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| <html><head><title>defmacro - The Nature of Lisp</title> |
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| <h1>The Nature of Lisp</h1><p> Found at <a href="http://www.defmacro.org">www.defmacro.org</p> |
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| <ul> |
| <li><a href="Defmarco - The Nature of Lisp.html#part_1">Introduction</a></li> |
| <li><a href="Defmarco - The Nature of Lisp.html#part_2">XML Reloaded</a></li> |
| <li><a href="Defmarco - The Nature of Lisp.html#part_3">Ant Reloaded</a></li> |
| <li><a href="Defmarco - The Nature of Lisp.html#part_4">Why XML?</a></li> |
| <li><a href="Defmarco - The Nature of Lisp.html#part_5">Almost Lisp</a></li> |
| <li><a href="Defmarco - The Nature of Lisp.html#part_6">A Better XML</a></li> |
| <li><a href="Defmarco - The Nature of Lisp.html#part_7">C Macros Reloaded</a></li> |
| <li><a href="Defmarco - The Nature of Lisp.html#part_8">Hello, Lisp!</a></li> |
| <li><a href="Defmarco - The Nature of Lisp.html#part_9">Lisp Macros</a></li> |
| <li><a href="Defmarco - The Nature of Lisp.html#part_10">Domain Specific Languages</a></li> |
| <li><a href="Defmarco - The Nature of Lisp.html#part_11">What's next?</a></li> |
| <li><a href="Defmarco - The Nature of Lisp.html#part_12">Comments?</a></li> |
| </ul> |
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| <div class="date">Monday, May 8, 2006</div> |
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|
| <h2><a id="part_1">Introduction</a></h2> |
| <p class="first">When |
| I first stumbled into Lisp advocacy on various corners of the web I was |
| already an experienced programmer. At that point I had grokked what |
| seemed at the time a wide range of programming languages. I was proud |
| to have the usual suspects (C++, Java, C#, etc.) on my service record |
| and was under impression that I knew everything there is to know about |
| programming languages. I couldn't have possibly been more wrong.</p> |
| <p>My initial |
| attempt to learn Lisp came to a crashing halt as soon as I saw some |
| sample code. I suppose the same thought ran through my mind that ran |
| through thousands of other minds who were ever in my shoes: "Why on |
| Earth would anyone want to use a language with such horrific syntax?!" |
| I couldn't be bothered to learn a language if its creators couldn't be |
| bothered to give it a pleasant syntax. After all, I was almost blinded |
| by the infamous Lisp parentheses!</p> |
| <p>The |
| moment I regained my sight I communicated my frustrations to some |
| members of the Lisp sect. Almost immediately I was bombarded by a |
| standard set of responses: Lisp's parentheses are only a superficial |
| matter, Lisp has a huge benefit of code and data being expressed in the |
| same manner (which, obviously, is a huge improvement over XML), Lisp |
| has tremendously powerful metaprogramming facilities that allow |
| programs to write code and modify themselves, Lisp allows for creation |
| of mini-languages specific to the problem at hand, Lisp blurs the |
| distinction between run time and compile time, Lisp, Lisp, Lisp... The |
| list was very impressive. Needless to say none of it made sense. Nobody |
| could illustrate the usefulness of these features with specific |
| examples because these techniques are supposedly only useful in large |
| software systems. After many hours of debating that conventional |
| programming languages do the job just fine, I gave up. I wasn't about |
| to invest months into learning a language with a terrible syntax in |
| order to understand obscure features that had no useful examples. My |
| time has not yet come.</p> |
| <p>For |
| many months the Lisp advocates pressed on. I was baffled. Many |
| extremely intelligent people I knew and had much respect for were |
| praising Lisp with almost religious dedication. There had to be |
| something there, something I couldn't afford not to get my hands on! |
| Eventually my thirst for knowledge won me over. I took the plunge, bit |
| the bullet, got my hands dirty, and began months of mind bending |
| exercises. It was a journey on an endless lake of frustration. I turned |
| my mind inside out, rinsed it, and put it back in place. I went through |
| seven rings of hell and came back. And then I got it.</p> |
| <p>The |
| enlightenment came instantaneously. One moment I understood nothing, |
| and the next moment everything clicked into place. I've achieved |
| nirvana. Dozens of times I heard Eric Raymond's statement quoted by |
| different people: "Lisp is worth learning for the profound |
| enlightenment experience you will have when you finally get it; that |
| experience will make you a better programmer for the rest of your days, |
| even if you never actually use Lisp itself a lot." I never understood |
| this statement. I never believed it could be true. And finally, after |
| all the pain, it made sense! There was more truth to it than I ever |
| could have imagined. I've achieved an almost divine state of mind, an |
| instantaneous enlightenment experience that turned my view of computer |
| science on its head in less than a single second.</p> |
| <p>That very second I became a member of |
| the Lisp cult. I felt something a ninjitsu master must feel: I had to |
| spread my newfound knowledge to at least ten lost souls in the course |
| of my lifetime. I took the usual path. I was rehashing the same |
| arguments that were given to me for years (only now they actually made |
| sense!), hoping to convert unsuspecting bystanders. It didn't work. My |
| persistence sparked a few people's interest but their curiosity |
| dwindled at the mere sight of sample Lisp code. Perhaps years of |
| advocacy would forge a few new Lispers, but I wasn't satisfied. There |
| had to be a better way.</p> |
| <p>I |
| gave the matter careful thought. Is there something inherently hard |
| about Lisp that prevents very intelligent, experienced programmers from |
| understanding it? No, there isn't. After all, I got it, and if I can do |
| it, anybody can. Then what is it that makes Lisp so hard to understand? |
| The answer, as such things usually do, came unexpectedly. Of course! |
| Teaching anybody anything involves building advanced concepts on top of |
| concepts they already understand! If the process is made interesting |
| and the matter is explained properly the new concepts become as |
| intuitive as the original building blocks that aided their |
| understanding. That was the problem! Metaprogramming, code and data in |
| one representation, self-modifying programs, domain specific |
| mini-languages, none of the explanations for these concepts referenced |
| familiar territory. How could I expect anyone to understand them! No |
| wonder people wanted specific examples. I could as well have been |
| speaking in Martian!</p> |
| <p>I |
| shared my ideas with fellow Lispers. "Well, of course these concepts |
| aren't explained in terms of familiar territory", they said. "They are |
| so different, they're unlike anything these people have learned |
| before." This was a poor excuse. "I do not believe this to be true", I |
| said. The response was unanimous: "Why don't you give it a try?" So I |
| did. This article is a product of my efforts. It is my attempt to |
| explain Lisp in familiar, intuitive concepts. I urge brave souls to |
| read on. Grab your favorite drink. Take a deep breath. Prepare to be |
| blown away. Oh, and may the Force be with you.</p> |
| <h2><a id="part_2">XML Reloaded</a></h2> |
