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8ba5a96 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 | #!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
refine_offset.py —— 固定 M 后的单参数偏移精修
为什么要单独一步:align_flow 在每个窗口里同时拟合「偏移 + 2x2 映射 M」,共 5 个
自由度。20260821 那一轮跑着游戏自己的昼夜循环和天气,30 秒窗口内光照本身在变,
相位相关会去锁光照图案而不是几何位移,5 个自由度足够把噪声拟合得很像样
(实测 R2 只有 0.15,解出的增益 10.2/3.1 明显是错的)。
但 M 是**相机投影**,是游戏的固有属性,不随 session 变:两轮是同一个游戏、
同一分辨率、同一「刚性跟随」相机。20260823 那轮环境钉死 Day/Clear,光照不变,
测出来干净(R2=0.79,横向增益换算到 832 画幅 = 27.55 px/世界单位)。
所以这里把 M 钉死成那个值,只剩偏移一个自由度。
同时把标量相关换成**矢量**相关:用 M 把日志速度投影成预期的屏幕速度,再与实测
光流做二维内积。光照伪影产生的位移与玩家运动方向无关,矢量相关会自然把它压掉,
标量的 |v| 相关做不到这一点。
另外把映射从 2x2 扩成 3x2,加入世界 y(高度):2.5D 斜视角下上下坡本身就会改变
屏幕纵向位移(旧交付报告里的「坡地项 dy_px ≈ -23·dy_world」)。只用 (x,z) 拟合时
这部分方差会被错误地摊到 dz 的系数上,把纵向增益系统性拟低。
"""
from __future__ import annotations
import argparse
import json
import os
import numpy as np
import align_flow as AF
def vec_xcorr(vx, vy, px, py, fps, lag_max):
"""二维矢量互相关:sum(v · p) 随位移的变化。"""
def norm(a, b):
s = np.sqrt((a ** 2 + b ** 2).mean()) + 1e-9
return a / s, b / s
vx, vy = norm(vx - vx.mean(), vy - vy.mean())
px, py = norm(px - px.mean(), py - py.mean())
K = int(lag_max * fps)
ks = np.arange(-K, K + 1)
sc = np.empty(ks.size, np.float64)
for i, k in enumerate(ks):
a0, a1 = max(0, k), vx.size + min(0, k)
b0, b1 = max(0, -k), px.size + min(0, -k)
sc[i] = (vx[a0:a1] * px[b0:b1] + vy[a0:a1] * py[b0:b1]).mean()
j = int(np.argmax(sc))
sub = 0.0
if 0 < j < sc.size - 1:
d = sc[j - 1] - 2 * sc[j] + sc[j + 1]
if abs(d) > 1e-12:
sub = 0.5 * (sc[j - 1] - sc[j + 1]) / d
return float((ks[j] + sub) / fps), float(sc[j])
def fit_M(args, sid):
"""在最干净的 session 上解 3x2 世界→屏幕映射(先用已知偏移把两侧对齐)。"""
d = os.path.join(args.logs, sid)
st = np.load(os.path.join(d, "state.npz")); o = np.argsort(st["vt"])
vt, x, z = AF.dedupe_time(st["vt"][o], st["x"][o].astype(np.float64),
st["z"][o].astype(np.float64))
yv = np.interp(vt, st["vt"][o], st["y"][o].astype(np.float64))
wx, wy, wz = np.gradient(x, vt), np.gradient(yv, vt), np.gradient(z, vt)
lum = np.load(os.path.join(d, "lum.npz")); mean = lum["mean"]; fps = float(lum["fps"])
events = json.load(open(os.path.join(d, "events.json"), encoding="utf-8"))
fj = json.load(open(os.path.join(d, "align_flow.json"), encoding="utf-8"))
vid = os.path.join(args.raw, sid, "video.mp4")
rng = np.random.default_rng(args.seed + 1)
rows_A, rows_Y = [], []
for seg in fj["segments"]:
if seg.get("offset_flow") is None:
continue
off = seg["offset_flow"]
for t0 in AF.pick_windows(mean, fps, events, 16, args.dur,
seg["vt_lo"], seg["vt_hi"], rng):
fr = AF.decode_window(vid, t0, args.dur)
if fr is None:
continue
vx, vy_, _ = AF.flow_series(fr)
grid = t0 + (np.arange(vx.size) + AF.STRIDE / 2) / fps - off
A = np.stack([np.interp(grid, vt, wx), np.interp(grid, vt, wy),
np.interp(grid, vt, wz)], 1)
sp = np.hypot(A[:, 0], A[:, 2])
m = (sp > 0.8) & (sp < AF.SPEED_CAP)
if m.sum() > 100:
rows_A.append(A[m]); rows_Y.append(np.stack([vx, vy_], 1)[m])
A = np.concatenate(rows_A); Y = np.concatenate(rows_Y)
Mr, *_ = np.linalg.lstsq(A, Y, rcond=None)
r2 = 1.0 - (Y - A @ Mr).var() / Y.var()
k = (1280.0 / AF.PW) * 30.0 / AF.STRIDE
print(f"[M 拟合] {sid}: {A.shape[0]:,} 个样本,R2 = {r2:.3f}")
return Mr * k
def main():
ap = argparse.ArgumentParser(description="固定 M 的偏移精修")
ap.add_argument("--raw", default="/data/zhiyangdeng/EYBXROAM")
ap.add_argument("--logs", default="/data/zhiyangdeng/data_eybx/logs")
ap.add_argument("--sessions", nargs="*", default=None)
ap.add_argument("--m_from", default="20260823_201942_753",
