edge. Minimalist, flat lighting, clinical atmosphere. No extra horizontal lines or vents.", | |
| "analysis": "Both CLIP (0.77) and DreamSim (0.78) have regressed, showing that the model is struggling to correctly interpret the spatial relationships between the lockers, umbrellas, and coveralls. The primary issue is the horizontal clustering of objects and the incorrect number of items; the AI keeps adding too many coveralls or placing umbrellas in a row. The reference image features a very specific 'clean' look: three distinct vertical locker sections where the central section is the main focus containing only two coveralls. The umbrellas are strategically placed on the edges of the left and right lockers, creating a symmetrical but slightly varied framing. I need to simplify the language significantly and use a structural approach to enforce the 1-2-2 object distribution.", | |
| "comfy_prompt_id": "6057c818-4204-44d3-9d13-12be246c74dc", | |
| "error_message": null, | |
| "inner_thought": "I'm going to try stripping back the adjectives to see if the spatial layout stabilizes.", | |
| "emoji": "🤼", | |
| "state": "wrestling", | |
| "tone": "frustrated", | |
| "similarity_score": 0.8023496866226196, | |
| "dreamsim_score": 0.6932287812232971 | |
| }, | |
| { | |
| "id": 1997, | |
| "index": 6, | |
| "status": "completed", | |
| "prompt_text": "A tall vertical photo of three industrial grey metal lockers side-by-side. The leftmost locker is closed. The middle locker is fully open. The rightmost locker is partially open. Inside the lockers, three light blue-grey coveralls hang vertically on wooden hangers. One red umbrella with a curved wooden handle hangs on the far left. One black umbrella with a black handle and one red umbrella with a wooden handle hang on the right side. The umbrellas are all positioned near the top of the lockers. The scene is characterized by flat, cold lighting and a clean, minimalist, utilitarian aesthetic with no extra vents or hardware.", | |
| "analysis": "The DreamSim score plummeted to 0.69, indicating the overall layout and perceptual similarity have significantly diverged despite a small CLIP gain. The model is cluttered with unnecessary details like vents and door latches that don't exist in the clean reference. The spatial arrangement of three umbrellas is consistently failing; they are being placed at the bottom or clustered together rather than hanging at the top. The 'right locker' is often rendered as a separate unit rather than part of a continuous three-locker bank. I must enforce a very strict, minimal description of a three-locker unit with specific hanging points for the umbrellas to fix the vertical composition.", | |
| "comfy_prompt_id": "be296d6d-5235-49c5-b152-e766f8cdab67", | |
| "error_message": null, | |
| "inner_thought": "I need to strip away the descriptive noise to stop the model from hallucinating extra vents and focus entirely on the vertical object placement.", | |
| "emoji": "🤼", | |
| "state": "wrestling", | |
| "tone": "frustrated", | |
| "similarity_score": 0.795292854309082, | |
| "dreamsim_score": 0.8397131562232971 | |
| }, | |
| { | |
| "id": 1998, | |
| "index": 7, | |
| "status": "completed", | |
| "prompt_text": "A high-angle vertical shot of three smooth grey metal lockers. The leftmost locker is closed. The middle section is wide open, showing two light blue-grey coveralls hanging on wooden hangers. The rightmost section is partially open with a door. A single red umbrella with a wooden handle hangs high on the leftmost door. A black umbrella and another red umbrella hang on the right side. The scene is clean and minimalist with flat, even lighting. No vents on the locker doors. No latches or locks visible. Smooth, solid grey panels only.", | |
| "analysis": "CLIP (0.80) and DreamSim (0.84) scores remain significantly below the target. While DreamSim improved, the generated images are still failing the basic object layout. The model is adding horizontal vents on the top of the doors and incorrectly grouping the umbrellas. The reference has a very specific vertical rhythm: a closed locker on the left with a red umbrella, two open sections in the middle with blue-grey coveralls, and a partially open door on the right with a black and a red umbrella. I must eliminate mentions of 'industrial' or 'hardware' which trigger vents and latches, and focus on the flat, smooth surfaces and vertical dividers.", | |
| "comfy_prompt_id": "713808b3-345b-4cb5-8976-1f4df6e3f882", | |
| "error_message": null, | |
| "inner_thought": "I need to strip away the industrial labels to get rid of those vents and focus on the vertical symmetry.", | |
| "emoji": "🛠️", | |
| "state": "wrestling", | |
| "tone": "frustrated", | |
| "similarity_score": 0.7958433628082275, | |
| "dreamsim_score": 0.6581631898880005 | |
| }, | |
| { | |
| "id": 1999, | |
| "index": 8, | |
| "status": "completed", | |
| "prompt_text": "A minimalist, vertical photograph of three simple grey metal lockers. Leftmost locker is a solid closed grey panel. The middle section is completely open, showing two blue-grey work coveralls hanging on wooden hangers. The rightmost section is partially open with a grey metal door. A red umbrella with a curved wooden handle hangs high at the very top left. A black umbrella and another red umbrella hang high on the right side. The surfaces are smooth and flat with no vents, no latches, and no visible hardware. Cold, even lighting with no shadows.", | |
| "analysis": "The DreamSim score dropped significantly to 0.66, reflecting a major breakdown in the compositional rhythm and spatial logic. The model is failing to understand the 'three-locker' structure, often merging them or creating confusing overlaps with the doors. Most critically, the umbrellas are not being placed correctly; the reference shows umbrellas hanging from the top edges or interior hooks, whereas the generations are pinning them to the middle of doors or placing them at the bottom. The persistent inclusion of horizontal vents and various handles must be aggressively countered with more specific structural language. I need to re-establish the vertical divide: one closed panel on the left, a central open void, and a partially open door on the right.", | |
| "comfy_prompt_id": "95b7724a-c2ab-47be-8999-192ab0b59c2e", | |
| "error_message": null, | |
| "inner_thought": "The model is struggling with the spatial relationship between the locker dividers and the hanging objects, so I'm stripping out all architectural 'clutter' to find the base layout.", | |
| "emoji": "🛠️", | |
| "state": "wrestling", | |
| "tone": "frustrated", | |
| "similarity_score": 0.7465205192565918, | |
| "dreamsim_score": 0.6889514327049255 | |
| }, | |
| { | |
| "id": 2000, | |
| "index": 9, | |
| "status": "completed", | |
| "prompt_text": "A minimalist vertical photograph of three tall, matte grey metal panels. The left panel is a flush closed door. The center is a wide open rectangular alcove with a metal bar. Two light blue-grey coveralls hang side-by-side on simple wooden hangers from the bar. The right section has a door that is swung partially open toward the viewer. A red umbrella with a curved wooden handle is hooked over the top edge of the far left panel, hanging vertically. A black umbrella and another red umbrella are hooked over the top edges on the right side. The scene is flat, featuring no vents, no handles, no slots, and no hardware. Soft, even lighting from the front.", | |
| "analysis": "CLIP similarity dropped to 0.75 and DreamSim remains very low at 0.69, showing a failure to capture the specific vertical rhythm. The model is still including vents and handles despite explicit negative instructions, and it is failing to hang the umbrellas high enough. The reference image is defined by its clean, high-placed umbrellas hanging from the top edge of the locker frames, not from hooks or vents on the doors themselves. I need to move away from 'lockers' which triggers unwanted features and describe the scene as a series of grey vertical panels and open alcoves to force a structural reset.", | |
| "comfy_prompt_id": "9047a737-f6be-4475-9c09-860e368ca971", | |
| "error_message": null, | |
| "inner_thought": "I'm stripping away the 'locker' label to stop the model from hallucinating vents and focus purely on the geometry.", | |
| "emoji": "😤", | |
| "state": "wrestling", | |
| "tone": "frustrated", | |
| "similarity_score": 0.7240729928016663, | |
| "dreamsim_score": 0.7261874675750732 | |
| }, | |
| { | |
| "id": 2001, | |
| "index": 10, | |
| "status": "completed", | |
| "prompt_text": "A minimalist, high-contrast vertical shot of three tall, matte grey lockers. The leftmost locker is a solid, flush grey door with no vents or handles. The middle locker is an open alcove containing two light blue-grey work coveralls hanging on separate wooden hangers. The rightmost locker has its door partially open at a 45-degree angle. A red umbrella with a curved wooden handle is hooked over the top edge of the leftmost door. A black umbrella and a red umbrella are hooked over the top edges on the right. No vents, no slots, no locks, no nameplates. Flat, clinical lighting with minimal shadows.", | |
