| # Thanks for downloading ViaVersion | |
| # Ensure you look through all these options | |
| # If you need help: | |
| # Discord - https://viaversion.com/discord | |
| # Docs - https://docs.viaversion.com | |
| # | |
| #----------------------------------------------------------# | |
| # GLOBAL OPTIONS # | |
| #----------------------------------------------------------# | |
| # | |
| # Should ViaVersion check for updates? | |
| check-for-updates: true | |
| # Send the supported versions with the Status (Ping) response packet | |
| send-supported-versions: false | |
| # Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes. | |
| # An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"] | |
| # You can use both this and the block-protocols option at the same time as well. | |
| block-versions: [] | |
| # Block specific Minecraft protocol version numbers. | |
| # List of all Minecraft protocol versions: https://minecraft.wiki/w/Protocol_version, or use a generator: https://via.krusic22.com | |
| block-protocols: [] | |
| # Change the blocked disconnect message | |
| block-disconnect-msg: You are using an unsupported Minecraft version! | |
| # If you use ProtocolLib, we can't reload without kicking the players. | |
| # (We don't suggest using reload either, use a plugin manager) | |
| # You can customize the message we kick people with if you use ProtocolLib here. | |
| reload-disconnect-msg: Server reload, please rejoin! | |
| # We warn when there's an error converting item/block or component/nbt data over versions, should we suppress these? (Only suggested if spamming) | |
| suppress-conversion-warnings: false | |
| # | |
| #----------------------------------------------------------# | |
| # GLOBAL PACKET LIMITER # | |
| #----------------------------------------------------------# | |
| # THIS FEATURE IS DISABLED ON 1.17.1+ PAPER SERVERS, SINCE IT HAS A BETTER PACKET-LIMITER INBUILT | |
| # | |
| # Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable) | |
| # Clients by default send around 20-90 packets per second. | |
| # | |
| # What is the maximum per second a client can send (Use %pps to display their pps) | |
| # Use -1 to disable. | |
| max-pps: 800 | |
| max-pps-kick-msg: You are sending too many packets! | |
| # | |
| # We can also kick them if over a period they send over a threshold a certain amount of times. | |
| # | |
| # Period to track (in seconds) | |
| # Use -1 to disable. | |
| tracking-period: 6 | |
| # How many packets per second count as a warning? | |
| tracking-warning-pps: 120 | |
| # How many warnings over the interval can we have | |
| # This can never be higher than "tracking-period"? | |
| tracking-max-warnings: 4 | |
| # The kick message sent if the user hits the max packets per second. | |
| tracking-max-kick-msg: You are sending too many packets, :( | |
| # | |
| #----------------------------------------------------------# | |
| # MULTIPLE VERSIONS OPTIONS # | |
| #----------------------------------------------------------# | |
| # | |
| # Whether to make sure ViaVersion's UserConnection object is already available in the PlayerJoinEvent. | |
| # You may disable this for faster startup/join time if you are 100% sure no plugin requires this. | |
| register-userconnections-on-join: true | |
| # Should we enable our hologram patch? | |
| # If they're in the wrong place, enable this | |
| hologram-patch: false | |
| # This is the offset, should work as default when enabled. | |
| hologram-y: -0.96 | |
| # Should we disable piston animation for 1.11/1.11.1 clients? | |
| # In some cases, when firing lots of pistons, it crashes them. | |
| piston-animation-patch: false | |
| # Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item) | |
| chat-nbt-fix: true | |
| # Experimental - Should we fix shift quick move action for 1.12 clients (causes shift + double click not to work when moving items) (only works on 1.8-1.11.2 bukkit based servers) | |
| quick-move-action-fix: false | |
| # Should we use prefix for team color on 1.13 and above clients? | |
| team-colour-fix: true | |
| # 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely. | |
| disable-1_13-auto-complete: false | |
| # The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled | |
| 1_13-tab-complete-delay: 0 | |
| # For 1.13 clients the smallest (1 layer) snow doesn't have collisions, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them | |
| fix-low-snow-collision: false | |
| # Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants | |
| fix-infested-block-breaking: true | |
| # In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages. | |
| truncate-1_14-books: false | |
| # This prevents clients using 1.9-1.13 on 1.8 servers from receiving no knockback/having velocity bugs whilst sneaking under a block. | |
| change-1_9-hitbox: false | |
| # Similar to the above, but for 1.14+ players on 1.8-1.13 servers. | |
| # WARNING: This gives 1.14+ players the ability to sneak under blocks, that players under that version cannot (sneaking in places that are only 1.5 blocks high)! | |
| # Another thing to remember is that those players might be missed by projectiles and other hits directed at the very top of their head whilst sneaking. | |
| change-1_14-hitbox: false | |
| # Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks. | |
| fix-non-full-blocklight: true | |
| # Fixes walk animation not shown when health is set to Float.NaN | |
