{"request": "Create a script for a game mechanic related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a spell related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a gump related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for an event related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a spell related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a quest related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a function related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for an event related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a spell related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a spell related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for server settings related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a house related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a quest related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for server settings related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a spell related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a quest related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a quest related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a game mechanic related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for server settings related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a gump related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a spell related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for an NPC related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for an event related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a game mechanic related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a quest related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a house related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a quest related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a function related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a spell related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for server settings related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for an item related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a game mechanic related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a game mechanic related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for an event related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a function related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a quest related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a quest related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a game mechanic related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a quest related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a function related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a quest related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a house related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a house related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a function related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a function related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a game mechanic related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a gump related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a house related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a spell related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for server settings related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a spell related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a game mechanic related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for an event related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a gump related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a gump related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for an event related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a gump related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for server settings related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a house related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a quest related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for an item related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for an item related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a game mechanic related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for an NPC related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a function related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a function related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a gump related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for an item related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a function related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for an event related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for server settings related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a game mechanic related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for an event related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for an NPC related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for server settings related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a quest related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for an event related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for an item related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for an event related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a game mechanic related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for a gump related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a game mechanic related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for an event related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for an event related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a spell related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for an NPC related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a function related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for an NPC related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for an item related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for an NPC related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a spell related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a game mechanic related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a gump related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for server settings related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for an NPC related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for server settings related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a house related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a quest related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for a game mechanic related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for an event related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for an item related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for an NPC related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for an event related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for server settings related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a quest related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a game mechanic related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a house related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a quest related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for an NPC related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for an event related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a quest related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a quest related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for an item related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a game mechanic related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for an NPC related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a quest related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for an event related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a quest related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a gump related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a gump related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a house related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for an item related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a function related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for an NPC related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a spell related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a function related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for server settings related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a function related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a game mechanic related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a spell related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for server settings related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for server settings related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a game mechanic related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a game mechanic related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a gump related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a quest related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for an item related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a house related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for a quest related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a game mechanic related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a gump related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a quest related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a function related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a function related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for server settings related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a spell related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a game mechanic related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for an NPC related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for server settings related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a gump related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for an event related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a quest related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for an event related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a quest related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a house related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a gump related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a gump related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for an event related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a quest related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for an item related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for an event related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a function related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a quest related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for an event related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a gump related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a gump related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for server settings related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a house related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a spell related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for an event related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a function related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for an event related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a gump related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for an item related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a game mechanic related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for an event related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for server settings related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a quest related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a spell related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for server settings related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a function related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a game mechanic related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a gump related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for an event related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a game mechanic related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a spell related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a function related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for an item related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a game mechanic related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for an NPC related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for server settings related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a function related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for a spell related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a quest related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for an NPC related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a quest related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for a house related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a game mechanic related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a function related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for an event related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a spell related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a game mechanic related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a game mechanic related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for an NPC related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a function related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for an event related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a function related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for an event related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for an event related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a function related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a game mechanic related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a quest related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a gump related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a function related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a gump related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a gump related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a function related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a spell related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a function related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a function related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for an item related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a game mechanic related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a gump related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a house related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for a house related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a house related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a gump related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a quest related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a house related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a spell related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for an event related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a quest related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for server settings related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a spell related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for an NPC related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for a gump related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a game mechanic related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for a house related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for an item related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for an NPC related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for server settings related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a quest related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a spell related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a game mechanic related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a quest related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for server settings related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for server settings related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a gump