| "analysis": "At Iteration 10/10, the CLIP score has regressed further to 0.72 while DreamSim has made a small gain to 0.73. The model is struggling to render a three-bay vertical structure without adding industrial noise like vents, slots, and complex latching mechanisms. The umbrellas are being placed too low on the doors or floating awkwardly, rather than being neatly hooked over the top horizontal edges as seen in the reference. The coveralls are frequently merging or losing their distinct blue-grey utility garment appearance. To maximize similarity in this final pass, I am using highly restrictive language to suppress all hardware and force a flat, three-part vertical composition with specific umbrella placements.", | |
| "comfy_prompt_id": "27e5f9d8-9f96-4cf7-994d-6ed391d98633", | |
| "error_message": null, | |
| "inner_thought": "I need to strip away every piece of industrial clutter to get that clean vertical rhythm back.", | |
| "emoji": "😤", | |
| "state": "wrestling", | |
| "tone": "frustrated", | |
| "similarity_score": 0.8022465705871582, | |
| "dreamsim_score": 0.729630172252655 | |
| } | |
| ], | |
| "messages": [ | |
| { | |
| "id": 5959, | |
| "run_id": 217, | |
| "iteration_id": 1992, | |
| "role": "user", | |
| "provider": "gemini", | |
| "content_text": "Iteration 1/10. Generated images provided: 0", | |
| "content_json": { | |
| "generated_image_count": 0 | |
| }, | |
| "created_at": "2026-03-07T05:28:59.355924+00:00" | |
| }, | |
| { | |
| "id": 5960, | |
| "run_id": 217, | |
| "iteration_id": 1992, | |
| "role": "assistant", | |
| "provider": "gemini", | |
| "content_text": "analysis: This is the first iteration. The reference image shows a row of industrial grey metal lockers. One locker is wide open, revealing two light blue-grey mechanic coveralls hanging on wooden hangers from a silver rod. A red umbrella with a curved wooden handle is hooked onto the outside of the leftmost locker door. Inside the rightmost partially visible locker, another coverall hangs alongside a black umbrella and a second red umbrella. The lighting is flat and utilitarian, creating a sterile workshop or factory atmosphere.\nnext_prompt: A vertical eye-level shot of open grey industrial metal lockers in a locker room. Inside the main open locker, two light blue-grey work coveralls hang on wooden hangers from a metal rod. A red umbrella with a curved wooden handle is hooked onto the vent of the closed locker door on the left. To the right, another locker is partially open, containing another blue coverall, a black umbrella, and another red umbrella with a wooden handle. The style is a clean, realistic photograph with flat, even lighting and a clinical, utilitarian atmosphere.\nconfidence: 0.4\ninner_thought: I need to make sure the model understands the specific arrangement of the coveralls and the multiple umbrellas across different lockers.\nemoji: 🛠️\nstate: blocking\ntone: curious", | |
| "content_json": { | |
| "analysis": "This is the first iteration. The reference image shows a row of industrial grey metal lockers. One locker is wide open, revealing two light blue-grey mechanic coveralls hanging on wooden hangers from a silver rod. A red umbrella with a curved wooden handle is hooked onto the outside of the leftmost locker door. Inside the rightmost partially visible locker, another coverall hangs alongside a black umbrella and a second red umbrella. The lighting is flat and utilitarian, creating a sterile workshop or factory atmosphere.", | |
| "next_prompt": "A vertical eye-level shot of open grey industrial metal lockers in a locker room. Inside the main open locker, two light blue-grey work coveralls hang on wooden hangers from a metal rod. A red umbrella with a curved wooden handle is hooked onto the vent of the closed locker door on the left. To the right, another locker is partially open, containing another blue coverall, a black umbrella, and another red umbrella with a wooden handle. The style is a clean, realistic photograph with flat, even lighting and a clinical, utilitarian atmosphere.", | |
| "differences": [ | |
| "Initial prompt established based on visual analysis of the reference image." | |
| ], | |
| "confidence": 0.4, | |
| "raw_text": "{\"analysis\": \"This is the first iteration. The reference image shows a row of industrial grey metal lockers. One locker is wide open, revealing two light blue-grey mechanic coveralls hanging on wooden hangers from a silver rod. A red umbrella with a curved wooden handle is hooked onto the outside of the leftmost locker door. Inside the rightmost partially visible locker, another coverall hangs alongside a black umbrella and a second red umbrella. The lighting is flat and utilitarian, creating a sterile workshop or factory atmosphere.\", \"next_prompt\": \"A vertical eye-level shot of open grey industrial metal lockers in a locker room. Inside the main open locker, two light blue-grey work coveralls hang on wooden hangers from a metal rod. A red umbrella with a curved wooden handle is hooked onto the vent of the closed locker door on the left. To the right, another locker is partially open, containing another blue coverall, a black umbrella, and another red umbrella with a wooden handle. The style is a clean, realistic photograph with flat, even lighting and a clinical, utilitarian atmosphere.\", \"differences\": [\"Initial prompt established based on visual analysis of the reference image.\"], \"confidence\": 0.4, \"inner_thought\": \"I need to make sure the model understands the specific arrangement of the coveralls and the multiple umbrellas across different lockers.\", \"emoji\": \"\\ud83d\\udee0\\ufe0f\", \"state\": \"blocking\", \"tone\": \"curious\"}", | |
| "inner_thought": "I need to make sure the model understands the specific arrangement of the coveralls and the multiple umbrellas across different lockers.", | |
| "emoji": "🛠️", | |
| "state": "blocking", | |
| "tone": "curious" | |
| }, | |
| "created_at": "2026-03-07T05:28:59.368825+00:00" | |
| }, | |
| { | |
| "id": 5961, | |
| "run_id": 217, | |
| "iteration_id": 1992, | |
| "role": "tool", | |
| "provider": "gemini", | |
| "content_text": "Comfy prompt 86557e26-b31f-4a51-8227-97ffe43fe704 generated artifact 2191", | |
| "content_json": { | |
| "comfy_prompt_id": "86557e26-b31f-4a51-8227-97ffe43fe704", | |
| "artifact_id": 2191, | |
| "path": "C:\\Workspace\\debug-codex\\data\\runs\\217\\iter_01\\generated.png", | |
| "similarity_score": 0.7896488308906555, | |
| "dreamsim_score": 0.7837814092636108 | |
| }, | |
| "created_at": "2026-03-07T05:29:35.962197+00:00" | |
| }, | |
| { | |
| "id": 5962, | |
| "run_id": 217, | |
| "iteration_id": 1993, | |
| "role": "user", | |
| "provider": "gemini", | |
| "content_text": "Iteration 2/10. Generated images provided: 1", | |
| "content_json": { | |
| "generated_image_count": 1 | |
| }, | |
| "created_at": "2026-03-07T05:29:40.327811+00:00" | |
| }, | |
| { | |
| "id": 5963, | |
| "run_id": 217, | |
| "iteration_id": 1993, | |
| "role": "assistant", | |
| "provider": "gemini", | |
| "content_text": "analysis: The initial generation has significant layout and structural issues despite having some correct elements. Both CLIP (0.79) and DreamSim (0.78) are very low. The most critical failure is the placement of the umbrellas; the model has grouped them at the bottom rather than hanging them naturally from the handles on the locker edges. Additionally, the locker doors are messy and incorrectly partitioned compared to the clean vertical lines of the reference. The coveralls are too bunched up and lack the proper full-length hang. The lighting is slightly too warm and needs to be more neutral/clinical.\nnext_prompt: A clinical, eye-level vertical photograph of a row of pale grey metal industrial lockers. A central locker door is wide open, revealing two light blue-grey mechanic coveralls hanging perfectly straight on wooden hangers from a silver rod. On the far left closed locker door, a red umbrella with a curved wooden handle is hooked by its handle onto a horizontal vent. To the right, another locker is partially open, containing a third light blue coverall, a black umbrella hooked on the door frame, and another red umbrella with a wooden handle. The lighting is flat, neutral, and utilitarian, highlighting the vertical lines and the matte texture of the metal.\nconfidence: 0.78\ninner_thought: I need to force the model to hook those umbrellas correctly; they're the main focal points after the lockers.\nemoji: 🗄️\nstate: reworking\ntone: steady", | |
| "content_json": { | |
| "analysis": "The initial generation has significant layout and structural issues despite having some correct elements. Both CLIP (0.79) and DreamSim (0.78) are very low. The most critical failure is the placement of the umbrellas; the model has grouped them at the bottom rather than hanging them naturally from the handles on the locker edges. Additionally, the locker doors are messy and incorrectly partitioned compared to the clean vertical lines of the reference. The coveralls are too bunched up and lack the proper full-length hang. The lighting is slightly too warm and needs to be more neutral/clinical.", | |
| "next_prompt": "A clinical, eye-level vertical photograph of a row of pale grey metal industrial lockers. A central locker door is wide open, revealing two light blue-grey mechanic coveralls hanging perfectly straight on wooden hangers from a silver rod. On the far left closed locker door, a red umbrella with a curved wooden handle is hooked by its handle onto a horizontal vent. To the right, another locker is partially open, containing a third light blue coverall, a black umbrella hooked on the door frame, and another red umbrella with a wooden handle. The lighting is flat, neutral, and utilitarian, highlighting the vertical lines and the matte texture of the metal.", | |