| <p class="first">A |
| thousand mile journey starts with a single step. A journey to |
| enlightenment is no exception and our first step just happens to be |
| XML. What more could possibly be said about XML that hasn't already |
| been said? It turns out, quite a bit. While there's nothing |
| particularly interesting about XML itself, its relationship to Lisp is |
| fascinating. XML is the all too familiar concept that Lisp advocates |
| need so much. It is our bridge to conveying understanding to regular |
| programmers. So let's revive the dead horse, take out the stick, and |
| venture into XML wilderness that no one dared venture into before us. |
| It's time to see the all too familiar moon from the other side.</p> |
| <p>Superficially XML is nothing more than |
| a standardized syntax used to express arbitrary hierarchical data in |
| human readable form. To-do lists, web pages, medical records, auto |
| insurance claims, configuration files are all examples of potential XML |
| use. Let's use a simple to-do list as an example (in a couple of |
| sections you'll see it in a whole new light):</p> |
| <pre><todo name="housework"> |
| <item priority="high">Clean the house.</item> |
| <item priority="medium">Wash the dishes.</item> |
| <item priority="medium">Buy more soap.</item> |
| </todo> |
| </pre> |
| <p>What happens if we unleash our favorite XML parser on |
| this to-do list? Once the data is parsed, how is it represented in |
| memory? The most natural representation is, of course, a tree - a |
| perfect data structure for hierarchical data. After all is said and |
| done, XML is really just a tree serialized to a human readable form. |
| Anything that can be represented in a tree can be represented in XML |
| and vice versa. I hope you understand this idea. It's very important |
| for what's coming next.</p> |
| <p>Let's |
| take this a little further. What other type of data is often |
| represented as a tree? At this point the list is as good as infinite so |
| I'll give you a hint at what I'm getting at - try to remember your old |
| compiler course. If you have a vague recollection that source code is |
| stored in a tree after it's parsed, you're on the right track. Any |
| compiler inevitably parses the source code into an abstract syntax |
| tree. This isn't surprising since source code is hierarchical: |
| functions contain arguments and blocks of code. Blocks of code contain |
| expressions and statements. Expressions contain variables and |
| operators. And so it goes.</p> |
| <p>Let's |
| apply our corollary that any tree can easily be serialized into XML to |
| this idea. If all source code is eventually represented as a tree, and |
| any tree can be serialized into XML, then all source code can be |
| converted to XML, right? Let's illustrate this interesting property by |
| a simple example. Consider the function below:</p> |
| <pre> |
| int add(int arg1, int arg2) |
| { |
| return arg1 + arg2; |
| } |
| </pre> |
| <p>Can you convert this function definition to its XML |
| equivalent? Turns out, it's reasonably simple. Naturally there are many |
| ways to do this. Here is one way the resulting XML can look like:</p> |
| <pre><define-function return-type="int" name="add"> |
| <arguments> |
| <argument type="int">arg1</argument> |
| <argument type="int">arg2</argument> |
| </arguments> |
| <body> |
| <return> |
| <add value1="arg1" value2="arg2" /> |
| </return> |
| </body> |
| </define> |
| </pre> |
| <p>We can go through this relatively simple exercise with |
| any language. We can turn any source code into XML, and we can |
| transform the resulting XML back to original source code. We can write |
| a converter that turns Java into XML and a converter that turns XML |
| back to Java. We could do the same for C++. (In case you're wondering |
| if anyone is crazy enough to do it, take a look at <a href="http://www.gccxml.org/">GCC-XML</a>). |
| Furthermore, for languages that share common features but use different |
| syntax (which to some extent is true about most mainstream languages) |
| we could convert source code from one language to another using XML as |
| an intermediary representation. We could use our Java2XML converter to |
| convert a Java program to XML. We could then run an XML2CPP converter |
| on the resulting XML and turn it into C++ code. With any luck (if we |
| avoid using features of Java that don't exist in C++) we'll get a |
| working C++ program. Neat, eh?</p> |
| <p>All |
| this effectively means that we can use XML for generic storage of |
| source code. We'd be able to create a whole class of programming |
| languages that use uniform syntax, as well as write transformers that |
| convert existing source code to XML. If we were to actually adopt this |
| idea, compilers for different languages wouldn't need to implement |
| parsers for their specific grammars - they'd simply use an XML parser |
| to turn XML directly into an abstract syntax tree.</p> |
| <p>By |
| now you're probably wondering why I've embarked on the XML crusade and |
| what it has to do with Lisp (after all, Lisp was created about thirty |
| years before XML). I promise that everything will become clear soon |
| enough. But before we take our second step, let's go through a small |
| philosophical exercise. Take a good look at the XML version of our |
| "add" function above. How would you classify it? Is it data or code? If |
| you think about it for a moment you'll realize that there are good |
| reasons to put this XML snippet into both categories. It's XML and it's |
| just information encoded in a standardized format. We've already |
| determined that it can be generated from a tree data structure in |
| memory (that's effectively what GCC-XML does). It's lying around in a |
| file with no apparent way to execute it. We can parse it into a tree of |
| XML nodes and do various transformations on it. It's data. But wait a |
| moment! When all is said and done it's the same "add" function written |
| with a different syntax, right? Once parsed, its tree could be fed into |
| a compiler and we could execute it. We could easily write a small |
| interpreter for this XML code and we could execute it directly. |
| Alternatively, we could transform it into Java or C++ code, compile it, |
| and run it. It's code.</p> |
| <p>So, |
| where are we? Looks like we've just arrived to an interesting point. A |
| concept that has traditionally been so hard to understand is now |
| amazingly simple and intuitive. Code is also always data! Does it mean |
| that data is also always code? As crazy as this sounds this very well |
| might be the case. Remember how I promised that you'll see our to-do |
| list in a whole new light? Let me reiterate on that promise. But we |
| aren't ready to discuss this just yet. For now let's continue walking |
| down our path.</p> |
| <p>A |
| little earlier I mentioned that we could easily write an interpreter to |
| execute our XML snippet of the add function. Of course this sounds like |
| a purely theoretical exercise. Who in their right mind would want to do |
| that for practical purposes? Well, it turns out quite a few people |
| would disagree. You've likely encountered and used their work at least |
| once in your career, too. Do I have you out on the edge of your seat? |
| If so, let's move on!</p> |
| <h2><a id="part_3">Ant Reloaded</a></h2> |
| <p class="first">Now |
| that we've made the trip to the dark side of the moon, let's not leave |
