File size: 14,011 Bytes
faa3682
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
import logging
import threading

import elements
import embodied
import numpy as np

np.float = float
np.int = int
np.bool = bool

from minerl.herobraine.env_spec import EnvSpec
from minerl.herobraine.hero import handler
from minerl.herobraine.hero import handlers
from minerl.herobraine.hero import mc
from minerl.herobraine.hero.mc import INVERSE_KEYMAP


class Wood(embodied.Wrapper):

  def __init__(self, *args, **kwargs):
    actions = BASIC_ACTIONS
    self.rewards = [
        CollectReward('log', repeated=1),
        HealthReward(),
    ]
    length = kwargs.pop('length', 36000)
    env = MinecraftBase(actions, *args, **kwargs)
    env = embodied.wrappers.TimeLimit(env, length)
    super().__init__(env)

  def step(self, action):
    obs = self.env.step(action)
    reward = sum([fn(obs, self.env.inventory) for fn in self.rewards])
    obs['reward'] = np.float32(reward)
    return obs


class Climb(embodied.Wrapper):

  def __init__(self, *args, **kwargs):
    actions = BASIC_ACTIONS
    length = kwargs.pop('length', 36000)
    env = MinecraftBase(actions, *args, **kwargs)
    env = embodied.wrappers.TimeLimit(env, length)
    super().__init__(env)
    self._previous = None
    self._health_reward = HealthReward()

  def step(self, action):
    obs = self.env.step(action)
    x, y, z = obs['log/player_pos']
    height = np.float32(y)
    if obs['is_first']:
      self._previous = height
    reward = (height - self._previous) + self._health_reward(obs)
    obs['reward'] = np.float32(reward)
    self._previous = height
    return obs


class Diamond(embodied.Wrapper):

  def __init__(self, *args, **kwargs):
    actions = {
        **BASIC_ACTIONS,
        'craft_planks': dict(craft='planks'),
        'craft_stick': dict(craft='stick'),
        'craft_crafting_table': dict(craft='crafting_table'),
        'place_crafting_table': dict(place='crafting_table'),
        'craft_wooden_pickaxe': dict(nearbyCraft='wooden_pickaxe'),
        'craft_stone_pickaxe': dict(nearbyCraft='stone_pickaxe'),
        'craft_iron_pickaxe': dict(nearbyCraft='iron_pickaxe'),
        'equip_stone_pickaxe': dict(equip='stone_pickaxe'),
        'equip_wooden_pickaxe': dict(equip='wooden_pickaxe'),
        'equip_iron_pickaxe': dict(equip='iron_pickaxe'),
        'craft_furnace': dict(nearbyCraft='furnace'),
        'place_furnace': dict(place='furnace'),
        'smelt_iron_ingot': dict(nearbySmelt='iron_ingot'),
    }
    self.rewards = [
        CollectReward('log', once=1),
        CollectReward('planks', once=1),
        CollectReward('stick', once=1),
        CollectReward('crafting_table', once=1),
        CollectReward('wooden_pickaxe', once=1),
        CollectReward('cobblestone', once=1),
        CollectReward('stone_pickaxe', once=1),
        CollectReward('iron_ore', once=1),
        CollectReward('furnace', once=1),
        CollectReward('iron_ingot', once=1),
        CollectReward('iron_pickaxe', once=1),
        CollectReward('diamond', once=1),
        HealthReward(),
    ]
    length = kwargs.pop('length', 36000)
    env = MinecraftBase(actions, *args, **kwargs)
    env = embodied.wrappers.TimeLimit(env, length)
    super().__init__(env)

  def step(self, action):
    obs = self.env.step(action)
    reward = sum([fn(obs, self.env.inventory) for fn in self.rewards])
    obs['reward'] = np.float32(reward)
    return obs


BASIC_ACTIONS = {
    'noop': dict(),
    'attack': dict(attack=1),
    'turn_up': dict(camera=(-15, 0)),
    'turn_down': dict(camera=(15, 0)),
    'turn_left': dict(camera=(0, -15)),
    'turn_right': dict(camera=(0, 15)),
    'forward': dict(forward=1),
    'back': dict(back=1),
    'left': dict(left=1),
    'right': dict(right=1),
    'jump': dict(jump=1, forward=1),
    'place_dirt': dict(place='dirt'),
}


class CollectReward:

  def __init__(self, item, once=0, repeated=0):
    self.item = item
    self.once = once
    self.repeated = repeated
    self.previous = 0
    self.maximum = 0

  def __call__(self, obs, inventory):
    current = inventory[self.item]
    if obs['is_first']:
      self.previous = current
      self.maximum = current
      return 0
    reward = self.repeated * max(0, current - self.previous)
    if self.maximum == 0 and current > 0:
      reward += self.once
    self.previous = current
    self.maximum = max(self.maximum, current)
    return reward


class HealthReward:

  def __init__(self, scale=0.01):
    self.scale = scale
    self.previous = None

  def __call__(self, obs, inventory=None):
    health = obs['health']
    if obs['is_first']:
      self.previous = health
      return 0
    reward = self.scale * (health - self.previous)
    self.previous = health
    return np.float32(reward)


class MinecraftBase(embodied.Env):