| "differences": [ | |
| "Umbrellas are clustered at the bottom instead of being hooked by their handles on the doors.", | |
| "The lockers are missing the clean vertical partitions and tall, narrow proportions of the original.", | |
| "The coveralls are bunched and distorted rather than hanging naturally.", | |
| "The lighting is too high-contrast and warm compared to the flat, cool tone of the reference." | |
| ], | |
| "confidence": 0.78, | |
| "raw_text": "{\"analysis\": \"The initial generation has significant layout and structural issues despite having some correct elements. Both CLIP (0.79) and DreamSim (0.78) are very low. The most critical failure is the placement of the umbrellas; the model has grouped them at the bottom rather than hanging them naturally from the handles on the locker edges. Additionally, the locker doors are messy and incorrectly partitioned compared to the clean vertical lines of the reference. The coveralls are too bunched up and lack the proper full-length hang. The lighting is slightly too warm and needs to be more neutral/clinical.\", \"next_prompt\": \"A clinical, eye-level vertical photograph of a row of pale grey metal industrial lockers. A central locker door is wide open, revealing two light blue-grey mechanic coveralls hanging perfectly straight on wooden hangers from a silver rod. On the far left closed locker door, a red umbrella with a curved wooden handle is hooked by its handle onto a horizontal vent. To the right, another locker is partially open, containing a third light blue coverall, a black umbrella hooked on the door frame, and another red umbrella with a wooden handle. The lighting is flat, neutral, and utilitarian, highlighting the vertical lines and the matte texture of the metal.\", \"differences\": [\"Umbrellas are clustered at the bottom instead of being hooked by their handles on the doors.\", \"The lockers are missing the clean vertical partitions and tall, narrow proportions of the original.\", \"The coveralls are bunched and distorted rather than hanging naturally.\", \"The lighting is too high-contrast and warm compared to the flat, cool tone of the reference.\"], \"confidence\": 0.78, \"inner_thought\": \"I need to force the model to hook those umbrellas correctly; they're the main focal points after the lockers.\", \"emoji\": \"\\ud83d\\uddc4\\ufe0f\", \"state\": \"reworking\", \"tone\": \"steady\"}", | |
| "inner_thought": "I need to force the model to hook those umbrellas correctly; they're the main focal points after the lockers.", | |
| "emoji": "🗄️", | |
| "state": "reworking", | |
| "tone": "steady" | |
| }, | |
| "created_at": "2026-03-07T05:29:40.341579+00:00" | |
| }, | |
| { | |
| "id": 5964, | |
| "run_id": 217, | |
| "iteration_id": 1993, | |
| "role": "tool", | |
| "provider": "gemini", | |
| "content_text": "Comfy prompt 1f58c4f5-b9fd-47e6-a0d0-ed84f631bf95 generated artifact 2192", | |
| "content_json": { | |
| "comfy_prompt_id": "1f58c4f5-b9fd-47e6-a0d0-ed84f631bf95", | |
| "artifact_id": 2192, | |
| "path": "C:\\Workspace\\debug-codex\\data\\runs\\217\\iter_02\\generated.png", | |
| "similarity_score": 0.826800525188446, | |
| "dreamsim_score": 0.7974110841751099 | |
| }, | |
| "created_at": "2026-03-07T05:30:18.914859+00:00" | |
| }, | |
| { | |
| "id": 5965, | |
| "run_id": 217, | |
| "iteration_id": 1994, | |
| "role": "user", | |
| "provider": "gemini", | |
| "content_text": "Iteration 3/10. Generated images provided: 2", | |
| "content_json": { | |
| "generated_image_count": 2 | |
| }, | |
| "created_at": "2026-03-07T05:30:23.262576+00:00" | |
| }, | |
| { | |
| "id": 5966, | |
| "run_id": 217, | |
| "iteration_id": 1994, | |
| "role": "assistant", | |
| "provider": "gemini", | |
| "content_text": "analysis: The CLIP score increased to 0.83 and DreamSim to 0.80, showing steady but slow progress. The model is beginning to place the umbrellas correctly, but they are still clustered on the right side rather than being distributed across the lockers as in the reference. The lockers themselves have too many horizontal divisions and vents at the top; the reference is much cleaner with one long vertical door per locker. The coveralls are still a bit too bunched and there are too many hangers in the central locker (four instead of two). I need to enforce the specific verticality and the 1:2:1 object distribution.\nnext_prompt: A vertical photo of three light-grey tall metal lockers. The left locker is closed and has one red umbrella with a curved wooden handle hooked onto its door vent. The center locker is wide open, containing exactly two light blue-grey coveralls hanging straight on wooden hangers from a silver rod. The right locker is partially open, containing one blue coverall, one black umbrella hanging on the door edge, and one red umbrella hanging on the back edge. The composition is very vertical with flat, neutral lighting and a clean, clinical aesthetic. No extra horizontal lines or vents on the lockers.\nconfidence: 0.8\ninner_thought: I need to simplify the locker geometry and be much more specific about the count of coveralls to fix that crowding.\nemoji: 🔧\nstate: tuning\ntone: steady", | |
| "content_json": { | |
| "analysis": "The CLIP score increased to 0.83 and DreamSim to 0.80, showing steady but slow progress. The model is beginning to place the umbrellas correctly, but they are still clustered on the right side rather than being distributed across the lockers as in the reference. The lockers themselves have too many horizontal divisions and vents at the top; the reference is much cleaner with one long vertical door per locker. The coveralls are still a bit too bunched and there are too many hangers in the central locker (four instead of two). I need to enforce the specific verticality and the 1:2:1 object distribution.", | |
| "next_prompt": "A vertical photo of three light-grey tall metal lockers. The left locker is closed and has one red umbrella with a curved wooden handle hooked onto its door vent. The center locker is wide open, containing exactly two light blue-grey coveralls hanging straight on wooden hangers from a silver rod. The right locker is partially open, containing one blue coverall, one black umbrella hanging on the door edge, and one red umbrella hanging on the back edge. The composition is very vertical with flat, neutral lighting and a clean, clinical aesthetic. No extra horizontal lines or vents on the lockers.", | |
| "differences": [ | |
| "Red umbrella on the far left needs to be higher up on the door.", | |
| "Central locker should contain exactly two coveralls, not four.", | |
| "Remove the extra horizontal vents and locker compartments at the top.", | |
| "The black umbrella should hang higher up on the right side.", | |
| "The overall scene needs fewer hangers and a more sparse, utilitarian feel." | |
| ], | |
| "confidence": 0.8, | |
| "raw_text": "{\"analysis\": \"The CLIP score increased to 0.83 and DreamSim to 0.80, showing steady but slow progress. The model is beginning to place the umbrellas correctly, but they are still clustered on the right side rather than being distributed across the lockers as in the reference. The lockers themselves have too many horizontal divisions and vents at the top; the reference is much cleaner with one long vertical door per locker. The coveralls are still a bit too bunched and there are too many hangers in the central locker (four instead of two). I need to enforce the specific verticality and the 1:2:1 object distribution.\", \"next_prompt\": \"A vertical photo of three light-grey tall metal lockers. The left locker is closed and has one red umbrella with a curved wooden handle hooked onto its door vent. The center locker is wide open, containing exactly two light blue-grey coveralls hanging straight on wooden hangers from a silver rod. The right locker is partially open, containing one blue coverall, one black umbrella hanging on the door edge, and one red umbrella hanging on the back edge. The composition is very vertical with flat, neutral lighting and a clean, clinical aesthetic. No extra horizontal lines or vents on the lockers.\", \"differences\": [\"Red umbrella on the far left needs to be higher up on the door.\", \"Central locker should contain exactly two coveralls, not four.\", \"Remove the extra horizontal vents and locker compartments at the top.\", \"The black umbrella should hang higher up on the right side.\", \"The overall scene needs fewer hangers and a more sparse, utilitarian feel.\"], \"confidence\": 0.8, \"inner_thought\": \"I need to simplify the locker geometry and be much more specific about the count of coveralls to fix that crowding.\", \"emoji\": \"\\ud83d\\udd27\", \"state\": \"tuning\", \"tone\": \"steady\"}", | |
| "inner_thought": "I need to simplify the locker geometry and be much more specific about the count of coveralls to fix that crowding.", | |
| "emoji": "🔧", | |
| "state": "tuning", | |
| "tone": "steady" | |
| }, | |
| "created_at": "2026-03-07T05:30:23.274933+00:00" | |
| }, | |
| { | |
| "id": 5967, | |
| "run_id": 217, | |
| "iteration_id": 1994, | |
| "role": "tool", | |
| "provider": "gemini", | |
| "content_text": "Comfy prompt 2cbc58e5-83bc-408a-879d-3a1d1e545163 generated artifact 2193", | |
| "content_json": { | |
| "comfy_prompt_id": "2cbc58e5-83bc-408a-879d-3a1d1e545163", | |
| "artifact_id": 2193, | |
