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Upload folder using huggingface_hub

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.gitattributes CHANGED
@@ -59,3 +59,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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  *.webm filter=lfs diff=lfs merge=lfs -text
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  logs/comm_events.jsonl filter=lfs diff=lfs merge=lfs -text
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  models/champion_gen1000.py filter=lfs diff=lfs merge=lfs -text
 
 
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  *.webm filter=lfs diff=lfs merge=lfs -text
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  logs/comm_events.jsonl filter=lfs diff=lfs merge=lfs -text
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  models/champion_gen1000.py filter=lfs diff=lfs merge=lfs -text
62
+ models/champion_gen42.py filter=lfs diff=lfs merge=lfs -text
models/champion_gen42.py ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:6703534715ee36f3f28d4c7e65f4824e7f31c2b37cea94c1408e95d3165e8835
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+ size 504619403
models/requirements.txt ADDED
@@ -0,0 +1,9 @@
 
 
 
 
 
 
 
 
 
 
1
+ numpy>=1.21.0,<2.0
2
+ cascade-lattice>=0.1.3
3
+ rerun-sdk>=0.28.0
4
+ jax>=0.4.20
5
+ jaxlib>=0.4.20
6
+ ninjax>=3.5.0
7
+ elements>=3.19.0
8
+ einops>=0.8.0
9
+ portal>=0.2.0
models/tests/cascade_deep_dive.py ADDED
@@ -0,0 +1,115 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """CASCADE-LATTICE Deep Dive Summary"""
2
+ from cascade import store, genesis, Hold, HoldPoint, CausationGraph, Receipt
3
+
4
+ print("=" * 70)
5
+ print("CASCADE-LATTICE v0.6.0 - DEEP DIVE SUMMARY")
6
+ print("=" * 70)
7
+
8
+ print("""
9
+ CORE PHILOSOPHY:
10
+ "Universal AI provenance layer — cryptographic receipts for every call,
11
+ HOLD inference halt protocol, and code diagnostics"
12
+
13
+ BY: Jeff Towers
14
+
15
+ ARCHITECTURE:
16
+ ┌─────────────────────────────────────────────────────────────────────┐
17
+ │ CASCADE-LATTICE │
18
+ ├─────────────────────────────────────────────────────────────────────┤
19
+ │ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
20
+ │ │ HOLD │ │ CAUSATION │ │ METRICS │ │ FORENSICS │ │
21
+ │ │ System │ │ Graph │ │ Engine │ │ + GhostLog │ │
22
+ │ └─────────────┘ └─────────────┘ └─────────────┘ └─────────────┘ │
23
+ │ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
24
+ │ │ STORE │ │ GENESIS │ │ IDENTITY │ │ DIAGNOSTICS │ │
25
+ │ │ (SQLite+CID)│ │ (Provenance)│ │(Fingerprint)│ │ (BugDetect) │ │
26
+ │ └─────────────┘ └─────────────┘ └─────────────┘ └─────────────┘ │
27
+ └─────────────────────────────────────────────────────────────────────┘
28
+ ↓ Sync
29
+ ┌─────────────────────┐
30
+ │ HuggingFace Hub │
31
+ │ tostido/cascade-obs │
32
+ └─────────────────────┘
33
+ """)
34
+
35
+ s = store.stats()
36
+
37
+ print("LOCAL LATTICE STATS:")
38
+ print(f" Genesis Root: {s['genesis_root']}")
39
+ print(f" Total Observations: {s['total_observations']:,}")
40
+ print(f" Lattice Dir: {s['lattice_dir']}")
41
+ print()
42
+ print("MODELS TRACKED:")
43
+ for model, count in s['models'].items():
44
+ print(f" {model}: {count:,} observations")
45
+
46
+ print()
47
+ print("=" * 70)
48
+ print("KEY COMPONENTS")
49
+ print("=" * 70)
50
+
51
+ print("""
52
+ 1. HOLD SYSTEM - Inference-level halt protocol
53
+ ├── Hold.yield_point() - Brain pauses, yields decision
54
+ ├── HoldPoint - Freeze-frame with merkle chain
55
+ ├── Hold.resolve() - External resolution (human/Ghost)
56
+ └── HoldResolution - Final action + override info
57
+
58
+ 2. HOLDPOINT FIELDS (the decision snapshot):
59
+ ├── action_probs - Probability distribution
60
+ ├── value - Predicted value
61
+ ├── observation - What brain saw
62
+ ├── imagination - Dict[int, Dict] future trajectories
63
+ ├── attention - Where brain focused
64
+ ├── reasoning - Optional reasoning chain
65
+ ├── merkle_root - Cryptographic hash
66
+ └── parent_merkle - Link to previous decision
67
+
68
+ 3. CAUSATION GRAPH - Bidirectional event tracing
69
+ ├── add_event(Event) - Record event
70
+ ├── get_causes(id) - What caused this?