| fix-1_14-health-nan: true | |
| # Should 1.15+ clients respawn instantly / without showing a death screen? | |
| use-1_15-instant-respawn: false | |
| # | |
| # Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option | |
| serverside-blockconnections: true | |
| # Sets the method for the block connections (world for highly experimental (USE AT OWN RISK) world-level or packet for packet-level) | |
| blockconnection-method: packet | |
| # When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks) | |
| reduce-blockstorage-memory: false | |
| # When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems | |
| # Useful for lobbyservers where users can't build and those stems are used decoratively | |
| flowerstem-when-block-above: false | |
| # Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them. | |
| vine-climb-fix: false | |
| # | |
| # Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters. | |
| # CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present. | |
| ignore-long-1_16-channel-names: true | |
| # | |
| # Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline. | |
| forced-use-1_17-resource-pack: false | |
| # The message to be displayed at the prompt when the 1.17+ client receives the server resource pack. | |
| resource-pack-1_17-prompt: '' | |
| # | |
| # Caches light until chunks are unloaded to allow later chunk update packets as opposed to instantly uncaching when the first chunk data is sent. | |
| # Only disable this if you know what you are doing. | |
| cache-1_17-light: true | |
| # | |
| # Force-update 1.19.4+ player's inventory when they try to swap armor in a pre-occupied slot. | |
| armor-toggle-fix: true | |
| # | |
| # Get the world names which should be returned for each vanilla dimension | |
| map-1_16-world-names: | |
| overworld: minecraft:overworld | |
| nether: minecraft:the_nether | |
| end: minecraft:the_end | |
| # | |
| # If disabled, tamed cats will be displayed as ocelots to 1.14+ clients on 1.13 servers. Otherwise, ocelots (tamed and untamed) will be displayed as cats. | |
| translate-ocelot-to-cat: false | |
| # | |
| # Determines the value sent to 1.19+ clients on join if currently not accessible by ViaVersion. | |
| # It is not recommended to fake this value if your server is running 1.19 or later, as 1.20.5 have stricter chat handling and may get kicked otherwise. | |
| enforce-secure-chat: false | |
| # | |
| # Handles items with invalid count values (higher than max stack size) on 1.20.3 servers. | |
| handle-invalid-item-count: false | |
| # | |
| # Hides scoreboard numbers for 1.20.3+ clients on older server versions. | |
| hide-scoreboard-numbers: false | |
| # | |
| # Fixes 1.21+ clients on 1.20.5 servers placing water/lava buckets at the wrong location when moving fast, NOTE: This may cause issues with anti-cheat plugins. | |
| fix-1_21-placement-rotation: true | |
| # | |
| #----------------------------------------------------------# | |
| # 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS # | |
| #----------------------------------------------------------# | |
| # | |
| # No collide options, these allow you to configure how collision works. | |
| # Do you want us to prevent collision? | |
| prevent-collision: true | |
| # If the above is true, should we automatically team players until you do? | |
| auto-team: true | |
| # When enabled if certain entity data can't be read, we won't tell you about it | |
| suppress-metadata-errors: false | |
| # When enabled, 1.9+ will be able to block by using shields | |
| shield-blocking: true | |
| # If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player. | |
| # With the main hand, the blocking starts way faster. | |
| # (Requires "show-shield-when-sword-in-hand" to be disabled) | |
| no-delay-shield-blocking: false | |
| # If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand. | |
| # The shield disappears when you switch to another item. | |
| # (Requires "shield-blocking" to be enabled) | |
| show-shield-when-sword-in-hand: false | |
| # Enable player tick simulation, this fixes eating, drinking, nether portals. | |
| simulate-pt: true | |
| # Should we use nms player to simulate packets, (may fix anti-cheat issues) | |
| nms-player-ticking: true | |
| # Should we patch boss bars so they work? (Default: true, disable if you're having issues) | |
| bossbar-patch: true | |
| # If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended) | |
| bossbar-anti-flicker: false | |
| # This will show the new effect indicator in the top-right corner for 1.9+ players. | |
| use-new-effect-indicator: true | |
| # Show the new death messages for 1.9+ on the death screen | |
| use-new-deathmessages: true | |
| # Should we cache our items, this will prevent the server from being lagged out, however, the cost is a constant task caching items | |
| item-cache: true | |
| # Should we replace extended pistons to fix 1.10.1 (Only on chunk loading)? | |
| replace-pistons: false | |
| # What id should we replace with, default is air. (careful of players getting stuck standing on them) | |
| replacement-piston-id: 0 | |
| # Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly) | |
| chunk-border-fix: false | |
| # Allows 1.9+ left-handedness (main hand) on 1.8 servers | |
| left-handed-handling: true | |
| # Tries to cancel block break/place sounds sent by 1.8 servers to 1.9+ clients to prevent them from playing twice | |
| cancel-block-sounds: true | |