| quite yet. We may still learn something by exploring it a little more, |
| so let's take another step. We begin by closing our eyes and |
| remembering a cold rainy night in the winter of 2000. A prominent |
| developer by the name of James Duncan Davidson<sup><a href="Defmarco - The Nature of Lisp.html#note-james">1</a></sup> was hacking his way through |
| <a href="http://tomcat.apache.org/">Tomcat</a> servlet container. As the time came to build the changes he carefully saved all his files |
| and ran <em>make</em>. |
| Errors. Lots of errors. Something was wrong. After careful examination |
| James exclaimed: "Is my command not executing because I have a space in |
| front of my tab?!" Indeed, this was the problem. Again. James has had |
| enough. He could sense the full moon through the clouds and it made him |
| adventurous. He created a fresh Java project and quickly hacked |
| together a simple but surprisingly useful utility. This spark of genius |
| used Java property files for information on how to build the project. |
| James could now write the equivalent of the makefile in a nice format |
| without worrying about the damned spaces ever again. His utility did |
| all the hard work by interpreting the property file and taking |
| appropriate actions to build the project. It was neat. Another Neat |
| Tool. <a href="http://ant.apache.org/">Ant</a>.</p> |
| <p>After |
| using Ant to build Tomcat for a few months it became clear that Java |
| property files are not sufficient to express complicated build |
| instructions. Files needed to be checked out, copied, compiled, sent to |
| another machine, and unit tested. In case of failure e-mails needed to |
| be sent out to appropriate people. In case of success "Bad to the Bone" |
| needed to be played at the highest possible volume. At the end of the |
| track volume had to be restored to its original level. Yes, Java |
| property files didn't cut it anymore. James needed a more flexible |
| solution. He didn't feel like writing his own parser (especially since |
| he wanted an industry standard solution). XML seemed like a reasonable |
| alternative. In a couple of days Ant was ported to XML. It was the best |
| thing since sliced bread.</p> |
| <p>So how does Ant work? It's pretty simple. It |
| takes an XML file with specific build instructions (you decide if |
| they're data or code) and interprets them by running specialized Java |
| code for each XML element. It's actually much simpler than it sounds. A |
| simple XML instruction like the one below causes a Java class with an |
| equivalent name to be loaded and its code to be executed.</p> |
| <pre><copy todir="../new/dir"> |
| <fileset dir="src_dir"/> |
| </copy> |
| </pre> |
| <p>The snippet above copies a source directory to a |
| destination directory. Ant locates a "copy" task (a Java class, |
| really), sets appropriate parameters (todir and fileset) by calling |
| appropriate Java methods and then executes the task. Ant comes with a |
| set of core tasks and anyone can extend it with tasks of their own |
| simply by writing Java classes that follow certain conventions. Ant |
| finds these classes and executes them whenever XML elements with |
| appropriate names are encountered. Pretty simple. Effectively Ant |
| accomplishes what we were talking about in the previous section: it |
| acts as an interpreter for a language that uses XML as its syntax by |
| translating XML elements to appropriate Java instructions. We could |
| write an "add" task and have Ant execute it when it encounters the XML |
| snippet for addition presented in the previous section! Considering |
| that Ant is an extremely popular project, the ideas presented in the |
| previous section start looking more sane. After all, they're being used |
| every day in what probably amounts to thousands of companies!</p> |
| <p>So far I've said nothing about |
| why Ant actually goes through all the trouble of interpreting XML. |
| Don't try to look for the answer on its website either - you'll find |
| nothing of value. Nothing relevant to our discussion, anyway. Let's |
| take another step. It's time to find out why.</p> |
| <h2><a id="part_4">Why XML?</a></h2> |
| <p class="first">Sometimes right decisions are made without full conscious |
| understanding of all the issues involved. I'm not sure if James |
| knew why he chose XML - it was likely a subconscious decision. |
| At the very least, the reasons I saw on Ant's website for using |
| XML are all the wrong reasons. It appears that the main concerns |
| revolved around portability and extensibility. I fail to see how |
| XML helps advance these goals in Ant's case. What is the |
| advantage of using interpreted XML over simple Java source code? |
| Why not create a set of classes with a nice API for commonly |
| used tasks (copying directories, compiling, etc.) and using |
| those directly from Java source code? This would run on every |
| platform that runs Java (which Ant requires anyway), it's |
| infinitely extensible, and it has the benefit of having a more |
| pleasant, familiar syntax. So why XML? Can we find a good reason |
| for using it?</p> |
| <p>It turns out that we can (although as I mentioned earlier I'm |
| not sure if James was consciously aware of it). XML has the |
| property of being far more flexible in terms of introduction of |
| semantic constructs than Java could ever hope to be. Don't |
| worry, I'm not falling into the trap of using big words to |
| describe incomprehensible concepts. This is actually a |
| relatively simple idea, though it may take some effort to |
| explain. Buckle your seat-belt. We're about to make a giant leap |
| towards achieving nirvana.</p> |
| <p>How can we represent 'copy' example above in Java code? Here's one way to do it:</p> |
| <pre>CopyTask copy = new CopyTask(); |
| Fileset fileset = new Fileset(); |
|
|
| fileset.setDir("src_dir"); |
| copy.setToDir("../new/dir"); |
| copy.setFileset(fileset); |
|
|
| copy.execute(); |
| </pre> |
| <p>The code is almost the same, albeit a little longer than the original XML. So |
| what's different? The answer is that the XML snippet introduces a |
| special semantic construct for copying. If we could do it in Java it would look |
| like this:</p> |
| <pre> |
| copy("../new/dir") |
| { |
| fileset("src_dir"); |
| } |
| </pre> |
| <p>Can you see the difference? The code above (if it were possible |
| in Java) is a special operator for copying files - similar to a |
| <em>for</em> loop or a new <em>foreach</em> construct introduced in Java 5. If we |
| had an automatic converter from XML to Java it would likely |
| produce the above gibberish. The reason for this is that Java's |
| accepted syntax tree grammar is fixed by the language |
| specification - we have no way of modifying it. We can add |
| packages, classes, methods, but we cannot extend Java to make |
| addition of new operators possible. Yet we can do it to our |
| heart's content in XML - its syntax tree isn't restricted by |
| anything except our interpreter! If the idea is still unclear, |
| consider introducing a special operator 'unless' to Java:</p> |
| <pre> |
| unless(someObject.canFly()) |
| { |
| someObject.transportByGround(); |
| } |
| </pre> |
| <p>In the previous two examples we extend the Java language to introduce an |
| operator for copying files and a conditional operator <em>unless</em>. We would do this |
| by modifying the abstract syntax tree grammar that Java compiler accepts. |
| Naturally we cannot do it with standard Java facilities, but we can easily do it |