related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a house related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a quest related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a function related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for an NPC related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for an event related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for an event related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for a game mechanic related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a quest related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for an item related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for an event related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a quest related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a house related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a gump related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a house related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a spell related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a gump related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a house related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a gump related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for an item related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a quest related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for server settings related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for an item related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a house related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a game mechanic related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a function related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a gump related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for server settings related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a quest related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a gump related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for server settings related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a function related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a spell related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a house related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a game mechanic related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a house related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a spell related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a quest related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a spell related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a house related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a house related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for an event related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a spell related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a gump related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for an item related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a quest related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a spell related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a house related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a game mechanic related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a spell related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a quest related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a quest related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a house related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for a spell related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a quest related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for an NPC related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a function related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a spell related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a function related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a house related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a house related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a function related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a game mechanic related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for an NPC related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a spell related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a quest related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a house related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a game mechanic related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for server settings related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a house related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for an event related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a house related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a quest related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a gump related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for an NPC related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a house related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for server settings related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a house related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a function related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for an item related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for an NPC related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a house related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a quest related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for an event related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a gump related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for server settings related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for an event related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a house related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for server settings related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for server settings related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a spell related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a spell related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a quest related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a spell related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a gump related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for server settings related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for server settings related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for an item related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a quest related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for server settings related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a house related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a gump related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a gump related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a house related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a spell related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a spell related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for server settings related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a function related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for server settings related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a gump related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a game mechanic related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a quest related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a house related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a gump related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a quest related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a house related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a function related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for an NPC related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for an item related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a quest related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a spell related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for an item related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a gump related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a quest related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for an item related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a quest related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for an NPC related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a gump related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for an event related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a spell related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for server settings related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a game mechanic related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a gump related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for an item related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a house related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a function related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a quest related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for server settings related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a quest related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a quest related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for an NPC related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a quest related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a game mechanic related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a house related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a house related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for an event related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a function related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for an event related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a house related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a spell related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a house related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a game mechanic related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a game mechanic related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a house related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for an event related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a game mechanic related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a house related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a quest related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a spell related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a function related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for an item related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for an NPC related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for a quest related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a spell related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for server settings related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for server settings related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a spell related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a spell related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for an NPC related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for server settings related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for a house related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a gump related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for server settings related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a function related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a function related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for an item related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for server settings related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for an NPC related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a gump related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for server settings related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for a spell related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a gump related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a house related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a gump related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a spell related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a game mechanic related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for server settings related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for server settings related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for a house related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for an item related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a spell related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a gump related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a spell related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a spell related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for an NPC related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for an NPC related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for an event related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a gump related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for server settings related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a function related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a quest related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for an item related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a game mechanic related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for an item related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for a house related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for an event related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a function related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for an item related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a house related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for an item related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a gump related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a game mechanic related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for server settings related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for an item related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for server settings related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for server settings related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a function related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for server settings related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a house related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for an event related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for an item related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a function related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a spell related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a spell related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for an NPC related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for server settings related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a quest related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a game mechanic related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for a house related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a spell related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a function related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a game mechanic related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for an item related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for an event related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a house related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for an NPC related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a gump related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a quest related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a function related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for an NPC related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for a house related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for an event related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for an event related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a function related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for an NPC related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for an NPC related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a gump related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for an event related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a quest related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for server settings