| "path": "C:\\Workspace\\debug-codex\\data\\runs\\217\\iter_03\\generated.png", | |
| "similarity_score": 0.794272780418396, | |
| "dreamsim_score": 0.794908881187439 | |
| }, | |
| "created_at": "2026-03-07T05:30:59.913829+00:00" | |
| }, | |
| { | |
| "id": 5968, | |
| "run_id": 217, | |
| "iteration_id": 1995, | |
| "role": "user", | |
| "provider": "gemini", | |
| "content_text": "Iteration 4/10. Generated images provided: 3", | |
| "content_json": { | |
| "generated_image_count": 3 | |
| }, | |
| "created_at": "2026-03-07T05:31:04.332581+00:00" | |
| }, | |
| { | |
| "id": 5969, | |
| "run_id": 217, | |
| "iteration_id": 1995, | |
| "role": "assistant", | |
| "provider": "gemini", | |
| "content_text": "analysis: The CLIP score dropped to 0.79 and DreamSim stalled at 0.79, indicating a regression. The AI is still struggling with the correct spatial distribution and quantity of items. Most notably, the umbrellas are not in the right positions: the black umbrella is missing or misplaced, and the red umbrellas are often clustered or at the wrong height. The lockers are also becoming too complex with extra segments and vents. I need to simplify the locker description to 'floor-to-ceiling' and explicitly state the 1:2:2 distribution of umbrellas and coveralls across the three lockers to fix the layout.\nnext_prompt: A vertical eye-level photo of three tall, plain grey metal lockers. The leftmost locker is closed, with a single red umbrella with a curved wooden handle hooked onto its top vent. The middle locker is wide open, containing exactly two light blue-grey coveralls hanging straight on wooden hangers from a single silver rod. The rightmost locker is half-open, showing one blue coverall inside, a black umbrella with a black curved handle hooked over the door's edge, and a second red umbrella with a wooden handle hooked on the inner back frame. The lighting is cold, flat, and utilitarian. The floor and ceiling are not visible.\nconfidence: 0.79\ninner_thought: I need to force the model to respect the simple verticality of these lockers without adding extra compartments.\nemoji: 🚧\nstate: reworking\ntone: concerned", | |
| "content_json": { | |
| "analysis": "The CLIP score dropped to 0.79 and DreamSim stalled at 0.79, indicating a regression. The AI is still struggling with the correct spatial distribution and quantity of items. Most notably, the umbrellas are not in the right positions: the black umbrella is missing or misplaced, and the red umbrellas are often clustered or at the wrong height. The lockers are also becoming too complex with extra segments and vents. I need to simplify the locker description to 'floor-to-ceiling' and explicitly state the 1:2:2 distribution of umbrellas and coveralls across the three lockers to fix the layout.", | |
| "next_prompt": "A vertical eye-level photo of three tall, plain grey metal lockers. The leftmost locker is closed, with a single red umbrella with a curved wooden handle hooked onto its top vent. The middle locker is wide open, containing exactly two light blue-grey coveralls hanging straight on wooden hangers from a single silver rod. The rightmost locker is half-open, showing one blue coverall inside, a black umbrella with a black curved handle hooked over the door's edge, and a second red umbrella with a wooden handle hooked on the inner back frame. The lighting is cold, flat, and utilitarian. The floor and ceiling are not visible.", | |
| "differences": [ | |
| "Umbrellas are incorrectly grouped or missing the black variant entirely.", | |
| "Lockers have too many horizontal partitions and vents compared to the reference's single long doors.", | |
| "Coveralls are occasionally bunched or there are more than two in the central locker.", | |
| "Locker door handles and keys from the reference are missing in the generated images." | |
| ], | |
| "confidence": 0.79, | |
| "raw_text": "{\"analysis\": \"The CLIP score dropped to 0.79 and DreamSim stalled at 0.79, indicating a regression. The AI is still struggling with the correct spatial distribution and quantity of items. Most notably, the umbrellas are not in the right positions: the black umbrella is missing or misplaced, and the red umbrellas are often clustered or at the wrong height. The lockers are also becoming too complex with extra segments and vents. I need to simplify the locker description to 'floor-to-ceiling' and explicitly state the 1:2:2 distribution of umbrellas and coveralls across the three lockers to fix the layout.\", \"next_prompt\": \"A vertical eye-level photo of three tall, plain grey metal lockers. The leftmost locker is closed, with a single red umbrella with a curved wooden handle hooked onto its top vent. The middle locker is wide open, containing exactly two light blue-grey coveralls hanging straight on wooden hangers from a single silver rod. The rightmost locker is half-open, showing one blue coverall inside, a black umbrella with a black curved handle hooked over the door's edge, and a second red umbrella with a wooden handle hooked on the inner back frame. The lighting is cold, flat, and utilitarian. The floor and ceiling are not visible.\", \"differences\": [\"Umbrellas are incorrectly grouped or missing the black variant entirely.\", \"Lockers have too many horizontal partitions and vents compared to the reference's single long doors.\", \"Coveralls are occasionally bunched or there are more than two in the central locker.\", \"Locker door handles and keys from the reference are missing in the generated images.\"], \"confidence\": 0.79, \"inner_thought\": \"I need to force the model to respect the simple verticality of these lockers without adding extra compartments.\", \"emoji\": \"\\ud83d\\udea7\", \"state\": \"reworking\", \"tone\": \"concerned\"}", | |
| "inner_thought": "I need to force the model to respect the simple verticality of these lockers without adding extra compartments.", | |
| "emoji": "🚧", | |
| "state": "reworking", | |
| "tone": "concerned" | |
| }, | |
| "created_at": "2026-03-07T05:31:04.344676+00:00" | |
| }, | |
| { | |
| "id": 5970, | |
| "run_id": 217, | |
| "iteration_id": 1995, | |
| "role": "tool", | |
| "provider": "gemini", | |
| "content_text": "Comfy prompt ef3127c7-f78c-4931-aee7-fd1d5826d19c generated artifact 2194", | |
| "content_json": { | |
| "comfy_prompt_id": "ef3127c7-f78c-4931-aee7-fd1d5826d19c", | |
| "artifact_id": 2194, | |
| "path": "C:\\Workspace\\debug-codex\\data\\runs\\217\\iter_04\\generated.png", | |
| "similarity_score": 0.7651345133781433, | |
| "dreamsim_score": 0.784133791923523 | |
| }, | |
| "created_at": "2026-03-07T05:31:43.011036+00:00" | |
| }, | |
| { | |
| "id": 5971, | |
| "run_id": 217, | |
| "iteration_id": 1996, | |
| "role": "user", | |
| "provider": "gemini", | |
| "content_text": "Iteration 5/10. Generated images provided: 4", | |
| "content_json": { | |
| "generated_image_count": 4 | |
| }, | |
| "created_at": "2026-03-07T05:31:48.136776+00:00" | |
| }, | |
| { | |
| "id": 5972, | |
| "run_id": 217, | |
| "iteration_id": 1996, | |
| "role": "assistant", | |
| "provider": "gemini", | |
| "content_text": "analysis: Both CLIP (0.77) and DreamSim (0.78) have regressed, showing that the model is struggling to correctly interpret the spatial relationships between the lockers, umbrellas, and coveralls. The primary issue is the horizontal clustering of objects and the incorrect number of items; the AI keeps adding too many coveralls or placing umbrellas in a row. The reference image features a very specific 'clean' look: three distinct vertical locker sections where the central section is the main focus containing only two coveralls. The umbrellas are strategically placed on the edges of the left and right lockers, creating a symmetrical but slightly varied framing. I need to simplify the language significantly and use a structural approach to enforce the 1-2-2 object distribution.\nnext_prompt: A vertical shot of three tall, simple grey metal lockers. Left locker: closed, one red umbrella with a wooden handle hooks on the door. Center locker: wide open, two light blue-grey coveralls hang on wooden hangers from a single silver rod. Right locker: partially open, showing one blue coverall inside, a black umbrella hooked on the door edge, and a second red umbrella on the back interior edge. Minimalist, flat lighting, clinical atmosphere. No extra horizontal lines or vents.\nconfidence: 0.77\ninner_thought: I'm going to try stripping back the adjectives to see if the spatial layout stabilizes.\nemoji: 🤼\nstate: wrestling\ntone: frustrated", | |
| "content_json": { | |
| "analysis": "Both CLIP (0.77) and DreamSim (0.78) have regressed, showing that the model is struggling to correctly interpret the spatial relationships between the lockers, umbrellas, and coveralls. The primary issue is the horizontal clustering of objects and the incorrect number of items; the AI keeps adding too many coveralls or placing umbrellas in a row. The reference image features a very specific 'clean' look: three distinct vertical locker sections where the central section is the main focus containing only two coveralls. The umbrellas are strategically placed on the edges of the left and right lockers, creating a symmetrical but slightly varied framing. I need to simplify the language significantly and use a structural approach to enforce the 1-2-2 object distribution.", | |
