Datasets:
Download code/scenes.py from teawhite/EYBX-processed: direct link, hf CLI and curl.
- Browser
- Download file 7.54 kB
-
https://huggingface.co/datasets/teawhite/EYBX-processed/resolve/main/code/scenes.py
- Command line
-
hf download hf://datasets/teawhite/EYBX-processed/code/scenes.py
-
curl -L -o scenes.py https://huggingface.co/datasets/teawhite/EYBX-processed/resolve/main/code/scenes.py
7.54 kB
| #!/usr/bin/env python3 | |
| # -*- coding: utf-8 -*- | |
| """ | |
| scenes.py —— 区域(region) → 场景(scene) 归并表 + 每个场景的自然语言从句 | |
| 归并依据是**实际画面**,不是区域名: | |
| · infiniteDungeonArenaA1 / F1 / LargeWaterfallA 是熔岩湖 + 焦骨桥 | |
| · infiniteDungeonArenaC / D / I / P1 ... 是青光菌类的雾气地牢 | |
| 两者名字相邻,画面完全不同,按名字归并会把两个场景混成一个。 | |
| 每个区域都抽了它自身亮度 p90 时刻的一帧目检(见 eybx/region_frames2/)。 | |
| prompt 模板(train/inference 必须逐字一致): | |
| In a 2.5D top down view, {场景从句}, the player is {动作从句}. | |
| 18 条场景从句全部统一为 "in a ..." 开头。旧交付里能逐字恢复的只有 6 条, | |
| 其中 4 条原本是 on/at/over 开头("on a high mountain pass" 等),为了统一一并改写; | |
| 其余 12 条本来就是重写的(旧机器上的映射表随代码一起丢失了)。 | |
| 白模缺陷区整区排除:目检确认无贴图。willsFarmIrmgardHouseInterior 是这次新发现的 | |
| 第三个(旧交付只排除了前两个),画面是白模 + 品红色缺失贴图块。 | |
| """ | |
| from __future__ import annotations | |
| # ---- 场景 -> 自然语言从句 ----------------------------------------------- # | |
| # [orig] = 从旧交付的 preview 里逐字恢复;其余为重写 | |
| SCENE_NL = { | |
| # 全部统一为 "in a ..." 开头(模板拼出来是 | |
| # "In a 2.5D top down view, {从句}, the player is {动作}.")。 | |
| # 旧交付里逐字恢复的 6 条中,有 4 条原本是 on/at/over 开头,这里一并改写统一。 | |
| "sacrament_city": "in a lantern-lit stone street of Sacrament", | |
| "sacrament_interior": "in a timbered Sacrament interior", | |
| "house_interior": "in a small cottage lit by a hearth", | |
| "sewer": "in a green-water sewer under dusty light shafts", | |
| "wills_farm": "in a warm farmland hamlet", | |
| "outskirts": "in an overgrown outskirts trail", | |
| "tidal_flats": "in a pale tidal flat strewn with wreckage", | |
| "mountain_pass": "in a high rocky mountain pass", | |
| "cave": "in a dark cave lit by blue crystal glow", | |
| "fortress": "in a ruined fortress courtyard beside a bonfire", | |
| "caylen": "in a ruined red-sky city overlook", | |
| "marin_woods": "in a torchlit grotto of Marin Woods", | |
| "marin_temple": "in a cobwebbed temple hall", | |
| "timber_room": "in a mossy timber cellar", | |
| "ship_deck": "in a ship ablaze on a night sea", | |
| "ship_hold": "in a ship's hold stacked with barrels", | |
| "lava_arena": "in a lava cavern crossed by charred bone bridges", | |
| "infinite_dungeon": "in a foggy underground arena lit by cyan glowing fungus", | |
| } | |
| # ---- 区域 -> 场景 ------------------------------------------------------- # | |
| REGION_SCENE = { | |
| # 圣礼城 | |
| "sacramentA": "sacrament_city", | |
| "sacramentTavern": "sacrament_interior", | |
| "sacramentWarRoom": "sacrament_interior", | |
| "sacramentBuilderInterior": "sacrament_interior", | |
| "sacramentTailorsInterior": "sacrament_interior", | |
| "sacramentInteriorRookeryLodgingA": "sacrament_interior", | |
| "sacramentBeggarsAlleyInteriorA": "sacrament_interior", | |
| "sacramentPlayerHousingInteriorA": "sacrament_interior", | |
| "sacramentPlayerHousingInteriorB": "sacrament_interior", | |
| "sacramentPlayerHousingInteriorF": "sacrament_interior", | |
