tostido's picture
Add embodied module back
faa3682
import functools
import re
import zlib
import deepmind_lab
import elements
import embodied
import numpy as np
class DMLab(embodied.Env):
TOKENIZER = re.compile(r'([A-Za-z_]+|[^A-Za-z_ ]+)')
def __init__(
self, level, repeat=4, size=(64, 64), mode='train',
actions='popart', episodic=True, text=None, seed=None):
if level == 'goals': # Shortcut for convenience
level = 'dmlab_explore_goal_locations_small'
self._size = size
self._repeat = repeat
self._actions = {
'impala': IMPALA_ACTION_SET,
'popart': POPART_ACTION_SET,
}[actions]
if text is None:
text = bool(level.startswith('language'))
self._episodic = episodic
self._text = text
self._random = np.random.RandomState(seed)
config = dict(height=size[0], width=size[1], logLevel='WARN')
if mode == 'train':
if level.endswith('_test'):
level = level.replace('_test', '_train')
elif mode == 'eval':
config.update(allowHoldOutLevels='true', mixerSeed=0x600D5EED)
else:
raise NotImplementedError(mode)
config = {k: str(v) for k, v in config.items()}
obs = ['RGB_INTERLEAVED', 'INSTR'] if text else ['RGB_INTERLEAVED']
self._env = deepmind_lab.Lab(
level='contributed/dmlab30/' + level,
observations=obs, config=config)
self._current_image = None
if self._text:
self._current_instr = None
self._instr_length = 32
self._embed_size = 32
self._vocab_buckets = 64 * 1024
self._embeddings = np.random.default_rng(seed=0).normal(
0.0, 1.0, (self._vocab_buckets, self._embed_size)).astype(np.float32)
self._done = True
@property
def obs_space(self):
spaces = {
'image': elements.Space(np.uint8, self._size + (3,)),
'reward': elements.Space(np.float32),
'is_first': elements.Space(bool),
'is_last': elements.Space(bool),
'is_terminal': elements.Space(bool),
}
if self._text:
spaces['instr'] = elements.Space(
np.float32, self._instr_length * self._embed_size)
return spaces
@property
def act_space(self):
return {
'action': elements.Space(np.int32, (), 0, len(self._actions)),
'reset': elements.Space(bool),
}
def step(self, action):
if action['reset'] or self._done:
self._env.reset(seed=self._random.randint(0, 2 ** 31 - 1))
self._done = False
return self._obs(0.0, is_first=True)
raw_action = np.array(self._actions[action['action']], np.intc)
reward = self._env.step(raw_action, num_steps=self._repeat)
self._done = not self._env.is_running()
return self._obs(reward, is_last=self._done)
def _obs(self, reward, is_first=False, is_last=False):
if not self._done:
self._current_image = self._env.observations()['RGB_INTERLEAVED']
if self._text:
self._current_instr = self._embed(self._env.observations()['INSTR'])
obs = dict(
image=self._current_image,
reward=np.float32(reward),
is_first=is_first,
is_last=is_last,
is_terminal=is_last if self._episodic else False,
)
if self._text:
obs['instr'] = self._current_instr
return obs
def _embed(self, text):
tokens = self.TOKENIZER.findall(text.lower())
indices = [self._hash(token) for token in tokens]
# print('EMBED', text, '->', tokens, '->', indices)
indices = indices + [0] * (self._instr_length - len(indices))
embeddings = [self._embeddings[i] for i in indices]
return np.concatenate(embeddings)
@functools.cache
def _hash(self, token):
return zlib.crc32(token.encode('utf-8')) % self._vocab_buckets
def close(self):
self._env.close()
# Small action set used by IMPALA.
IMPALA_ACTION_SET = (
( 0, 0, 0, 1, 0, 0, 0), # Forward
( 0, 0, 0, -1, 0, 0, 0), # Backward
( 0, 0, -1, 0, 0, 0, 0), # Strafe Left
( 0, 0, 1, 0, 0, 0, 0), # Strafe Right
(-20, 0, 0, 0, 0, 0, 0), # Look Left
( 20, 0, 0, 0, 0, 0, 0), # Look Right
(-20, 0, 0, 1, 0, 0, 0), # Look Left + Forward
( 20, 0, 0, 1, 0, 0, 0), # Look Right + Forward
( 0, 0, 0, 0, 1, 0, 0), # Fire
)
# Large action set used by PopArt and R2D2.
POPART_ACTION_SET = [
( 0, 0, 0, 1, 0, 0, 0), # FW
( 0, 0, 0, -1, 0, 0, 0), # BW
( 0, 0, -1, 0, 0, 0, 0), # Strafe Left
( 0, 0, 1, 0, 0, 0, 0), # Strafe Right
(-10, 0, 0, 0, 0, 0, 0), # Small LL
( 10, 0, 0, 0, 0, 0, 0), # Small LR
(-60, 0, 0, 0, 0, 0, 0), # Large LL
( 60, 0, 0, 0, 0, 0, 0), # Large LR
( 0, 10, 0, 0, 0, 0, 0), # Look Down
( 0, -10, 0, 0, 0, 0, 0), # Look Up
(-10, 0, 0, 1, 0, 0, 0), # FW + Small LL
( 10, 0, 0, 1, 0, 0, 0), # FW + Small LR
(-60, 0, 0, 1, 0, 0, 0), # FW + Large LL
( 60, 0, 0, 1, 0, 0, 0), # FW + Large LR
( 0, 0, 0, 0, 1, 0, 0), # Fire
]