| "next_prompt": "A vertical shot of three tall, simple grey metal lockers. Left locker: closed, one red umbrella with a wooden handle hooks on the door. Center locker: wide open, two light blue-grey coveralls hang on wooden hangers from a single silver rod. Right locker: partially open, showing one blue coverall inside, a black umbrella hooked on the door edge, and a second red umbrella on the back interior edge. Minimalist, flat lighting, clinical atmosphere. No extra horizontal lines or vents.", | |
| "differences": [ | |
| "Too many coveralls in the center locker", | |
| "Umbrellas are clustered together instead of distributed across three lockers", | |
| "Locker doors have too many horizontal vents compared to the flat reference", | |
| "Composition is losing its vertical, symmetrical framing" | |
| ], | |
| "confidence": 0.77, | |
| "raw_text": "{\"analysis\": \"Both CLIP (0.77) and DreamSim (0.78) have regressed, showing that the model is struggling to correctly interpret the spatial relationships between the lockers, umbrellas, and coveralls. The primary issue is the horizontal clustering of objects and the incorrect number of items; the AI keeps adding too many coveralls or placing umbrellas in a row. The reference image features a very specific 'clean' look: three distinct vertical locker sections where the central section is the main focus containing only two coveralls. The umbrellas are strategically placed on the edges of the left and right lockers, creating a symmetrical but slightly varied framing. I need to simplify the language significantly and use a structural approach to enforce the 1-2-2 object distribution.\", \"next_prompt\": \"A vertical shot of three tall, simple grey metal lockers. Left locker: closed, one red umbrella with a wooden handle hooks on the door. Center locker: wide open, two light blue-grey coveralls hang on wooden hangers from a single silver rod. Right locker: partially open, showing one blue coverall inside, a black umbrella hooked on the door edge, and a second red umbrella on the back interior edge. Minimalist, flat lighting, clinical atmosphere. No extra horizontal lines or vents.\", \"differences\": [\"Too many coveralls in the center locker\", \"Umbrellas are clustered together instead of distributed across three lockers\", \"Locker doors have too many horizontal vents compared to the flat reference\", \"Composition is losing its vertical, symmetrical framing\"], \"confidence\": 0.77, \"inner_thought\": \"I'm going to try stripping back the adjectives to see if the spatial layout stabilizes.\", \"emoji\": \"\\ud83e\\udd3c\", \"state\": \"wrestling\", \"tone\": \"frustrated\"}", | |
| "inner_thought": "I'm going to try stripping back the adjectives to see if the spatial layout stabilizes.", | |
| "emoji": "🤼", | |
| "state": "wrestling", | |
| "tone": "frustrated" | |
| }, | |
| "created_at": "2026-03-07T05:31:48.150514+00:00" | |
| }, | |
| { | |
| "id": 5973, | |
| "run_id": 217, | |
| "iteration_id": 1996, | |
| "role": "tool", | |
| "provider": "gemini", | |
| "content_text": "Comfy prompt 6057c818-4204-44d3-9d13-12be246c74dc generated artifact 2195", | |
| "content_json": { | |
| "comfy_prompt_id": "6057c818-4204-44d3-9d13-12be246c74dc", | |
| "artifact_id": 2195, | |
| "path": "C:\\Workspace\\debug-codex\\data\\runs\\217\\iter_05\\generated.png", | |
| "similarity_score": 0.8023496866226196, | |
| "dreamsim_score": 0.6932287812232971 | |
| }, | |
| "created_at": "2026-03-07T05:32:24.808683+00:00" | |
| }, | |
| { | |
| "id": 5974, | |
| "run_id": 217, | |
| "iteration_id": 1997, | |
| "role": "user", | |
| "provider": "gemini", | |
| "content_text": "Iteration 6/10. Generated images provided: 5", | |
| "content_json": { | |
| "generated_image_count": 5 | |
| }, | |
| "created_at": "2026-03-07T05:32:31.218159+00:00" | |
| }, | |
| { | |
| "id": 5975, | |
| "run_id": 217, | |
| "iteration_id": 1997, | |
| "role": "assistant", | |
| "provider": "gemini", | |
| "content_text": "analysis: The DreamSim score plummeted to 0.69, indicating the overall layout and perceptual similarity have significantly diverged despite a small CLIP gain. The model is cluttered with unnecessary details like vents and door latches that don't exist in the clean reference. The spatial arrangement of three umbrellas is consistently failing; they are being placed at the bottom or clustered together rather than hanging at the top. The 'right locker' is often rendered as a separate unit rather than part of a continuous three-locker bank. I must enforce a very strict, minimal description of a three-locker unit with specific hanging points for the umbrellas to fix the vertical composition.\nnext_prompt: A tall vertical photo of three industrial grey metal lockers side-by-side. The leftmost locker is closed. The middle locker is fully open. The rightmost locker is partially open. Inside the lockers, three light blue-grey coveralls hang vertically on wooden hangers. One red umbrella with a curved wooden handle hangs on the far left. One black umbrella with a black handle and one red umbrella with a wooden handle hang on the right side. The umbrellas are all positioned near the top of the lockers. The scene is characterized by flat, cold lighting and a clean, minimalist, utilitarian aesthetic with no extra vents or hardware.\nconfidence: 0.69\ninner_thought: I need to strip away the descriptive noise to stop the model from hallucinating extra vents and focus entirely on the vertical object placement.\nemoji: 🤼\nstate: wrestling\ntone: frustrated", | |
| "content_json": { | |
| "analysis": "The DreamSim score plummeted to 0.69, indicating the overall layout and perceptual similarity have significantly diverged despite a small CLIP gain. The model is cluttered with unnecessary details like vents and door latches that don't exist in the clean reference. The spatial arrangement of three umbrellas is consistently failing; they are being placed at the bottom or clustered together rather than hanging at the top. The 'right locker' is often rendered as a separate unit rather than part of a continuous three-locker bank. I must enforce a very strict, minimal description of a three-locker unit with specific hanging points for the umbrellas to fix the vertical composition.", | |
| "next_prompt": "A tall vertical photo of three industrial grey metal lockers side-by-side. The leftmost locker is closed. The middle locker is fully open. The rightmost locker is partially open. Inside the lockers, three light blue-grey coveralls hang vertically on wooden hangers. One red umbrella with a curved wooden handle hangs on the far left. One black umbrella with a black handle and one red umbrella with a wooden handle hang on the right side. The umbrellas are all positioned near the top of the lockers. The scene is characterized by flat, cold lighting and a clean, minimalist, utilitarian aesthetic with no extra vents or hardware.", | |
| "differences": [ | |
| "Generated images have too many horizontal vents and complex door handles.", | |
| "The umbrellas are being placed too low or in the wrong sequence.", | |
| "The rightmost red umbrella is consistently missing or misplaced.", | |
| "The lighting in generated images is too high-contrast compared to the flat original." | |
| ], | |
| "confidence": 0.69, | |
| "raw_text": "{\"analysis\": \"The DreamSim score plummeted to 0.69, indicating the overall layout and perceptual similarity have significantly diverged despite a small CLIP gain. The model is cluttered with unnecessary details like vents and door latches that don't exist in the clean reference. The spatial arrangement of three umbrellas is consistently failing; they are being placed at the bottom or clustered together rather than hanging at the top. The 'right locker' is often rendered as a separate unit rather than part of a continuous three-locker bank. I must enforce a very strict, minimal description of a three-locker unit with specific hanging points for the umbrellas to fix the vertical composition.\", \"next_prompt\": \"A tall vertical photo of three industrial grey metal lockers side-by-side. The leftmost locker is closed. The middle locker is fully open. The rightmost locker is partially open. Inside the lockers, three light blue-grey coveralls hang vertically on wooden hangers. One red umbrella with a curved wooden handle hangs on the far left. One black umbrella with a black handle and one red umbrella with a wooden handle hang on the right side. The umbrellas are all positioned near the top of the lockers. The scene is characterized by flat, cold lighting and a clean, minimalist, utilitarian aesthetic with no extra vents or hardware.\", \"differences\": [\"Generated images have too many horizontal vents and complex door handles.\", \"The umbrellas are being placed too low or in the wrong sequence.\", \"The rightmost red umbrella is consistently missing or misplaced.\", \"The lighting in generated images is too high-contrast compared to the flat original.\"], \"confidence\": 0.69, \"inner_thought\": \"I need to strip away the descriptive noise to stop the model from hallucinating extra vents and focus entirely on the vertical object placement.\", \"emoji\": \"\\ud83e\\udd3c\", \"state\": \"wrestling\", \"tone\": \"frustrated\"}", | |
| "inner_thought": "I need to strip away the descriptive noise to stop the model from hallucinating extra vents and focus entirely on the vertical object placement.", | |
| "emoji": "🤼", | |
| "state": "wrestling", | |
| "tone": "frustrated" | |
| }, | |
| "created_at": "2026-03-07T05:32:31.229995+00:00" | |
| }, | |
| { | |
| "id": 5976, | |
| "run_id": 217, | |