related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a quest related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for an NPC related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a game mechanic related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for an item related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a gump related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for a gump related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for server settings related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a function related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for an NPC related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for an item related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a function related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for an NPC related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a gump related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for an NPC related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a function related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for server settings related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a game mechanic related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for server settings related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a gump related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a house related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a house related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a gump related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a spell related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for a house related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a spell related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for a game mechanic related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a function related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for an event related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a gump related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a gump related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for server settings related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for server settings related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a quest related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for an event related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a function related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for an event related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a game mechanic related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for an item related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a function related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a house related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for an NPC related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a gump related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for an item related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a house related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a game mechanic related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for an item related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for an NPC related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a function related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a quest related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a game mechanic related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a house related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a house related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for a function related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a spell related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for an NPC related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for server settings related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a function related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a game mechanic related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a function related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for an NPC related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for an event related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a function related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a quest related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a gump related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a function related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for a game mechanic related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a game mechanic related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for an event related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a house related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for a spell related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for an item related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a function related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a spell related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a house related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for an item related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for an NPC related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for an NPC related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for a function related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for an event related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for an item related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a house related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for an item related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for an item related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for an NPC related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for server settings related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for server settings related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a game mechanic related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a quest related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for an event related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for an NPC related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for an NPC related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for a gump related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a house related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for an event related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for an event related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a quest related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a game mechanic related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a game mechanic related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a spell related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a quest related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for an NPC related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for an item related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for an event related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a function related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for a gump related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a spell related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a spell related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a house related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a quest related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for server settings related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a quest related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a game mechanic related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a quest related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a game mechanic related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for an NPC related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a spell related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for an event related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a quest related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for an event related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a gump related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for a function related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a gump related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a function related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a house related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for server settings related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for a game mechanic related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a gump related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a gump related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a quest related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for an event related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for an NPC related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for an NPC related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for a game mechanic related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a house related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a spell related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a gump related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a house related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a function related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a function related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a house related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a gump related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a quest related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a game mechanic related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for an NPC related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a spell related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a game mechanic related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for an item related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for server settings related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for an NPC related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a gump related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a function related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a quest related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a function related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a gump related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for an item related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for server settings related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a spell related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a house related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for an event related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for an item related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a quest related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for an item related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a gump related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for an event related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a spell related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a spell related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a gump related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for an NPC related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a game mechanic related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for an NPC related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a function related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a game mechanic related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a function related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for server settings related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a spell related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for an item related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a quest related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a house related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a gump related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a house related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a function related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a spell related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for an event related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a spell related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a gump related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for server settings related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a gump related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a game mechanic related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for an event related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a function related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for server settings related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a game mechanic related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for an item related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for a function related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a game mechanic related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for an NPC related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a quest related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a gump related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a spell related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for server settings related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a spell related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for an event related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a gump related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a house related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a function related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a quest related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a quest related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a spell related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a quest related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a game mechanic related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for an NPC related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a quest related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a gump related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for a gump related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a game mechanic related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for an event related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a gump related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a house related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for a gump related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a quest related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for server settings related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a game mechanic related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a quest related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a gump related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a game mechanic related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a function related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a house related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for an item related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a gump related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for a spell related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for an event related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for a quest related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for server settings related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a game mechanic related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a quest related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a spell related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a quest related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for an event related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for an NPC related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a quest related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for an item related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a function related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a quest related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for an event related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a gump related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a function related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a house related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a function related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a spell