71
+ ├── get_effects(id) - What did this cause?
72
+ └── Tracer.trace_backwards/forwards
73
+
74
+ 4. STORE - SQLite + Content-Addressable (CID)
75
+ ├── observe(model_id, data) - Record observation
76
+ ├── query(model_id, since) - Query observations
77
+ ├── Receipt - CID + merkle + parent chain
78
+ └── sync_all() - Push to HuggingFace
79
+
80
+ 5. GENESIS - Provenance root
81
+ ├── create_genesis() - Start new chain
82
+ ├── get_genesis_root() - Get chain root hash
83
+ └── verify_lineage_to_genesis() - Verify full chain
84
+
85
+ 6. IDENTITY - Model fingerprinting
86
+ ├── ModelIdentity - Base model + variant + fingerprint
87
+ ├── BehavioralFingerprint - Probe responses hash
88
+ └── detect_format/quantization
89
+
90
+ 7. FORENSICS - Post-hoc analysis
91
+ ├── GhostLog - Operation narrative
92
+ ├─�� DataForensics - Artifact detection
93
+ └── TechFingerprinter - Technology identification
94
+
95
+ 8. DIAGNOSTICS - Code analysis
96
+ ├── BugDetector - Pattern-based bug scanning
97
+ ├── CodeTracer - Execution tracing
98
+ └── DiagnosticEngine - Full diagnostic report
99
+ """)
100
+
101
+ print("=" * 70)
102
+ print("HUGGINGFACE INTEGRATION")
103
+ print("=" * 70)
104
+ print("""
105
+ Your dataset: tostido/cascade-observations
106
+ - 556 downloads
107
+ - Created: 2026-01-07
108
+ - Last modified: 2026-01-17
109
+
110
+ Commands:
111
+ cascade.pull_from_hf('tostido/cascade-observations') # Pull
112
+ cascade.sync_all() # Push
113
+ """)
114
+
115
+ print("=" * 70)
models/tests/deep_dive_bridge.py ADDED
@@ -0,0 +1,50 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Deep dive into BridgeFaculty and Kleene fixed-point matching."""
2
+ import sys
3
+ sys.path.insert(0, 'F:/End-Game/glassboxgames/children')
4
+ import champion_gen1000 as champ
5
+
6
+ print("=" * 70)
7
+ print("🌉 BRIDGE FACULTY - Kleene Fixed-Point Data Bridging")
8
+ print("=" * 70)
9
+
10
+ # Check BridgeFaculty class
11
+ print("\n=== BridgeFaculty Class ===")
12
+ BridgeFaculty = champ.BridgeFaculty
13
+ print(f"Type: {BridgeFaculty}")
14
+ print(f"Methods: {[m for m in dir(BridgeFaculty) if not m.startswith('_')]}")
15
+
16
+ # Get docstring
17
+ if BridgeFaculty.__doc__:
18
+ print(f"\nDocstring:\n{BridgeFaculty.__doc__}")
19
+
20
+ # Look at the source if possible
21
+ import inspect
22
+ try:
23
+ source = inspect.getsource(BridgeFaculty)
24
+ print(f"\n=== Source Code ===")
25
+ print(source[:3000])
26
+ except Exception as e:
27
+ print(f"Can't get source: {e}")
28
+
29
+ # Try to instantiate
30
+ print("\n=== Instantiate Bridge ===")
31
+ try:
32
+ bridge = BridgeFaculty()
33
+ print(f"Bridge instance: {bridge}")
34
+ print(f"Instance methods: {[m for m in dir(bridge) if not m.startswith('_')]}")
35
+
36
+ # Try the bridge method
37
+ print("\n=== Test Bridge Transformation ===")
38
+ old_form = {"position": [1, 2, 3], "health": 100}
39
+ new_form = {"pos_x": None, "pos_y": None, "pos_z": None, "hp": None}
40
+
41
+ print(f"Old form: {old_form}")
42
+ print(f"New form template: {new_form}")
43
+
44
+ result = bridge.bridge(old_form, new_form)
45
+ print(f"Bridged result: {result}")
46
+
47
+ except Exception as e:
48
+ print(f"Error: {e}")
49
+ import traceback
50
+ traceback.print_exc()
models/tests/deep_dive_export.py ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Deep Dive: Export Capabilities
3
+
4
+ Testing the capsule agent's self-export capabilities:
5
+ 1. export_pt() - PyTorch format
6
+ 2. export_onnx() - ONNX for deployment
7
+ 3. export_capsule() - Self-replicating quine!