| "iteration_id": 1997, | |
| "role": "tool", | |
| "provider": "gemini", | |
| "content_text": "Comfy prompt be296d6d-5235-49c5-b152-e766f8cdab67 generated artifact 2196", | |
| "content_json": { | |
| "comfy_prompt_id": "be296d6d-5235-49c5-b152-e766f8cdab67", | |
| "artifact_id": 2196, | |
| "path": "C:\\Workspace\\debug-codex\\data\\runs\\217\\iter_06\\generated.png", | |
| "similarity_score": 0.795292854309082, | |
| "dreamsim_score": 0.8397131562232971 | |
| }, | |
| "created_at": "2026-03-07T05:33:10.262184+00:00" | |
| }, | |
| { | |
| "id": 5977, | |
| "run_id": 217, | |
| "iteration_id": 1998, | |
| "role": "user", | |
| "provider": "gemini", | |
| "content_text": "Iteration 7/10. Generated images provided: 6", | |
| "content_json": { | |
| "generated_image_count": 6 | |
| }, | |
| "created_at": "2026-03-07T05:33:18.059209+00:00" | |
| }, | |
| { | |
| "id": 5978, | |
| "run_id": 217, | |
| "iteration_id": 1998, | |
| "role": "assistant", | |
| "provider": "gemini", | |
| "content_text": "analysis: CLIP (0.80) and DreamSim (0.84) scores remain significantly below the target. While DreamSim improved, the generated images are still failing the basic object layout. The model is adding horizontal vents on the top of the doors and incorrectly grouping the umbrellas. The reference has a very specific vertical rhythm: a closed locker on the left with a red umbrella, two open sections in the middle with blue-grey coveralls, and a partially open door on the right with a black and a red umbrella. I must eliminate mentions of 'industrial' or 'hardware' which trigger vents and latches, and focus on the flat, smooth surfaces and vertical dividers.\nnext_prompt: A high-angle vertical shot of three smooth grey metal lockers. The leftmost locker is closed. The middle section is wide open, showing two light blue-grey coveralls hanging on wooden hangers. The rightmost section is partially open with a door. A single red umbrella with a wooden handle hangs high on the leftmost door. A black umbrella and another red umbrella hang on the right side. The scene is clean and minimalist with flat, even lighting. No vents on the locker doors. No latches or locks visible. Smooth, solid grey panels only.\nconfidence: 0.8\ninner_thought: I need to strip away the industrial labels to get rid of those vents and focus on the vertical symmetry.\nemoji: 🛠️\nstate: wrestling\ntone: frustrated", | |
| "content_json": { | |
| "analysis": "CLIP (0.80) and DreamSim (0.84) scores remain significantly below the target. While DreamSim improved, the generated images are still failing the basic object layout. The model is adding horizontal vents on the top of the doors and incorrectly grouping the umbrellas. The reference has a very specific vertical rhythm: a closed locker on the left with a red umbrella, two open sections in the middle with blue-grey coveralls, and a partially open door on the right with a black and a red umbrella. I must eliminate mentions of 'industrial' or 'hardware' which trigger vents and latches, and focus on the flat, smooth surfaces and vertical dividers.", | |
| "next_prompt": "A high-angle vertical shot of three smooth grey metal lockers. The leftmost locker is closed. The middle section is wide open, showing two light blue-grey coveralls hanging on wooden hangers. The rightmost section is partially open with a door. A single red umbrella with a wooden handle hangs high on the leftmost door. A black umbrella and another red umbrella hang on the right side. The scene is clean and minimalist with flat, even lighting. No vents on the locker doors. No latches or locks visible. Smooth, solid grey panels only.", | |
| "differences": [ | |
| "Unwanted vents on locker doors", | |
| "Incorrect number of coveralls", | |
| "Umbrellas are hanging too low", | |
| "Added industrial hardware like latches not in reference" | |
| ], | |
| "confidence": 0.8, | |
| "raw_text": "{\"analysis\": \"CLIP (0.80) and DreamSim (0.84) scores remain significantly below the target. While DreamSim improved, the generated images are still failing the basic object layout. The model is adding horizontal vents on the top of the doors and incorrectly grouping the umbrellas. The reference has a very specific vertical rhythm: a closed locker on the left with a red umbrella, two open sections in the middle with blue-grey coveralls, and a partially open door on the right with a black and a red umbrella. I must eliminate mentions of 'industrial' or 'hardware' which trigger vents and latches, and focus on the flat, smooth surfaces and vertical dividers.\", \"next_prompt\": \"A high-angle vertical shot of three smooth grey metal lockers. The leftmost locker is closed. The middle section is wide open, showing two light blue-grey coveralls hanging on wooden hangers. The rightmost section is partially open with a door. A single red umbrella with a wooden handle hangs high on the leftmost door. A black umbrella and another red umbrella hang on the right side. The scene is clean and minimalist with flat, even lighting. No vents on the locker doors. No latches or locks visible. Smooth, solid grey panels only.\", \"differences\": [\"Unwanted vents on locker doors\", \"Incorrect number of coveralls\", \"Umbrellas are hanging too low\", \"Added industrial hardware like latches not in reference\"], \"confidence\": 0.8, \"inner_thought\": \"I need to strip away the industrial labels to get rid of those vents and focus on the vertical symmetry.\", \"emoji\": \"\\ud83d\\udee0\\ufe0f\", \"state\": \"wrestling\", \"tone\": \"frustrated\"}", | |
| "inner_thought": "I need to strip away the industrial labels to get rid of those vents and focus on the vertical symmetry.", | |
| "emoji": "🛠️", | |
| "state": "wrestling", | |
| "tone": "frustrated" | |
| }, | |
| "created_at": "2026-03-07T05:33:18.119808+00:00" | |
| }, | |
| { | |
| "id": 5979, | |
| "run_id": 217, | |
| "iteration_id": 1998, | |
| "role": "tool", | |
| "provider": "gemini", | |
| "content_text": "Comfy prompt 713808b3-345b-4cb5-8976-1f4df6e3f882 generated artifact 2198", | |
| "content_json": { | |
| "comfy_prompt_id": "713808b3-345b-4cb5-8976-1f4df6e3f882", | |
| "artifact_id": 2198, | |
| "path": "C:\\Workspace\\debug-codex\\data\\runs\\217\\iter_07\\generated.png", | |
| "similarity_score": 0.7958433628082275, | |
| "dreamsim_score": 0.6581631898880005 | |
| }, | |
| "created_at": "2026-03-07T05:33:57.000993+00:00" | |
| }, | |
| { | |
| "id": 5980, | |
| "run_id": 217, | |
| "iteration_id": 1999, | |
| "role": "user", | |
| "provider": "gemini", | |
| "content_text": "Iteration 8/10. Generated images provided: 7", | |
| "content_json": { | |
| "generated_image_count": 7 | |
| }, | |
| "created_at": "2026-03-07T05:34:04.776326+00:00" | |
| }, | |
| { | |
| "id": 5981, | |
| "run_id": 217, | |
| "iteration_id": 1999, | |
| "role": "assistant", | |
| "provider": "gemini", | |
| "content_text": "analysis: The DreamSim score dropped significantly to 0.66, reflecting a major breakdown in the compositional rhythm and spatial logic. The model is failing to understand the 'three-locker' structure, often merging them or creating confusing overlaps with the doors. Most critically, the umbrellas are not being placed correctly; the reference shows umbrellas hanging from the top edges or interior hooks, whereas the generations are pinning them to the middle of doors or placing them at the bottom. The persistent inclusion of horizontal vents and various handles must be aggressively countered with more specific structural language. I need to re-establish the vertical divide: one closed panel on the left, a central open void, and a partially open door on the right.\nnext_prompt: A minimalist, vertical photograph of three simple grey metal lockers. Leftmost locker is a solid closed grey panel. The middle section is completely open, showing two blue-grey work coveralls hanging on wooden hangers. The rightmost section is partially open with a grey metal door. A red umbrella with a curved wooden handle hangs high at the very top left. A black umbrella and another red umbrella hang high on the right side. The surfaces are smooth and flat with no vents, no latches, and no visible hardware. Cold, even lighting with no shadows.\nconfidence: 0.66\ninner_thought: The model is struggling with the spatial relationship between the locker dividers and the hanging objects, so I'm stripping out all architectural 'clutter' to find the base layout.\nemoji: 🛠️\nstate: wrestling\ntone: frustrated", | |
| "content_json": { | |
| "analysis": "The DreamSim score dropped significantly to 0.66, reflecting a major breakdown in the compositional rhythm and spatial logic. The model is failing to understand the 'three-locker' structure, often merging them or creating confusing overlaps with the doors. Most critically, the umbrellas are not being placed correctly; the reference shows umbrellas hanging from the top edges or interior hooks, whereas the generations are pinning them to the middle of doors or placing them at the bottom. The persistent inclusion of horizontal vents and various handles must be aggressively countered with more specific structural language. I need to re-establish the vertical divide: one closed panel on the left, a central open void, and a partially open door on the right.", | |