| in XML. Because our XML interpreter parses the abstract syntax tree that results |
| from it, we can extend it to include any operator we like.</p> |
| <p>For complex operators this ability provides tremendous benefits. Can you imagine |
| writing special operators for checking out source code, compiling files, running |
| unit testing, sending email? Try to come up with some. If you're dealing with a |
| specialized problem (in our case it's building projects) these operators can do |
| wonders to decrease the amount of code you have to type and to increase clarity |
| and code reuse. Interpreted XML makes this extremely easy to accomplish because |
| it's a simple data file that stores hierarchical data. We do not have this option |
| in Java because it's hierarchical structure is fixed (as you will soon find out, |
| we do have this option in Lisp). Perhaps this is one of the reasons why Ant is |
| so successful?</p> |
| <p>I urge you to take a look at recent evolution of Java and C# (especially the |
| recently released specification for C# 3.0). The languages are being evolved by |
| abstracting away commonly used functionality and adding it in the form of |
| operators. New C# operators for built-in queries is one example. This is |
| accomplished by relatively traditional means: language creators modify the |
| accepted abstract syntax tree and add implementations of certain features. |
| Imagine the possibilities if the programmer could modify the abstract syntax |
| tree himself! Whole new sub-languages could be built for specialized domains (for |
| example a language for building projects, like Ant). Can you come up with other |
| examples? Think about these concepts for a bit, but don't worry about them too |
| much. We'll come back to these issues after introducing a few more ideas. By |
| then things will be a little more clear.</p> |
| <h2><a id="part_5">Almost Lisp</a></h2> |
| <p class="first">Let's forget about the operator business for the moment and try to expand our |
| horizons beyond the constraints of Ant's design. I mentioned earlier that Ant |
| can be extended by writing conventional Java classes. Ant interpreter then |
| attempts to match XML elements to appropriately named Java classes and if the |
| match is found the task is executed. An interesting question begs to be asked. |
| Why not extend Ant in Ant itself? After all, core tasks contain a lot of |
| conventional programming language constructs ('if' being a perfect example). If |
| Ant provided constructs to develop tasks in Ant itself we'd reach a higher |
| degree of portability. We'd be dependent on a core set of tasks (a standard |
| library, if you will) and we wouldn't care if Java runtime is present: the core |
| set could be implemented in anything. The rest of the tasks would be built on |
| top of the core using Ant-XML itself. Ant would then become a generic, |
| extensible, XML-based programming language. Consider the possibilities:</p> |
| <pre><task name="Test"> |
| <echo message="Hello World!"/> |
| </task> |
| <Test /> |
| </pre> |
| <p>If ant supported the "task" construct, the example above would print "Hello |
| World!". In fact, we could write a "task" task in Java and make Ant able to |
| extend itself using Ant-XML! Ant would then be able to build more complicated |
| primitives on top of simple ones, just like any other programming language! This |
| is an example of "XML" based programming language we were talking about in the |
| beginning of this tutorial. Not very useful (can you tell why?) but pretty damn |
| cool.</p> |
| <p>By the way, take a look at our 'Test' task once again. Congratulations. You're |
| looking at Lisp code. What on Earth am I talking about? It doesn't look anything |
| like Lisp? Don't worry, we'll fix that in a bit. Confused? Good. Let's clear it |
| all up!</p> |
| <h2><a id="part_6">A Better XML</a></h2> |
| <p class="first">I mentioned in the previous section that self-extending Ant wouldn't be very |
| useful. The reason for that is XML's verbosity. It's not too bad for data files |
| but the moment you try writing reasonably complex code the amount of typing you |
| have to do quickly starts to get in the way and progresses to becoming unusable |
| for any real project. Have you ever tried writing Ant build scripts? I have, and |
| once they get complex enough having to do it in XML becomes really annoying. |
| Imagine having to type almost everything in Java twice because you have to close |
| every element. Wouldn't that drive you nuts?</p> |
| <p>The solution to this problem involves using a less verbose alternative to XML. |
| Remember, XML is just a format for representing hierarchical data. We don't have |
| to use XML's angle brackets to serialize trees. We could come up with many other |
| formats. One such format (incidentally, the one Lisp uses) is called an |
| s-expression. S-expressions accomplish the same goals as XML. They're just a lot |
| less verbose, which makes them much better suited for typing code. I will |
| explain s-expressions in a little while, but before I do I have to clear up a |
| few things about XML. Let's consider our XML example for copying files:</p> |
| <pre><copy todir="../new/dir"> |
| <fileset dir="src_dir"/> |
| </copy> |
| </pre> |
| <p>Think of what the parse tree of this snippet would look like in memory. We'd |
| have a 'copy' node that contains a fileset node. But what about attributes? How |
| do they fit into our picture? If you've ever used XML to describe data and |
| wondered whether you should use an element or an attribute, you're not alone. |
| Nobody can really figure this out and doing it right tends to be black magic |
| rather than science. The reason for that is that attributes are really subsets |
| of elements. Anything attributes can do, elements can do as well. The reason |
| attributes were introduced is to curb XML's verbosity. Take a look at another |
| version of our 'copy' snippet:</p> |
| <pre><copy> |
| <todir>../new/dir</todir> |
| <fileset> |
| <dir>src_dir</dir> |
| </fileset> |
| </copy> |
| </pre> |
| <p>The two snippets hold exactly the same information. However, we use attributes |
| to avoid typing the same thing more than once. Imagine if attributes weren't |
| part of XML specification. Writing anything in XML would drive us nuts!</p> |
| <p>Now that we got attributes out of the way, let's look at s-expressions. The |
| reason we took this detour is that s-expressions do not have attributes. Because |
| they're a lot less verbose, attributes are simply unnecessary. This is one thing |
| we need to keep in mind when transforming XML to s-expressions. Let's take a |
| look at an example. We could translate above snippet to s-expressions like this:</p> |
| <pre>(copy |
| (todir "../new/dir") |
| (fileset (dir "src_dir"))) |
| </pre> |
| <p>Take a good look at this representation. What's different? Angle brackets seem |
| to be replaced by parentheses. Instead of enclosing each element into a pair of |
| parentheses and then closing each element with a "(/element)" we simply skip the |
| second parenthesis in "(element" and proceed. The element is then closed like |
| this: ")". That's it! The translation is natural and very simple. It's also a |
| lot easier to type. Do parentheses blind first time users? Maybe, but now that |
| we're understand the reasoning behind them they're a lot easier to handle. At |
| the very least they're better than arthritis inducing verbosity of XML. After |