8
+
9
+ The quine capability is special - the model can export itself
10
+ as a complete, self-contained Python module!
11
+ """
12
+
13
+ import os
14
+ import champion_gen1000 as ch
15
+
16
+ print("=" * 60)
17
+ print("📦 Capsule Export Capabilities")
18
+ print("=" * 60)
19
+
20
+ # Create agent
21
+ agent = ch.CapsuleAgent()
22
+
23
+ # Show current quine info
24
+ print(f"\n=== Current Quine Info ===")
25
+ print(f"Quine hash: {ch.get_quine_hash()}")
26
+ print(f"Integrity: {ch.verify_quine_integrity()}")
27
+
28
+ # Create export directory
29
+ export_dir = "exports"
30
+ os.makedirs(export_dir, exist_ok=True)
31
+
32
+ # Test export_capsule (the quine self-replication!)
33
+ print(f"\n=== Testing export_capsule() ===")
34
+ print("This creates a self-contained Python module...")
35
+
36
+ capsule_path = agent.export_capsule(os.path.join(export_dir, "child_capsule.py"))
37
+ print(f"Exported to: {capsule_path}")
38
+
39
+ # Check the file
40
+ if capsule_path and os.path.exists(capsule_path):
41
+ size = os.path.getsize(capsule_path)
42
+ print(f"File size: {size / 1024 / 1024:.2f} MB")
43
+
44
+ # Read first few lines
45
+ with open(capsule_path, 'r', encoding='utf-8', errors='ignore') as f:
46
+ lines = f.readlines()[:30]
47
+
48
+ print("\n=== First 30 lines of exported capsule ===")
49
+ for i, line in enumerate(lines, 1):
50
+ print(f"{i:3d}: {line.rstrip()[:80]}")
51
+
52
+ print(f"\n... ({len(lines)} of total lines shown)")
53
+
54
+ # Verify it's a valid quine
55
+ print("\n=== Verifying exported capsule ===")
56
+ try:
57
+ import importlib.util
58
+ spec = importlib.util.spec_from_file_location("child", capsule_path)
59
+ child = importlib.util.module_from_spec(spec)
60
+ spec.loader.exec_module(child)
61
+
62
+ if hasattr(child, 'get_quine_hash'):
63
+ child_hash = child.get_quine_hash()
64
+ print(f"Child quine hash: {child_hash}")
65
+ print(f"Parent quine hash: {ch.get_quine_hash()}")
66
+ print(f"Hashes match: {child_hash == ch.get_quine_hash()}")
67
+
68
+ if hasattr(child, 'verify_quine_integrity'):
69
+ print(f"Child integrity: {child.verify_quine_integrity()}")
70
+
71
+ except Exception as e:
72
+ print(f"Could not verify child: {e}")
73
+ else:
74
+ print("Export may not have created a file")
75
+
76
+ # Test replicate_quine directly
77
+ print("\n=== Testing replicate_quine() ===")
78
+ replica_path = ch.replicate_quine(os.path.join(export_dir, "replica.py"))
79
+ print(f"Replicated to: {replica_path}")
80
+
81
+ if replica_path and os.path.exists(replica_path):
82
+ replica_size = os.path.getsize(replica_path)
83
+ original_size = os.path.getsize("champion_gen1000.py")
84
+ print(f"Original size: {original_size / 1024 / 1024:.2f} MB")
85
+ print(f"Replica size: {replica_size / 1024 / 1024:.2f} MB")
86
+ print(f"Size match: {abs(replica_size - original_size) < 1000}")
models/tests/deep_dive_forward_hold.py ADDED
@@ -0,0 +1,99 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Deep Dive: forward_hold() - HOLD-aware inference
3
+
4
+ The CapsuleAgent.forward_hold() method is the production API
5
+ for HOLD-aware inference. It:
6
+ 1. Runs the brain forward pass
7
+ 2. Yields a HOLD point automatically
8
+ 3. Returns the final action (possibly overridden)
9
+
10
+ This is what the arcade stream uses for Twitch chat control!
