| ''' io: read&write mesh |
| 1. read obj as array(TODO) |
| 2. write arrays to obj |
| |
| Preparation knowledge: |
| representations of 3d face: mesh, point cloud... |
| storage format: obj, ply, bin, asc, mat... |
| ''' |
|
|
| from __future__ import absolute_import |
| from __future__ import division |
| from __future__ import print_function |
|
|
| import numpy as np |
| import os |
| from skimage import io |
|
|
| |
| |
| def read_obj(obj_name): |
| ''' read mesh |
| ''' |
| return 0 |
|
|
| |
| def write_asc(path, vertices): |
| ''' |
| Args: |
| vertices: shape = (nver, 3) |
| ''' |
| if path.split('.')[-1] == 'asc': |
| np.savetxt(path, vertices) |
| else: |
| np.savetxt(path + '.asc', vertices) |
|
|
| def write_obj_with_colors(obj_name, vertices, triangles, colors): |
| ''' Save 3D face model with texture represented by colors. |
| Args: |
| obj_name: str |
| vertices: shape = (nver, 3) |
| triangles: shape = (ntri, 3) |
| colors: shape = (nver, 3) |
| ''' |
| triangles = triangles.copy() |
| triangles += 1 |
| |
| if obj_name.split('.')[-1] != 'obj': |
| obj_name = obj_name + '.obj' |
| |
| |
| with open(obj_name, 'w') as f: |
| |
| |
| for i in range(vertices.shape[0]): |
| |
| s = 'v {} {} {} {} {} {}\n'.format(vertices[i, 0], vertices[i, 1], vertices[i, 2], colors[i, 0], colors[i, 1], colors[i, 2]) |
| f.write(s) |
|
|
| |
| [k, ntri] = triangles.shape |
| for i in range(triangles.shape[0]): |
| |
| s = 'f {} {} {}\n'.format(triangles[i, 2], triangles[i, 1], triangles[i, 0]) |
| f.write(s) |
|
|
| |
| def write_obj_with_texture(obj_name, vertices, triangles, texture, uv_coords): |
| ''' Save 3D face model with texture represented by texture map. |
| Ref: https://github.com/patrikhuber/eos/blob/bd00155ebae4b1a13b08bf5a991694d682abbada/include/eos/core/Mesh.hpp |
| Args: |
| obj_name: str |
| vertices: shape = (nver, 3) |
| triangles: shape = (ntri, 3) |
| texture: shape = (256,256,3) |
| uv_coords: shape = (nver, 3) max value<=1 |
| ''' |
| if obj_name.split('.')[-1] != 'obj': |
| obj_name = obj_name + '.obj' |
| mtl_name = obj_name.replace('.obj', '.mtl') |
| texture_name = obj_name.replace('.obj', '_texture.png') |
| |
| triangles = triangles.copy() |
| triangles += 1 |
| |
| |
| with open(obj_name, 'w') as f: |
| |
| s = "mtllib {}\n".format(os.path.abspath(mtl_name)) |
| f.write(s) |
|
|
| |
| for i in range(vertices.shape[0]): |
| s = 'v {} {} {}\n'.format(vertices[i, 0], vertices[i, 1], vertices[i, 2]) |
| f.write(s) |
| |
| |
| for i in range(uv_coords.shape[0]): |
| |
| s = 'vt {} {}\n'.format(uv_coords[i,0], uv_coords[i,1]) |
| f.write(s) |
|
|
| f.write("usemtl FaceTexture\n") |
|
|
| |
| for i in range(triangles.shape[0]): |
| s = 'f {}/{} {}/{} {}/{}\n'.format(triangles[i,2], triangles[i,2], triangles[i,1], triangles[i,1], triangles[i,0], triangles[i,0]) |
| f.write(s) |
|
|
| |
| with open(mtl_name, 'w') as f: |
| f.write("newmtl FaceTexture\n") |
| s = 'map_Kd {}\n'.format(os.path.abspath(texture_name)) |
| f.write(s) |
|
|
| |
| imsave(texture_name, texture) |
|
|
|
|
| def write_obj_with_colors_texture(obj_name, vertices, triangles, colors, texture, uv_coords): |
| ''' Save 3D face model with texture. |
| Ref: https://github.com/patrikhuber/eos/blob/bd00155ebae4b1a13b08bf5a991694d682abbada/include/eos/core/Mesh.hpp |
| Args: |
| obj_name: str |
| vertices: shape = (nver, 3) |
| triangles: shape = (ntri, 3) |
| colors: shape = (nver, 3) |
| texture: shape = (256,256,3) |
| uv_coords: shape = (nver, 3) max value<=1 |
| ''' |
| if obj_name.split('.')[-1] != 'obj': |
| obj_name = obj_name + '.obj' |
| mtl_name = obj_name.replace('.obj', '.mtl') |
| texture_name = obj_name.replace('.obj', '_texture.png') |
| |
| triangles = triangles.copy() |
| triangles += 1 |
| |
| |
| with open(obj_name, 'w') as f: |
| |
| s = "mtllib {}\n".format(os.path.abspath(mtl_name)) |
| f.write(s) |
|
|
| |
| for i in range(vertices.shape[0]): |
| s = 'v {} {} {} {} {} {}\n'.format(vertices[i, 0], vertices[i, 1], vertices[i, 2], colors[i, 0], colors[i, 1], colors[i, 2]) |
| f.write(s) |
| |
| |
| for i in range(uv_coords.shape[0]): |
| |
| s = 'vt {} {}\n'.format(uv_coords[i,0], uv_coords[i,1]) |
| f.write(s) |
|
|
| f.write("usemtl FaceTexture\n") |
|
|
| |
| for i in range(triangles.shape[0]): |
| |
| s = 'f {}/{} {}/{} {}/{}\n'.format(triangles[i,2], triangles[i,2], triangles[i,1], triangles[i,1], triangles[i,0], triangles[i,0]) |
| f.write(s) |
|
|
| |
| with open(mtl_name, 'w') as f: |
| f.write("newmtl FaceTexture\n") |
| s = 'map_Kd {}\n'.format(os.path.abspath(texture_name)) |
| f.write(s) |
|
|
| |
| io.imsave(texture_name, texture) |