| you get used to s-expressions writing code in them is not only doable but very |
| pleasant. And they provide all the benefits of writing code in XML (many of |
| which we're yet to explore). Let's take a look at our 'task' code in something |
| that looks a lot more like lisp:</p> |
| <pre>(task (name "Test") |
| (echo (message "Hello World!"))) |
|
|
| (Test) |
| </pre> |
| <p>S-expressions are called lists in Lisp lingo. Consider our 'task' element above. |
| If we rewrite it without a line break and with comas instead of spaces it's |
| starting to look surprisingly like a list of elements and other lists (the formatting |
| is added to make it easier to see nested lists):</p> |
| <pre><span class="list">(task,</span> <span class="inner-list">(name, "test")</span>, <span class="inner-inner-list">(echo,</span> <span class="inner-list">(message, "Hello World!")</span><span class="inner-inner-list">)</span><span class="list">)</span> |
| </pre> |
| <p>We could do the same with XML. Of course the line above isn't really a list, |
| it's a tree, just like its XML-alternative. Don't let references to lists |
| confuse you, it's just that lists that contain other lists and trees are |
| effectively the same thing. Lisp may stand for List Processing, but it's really |
| tree processing - no different than processing XML nodes.</p> |
| |
| <p>Whew. After much rambling we finally got to something that looks like Lisp (and |
| is Lisp, really). By now the mysterious Lisp parentheses as well as some claims |
| made by Lisp advocates should become more clear. But we still have a lot of |
| ground to cover. Ready? Let's move on!</p> |
| <h2><a id="part_7">C Macros Reloaded</a></h2> |
| <p class="first">By now you must be tired of all the XML talk. I'm tired of it as well. It's time |
| to take a break from all the trees, s-expressions, and Ant business. Instead, |
| let's go back to every programmer's roots. It's time to talk about C |
| preprocessor. What's C got to do with anything, I hear you ask? Well, we now |
| know enough to get into metaprogramming and discuss code that writes other code. |
| Understanding this tends to be hard since all tutorials discuss it in terms of |
| languages that you don't know. But there is nothing hard about the concept. I |
| believe that a metaprogramming discussion based on C will make the whole thing |
| much easier to understand. So, let's see (pun intended).</p> |
| <p>Why would anyone want to write a program that writes programs? How can we use |
| something like this in the real world? What on Earth is metaprogramming, anyway? |
| You already know all the answers, you just don't know it yet. In order to unlock |
| the hidden vault of divine knowledge let's consider a rather mundane task of |
| simple database access from code. We've all been there. Writing SQL queries all |
| over the code to modify data within tables turns into repetitive hell soon |
| enough. Even with the new C# 3.0 LINQ stuff this is a huge pain. Writing a full |
| SQL query (albeit with a nice built in syntax) to get someone's name or to |
| modify someone's address isn't exactly a programmer's idea of comfort. What do |
| we do to solve these problems? Enter data access layers.</p> |
| <p>The idea is simple enough. You abstract database access (at least trivial |
| queries, anyway) by creating a set of classes that mirror the tables in the |
| database and use accessor methods to execute actual queries. This simplifies |
| development tremendously - instead of writing SQL queries we make simple method |
| calls (or property assignments, depending on your language of choice). Anyone |
| who has ever used even the simplest of data access layers knows how much time it |
| can save. Of course anyone who has ever written one knows how much time it can |
| kill - writing a set of classes that mirror tables and convert accessors to SQL |
| queries takes a considerable chunk of time. This seems especially silly since |
| most of the work is manual: once you figure out the design and develop a |
| template for your typical data access class you don't need to do any thinking. |
| You just write code based on the same template over and over and over and over |
| again. Many people figured out that there is a better way - there are plenty of |
| tools that connect to the database, grab the schema, and write code for you based |
| on a predefined (or a custom) template.</p> |
| <p>Anyone who has ever used such a tool knows what an amazing time saver it can be. |
| In a few clicks you connect the tool to the database, get it to generate the |
| data access layer source code, add the files to your project and voilà - ten |
| minutes worth of work do a better job than hundreds of man-hours that were |
| required previously. What happens if your database schema changes? Well, you |
| just have to go through this short process again. Of course some of the best |
| tools let you automate this - you simply add them as a part of your build step |
| and every time you compile your project everything is done for you |
| automatically. This is perfect! You barely have to do anything at all. If the |
| schema ever changes your data access layer code updates automatically at compile |
| time and any obsolete access in your code will result in compiler errors!</p> |
| <p>Data access layers are one good example, but there are plenty of others. From |
| boilerplate GUI code, to web code, to COM and CORBA stubs, to MFC and ATL, - |
| there are plenty of examples where the same code is written over and over again. |
| Since writing this code is a task that can be automated completely and a |
| programmer's time is far more expensive than CPU time, plenty of tools have been |
| created that generate this boilerplate code automatically. What are these tools, |
| exactly? Well, they are programs that write programs. They perform a simple task |
| that has a mysterious name of metaprogramming. That's all there is to it.</p> |
| <p>We could create and use such tools in millions of scenarios but more often than |
| not we don't. What it boils down to is a subconscious calculation - is it worth it |
| for me to create a separate project, write a whole tool to generate something, |
| and then use it, if I only have to write these very similar pieces about seven |
| times? Of course not. Data access layers and COM stubs are written hundreds, |
| thousands of times. This is why there are tools for them. For similar pieces of |
| code that repeat only a few times, or even a few dozen times, writing code |
| generation tools isn't even considered. The trouble to create such a tool more |
| often than not far outweighs the benefit of using one. If only creating such |
| tools was much easier, we could use them more often, and perhaps save many hours |
| of our time. Let's see if we can accomplish this in a reasonable manner.</p> |
| <p>Surprisingly C preprocessor comes to the rescue. We've all used it in C and C++. |
| On occasion we all wish Java had it. We use it to execute simple instructions |
| at compile time to make small changes to our code (like selectively removing |
| debug statements). Let's look at a quick example:</p> |
| <pre>#define triple(X) X + X + X |
| </pre> |
| <p>What does this line do? It's a simple instruction written in the preprocessor |
| language that instructs it to replace all instances of <em>triple(X)</em> with <em>X + X + |
| X</em>. For example all instances of '<em>triple(5)</em>' will be replaced with '<em>5 + 5 + 5</em>' |
| and the resulting code will be compiled by the C compiler. We're really doing a |
