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if Ennmies(i).State = DEAD then
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Ennmie.appear_enn(Ennmies(i), RANDOM(G), MAX_HEIGHT -5 , MAX_HEIGHT, MAX_WIDTH);
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exit;
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end if;
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end loop;
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Next_Ennmie := 50;
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else
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Next_Ennmie := Next_Ennmie - 1;
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end if;
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if Next_Enemie_Move = 0 then
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for i in Ennmies'First .. Ennmies'Last loop
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if Ennmies(i).State = DMG_DEALT then
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Ennmies(i).State := DEAD;
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end if;
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if Ennmies(i).State /= DEAD then
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Ennmie.move_enn(Ennmies(i));
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end if;
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end loop;
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Next_Enemie_Move := 2;
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else
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Next_Enemie_Move := Next_Enemie_Move - 1;
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end if;
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end update_Enn;
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procedure update(X : Integer; Y : Integer) is
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begin
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if Next_missile = 0 then
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for i in Missiles'First .. Missiles'Last loop
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if Missiles(i).State = DEAD then
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Missile.appear_mis(Missiles(i), space.X, space.Y, Height);
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exit;
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end if;
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end loop;
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Next_missile := 20;
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else
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Next_missile := Next_missile - 1;
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end if;
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for i in Missiles'First .. Missiles'Last loop
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if Missiles(i).State /= DEAD then
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Missile.move_mis(Missiles(i));
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end if;
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if Missiles(i).State = TOUCHED then
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Missiles(i).State := DEAD;
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end if;
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end loop;
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update_Enn;
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for i in Missiles'First .. Missiles'Last loop
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if Missiles(i).State = ALIVE then
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for j in Ennmies'First .. Ennmies'Last loop
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if Ennmies(j).State = ALIVE then
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ishit(Missiles(i), Ennmies(j));
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end if;
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end loop;
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end if;
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end loop;
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if X = 0 then
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return;
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end if;
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space.X := X;
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space.Y := Y;
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end update;
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procedure draw_mis(s : in Missile.Missile) is
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begin
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if s.State = DEAD then
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return;
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end if;
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Bitmap_Buffer.Set_Source (HAL.Bitmap.Yellow);
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Bitmap_Buffer.Fill_Rect ((Position => (s.X, s.Y),
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Width => Width / 80,
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Height => Height / 80));
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end draw_mis;
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procedure draw_space(s : in out Spaceship.Spaceship; X : Integer; Y : Integer) is
|
begin
|
s.X := X;
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s.Y := Y;
|
if s.State = ALIVE then
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Bitmap_Buffer.Set_Source (HAL.Bitmap.Blue);
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else if s.State = DMG_DEALT then
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Bitmap_Buffer.Set_Source (HAL.Bitmap.White);
|
end if;
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end if;
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Bitmap_Buffer.Fill_Rect ((Position => (X, Y),
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Width => Width / 8,
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Height => Height / 8));
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end draw_space;
|
procedure draw_enn(e : in Ennmie.Ennmie) is
|
begin
|
if e.State = DEAD then
|
return;
|
end if;
|
if e.State = ALIVE then
|
Bitmap_Buffer.Set_Source (HAL.Bitmap.Red);
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else if e.State = DMG_DEALT then
|
Bitmap_Buffer.Set_Source (HAL.Bitmap.White);
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end if;
|
end if;
|
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