related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for server settings related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for an NPC related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for an event related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a quest related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a spell related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for server settings related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a house related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a quest related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a quest related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a game mechanic related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a quest related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for an item related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a gump related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a gump related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for an item related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for an event related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for an event related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for an event related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a gump related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a game mechanic related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a function related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a gump related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for an event related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a house related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for an event related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a gump related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a function related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a house related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for an item related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a house related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a spell related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a function related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a gump related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a quest related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for an item related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a function related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a spell related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a house related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a game mechanic related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a spell related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a gump related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a function related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for an event related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a quest related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a function related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a quest related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a quest related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for an item related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for an item related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a spell related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for server settings related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a spell related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for server settings related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a house related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a gump related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for an NPC related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a gump related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for an event related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for an NPC related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for an NPC related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a house related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for server settings related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for an NPC related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a function related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a gump related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for a quest related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a function related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for an item related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for a quest related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a gump related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for server settings related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a quest related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for a house related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for a spell related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for server settings related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for an NPC related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for an item related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for an item related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for an event related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a quest related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a house related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a gump related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for an item related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for a spell related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for server settings related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a quest related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for a game mechanic related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a quest related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a gump related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a quest related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a function related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for a game mechanic related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a house related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a quest related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a spell related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a game mechanic related to creating different types of npcs.", "script": "public class Merchant : BaseVendor { public Merchant() : base(\"the merchant\") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }"} {"request": "Create a script for a quest related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for an event related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a quest related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a quest related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for server settings related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for an item related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a quest related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for an event related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for an item related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a house related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for an item related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a quest related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for a spell related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for an NPC related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for an NPC related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a gump related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a function related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for a function related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for an item related to setting up in-game events and activities.", "script": "public class InGameEvent : BaseEvent { public InGameEvent() { EventName = \"Holiday Event\"; Description = \"Special activities for the holidays.\"; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }"} {"request": "Create a script for a game mechanic related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a game mechanic related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a quest related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a function related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for an NPC related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for an item related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a spell related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for server settings related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a house related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a house related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a gump related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a game mechanic related to specific snippets of code.", "script": "public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage(\"You double-clicked me!\"); } else { from.SendMessage(\"You are too far away.\"); } }"} {"request": "Create a script for a house related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for an item related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a game mechanic related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for a quest related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a house related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for server settings related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for an NPC related to implementing quests and quest systems.", "script": "public class QuestObjective : BaseObjective { public QuestObjective() { Description = \"Collect the specified item.\"; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }"} {"request": "Create a script for a function related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for an event related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for an NPC related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a game mechanic related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for server settings related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for an NPC related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a quest related to customizing items.", "script": "public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }"} {"request": "Create a script for a game mechanic related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for a game mechanic related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for an NPC related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for server settings related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for a gump related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for an item related to creating different types of npcs.", "script": "public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }"} {"request": "Create a script for an item related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a quest related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for an item related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for an item related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a game mechanic related to adding custom spells and abilities.", "script": "public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }"} {"request": "Create a script for a spell related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a function related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for a game mechanic related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for an NPC related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for an event related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a game mechanic related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a gump related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for a function related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for a function related to setting up in-game events and activities.", "script": "public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = \"Treasure Hunt\"; Description = \"Find hidden treasures around the world.\"; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }"} {"request": "Create a script for an item related to designing game mechanics.", "script": "public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }"} {"request": "Create a script for a function related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for a spell related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for an NPC related to creating different types of npcs.", "script": "public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }"} {"request": "Create a script for a house related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for an event related to gumps.", "script": "public class GumpPage { public GumpPage() { // Initialize gump page here } }"} {"request": "Create a script for a function related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a house related to specific snippets of code.", "script": "public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(myValue); }"} {"request": "Create a script for a gump related to building and decorating player housing.", "script": "public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }"} {"request": "Create a script for an item related to configuring server settings and gameplay rules.", "script": "public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }"} {"request": "Create a script for an event related to building and decorating player housing.", "script": "public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = \"Luxury Villa\"; } public override void Build() { // Add design elements here } }"} {"request": "Create a script for an NPC related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for server settings related to designing game mechanics.", "script": "public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($\"You gained {amount} experience points!\"); } }"} {"request": "Create a script for an event related to specific snippets of code.", "script": "public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }"} {"request": "Create a script for a function related to gumps.", "script": "public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, \"Hello, world!\"); } }"} {"request": "Create a script for server settings related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for an item related to adding custom spells and abilities.", "script": "public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = \"Fireball\"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a spell related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for a house related to setting up in-game events and activities.", "script": "public class PvPTournament : BaseEvent { public PvPTournament() { EventName = \"PvP Tournament\"; Description = \"Compete against other players in combat.\"; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }"} {"request": "Create a script for a spell related to configuring server settings and gameplay rules.", "script": "public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = \"MyUOServer\"; } }"} {"request": "Create a script for an item related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }"} {"request": "Create a script for an event related to building and decorating player housing.", "script": "public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }"} {"request": "Create a script for an NPC related to gumps.", "script": "public class GumpControl { public GumpControl() { // Initialize gump control here } }"} {"request": "Create a script for server settings related to implementing quests and quest systems.", "script": "public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }"} {"request": "Create a script for server settings related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"} {"request": "Create a script for an event related to implementing quests and quest systems.", "script": "public class CustomQuest : BaseQuest { public CustomQuest() { Title = \"Find the Lost Artifact\"; Description = \"Find and return the lost artifact.\"; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }"} {"request": "Create a script for a gump related to adding custom spells and abilities.", "script": "public class Ability : BaseAbility { public Ability() { Name = \"Stealth\"; Description = \"Become invisible for a short time.\"; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }"} {"request": "Create a script for a house related to configuring server settings and gameplay rules.", "script": "public class ServerSettings { public ServerSettings() { // Initialize server settings here } }"} {"request": "Create a script for an NPC related to customizing items.", "script": "public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }"} {"request": "Create a script for a house related to designing game mechanics.", "script": "public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = \"Blacksmithing\"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage(\"You start hammering the metal.\"); } }"}