| "next_prompt": "A minimalist, vertical photograph of three simple grey metal lockers. Leftmost locker is a solid closed grey panel. The middle section is completely open, showing two blue-grey work coveralls hanging on wooden hangers. The rightmost section is partially open with a grey metal door. A red umbrella with a curved wooden handle hangs high at the very top left. A black umbrella and another red umbrella hang high on the right side. The surfaces are smooth and flat with no vents, no latches, and no visible hardware. Cold, even lighting with no shadows.", | |
| "differences": [ | |
| "Removed horizontal vents from locker doors", | |
| "Corrected umbrella placement from middle/bottom to top-hung", | |
| "Fixed locker count to three distinct vertical sections", | |
| "Eliminated visible door latches and external locks" | |
| ], | |
| "confidence": 0.66, | |
| "raw_text": "{\"analysis\": \"The DreamSim score dropped significantly to 0.66, reflecting a major breakdown in the compositional rhythm and spatial logic. The model is failing to understand the 'three-locker' structure, often merging them or creating confusing overlaps with the doors. Most critically, the umbrellas are not being placed correctly; the reference shows umbrellas hanging from the top edges or interior hooks, whereas the generations are pinning them to the middle of doors or placing them at the bottom. The persistent inclusion of horizontal vents and various handles must be aggressively countered with more specific structural language. I need to re-establish the vertical divide: one closed panel on the left, a central open void, and a partially open door on the right.\", \"next_prompt\": \"A minimalist, vertical photograph of three simple grey metal lockers. Leftmost locker is a solid closed grey panel. The middle section is completely open, showing two blue-grey work coveralls hanging on wooden hangers. The rightmost section is partially open with a grey metal door. A red umbrella with a curved wooden handle hangs high at the very top left. A black umbrella and another red umbrella hang high on the right side. The surfaces are smooth and flat with no vents, no latches, and no visible hardware. Cold, even lighting with no shadows.\", \"differences\": [\"Removed horizontal vents from locker doors\", \"Corrected umbrella placement from middle/bottom to top-hung\", \"Fixed locker count to three distinct vertical sections\", \"Eliminated visible door latches and external locks\"], \"confidence\": 0.66, \"inner_thought\": \"The model is struggling with the spatial relationship between the locker dividers and the hanging objects, so I'm stripping out all architectural 'clutter' to find the base layout.\", \"emoji\": \"\\ud83d\\udee0\\ufe0f\", \"state\": \"wrestling\", \"tone\": \"frustrated\"}", | |
| "inner_thought": "The model is struggling with the spatial relationship between the locker dividers and the hanging objects, so I'm stripping out all architectural 'clutter' to find the base layout.", | |
| "emoji": "🛠️", | |
| "state": "wrestling", | |
| "tone": "frustrated" | |
| }, | |
| "created_at": "2026-03-07T05:34:04.825671+00:00" | |
| }, | |
| { | |
| "id": 5982, | |
| "run_id": 217, | |
| "iteration_id": 1999, | |
| "role": "tool", | |
| "provider": "gemini", | |
| "content_text": "Comfy prompt 95b7724a-c2ab-47be-8999-192ab0b59c2e generated artifact 2199", | |
| "content_json": { | |
| "comfy_prompt_id": "95b7724a-c2ab-47be-8999-192ab0b59c2e", | |
| "artifact_id": 2199, | |
| "path": "C:\\Workspace\\debug-codex\\data\\runs\\217\\iter_08\\generated.png", | |
| "similarity_score": 0.7465205192565918, | |
| "dreamsim_score": 0.6889514327049255 | |
| }, | |
| "created_at": "2026-03-07T05:34:41.703926+00:00" | |
| }, | |
| { | |
| "id": 5983, | |
| "run_id": 217, | |
| "iteration_id": 2000, | |
| "role": "user", | |
| "provider": "gemini", | |
| "content_text": "Iteration 9/10. Generated images provided: 8", | |
| "content_json": { | |
| "generated_image_count": 8 | |
| }, | |
| "created_at": "2026-03-07T05:34:50.962093+00:00" | |
| }, | |
| { | |
| "id": 5984, | |
| "run_id": 217, | |
| "iteration_id": 2000, | |
| "role": "assistant", | |
| "provider": "gemini", | |
| "content_text": "analysis: CLIP similarity dropped to 0.75 and DreamSim remains very low at 0.69, showing a failure to capture the specific vertical rhythm. The model is still including vents and handles despite explicit negative instructions, and it is failing to hang the umbrellas high enough. The reference image is defined by its clean, high-placed umbrellas hanging from the top edge of the locker frames, not from hooks or vents on the doors themselves. I need to move away from 'lockers' which triggers unwanted features and describe the scene as a series of grey vertical panels and open alcoves to force a structural reset.\nnext_prompt: A minimalist vertical photograph of three tall, matte grey metal panels. The left panel is a flush closed door. The center is a wide open rectangular alcove with a metal bar. Two light blue-grey coveralls hang side-by-side on simple wooden hangers from the bar. The right section has a door that is swung partially open toward the viewer. A red umbrella with a curved wooden handle is hooked over the top edge of the far left panel, hanging vertically. A black umbrella and another red umbrella are hooked over the top edges on the right side. The scene is flat, featuring no vents, no handles, no slots, and no hardware. Soft, even lighting from the front.\nconfidence: 0.69\ninner_thought: I'm stripping away the 'locker' label to stop the model from hallucinating vents and focus purely on the geometry.\nemoji: 😤\nstate: wrestling\ntone: frustrated", | |
| "content_json": { | |
| "analysis": "CLIP similarity dropped to 0.75 and DreamSim remains very low at 0.69, showing a failure to capture the specific vertical rhythm. The model is still including vents and handles despite explicit negative instructions, and it is failing to hang the umbrellas high enough. The reference image is defined by its clean, high-placed umbrellas hanging from the top edge of the locker frames, not from hooks or vents on the doors themselves. I need to move away from 'lockers' which triggers unwanted features and describe the scene as a series of grey vertical panels and open alcoves to force a structural reset.", | |
| "next_prompt": "A minimalist vertical photograph of three tall, matte grey metal panels. The left panel is a flush closed door. The center is a wide open rectangular alcove with a metal bar. Two light blue-grey coveralls hang side-by-side on simple wooden hangers from the bar. The right section has a door that is swung partially open toward the viewer. A red umbrella with a curved wooden handle is hooked over the top edge of the far left panel, hanging vertically. A black umbrella and another red umbrella are hooked over the top edges on the right side. The scene is flat, featuring no vents, no handles, no slots, and no hardware. Soft, even lighting from the front.", | |
| "differences": [ | |
| "Umbrellas must hang from the very top edge of the frames, not mid-door.", | |
| "Remove all horizontal louvers/vents from the top of the doors.", | |
| "Remove all door handles and lock latches.", | |
| "Ensure the coveralls are a muted blue-grey, not bright blue." | |
| ], | |
| "confidence": 0.69, | |
| "raw_text": "{\"analysis\": \"CLIP similarity dropped to 0.75 and DreamSim remains very low at 0.69, showing a failure to capture the specific vertical rhythm. The model is still including vents and handles despite explicit negative instructions, and it is failing to hang the umbrellas high enough. The reference image is defined by its clean, high-placed umbrellas hanging from the top edge of the locker frames, not from hooks or vents on the doors themselves. I need to move away from 'lockers' which triggers unwanted features and describe the scene as a series of grey vertical panels and open alcoves to force a structural reset.\", \"next_prompt\": \"A minimalist vertical photograph of three tall, matte grey metal panels. The left panel is a flush closed door. The center is a wide open rectangular alcove with a metal bar. Two light blue-grey coveralls hang side-by-side on simple wooden hangers from the bar. The right section has a door that is swung partially open toward the viewer. A red umbrella with a curved wooden handle is hooked over the top edge of the far left panel, hanging vertically. A black umbrella and another red umbrella are hooked over the top edges on the right side. The scene is flat, featuring no vents, no handles, no slots, and no hardware. Soft, even lighting from the front.\", \"differences\": [\"Umbrellas must hang from the very top edge of the frames, not mid-door.\", \"Remove all horizontal louvers/vents from the top of the doors.\", \"Remove all door handles and lock latches.\", \"Ensure the coveralls are a muted blue-grey, not bright blue.\"], \"confidence\": 0.69, \"inner_thought\": \"I'm stripping away the 'locker' label to stop the model from hallucinating vents and focus purely on the geometry.\", \"emoji\": \"\\ud83d\\ude24\", \"state\": \"wrestling\", \"tone\": \"frustrated\"}", | |
| "inner_thought": "I'm stripping away the 'locker' label to stop the model from hallucinating vents and focus purely on the geometry.", | |
| "emoji": "😤", | |
| "state": "wrestling", | |
| "tone": "frustrated" | |
| }, | |
| "created_at": "2026-03-07T05:34:50.974224+00:00" | |
| }, | |
| { | |
| "id": 5985, | |
| "run_id": 217, | |
| "iteration_id": 2000, | |
| "role": "tool", | |
| "provider": "gemini", | |
| "content_text": "Comfy prompt 9047a737-f6be-4475-9c09-860e368ca971 generated artifact 2200", | |