  LOCK = threading.Lock()
  NOOP = dict(
      camera=(0, 0), forward=0, back=0, left=0, right=0, attack=0, sprint=0,
      jump=0, sneak=0, craft='none', nearbyCraft='none', nearbySmelt='none',
      place='none', equip='none')

  def __init__(
      self, actions,
      repeat=1,
      size=(64, 64),
      break_speed=100.0,
      gamma=10.0,
      sticky_attack=30,
      sticky_jump=10,
      pitch_limit=(-60, 60),
      log_inv_keys=('log', 'cobblestone', 'iron_ingot', 'diamond'),
      logs=False,
  ):
    if logs:
      logging.basicConfig(level=logging.DEBUG)
    self._repeat = repeat
    self._size = size
    if break_speed != 1.0:
      sticky_attack = 0

    # Make env
    with self.LOCK:
      self._gymenv = MineRLEnv(size, break_speed).make()
    from . import from_gym
    self._env = from_gym.FromGym(self._gymenv)
    self._inventory = {}

    # Observations
    self._inv_keys = [
        k for k in self._env.obs_space if k.startswith('inventory/')
        if k != 'inventory/log2']
    self._inv_log_keys = [f'inventory/{k}' for k in log_inv_keys]
    assert all(k in self._inv_keys for k in self._inv_log_keys), (
        self._inv_keys, self._inv_log_keys)
    self._step = 0
    self._max_inventory = None
    self._equip_enum = self._gymenv.observation_space[
        'equipped_items']['mainhand']['type'].values.tolist()
    self._obs_space = self.obs_space

    # Actions
    actions = self._insert_defaults(actions)
    self._action_names = tuple(actions.keys())
    self._action_values = tuple(actions.values())
    message = f'Minecraft action space ({len(self._action_values)}):'
    print(message, ', '.join(self._action_names))
    self._sticky_attack_length = sticky_attack
    self._sticky_attack_counter = 0
    self._sticky_jump_length = sticky_jump
    self._sticky_jump_counter = 0
    self._pitch_limit = pitch_limit
    self._pitch = 0

  @property
  def obs_space(self):
    return {
        'image': elements.Space(np.uint8, self._size + (3,)),
        'inventory': elements.Space(np.float32, len(self._inv_keys), 0),
        'inventory_max': elements.Space(np.float32, len(self._inv_keys), 0),
        'equipped': elements.Space(np.float32, len(self._equip_enum), 0, 1),
        'reward': elements.Space(np.float32),
        'health': elements.Space(np.float32),
        'hunger': elements.Space(np.float32),
        'breath': elements.Space(np.float32),
        'is_first': elements.Space(bool),
        'is_last': elements.Space(bool),
        'is_terminal': elements.Space(bool),
        **{f'log/{k}': elements.Space(np.int64) for k in self._inv_log_keys},
        # 'log/player_pos': elements.Space(np.float32, 3),
    }

  @property
  def act_space(self):
    return {
        'action': elements.Space(np.int32, (), 0, len(self._action_values)),
        'reset': elements.Space(bool),
    }

  def step(self, action):
    action = action.copy()
    index = action.pop('action')
    action.update(self._action_values[index])
    action = self._action(action)
    if action['reset']:
      obs = self._reset()
    else:
      following = self.NOOP.copy()
      for key in ('attack', 'forward', 'back', 'left', 'right'):
        following[key] = action[key]
      for act in [action] + ([following] * (self._repeat - 1)):
        obs = self._env.step(act)
        if self._env.info and 'error' in self._env.info:
          obs = self._reset()
          break
    obs = self._obs(obs)
    self._step += 1
    assert 'pov' not in obs, list(obs.keys())
    return obs

  @property
  def inventory(self):
    return self._inventory

  def _reset(self):
    with self.LOCK:
      obs = self._env.step({'reset': True})
    self._step = 0
    self._max_inventory = None
    self._sticky_attack_counter = 0
    self._sticky_jump_counter = 0
    self._pitch = 0
    self._inventory = {}
    return obs