11
+ """
12
+
13
+ import numpy as np
14
+ import threading
15
+ import time
16
+
17
+ # Load the champion
18
+ import champion_gen1000 as ch
19
+
20
+ print("=" * 60)
21
+ print("🎮 forward_hold() - HOLD-aware Arcade Inference")
22
+ print("=" * 60)
23
+
24
+ # Create agent
25
+ agent = ch.CapsuleAgent()
26
+ print(f"\nAgent: {agent}")
27
+ print(f"Genesis: {ch.get_genesis_root()}")
28
+
29
+ # Get the HOLD singleton
30
+ hold = ch.get_hold()
31
+ print(f"Hold: {hold}")
32
+ print(f"Hold enabled: {hold.enabled}")
33
+ print(f"Available: {[x for x in dir(hold) if not x.startswith('_')]}")
34
+
35
+ # Add a listener via the listeners list
36
+ def on_hold(hp):
37
+ print(f"\n🔴 HOLD POINT from forward_hold()!")
38
+ print(f" Brain ID: {hp.brain_id}")
39
+ print(f" Action probs: {hp.action_probs}")
40
+ if hp.action_labels:
41
+ print(f" Labels: {hp.action_labels}")
42
+ print(f" Value: {hp.value:.3f}")
43
+
44
+ hold.listeners.append(on_hold)
45
+
46
+ # Simulate arcade observation
47
+ observation = {
48
+ "screen": np.random.rand(84, 84, 3).astype(np.float32),
49
+ "lives": 3,
50
+ "score": 1500
51
+ }
52
+
53
+ print("\n=== Test 1: Non-blocking forward_hold ===")
54
+ result = agent.forward_hold(
55
+ inputs={"observation": observation},
56
+ blocking=False # Don't block, just return AI choice
57
+ )
58
+
59
+ print(f"\nResult keys: {result.keys()}")
60
+ print(f"Action: {result.get('action')}")
61
+ print(f"Was override: {result.get('was_override', False)}")
62
+ print(f"Merkle: {result.get('merkle_root', 'N/A')}")
63
+
64
+ print("\n=== Test 2: Blocking with Override ===")
65
+
66
+ def override_thread():
67
+ """Simulates chat override"""
68
+ time.sleep(0.3)
69
+ print("\n💬 Chat: !override 0")
70
+ hold.override(0) # Embedded hold state only takes action
71
+
72
+ # Start override thread
73
+ t = threading.Thread(target=override_thread)
74
+ t.start()
75
+
76
+ # This will block until override or timeout
77
+ result2 = agent.forward_hold(
78
+ inputs={"observation": observation},
79
+ blocking=True
80
+ )
81
+
82
+ t.join()
83
+
84
+ print(f"\nResult 2:")
85
+ print(f" Action: {result2.get('action')}")
86
+ print(f" Was override: {result2.get('was_override', False)}")
87
+ print(f" Override source: {result2.get('override_source', 'N/A')}")
88
+
89
+ # Check provenance
90
+ print("\n=== Provenance Check ===")
91
+ prov = agent.get_full_provenance()
92
+ print(f"Quine hash: {prov.get('quine_hash', 'N/A')[:16]}...")
93
+ print(f"Genesis: {prov.get('genesis_root', 'N/A')}")
94
+ print(f"Observation count: {prov.get('observation_count', 0)}")
95
+
96
+ print("\n=== Hold Stats ===")
97
+ print(f"Hold count: {hold.hold_count}")
98
+ print(f"Override count: {hold.override_count}")
99
+ print(f"Last merkle: {hold.last_merkle}")
models/tests/deep_dive_genesis.py ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Deep dive into genesis lineage and provenance chain."""