| very primitive version of code generation here. If only C preprocessor was a |
| little more powerful and included ways to connect to the database and a few more |
| simple constructs, we could use it to develop our data access layer right there, |
| from within our program! Consider the following example that uses an imaginary |
| extension of the C preprocessor:</p> |
| <pre>#get-db-schema("127.0.0.1, un, pwd"); |
| #iterate-through-tables |
| #for-each-table |
| class #table-name |
| { |
| }; |
| #end-for-each |
| </pre> |
| <p>We've just connected to the database schema, iterated through all the tables, |
| and created an empty class for each. All in a couple of lines right within our |
| source code! Now every time we recompile the file where above code appears we'll |
| get a freshly built set of classes that automatically update based on the |
| schema. With a little imagination you can see how we could build a full data |
| access layer straight from within our program, without the use of any external |
| tools! Of course this has a certain disadvantage (aside from the fact that such |
| an advanced version of C preprocessor doesn't exist) - we'd have to learn a |
| whole new "compile-time language" to do this sort of work. For complex code |
| generation this language would have to be very complex as well, it would have to |
| support many libraries and language constructs. For example, if our generated |
| code depended on some file located at some ftp server the preprocessor would |
| have to be able to connect to ftp. It's a shame to create and learn a new |
| language just to do this. Especially since there are so many nice languages |
| already out there. Of course if we add a little creativity we can easily avoid |
| this pitfall.</p> |
| <p>Why not replace the preprocessor language with C/C++ itself? We'd have full |
| power of the language at compile time and we'd only need to learn a few simple |
| directives to differentiate between compile time and runtime code!</p> |
| <pre><% |
| cout << "Enter a number: "; |
| cin >> n; |
| %> |
| for(int i = 0; i < <%= n %>; i++) |
| { |
| cout << "hello" << endl; |
| } |
| </pre> |
| <p>Can you see what happens here? Everything that's between <% and %> tags |
| runs when the program is compiled. Anything outside of these tags is normal |
| code. In the example above you'd start compiling your program in the development |
| environment. The code between the tags would be compiled and then ran. You'd get |
| a prompt to enter a number. You'd enter one and it would be placed inside the |
| for loop. The for loop would then be compiled as usual and you'd be able to |
| execute it. For example, if you'd enter 5 during the compilation of your |
| program, the resulting code would look like this:</p> |
| <pre>for(int i = 0; i < 5; i++) |
| { |
| cout << "hello" << endl; |
| } |
| </pre> |
| <p>Simple and effective. No need for a special preprocessor language. We get full |
| power of our host language (in this case C/C++) at compile time. We could easily |
| connect to a database and generate our data access layer source code at compile |
| time in the same way JSP or ASP generate HTML! Creating such tools would also be |
| tremendously quick and simple. We'd never have to create new projects with |
| specialized GUIs. We could inline our tools right into our programs. We wouldn't |
| have to worry about whether writing such tools is worth it because writing them |
| would be so fast - we could save tremendous amounts of time by creating simple |
| bits of code that do mundane code generation for us!</p> |
| |
| <h2><a id="part_8">Hello, Lisp!</a></h2> |
| <p class="first">Everything we've learned about Lisp so far can be summarized by a single |
| statement: Lisp is executable XML with a friendlier syntax. We haven't said a |
| single word about how Lisp actually operates. It's time to fill this |
| gap<sup><a href="Defmarco - The Nature of Lisp.html#note-blaise">2</a></sup>.</p> |
| <p>Lisp has a number of built in data types. Integers and strings, for example, |
| aren't much different from what you're used to. The meaning of <em>71</em> or <em>"hello"</em> is |
| roughly the same in Lisp as in C++ or Java. What is of more interest to us are |
| <em>symbols</em>, <em>lists</em>, and <em>functions</em>. I will spend the rest of this section describing |
| these data types as well as how a Lisp environment compiles and executes the |
| source code you type into it (this is called <em>evaluation</em> in Lisp lingo). Getting |
| through this section in one piece is important for understanding true potential of |
| Lisp's metaprogramming, the unity of code and data, and the notion of domain |
| specific languages. Don't think of this section as a chore though, I'll try to |
| make it fun and accessible. Hopefully you can pick up a few interesting ideas on |
| the way. Ok. Let's start with Lisp's symbols.</p> |
| <p>A symbol in Lisp is roughly equivalent to C++ or Java's notion of an identifier. |
| It's a name you can use to access a variable (like <em>currentTime</em>, <em>arrayCount</em>, <em>n</em>, |
| etc.) The difference is that a symbol in Lisp is a lot more liberal than its |
| mainstream identifier alternative. In C++ or Java you're limited to |
| alphanumeric characters and an underscore. In Lisp, you are not. For example <em>+</em> |
| is a valid symbol. So is <em>-</em>, <em>=</em>, <em>hello-world</em>, <em>hello+world</em>, <em>*</em>, etc. (you can find |
| the exact definition of valid Lisp symbols online). You can assign to these |
| symbols any data-type you like. Let's ignore Lisp syntax and use pseudo-code for |
| now. Assume that a function <em>set</em> assigns some value to a symbol (like <em>=</em> does |
| in Java or C++). The following are all valid examples:</p> |
| <pre>set(test, 5) // symbol 'test' will equal an integer 5 |
| set(=, 5) // symbol '=' will equal an integer 5 |
| set(test, "hello") // symbol 'test' will equal a string "hello" |
| set(test, =) // at this point symbol '=' is equal to 5 |
| // therefore symbol 'test' will equal to 5 |
| set(*, "hello") // symbol '*' will equal a string "hello" |
| </pre> |
| <p>At this point something must smell wrong. If we can assign strings and integers |
| to symbols like <em>*</em>, how does Lisp do multiplication? After all, <em>*</em> means |
| multiply, right? The answer is pretty simple. Functions in Lisp aren't special. |
| There is a data-type, function, just like integer and string, that you assign to |
| symbols. A multiplication function is built into Lisp and is assigned to a |
| symbol <em>*</em>. You can reassign a different value to <em>*</em> and you'd lose the |
| multiplication function. Or you can store the value of the function in some |
| other variable. Again, using pseudo-code:</p> |
| <pre>*(3, 4) // multiplies 3 by 4, resulting in 12 |
| set(temp, *) // symbol '*' is equal to the multiply function |
| // so temp will equal to the multiply function |
| set(*, 3) // sets symbol '*' to equal to 3 |
| *(3, 4) // error, symbol '*' no longer equals to a function |
| // it's equal to 3 |
| temp(3, 4) // temp equals to a multiply function |
| // so Lisp multiplies 3 by 4 resulting in 12 |
| set(*, temp) // symbol '*' equals multiply function again |
| *(3, 4) // multiplies 3 by 4, resulting in 12 |
| </pre> |
| <p>You can even do wacky stuff like reassigning plus to minus:</p> |
| <pre>set(+, -) // the value of '-' is a built in minus function |
| // so now symbol '+' equals to a minus function |