help="M 取自哪个 session(环境钉死那轮最干净)")
ap.add_argument("--n_win", type=int, default=60)
ap.add_argument("--dur", type=float, default=25.0)
ap.add_argument("--lag_max", type=float, default=8.0)
ap.add_argument("--min_peak", type=float, default=0.15)
ap.add_argument("--seed", type=int, default=11)
args = ap.parse_args()
# ---- 在最干净的 session 上重解 3x2 的 M(含高度项)----
M = fit_M(args, args.m_from)
gx = abs(M[0, 0]) * 832 / 1280; gy = abs(M[2, 1]) * 480 / 720
slope = M[1, 1] * 480 / 720
print(f"M 取自 {args.m_from}:832x480 画幅下 横 {gx:.2f} / 纵 {gy:.2f} px/世界单位"
f" gx/gy={gx/gy:.2f} 坡地项 dy_px = {slope:+.1f}·dy_world")
print(f"符号:世界 +x -> 屏幕 {'左' if M[0,0]<0 else '右'},"
f"世界 +z -> 屏幕 {'下' if M[2,1]>0 else '上'}\n")
# M_px1280 是「px@1280/s per 世界单位/s」;光流量出来的是 px@PW/STRIDE帧,换算回去
k = (1280.0 / AF.PW) * 30.0 / AF.STRIDE
Mraw = M / k
sessions = args.sessions or sorted(
d for d in os.listdir(args.logs) if os.path.isdir(os.path.join(args.logs, d)))
for sid in sessions:
d = os.path.join(args.logs, sid)
st = np.load(os.path.join(d, "state.npz")); o = np.argsort(st["vt"])
vt, x, z = AF.dedupe_time(st["vt"][o], st["x"][o].astype(np.float64),
st["z"][o].astype(np.float64))
yy = np.interp(vt, st["vt"][o], st["y"][o].astype(np.float64))
wx, wy, wz = np.gradient(x, vt), np.gradient(yy, vt), np.gradient(z, vt)
lum = np.load(os.path.join(d, "lum.npz")); mean = lum["mean"]; fps = float(lum["fps"])
events = json.load(open(os.path.join(d, "events.json"), encoding="utf-8"))
aw = json.load(open(os.path.join(d, "align.json"), encoding="utf-8"))
vid = os.path.join(args.raw, sid, "video.mp4")
rng = np.random.default_rng(args.seed)
print(f"== {sid}", flush=True)
out = []
for seg in aw["segments"]:
lo, hi = seg["vt_lo"], seg["vt_hi"]
if hi - lo < 4 * args.dur:
continue
wins = AF.pick_windows(mean, fps, events, args.n_win, args.dur, lo, hi, rng)
lags, peaks = [], []
for t0 in wins:
fr = AF.decode_window(vid, t0, args.dur)
if fr is None:
continue
vx, vy, _ = AF.flow_series(fr)
grid = t0 + (np.arange(vx.size) + AF.STRIDE / 2) / fps
lwx = np.clip(np.interp(grid, vt, wx), -AF.SPEED_CAP, AF.SPEED_CAP)
lwz = np.clip(np.interp(grid, vt, wz), -AF.SPEED_CAP, AF.SPEED_CAP)
lwy = np.clip(np.interp(grid, vt, wy), -AF.SPEED_CAP, AF.SPEED_CAP)
px = Mraw[0, 0] * lwx + Mraw[1, 0] * lwy + Mraw[2, 0] * lwz # 预期屏幕速度
py = Mraw[0, 1] * lwx + Mraw[1, 1] * lwy + Mraw[2, 1] * lwz
if np.hypot(px, py).std() < 0.3 or np.hypot(vx, vy).std() < 0.3:
continue
lag, pk = vec_xcorr(vx, vy, px, py, fps, args.lag_max)
if pk < args.min_peak:
continue
lags.append(lag); peaks.append(pk)
if not lags:
print(f" vt {lo:.0f}–{hi:.0f}: 没有可用窗口"); continue
L = np.array(lags); P = np.array(peaks)
# 用峰值加权的中位(高峰值窗口更可信)
order = np.argsort(L); Ls, Ps = L[order], P[order]
c = np.cumsum(Ps); wmed = float(Ls[np.searchsorted(c, c[-1] / 2)])
print(f" vt {lo:9.0f}–{hi:9.0f}: offset = {wmed:+.3f} s "
f"[p25 {np.percentile(L,25):+.3f} / p75 {np.percentile(L,75):+.3f}] "
f"矢量峰值中位 {np.median(P):.3f} n={len(L)}/{len(wins)}", flush=True)
out.append(dict(vt_lo=lo, vt_hi=hi, offset_refined=wmed,
offset_xcorr=seg["offset"], n=len(L),
peak_median=float(np.median(P)),
lags=[float(v) for v in L]))
with open(os.path.join(d, "refine_offset.json"), "w", encoding="utf-8") as fh:
json.dump(dict(session=sid, M_px1280=M.tolist(), m_from=args.m_from,
convention="video_t = log_vt + offset", segments=out),
fh, ensure_ascii=False, indent=1)
print("DONE")
if __name__ == "__main__":
main()
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