2
+ import sys
3
+ sys.path.insert(0, 'F:/End-Game/glassboxgames/children')
4
+ sys.path.insert(0, 'F:/End-Game/key')
5
+
6
+ print("=" * 70)
7
+ print("🔐 GENESIS LINEAGE - Tracing the Champion's Origins")
8
+ print("=" * 70)
9
+
10
+ # Check CASCADE genesis
11
+ print("\n=== CASCADE Genesis Root ===")
12
+ try:
13
+ from cascade import genesis
14
+ root = genesis.get_genesis_root()
15
+ print(f"Genesis root: {root}")
16
+
17
+ # Get full genesis info
18
+ if hasattr(genesis, 'get_genesis_info'):
19
+ info = genesis.get_genesis_info()
20
+ print(f"Genesis info: {info}")
21
+ except Exception as e:
22
+ print(f"Error: {e}")
23
+
24
+ # Check SwarmLattice
25
+ print("\n=== SwarmLattice ===")
26
+ try:
27
+ from swarm_lattice import SwarmLattice
28
+ lattice = SwarmLattice(link_to_genesis=True)
29
+ print(f"Lattice genesis root: {lattice.genesis_root}")
30
+ print(f"Lattice merkle root: {lattice.merkle_root}")
31
+ stats = lattice.get_stats()
32
+ print(f"Stats: {stats}")
33
+ except Exception as e:
34
+ print(f"Error: {e}")
35
+
36
+ # Check champion's view of genesis
37
+ print("\n=== Champion's Genesis View ===")
38
+ try:
39
+ import champion_gen1000 as champ
40
+
41
+ # Get genesis root from champion
42
+ print(f"Champion quine hash: {champ.get_quine_hash()}")
43
+
44
+ # Check if champion can verify lineage
45
+ if hasattr(champ, 'verify_lineage_to_genesis'):
46
+ valid = champ.verify_lineage_to_genesis()
47
+ print(f"Lineage to genesis valid: {valid}")
48
+
49
+ # Check genesis from cascade module
50
+ if hasattr(champ, 'genesis'):
51
+ print(f"Champion's genesis module: {champ.genesis}")
52
+ if hasattr(champ.genesis, 'get_genesis_root'):
53
+ print(f"Genesis root: {champ.genesis.get_genesis_root()}")
54
+ except Exception as e:
55
+ print(f"Error: {e}")
56
+ import traceback
57
+ traceback.print_exc()
58
+
59
+ # Explore the provenance chain structure
60
+ print("\n=== CASCADE ProvenanceChain ===")
61
+ try:
62
+ from cascade.core.provenance import ProvenanceChain, ProvenanceRecord
63
+
64
+ # Create a test chain
65
+ chain = ProvenanceChain()
66
+ print(f"Chain type: {type(chain)}")
67
+ print(f"Chain methods: {[m for m in dir(chain) if not m.startswith('_')]}")
68
+
69
+ # Check if we can trace back
70
+ if hasattr(chain, 'verify'):
71
+ print(f"Has verify: True")
72
+ if hasattr(chain, 'get_lineage'):
73
+ print(f"Has get_lineage: True")
74
+ except Exception as e:
75
+ print(f"Error: {e}")
76
+
77
+ # Check CASCADE store stats
78
+ print("\n=== CASCADE Store Stats ===")
79
+ try:
80
+ from cascade import store
81
+ stats = store.stats()
82
+ print(f"Store stats:")
83
+ for k, v in stats.items():
84
+ print(f" {k}: {v}")
85
+ except Exception as e:
86
+ print(f"Error: {e}")
models/tests/deep_dive_hold.py ADDED
@@ -0,0 +1,104 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Deep dive into HOLD system and real-time inference interception."""
2
+ import sys
3
+ sys.path.insert(0, 'F:/End-Game/glassboxgames/children')
4
+
5
+ import cascade
6
+ from cascade import Hold, HoldPoint, HoldState
7
+ import numpy as np
8
+ import threading
9
+ import time
10
+
11
+ print("=" * 70)
12
+ print("⏸️ CASCADE HOLD SYSTEM - Real-time Inference Interception")
13
+ print("=" * 70)
14
+
15
+ # Get the Hold singleton
16
+ hold = Hold.get()
17
+ print(f"\nHold singleton: {hold}")
18
+ print(f"Current hold: {hold.current_hold}")
19
+ print(f"Stats: {hold.stats}")
20
+
21
+ # Register a listener to see hold points
22
+ hold_points_received = []
23
+
24
+ def my_listener(hold_point: HoldPoint):
25
+ print(f"\n🛑 HOLD POINT RECEIVED!")