| +(5, 4) // since symbol '+' is equal to the minus function |
| // this results in 1 |
| </pre> |
| <p>I've used functions quite liberally in these examples but I didn't describe them |
| yet. A function in Lisp is just a data-type like an integer, a string, or a |
| symbol. A function doesn't have a notion of a name like in Java or C++. Instead, it |
| stands on its own. Effectively it is a pointer to a block of code along with |
| some information (like a number of parameters it accepts). You only give the |
| function a name by assigning it to a symbol, just like you assign an integer or |
| a string. You can create a function by using a built in function for creating |
| functions, assigned to a symbol 'fn'. Using pseudo-code:</p> |
| <pre>fn [a] |
| { |
| return *(a, 2); |
| } |
| </pre> |
| <p>This returns a function that takes a single parameter named <em>'a'</em> and doubles it. |
| Note that the function has no name but you can assign it to a symbol:</p> |
| <pre>set(times-two, fn [a] { return *(a, 2); }) |
| </pre> |
| <p>We can now call this function:</p> |
| <pre>times-two(5) // returns 10 |
| </pre> |
| <p>Now that we went over symbols and functions, what about lists? Well, you already |
| know a lot about them. Lists are simply pieces of XML written in s-expression |
| form. A list is specified by parentheses and contains Lisp data-types (including |
| other lists) separated by a space. For example (this is real Lisp, note that we |
| use semicolons for comments now):</p> |
| <pre>() ; an empty list |
| (1) ; a list with a single element, 1 |
| (1 "test") ; a list with two elements |
| ; an integer 1 and a string "test" |
| (test "hello") ; a list with two elements |
| ; a symbol test and a string "hello" |
| (test (1 2) "hello") ; a list with three elements, a symbol test |
| ; a list of two integers 1 and 2 |
| ; and a string "hello" |
| </pre> |
| <p>When a Lisp system encounters lists in the source code it acts exactly like Ant |
| does when it encounters XML - it attempts to execute them. In fact, Lisp source |
| code is only specified using lists, just like Ant source code is only specified |
| using XML. Lisp executes lists in the following manner. The first element of the |
| list is treated as the name of a function. The rest of the elements are treated |
| as functions parameters. If one of the parameters is another list it is |
| executed using the same principles and the result is passed as a parameter to |
| the original function. That's it. We can write real code now:</p> |
| <pre>(* 3 4) ; equivalent to pseudo-code *(3, 4). |
| ; Symbol '*' is a function |
| ; 3 and 4 are its parameters. |
| ; Returns 12. |
| (times-two 5) ; returns 10 |
| (3 4) ; error: 3 is not a function |
| (times-two) ; error, times-two expects one parameter |
| (times-two 3 4) ; error, times-two expects one parameter |
| (set + -) ; sets symbol '+' to be equal to whatever symbol '-' |
| ; equals to, which is a minus function |
| (+ 5 4) ; returns 1 since symbol '+' is now equal |
| ; to the minus function |
| (* 3 (* 2 2)) ; multiplies 3 by the second parameter |
| ; (which is a function call that returns 4). |
| ; Returns 12. |
| </pre> |
| <p>Note that so far every list we've specified was treated by a Lisp system as |
| code. But how can we treat a list as data? Again, imagine an Ant task that |
| accepts XML as one of its parameters. In Lisp we do this using a quote operator |
| <em>'</em> like so:</p> |
| <pre>(set test '(1 2)) ; test is equal to a list of two integers, 1 and 2 |
| (set test (1 2)) ; error, 1 is not a function |
| (set test '(* 3 4)) ; sets test to a list of three elements, |
| ; a symbol *, an integer 3, and an integer 4 |
| </pre> |
| <p>We can use a built in function <em>head</em> to return the first element of the |
| list, and a built in function <em>tail</em> to return the rest of the list's |
| elements:</p> |
| <pre>(head '(* 3 4)) ; returns a symbol '*' |
| (tail '(* 3 4)) ; returns a list (3 4) |
| (head (tail '( * 3 4))) ; (tail '(* 3 4)) returns a list (3 4) |
| ; and (head '(3 4)) returns 3. |
| (head test) ; test was set to a list in previous example |
| ; returns a symbol '*' |
| </pre> |
| <p>You can think of built in Lisp functions as you think of Ant tasks. The difference |
| is that we don't have to extend Lisp in another language (although we can), we can |
| extend it in Lisp itself as we did with the <em>times-two</em> example. Lisp comes with a very |
| compact set of built in functions - the necessary minimum. The rest of the language |
| is implemented as a standard library in Lisp itself.</p> |
| <h2><a id="part_9">Lisp Macros</a></h2> |
| <p class="first">So far we've looked at metaprogramming in terms of a simple templating |
| engine similar to JSP. We've done code generation using simple string |
| manipulations. This is generally how most code generation tools go |
| about doing this task. But we can do much better. To get on the |
| right track, let's start off with a question. How would we write a |
| tool that automatically generates Ant build scripts by looking at |
| source files in the directory structure?</p> |
| <p>We could take the easy way out and generate Ant XML by manipulating |
| strings. Of course a much more abstract, expressive and extensible way |
| is to work with XML processing libraries to generate XML nodes |
| directly in memory. The nodes can then be serialized to strings |
| automatically. Furthermore, our tool would be able to analyze and |
| transform existing Ant build scripts by loading them and dealing with |
| the XML nodes directly. We would abstract ourselves from strings and deal |
| with higher level concepts which let us get the job done faster and |
| easier.</p> |
| <p>Of course we could write Ant tasks that allow dealing with XML |
| transformations and write our generation tool in Ant itself. Or we |
| could just use Lisp. As we saw earlier, a list is a built in Lisp |
| data structure and Lisp has a number of facilities for processing lists |
| quickly and effectively (<em>head</em> and <em>tail</em> being the simplest ones). Additionally Lisp |
| has no semantic constraints - you can have your code (and data) have |
| any structure you want.</p> |
| <p>Metaprogramming in Lisp is done using a |
| construct called a "macro". Let's try to develop a set of macros that |
| transform data like, say, a to-do list (surprised?), into a language for dealing with |
| to-do lists.</p> |
| <p>Let's recall our to-do list example. The XML looks like this:</p> |
| <pre><todo name="housework"> |
| <item priority="high">Clean the house.</item> |
| <item priority="medium">Wash the dishes.</item> |
| <item priority="medium">Buy more soap.</item> |
| </todo> |
| </pre> |
| <p>The corresponding s-expression version looks like this:</p> |
| <pre>(todo "housework" |
| (item (priority high) "Clean the house.") |
| (item (priority medium) "Wash the dishes.") |
| (item (priority medium) "Buy more soap.")) |
| </pre> |
| <p>Suppose we're writing a to-do manager application. We keep our to-do |
| items serialized in a set of files and when the program starts up we |
| want to read them and display them to the user. How would we do this |
| with XML and some other language (say, Java)? We'd parse our XML files |
| with the to-do lists using some XML parser, write the code that walks |
| the XML tree and converts it to a Java data structure (because frankly, |
| processing DOM in Java is a pain in the neck), and then use |
| this data structure to display the data. Now, how would we do the |