  def _obs(self, obs):
    obs['inventory/log'] += obs.pop('inventory/log2')
    self._inventory = {
        k.split('/', 1)[1]: obs[k] for k in self._inv_keys
        if k != 'inventory/air'}
    inventory = np.array([obs[k] for k in self._inv_keys], np.float32)
    if self._max_inventory is None:
      self._max_inventory = inventory
    else:
      self._max_inventory = np.maximum(self._max_inventory, inventory)
    index = self._equip_enum.index(obs['equipped_items/mainhand/type'])
    equipped = np.zeros(len(self._equip_enum), np.float32)
    equipped[index] = 1.0
    # player_x = obs['location_stats/xpos']
    # player_y = obs['location_stats/ypos']
    # player_z = obs['location_stats/zpos']
    obs = {
        'image': obs['pov'],
        'inventory': inventory,
        'inventory_max': self._max_inventory.copy(),
        'equipped': equipped,
        'health': np.float32(obs['life_stats/life'] / 20),
        'hunger': np.float32(obs['life_stats/food'] / 20),
        'breath': np.float32(obs['life_stats/air'] / 300),
        'reward': np.float32(0.0),
        'is_first': obs['is_first'],
        'is_last': obs['is_last'],
        'is_terminal': obs['is_terminal'],
        **{f'log/{k}': np.int64(obs[k]) for k in self._inv_log_keys},
        # 'log/player_pos': np.array([player_x, player_y, player_z], np.float32),
    }
    for key, value in obs.items():
      space = self._obs_space[key]
      if not isinstance(value, np.ndarray):
        value = np.array(value)
      assert value in space, (key, value, value.dtype, value.shape, space)
    return obs

  def _action(self, action):
    if self._sticky_attack_length:
      if action['attack']:
        self._sticky_attack_counter = self._sticky_attack_length
      if self._sticky_attack_counter > 0:
        action['attack'] = 1
        action['jump'] = 0
        self._sticky_attack_counter -= 1
    if self._sticky_jump_length:
      if action['jump']:
        self._sticky_jump_counter = self._sticky_jump_length
      if self._sticky_jump_counter > 0:
        action['jump'] = 1
        action['forward'] = 1
        self._sticky_jump_counter -= 1
    if self._pitch_limit and action['camera'][0]:
      lo, hi = self._pitch_limit
      if not (lo <= self._pitch + action['camera'][0] <= hi):
        action['camera'] = (0, action['camera'][1])
      self._pitch += action['camera'][0]
    return action

  def _insert_defaults(self, actions):
    actions = {name: action.copy() for name, action in actions.items()}
    for key, default in self.NOOP.items():
      for action in actions.values():
        if key not in action:
          action[key] = default
    return actions


class MineRLEnv(EnvSpec):

  def __init__(self, resolution=(64, 64), break_speed=50):
    self.resolution = resolution
    self.break_speed = break_speed
    super().__init__(name='MineRLEnv-v1')

  def create_agent_start(self):
    return [BreakSpeedMultiplier(self.break_speed)]

  def create_agent_handlers(self):
    return []

  def create_server_world_generators(self):
    return [handlers.DefaultWorldGenerator(force_reset=True)]

  def create_server_quit_producers(self):
    return [handlers.ServerQuitWhenAnyAgentFinishes()]

  def create_server_initial_conditions(self):
    return [
        handlers.TimeInitialCondition(
            allow_passage_of_time=True, start_time=0),
        handlers.SpawningInitialCondition(allow_spawning=True),
    ]

  def create_observables(self):
    return [
        handlers.POVObservation(self.resolution),
        handlers.FlatInventoryObservation(mc.ALL_ITEMS),
        handlers.EquippedItemObservation(
            mc.ALL_ITEMS, _default='air', _other='other'),
        handlers.ObservationFromCurrentLocation(),
        handlers.ObservationFromLifeStats(),
    ]

  def create_actionables(self):
    kw = dict(_other='none', _default='none')
    return [
        handlers.KeybasedCommandAction('forward', INVERSE_KEYMAP['forward']),
        handlers.KeybasedCommandAction('back', INVERSE_KEYMAP['back']),
        handlers.KeybasedCommandAction('left', INVERSE_KEYMAP['left']),
        handlers.KeybasedCommandAction('right', INVERSE_KEYMAP['right']),
        handlers.KeybasedCommandAction('jump', INVERSE_KEYMAP['jump']),
        handlers.KeybasedCommandAction('sneak', INVERSE_KEYMAP['sneak']),
        handlers.KeybasedCommandAction('attack', INVERSE_KEYMAP['attack']),
        handlers.CameraAction(),
        handlers.PlaceBlock(['none'] + mc.ALL_ITEMS, **kw),
        handlers.EquipAction(['none'] + mc.ALL_ITEMS, **kw),
        handlers.CraftAction(['none'] + mc.ALL_ITEMS, **kw),
        handlers.CraftNearbyAction(['none'] + mc.ALL_ITEMS, **kw),
        handlers.SmeltItemNearby(['none'] + mc.ALL_ITEMS, **kw),
    ]

  def is_from_folder(self, folder):
    return folder == 'none'

  def get_docstring(self):
    return ''

  def determine_success_from_rewards(self, rewards):
    return True

  def create_rewardables(self):
    return []

  def create_server_decorators(self):
    return []

  def create_mission_handlers(self):
    return []

  def create_monitors(self):
    return []


class BreakSpeedMultiplier(handler.Handler):

  def __init__(self, multiplier=1.0):
    self.multiplier = multiplier

  def to_string(self):
    return f'break_speed({self.multiplier})'

  def xml_template(self):
    return '<BreakSpeedMultiplier>{{multiplier}}</BreakSpeedMultiplier>'