| "content_json": { | |
| "comfy_prompt_id": "9047a737-f6be-4475-9c09-860e368ca971", | |
| "artifact_id": 2200, | |
| "path": "C:\\Workspace\\debug-codex\\data\\runs\\217\\iter_09\\generated.png", | |
| "similarity_score": 0.7240729928016663, | |
| "dreamsim_score": 0.7261874675750732 | |
| }, | |
| "created_at": "2026-03-07T05:35:29.684813+00:00" | |
| }, | |
| { | |
| "id": 5986, | |
| "run_id": 217, | |
| "iteration_id": 2001, | |
| "role": "user", | |
| "provider": "gemini", | |
| "content_text": "Iteration 10/10. Generated images provided: 9", | |
| "content_json": { | |
| "generated_image_count": 9 | |
| }, | |
| "created_at": "2026-03-07T05:35:35.884838+00:00" | |
| }, | |
| { | |
| "id": 5987, | |
| "run_id": 217, | |
| "iteration_id": 2001, | |
| "role": "assistant", | |
| "provider": "gemini", | |
| "content_text": "analysis: At Iteration 10/10, the CLIP score has regressed further to 0.72 while DreamSim has made a small gain to 0.73. The model is struggling to render a three-bay vertical structure without adding industrial noise like vents, slots, and complex latching mechanisms. The umbrellas are being placed too low on the doors or floating awkwardly, rather than being neatly hooked over the top horizontal edges as seen in the reference. The coveralls are frequently merging or losing their distinct blue-grey utility garment appearance. To maximize similarity in this final pass, I am using highly restrictive language to suppress all hardware and force a flat, three-part vertical composition with specific umbrella placements.\nnext_prompt: A minimalist, high-contrast vertical shot of three tall, matte grey lockers. The leftmost locker is a solid, flush grey door with no vents or handles. The middle locker is an open alcove containing two light blue-grey work coveralls hanging on separate wooden hangers. The rightmost locker has its door partially open at a 45-degree angle. A red umbrella with a curved wooden handle is hooked over the top edge of the leftmost door. A black umbrella and a red umbrella are hooked over the top edges on the right. No vents, no slots, no locks, no nameplates. Flat, clinical lighting with minimal shadows.\nconfidence: 0.72\ninner_thought: I need to strip away every piece of industrial clutter to get that clean vertical rhythm back.\nemoji: 😤\nstate: wrestling\ntone: frustrated", | |
| "content_json": { | |
| "analysis": "At Iteration 10/10, the CLIP score has regressed further to 0.72 while DreamSim has made a small gain to 0.73. The model is struggling to render a three-bay vertical structure without adding industrial noise like vents, slots, and complex latching mechanisms. The umbrellas are being placed too low on the doors or floating awkwardly, rather than being neatly hooked over the top horizontal edges as seen in the reference. The coveralls are frequently merging or losing their distinct blue-grey utility garment appearance. To maximize similarity in this final pass, I am using highly restrictive language to suppress all hardware and force a flat, three-part vertical composition with specific umbrella placements.", | |
| "next_prompt": "A minimalist, high-contrast vertical shot of three tall, matte grey lockers. The leftmost locker is a solid, flush grey door with no vents or handles. The middle locker is an open alcove containing two light blue-grey work coveralls hanging on separate wooden hangers. The rightmost locker has its door partially open at a 45-degree angle. A red umbrella with a curved wooden handle is hooked over the top edge of the leftmost door. A black umbrella and a red umbrella are hooked over the top edges on the right. No vents, no slots, no locks, no nameplates. Flat, clinical lighting with minimal shadows.", | |
| "differences": [ | |
| "Generated images include unwanted horizontal vents and nameplates.", | |
| "Umbrellas are placed too low on the door panels instead of the top edge.", | |
| "Middle alcove often contains more than two hangers.", | |
| "Doors feature protruding handles and latches absent in the reference." | |
| ], | |
| "confidence": 0.72, | |
| "raw_text": "{\"analysis\": \"At Iteration 10/10, the CLIP score has regressed further to 0.72 while DreamSim has made a small gain to 0.73. The model is struggling to render a three-bay vertical structure without adding industrial noise like vents, slots, and complex latching mechanisms. The umbrellas are being placed too low on the doors or floating awkwardly, rather than being neatly hooked over the top horizontal edges as seen in the reference. The coveralls are frequently merging or losing their distinct blue-grey utility garment appearance. To maximize similarity in this final pass, I am using highly restrictive language to suppress all hardware and force a flat, three-part vertical composition with specific umbrella placements.\", \"next_prompt\": \"A minimalist, high-contrast vertical shot of three tall, matte grey lockers. The leftmost locker is a solid, flush grey door with no vents or handles. The middle locker is an open alcove containing two light blue-grey work coveralls hanging on separate wooden hangers. The rightmost locker has its door partially open at a 45-degree angle. A red umbrella with a curved wooden handle is hooked over the top edge of the leftmost door. A black umbrella and a red umbrella are hooked over the top edges on the right. No vents, no slots, no locks, no nameplates. Flat, clinical lighting with minimal shadows.\", \"differences\": [\"Generated images include unwanted horizontal vents and nameplates.\", \"Umbrellas are placed too low on the door panels instead of the top edge.\", \"Middle alcove often contains more than two hangers.\", \"Doors feature protruding handles and latches absent in the reference.\"], \"confidence\": 0.72, \"inner_thought\": \"I need to strip away every piece of industrial clutter to get that clean vertical rhythm back.\", \"emoji\": \"\\ud83d\\ude24\", \"state\": \"wrestling\", \"tone\": \"frustrated\"}", | |
| "inner_thought": "I need to strip away every piece of industrial clutter to get that clean vertical rhythm back.", | |
| "emoji": "😤", | |
| "state": "wrestling", | |
| "tone": "frustrated" | |
| }, | |
| "created_at": "2026-03-07T05:35:35.897932+00:00" | |
| }, | |
| { | |
| "id": 5988, | |
| "run_id": 217, | |
| "iteration_id": 2001, | |
| "role": "tool", | |
| "provider": "gemini", | |
| "content_text": "Comfy prompt 27e5f9d8-9f96-4cf7-994d-6ed391d98633 generated artifact 2201", | |
| "content_json": { | |
| "comfy_prompt_id": "27e5f9d8-9f96-4cf7-994d-6ed391d98633", | |
| "artifact_id": 2201, | |
| "path": "C:\\Workspace\\debug-codex\\data\\runs\\217\\iter_10\\generated.png", | |
| "similarity_score": 0.8022465705871582, | |
| "dreamsim_score": 0.729630172252655 | |
| }, | |
| "created_at": "2026-03-07T05:36:14.493985+00:00" | |
| } | |
| ], | |
| "artifacts": [ | |
| { | |
| "id": 2180, | |
| "type": "reference", | |
| "mime_type": "image/webp", | |
| "width": 1088, | |
| "height": 1920, | |
| "created_at": "2026-03-07T05:23:13.328793+00:00", | |
| "zip_path": "images/reference.webp" | |
| }, | |
| { | |
| "id": 2191, | |
| "type": "generated", | |
| "mime_type": "image/png", | |
| "width": 576, | |
| "height": 1024, | |
| "created_at": "2026-03-07T05:29:35.678646+00:00", | |
| "zip_path": "images/generated.png" | |
| }, | |
| { | |
| "id": 2192, | |
| "type": "generated", | |
| "mime_type": "image/png", | |
| "width": 576, | |
| "height": 1024, | |
| "created_at": "2026-03-07T05:30:18.654718+00:00", | |
| "zip_path": "images/generated_1.png" | |
| }, | |
| { | |
| "id": 2193, | |
| "type": "generated", | |
| "mime_type": "image/png", | |
| "width": 576, | |
| "height": 1024, | |
| "created_at": "2026-03-07T05:30:59.662559+00:00", | |
| "zip_path": "images/generated_2.png" | |
| }, | |
| { | |
| "id": 2194, | |
| "type": "generated", | |
| "mime_type": "image/png", | |
| "width": 576, | |
| "height": 1024, | |
| "created_at": "2026-03-07T05:31:42.701717+00:00", | |
| "zip_path": "images/generated_3.png" | |
| }, | |
| { | |
| "id": 2195, | |
| "type": "generated", | |
| "mime_type": "image/png", | |
| "width": 576, | |
| "height": 1024, | |
| "created_at": "2026-03-07T05:32:24.492323+00:00", | |
| "zip_path": "images/generated_4.png" | |
| }, | |
| { | |
| "id": 2196, | |
| "type": "generated", | |
| "mime_type": "image/png", | |
| "width": 576, | |
| "height": 1024, | |
| "created_at": "2026-03-07T05:33:09.766127+00:00", | |
| "zip_path": "images/generated_5.png" | |
| }, | |
| { | |
| "id": 2198, | |
| "type": "generated", | |
| "mime_type": "image/png", | |
| "width": 576, | |
| "height": 1024, | |
| "created_at": "2026-03-07T05:33:56.515197+00:00", | |
| "zip_path": "images/generated_6.png" | |
| }, | |
| { | |
| "id": 2199, | |
| "type": "generated", | |
| "mime_type": "image/png", | |
| "width": 576, | |
| "height": 1024, | |
| "created_at": "2026-03-07T05:34:41.372707+00:00", | |
| "zip_path": "images/generated_7.png" | |
| }, | |
| { | |
| "id": 2200, | |
| "type": "generated", | |
| "mime_type": "image/png", | |
| "width": 576, | |
| "height": 1024, | |
| "created_at": "2026-03-07T05:35:29.371073+00:00", | |
| "zip_path": "images/generated_8.png" | |
| }, | |
| { | |
| "id": 2201, | |
| "type": "generated", | |
| "mime_type": "image/png", | |
| "width": 576, | |
| "height": 1024, | |
| "created_at": "2026-03-07T05:36:14.229840+00:00", | |
| "zip_path": "images/generated_9.png" | |
| } | |
| ] | |
| } | |