| "sacramentPlayerHousingInteriorG": "sacrament_interior", | |
| "LaraAndReedHouseInterior": "house_interior", | |
| # 下水道 | |
| "sewerDungeonA": "sewer", | |
| "sewerDungeonDarakBossArena": "sewer", | |
| # 野外 | |
| "willsFarmA": "wills_farm", | |
| "outskirtsA": "outskirts", | |
| "hillsA": "outskirts", | |
| "hillsACoastConnection": "tidal_flats", | |
| "coastA": "tidal_flats", | |
| "mountainPassA": "mountain_pass", | |
| "mountainPassCaveA": "mountain_pass", | |
| "fortressA": "fortress", | |
| "caylenMountainGate": "caylen", | |
| "caylenVista": "caylen", | |
| "marinWoodsA": "marin_woods", | |
| "marinWoodsTempleA": "marin_temple", | |
| "coastTowerCellar": "timber_room", | |
| # 洞穴 | |
| "potionSellerCave": "cave", | |
| "hillsCaveA": "cave", | |
| "hillsCaveB": "cave", | |
| "mountainPassWolfDen": "cave", | |
| "Cerim Crypts Entrance": "cave", | |
| # 船 | |
| "shipPrologueA": "ship_deck", | |
| "shipPrologueInteriorA": "ship_hold", | |
| # 无尽地牢:熔岩组 | |
| "infiniteDungeonArenaA1": "lava_arena", | |
| "infiniteDungeonArenaF1": "lava_arena", | |
| "infiniteDungeonArenaL": "lava_arena", | |
| "infiniteDungeonLargeWaterfallA": "lava_arena", | |
| # 无尽地牢:青光组 | |
| "infiniteDungeonArenaA": "infinite_dungeon", | |
| "infiniteDungeonArenaC": "infinite_dungeon", | |
| "infiniteDungeonArenaD": "infinite_dungeon", | |
| "infiniteDungeonArenaE1": "infinite_dungeon", | |
| "infiniteDungeonArenaF": "infinite_dungeon", | |
| "infiniteDungeonArenaI": "infinite_dungeon", | |
| "infiniteDungeonArenaP1": "infinite_dungeon", | |
| "infiniteDungeonArenaW": "infinite_dungeon", | |
| "infiniteDungeonBossC": "infinite_dungeon", | |
| "infiniteDungeonCheckpointA": "infinite_dungeon", | |
| "infiniteDungeonRewardA": "infinite_dungeon", | |
| } | |
| # 白模 / 缺失贴图,整区不进数据集(mp4 仍留在盘上,只是不编码) | |
| EXCLUDE_REGIONS = { | |
| "phalenChurch", # 全白无贴图 | |
| "MountainPassCaveB", # 全白无贴图 | |
| "willsFarmIrmgardHouseInterior", # 白模 + 品红色缺失贴图块(本次新发现) | |
| } | |
| # ---- 动作词表 ----------------------------------------------------------- # | |
| # 索引与旧交付的 ACT 表逐位一致(preview 的 actions 数组直接可比) | |
| ACTIONS = [ | |
| "standing idle", # 0 | |
| "moving up", # 1 | |
| "moving up-left", # 2 | |
| "moving left", # 3 | |
| "moving down-left", # 4 | |
| "moving down", # 5 | |
| "moving down-right", # 6 | |
| "moving right", # 7 | |
| "moving up-right", # 8 | |
| ] | |
| PROMPT_TMPL = "In a 2.5D top down view, {scene}, the player is {action}." | |
| def compose(scene: str, action_idx: int) -> str: | |
| return PROMPT_TMPL.format(scene=SCENE_NL[scene], action=ACTIONS[action_idx]) | |
| def check(): | |
| """自检:场景表与区域表互相覆盖。""" | |
| used = set(REGION_SCENE.values()) | |
| missing = used - set(SCENE_NL) | |
| unused = set(SCENE_NL) - used | |
| assert not missing, f"这些场景没有 NL 从句: {missing}" | |
| return dict(n_regions=len(REGION_SCENE), n_scenes=len(SCENE_NL), | |
| n_excluded=len(EXCLUDE_REGIONS), scenes_without_region=sorted(unused)) | |
| if __name__ == "__main__": | |
| import json | |
| print(json.dumps(check(), ensure_ascii=False, indent=1)) | |
| print(f"\n共 {len(REGION_SCENE)} 个区域 -> {len(SCENE_NL)} 个场景," | |
| f"另排除 {len(EXCLUDE_REGIONS)} 个白模区") | |
| print(f"\nprompt 样例:\n {compose('sacrament_city', 8)}\n {compose('lava_arena', 5)}") | |