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Make README.md static (no game count; restore curated card)

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  # Hexo Human Corpus
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- Encoding-free corpus of **8300** decisive human *Hex Tac Toe*
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- games (hexagonal grid, six-in-a-row to win). Each line is one game as a raw
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- axial move list plus outcome build any encoding you like on top.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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- See `SCHEMA.md` for the per-line schema and `dataset_metadata.json` for full
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- provenance (sha256, counts, source filter).
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  ```python
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  import json
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- with open("hexo_human_corpus.jsonl") as f:
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- for line in f:
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- game = json.loads(line)
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- moves, winner = game["moves"], game["winner"]
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  ```
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- - Coordinates: axial hex `(x,y)`, infinite board, opener at `(0,0)`.
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- - Winner: `1` = first player (X), `-1` = second player (O). No draws.
 
 
 
 
 
 
 
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+ ---
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+ license: mit
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+ pretty_name: Hexo Human Corpus (encoding-free)
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+ task_categories:
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+ - other
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+ tags:
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+ - hex
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+ - hex-tac-toe
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+ - board-games
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+ - game-records
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+ - reinforcement-learning
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+ - alphazero
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+ size_categories:
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+ - 1K<n<10K
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+ ---
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+
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  # Hexo Human Corpus
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+ Encoding-free corpus of decisive human *Hex Tac Toe* games — hexagonal grid,
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+ six-in-a-row to win (player 1 opens with 1 move, then both players play 2 moves
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+ per turn; the board is theoretically infinite).
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+
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+ Each line is one game as a **raw axial move list + outcome**. Nothing about any
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+ neural-network encoding is baked in — no planes, no fixed board size, no action
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+ space. Read it with the stdlib `json` module and build whatever representation
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+ you want.
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+
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+ ## Files
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+
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+ | file | description |
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+ |------|-------------|
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+ | `hexo_human_corpus.jsonl` | the corpus — one game per line |
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+ | `SCHEMA.md` | full per-line schema + conventions |
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+ | `dataset_metadata.json` | provenance: counts, sha256, source filter |
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+
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+ ## Schema
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+
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+ One JSON object per line:
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+
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+ ```json
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+ {"game_hash":"0f8c6bdfc55e7f6f","moves":[[0,0],[2,-2],[-3,3]],"winner":1,"source":"human","elo":[898,955]}
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+ ```
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+
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+ | field | type | meaning |
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+ |-------|------|---------|
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+ | `game_hash` | string (16 hex) | SHA-256 of the move sequence — stable content/dedup key |
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+ | `moves` | array of `[x, y]` | axial hex coords `(x,y)=(q,r)`, in play order |
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+ | `winner` | `1` or `-1` | `1` = first player (X) wins, `-1` = second player (O) |
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+ | `source` | string | `"human"` |
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+ | `elo` | `[int\|null, int\|null]` | `[elo_p1, elo_p2]` |
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+
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+ **Conventions**
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+
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+ - Axial hex coordinates `(x, y)`; the board is infinite so values can be
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+ negative. The first player's forced opener is always `(0, 0)`.
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+ - Replay `moves` in order to reconstruct any board state.
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+ - Only decisive (six-in-a-row) games are included — there are **no draws**.
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+ ## Usage
 
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  ```python
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  import json
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+
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+ games = [json.loads(line) for line in open("hexo_human_corpus.jsonl")]
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+ g = games[0]
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+ print(g["moves"], g["winner"]) # [[0,0], [2,-2], ...] 1
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  ```
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+ ## Provenance
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+
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+ Rated human games filtered to: rated, ≥20 moves, decisive by six-in-a-row.
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+ Per-game `elo` is each player's rating at game time. Games are anonymised
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+ (player ids dropped; only relative Elo retained). See `dataset_metadata.json`
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+ for the exact game count and sha256.
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+
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+ License: MIT.