| same thing in Lisp?</p> |
| <p>If we were to adopt the same approach we'd parse the files using Lisp |
| libraries responsible for parsing XML. The XML would then be presented |
| to us as a Lisp list (an s-expression) and we'd walk the list and |
| present relevant data to the user. Of course if we used Lisp it would |
| make sense to persist the data as s-expressions directly as there's no |
| reason to do an XML conversion. We wouldn't need special parsing |
| libraries since data persisted as a set of s-expressions is valid Lisp and we |
| could use Lisp compiler to parse it and store it in memory as a Lisp |
| list. Note that Lisp compiler (much like .NET compiler) is available |
| to a Lisp program at runtime.</p> |
| <p>But we can do better. Instead of writing code to walk the s-expression |
| that stores our data we could write a macro that allows us to treat |
| data as code! How do macros work? Pretty simple, really. Recall that a |
| Lisp function is called like this:</p> |
| <pre>(function-name arg1 arg2 arg3) |
| </pre> |
| <p>Where each argument is a valid Lisp expression that's evaluated and |
| passed to the function. For example if we replace <em>arg1</em> above with <em>(+ 4 |
| 5)</em>, it will be evaluated and <em>9</em> would be passed to the function. A |
| macro works the same way as a function, except its arguments are not |
| evaluated.</p> |
| <pre>(macro-name (+ 4 5)) |
| </pre> |
| <p>In this case, (+ 4 5) is not evaluated and is passed to the macro as a |
| list. The macro is then free to do what it likes with it, including |
| evaluating it. The return value of a macro is a Lisp list that's |
| treated as code. The original place with the macro is replaced with |
| this code. For example, we could define a macro plus that takes two |
| arguments and puts in the code that adds them.</p> |
| <p>What does it have to do with metaprogramming and our to-do list problem? |
| Well, for one, macros are little bits of code that generate code using |
| a list abstraction. Also, we could create macros named <em>to-do</em> and <em>item</em> that |
| replace our data with whatever code we like, for instance code that |
| displays the item to the user.</p> |
| <p>What benefits does this approach offer? We don't have to walk the list. |
| The compiler will do it for us and will invoke appropriate macros. All |
| we need to do is create the macros that convert our data to |
| appropriate code!</p> |
| <p>For example, a macro similar to our <em>triple</em> C macro we showed earlier |
| looks like this:</p> |
| <pre>(defmacro triple (x) |
| '(+ ~x ~x ~x)) |
| </pre> |
| <p>The quote prevents evaluation while the tilde allows it. Now every |
| time <em>triple</em> is encountered in lisp code:</p> |
| <pre>(triple 4) |
| </pre> |
| <p>it is replaced with the following code:</p> |
| <pre>(+ 4 4 4) |
| </pre> |
| <p>We can create macros for our to-do list items that will get called by |
| lisp compiler and will transform the to-do list into code. Now our to-do |
| list will be treated as code and will be executed. Suppose all we want to do |
| is print it to standard output for the user to read:</p> |
| <pre>(defmacro item (priority note) |
| '(block |
| (print stdout tab "Priority: " ~(head (tail priority)) endl) |
| (print stdout tab "Note: " ~note endl endl))) |
| </pre> |
| <p>We've just created a very small and limited language for managing to-do lists |
| embedded in Lisp. Such languages are very specific to a particular problem domain |
| and are often referred to as domain specific languages or <em>DSLs</em>.</p> |
| <h2><a id="part_10">Domain Specific Languages</a></h2> |
| <p class="first">In this article we've already encountered two domain specific languages: Ant |
| (specific to dealing with project builds) and our unnamed mini-language for dealing with to-do |
| lists. The difference is that Ant was written from scratch using XML, an XML parser, and Java while |
| our language is embedded into Lisp and is easily created within a couple of minutes.</p> |
| <p>We've already discussed the benefits of DSLs, mainly why Ant is using XML, not Java source code. |
| Lisp lets us create as many DSLs as we need for our problem. We can create domain specific languages |
| for creating web applications, writing massively multiplayer games, doing fixed income trading, |
| solving the protein folding problem, dealing with transactions, etc. We can layer these languages on |
| top of each other and create a language for writing web-based trading applications by taking advantage |
| of our web application language and bond trading language. Every day we'd reap the benefits of |
| this approach, much like we reap the benefits of Ant.</p> |
| <p>Using DSLs to solve problems results in much more compact, maintainable, flexible programs. In |
| a way we create them in Java by creating classes that help us solve the problem. The difference |
| is that Lisp allows us to take this abstraction to the next level: we're not limited by Java's parser. |
| Think of writing build scripts in Java itself using some supporting library. Compare it to using Ant. |
| Now apply this same comparison to every single problem you've ever worked on and you'll begin |
| to glimpse a small share of the benefits offered by Lisp.</p> |
| <h2><a id="part_11">What's next?</a></h2> |
| <p class="first"> |
| Learning Lisp is an uphill battle. Even though in Computer Science terms Lisp is an ancient language, |
| few people to date figured out how to teach it well enough |
| to make it accessible. Despite great efforts by many Lisp advocates, |
| learning Lisp today is still hard. The good news is that this won't remain the case forever |
| since the amount of Lisp-related resources is rapidly increasing. Time is on Lisp's side.</p> |
| <p>Lisp is a way to escape mediocrity and to get ahead of the pack. Learning Lisp |
| means you can get a better job today, because you can impress any reasonably intelligent interviewer |
| with fresh insight into most aspects of software engineering. It also means |
| you're likely to get fired tomorrow because everyone is tired of you constantly mentioning how much better |
| the company could be doing if only its software was written in Lisp. Is it worth the effort? Everyone who has ever |
| learned Lisp says yes. The choice, of course, remains yours.</p> |
| <h2><a id="part_12">Comments?</a></h2> |
| <p class="first">Whew. That's enough. I've been writing this article, on and off, for months. If you find it interesting, |
| have any questions, comments, or suggestions, please drop a note at <a href="mailto:coffeemug@gmail.com">coffeemug@gmail.com</a>. |
| I'll be glad to hear your feedback.</p> |
| <div id="footnotes"> |
| <p><sup><a id="note-james">1</a></sup>I have never met James, nor does he know about my existence. The story is entirely fictional and is based on |
| a few postings about Ant's history I found on the internet.</p> |
| <p><sup><a id="note-blaise">2</a></sup>Lisp |
| has many different dialects (the most popular of which are Common Lisp |
| and Scheme). Each dialect deals with intricate details differently yet |
| shares the same set of basic principles. Since the goal of this article |
| is to give you an understanding of Lisp's principles I will use Blaise |
| for examples (which at the time of this writing is vaporware). With |
| some minor modifications these examples can be translated to other Lisp |
| dialects.</p> |
| </div> |
| </div> |
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