text stringlengths 0 234 |
|---|
if Ennmies(i).State = DEAD then |
Ennmie.appear_enn(Ennmies(i), RANDOM(G), MAX_HEIGHT -5 , MAX_HEIGHT, MAX_WIDTH); |
exit; |
end if; |
end loop; |
Next_Ennmie := 50; |
else |
Next_Ennmie := Next_Ennmie - 1; |
end if; |
if Next_Enemie_Move = 0 then |
for i in Ennmies'First .. Ennmies'Last loop |
if Ennmies(i).State = DMG_DEALT then |
Ennmies(i).State := DEAD; |
end if; |
if Ennmies(i).State /= DEAD then |
Ennmie.move_enn(Ennmies(i)); |
end if; |
end loop; |
Next_Enemie_Move := 2; |
else |
Next_Enemie_Move := Next_Enemie_Move - 1; |
end if; |
end update_Enn; |
procedure update(X : Integer; Y : Integer) is |
begin |
if Next_missile = 0 then |
for i in Missiles'First .. Missiles'Last loop |
if Missiles(i).State = DEAD then |
Missile.appear_mis(Missiles(i), space.X, space.Y, Height); |
exit; |
end if; |
end loop; |
Next_missile := 20; |
else |
Next_missile := Next_missile - 1; |
end if; |
for i in Missiles'First .. Missiles'Last loop |
if Missiles(i).State /= DEAD then |
Missile.move_mis(Missiles(i)); |
end if; |
if Missiles(i).State = TOUCHED then |
Missiles(i).State := DEAD; |
end if; |
end loop; |
update_Enn; |
for i in Missiles'First .. Missiles'Last loop |
if Missiles(i).State = ALIVE then |
for j in Ennmies'First .. Ennmies'Last loop |
if Ennmies(j).State = ALIVE then |
ishit(Missiles(i), Ennmies(j)); |
end if; |
end loop; |
end if; |
end loop; |
if X = 0 then |
return; |
end if; |
space.X := X; |
space.Y := Y; |
end update; |
procedure draw_mis(s : in Missile.Missile) is |
begin |
if s.State = DEAD then |
return; |
end if; |
Bitmap_Buffer.Set_Source (HAL.Bitmap.Yellow); |
Bitmap_Buffer.Fill_Rect ((Position => (s.X, s.Y), |
Width => Width / 80, |
Height => Height / 80)); |
end draw_mis; |
procedure draw_space(s : in out Spaceship.Spaceship; X : Integer; Y : Integer) is |
begin |
s.X := X; |
s.Y := Y; |
if s.State = ALIVE then |
Bitmap_Buffer.Set_Source (HAL.Bitmap.Blue); |
else if s.State = DMG_DEALT then |
Bitmap_Buffer.Set_Source (HAL.Bitmap.White); |
end if; |
end if; |
Bitmap_Buffer.Fill_Rect ((Position => (X, Y), |
Width => Width / 8, |
Height => Height / 8)); |
end draw_space; |
procedure draw_enn(e : in Ennmie.Ennmie) is |
begin |
if e.State = DEAD then |
return; |
end if; |
if e.State = ALIVE then |
Bitmap_Buffer.Set_Source (HAL.Bitmap.Red); |
else if e.State = DMG_DEALT then |
Bitmap_Buffer.Set_Source (HAL.Bitmap.White); |
end if; |
end if; |
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