26
+ print(f" Brain: {hold_point.brain_id}")
27
+ print(f" AI choice: {hold_point.ai_choice}")
28
+ print(f" Confidence: {hold_point.ai_confidence:.2%}")
29
+ print(f" Merkle: {hold_point.merkle_root}")
30
+ print(f" State: {hold_point.state}")
31
+ hold_points_received.append(hold_point)
32
+
33
+ # Auto-accept after 0.1s for demo
34
+ time.sleep(0.1)
35
+ hold.accept()
36
+
37
+ hold.register_listener(my_listener)
38
+ print("\n✅ Listener registered")
39
+
40
+ # Simulate a brain yielding a hold point
41
+ print("\n=== Simulating Hold Point (non-blocking) ===")
42
+
43
+ def simulate_brain():
44
+ # Simulate what happens inside a brain's forward()
45
+ action_probs = np.array([0.1, 0.15, 0.5, 0.25]) # 4 actions
46
+ value = 0.73
47
+ observation = {'game': 'test', 'frame': 42}
48
+
49
+ print(f"Brain: yielding hold point...")
50
+ resolution = hold.yield_point(
51
+ action_probs=action_probs,
52
+ value=value,
53
+ observation=observation,
54
+ brain_id="test_brain_001",
55
+ action_labels=["UP", "DOWN", "FIRE", "STAY"],
56
+ blocking=False # Non-blocking for demo
57
+ )
58
+ print(f"Brain: got resolution -> action={resolution.action}, override={resolution.was_override}, source={resolution.override_source}")
59
+ return resolution
60
+
61
+ result = simulate_brain()
62
+
63
+ print(f"\n=== Result ===")
64
+ print(f"Action taken: {result.action}")
65
+ print(f"Was override: {result.was_override}")
66
+ print(f"Override source: {result.override_source}")
67
+ print(f"Hold duration: {result.hold_duration:.4f}s")
68
+ print(f"Merkle root: {result.merkle_root}")
69
+
70
+ # Try override scenario
71
+ print("\n=== Testing Override Scenario ===")
72
+
73
+ override_received = None
74
+
75
+ def override_listener(hp: HoldPoint):
76
+ global override_received
77
+ override_received = hp
78
+ print(f"\n🛑 HOLD for override test")
79
+ print(f" AI wants action {hp.ai_choice} ({hp.ai_confidence:.0%} confident)")
80
+ # Simulate human override
81
+ time.sleep(0.05)
82
+ hold.override(action=0, source="human_player")
83
+
84
+ hold.unregister_listener(my_listener)
85
+ hold.register_listener(override_listener)
86
+
87
+ action_probs = np.array([0.1, 0.8, 0.05, 0.05]) # AI strongly prefers action 1
88
+ resolution = hold.yield_point(
89
+ action_probs=action_probs,
90
+ value=0.9,
91
+ observation={'test': 'override'},
92
+ brain_id="test_brain_002",
93
+ action_labels=["CONSERVATIVE", "AGGRESSIVE", "RETREAT", "WAIT"],
94
+ blocking=False
95
+ )
96
+
97
+ print(f"\n Final action: {resolution.action}")
98
+ print(f" Was override: {resolution.was_override}")
99
+ print(f" Override source: {resolution.override_source}")
100
+ print(f" AI wanted: 1 (AGGRESSIVE)")
101
+ print(f" Human chose: 0 (CONSERVATIVE)")
102
+
103
+ print("\n=== Hold Stats After Test ===")
104
+ print(hold.stats)
models/tests/deep_dive_hold_async.py ADDED
@@ -0,0 +1,120 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Deep Dive: HOLD System with Async Override
3
+
4
+ Testing the full HOLD flow:
5
+ 1. Brain yields a hold point (blocking)
6
+ 2. Human/chat overrides before timeout
7
+ 3. See how the override propagates through
8
+
9
+ This is how Twitch chat can control AI decisions in real-time!
10
+ """
11
+
12
+ import numpy as np
13
+ import threading
14
+ import time
15
+ from cascade import Hold, HoldResolution
16
+
17
+ print("=" * 60)
18
+ print("⏸️ CASCADE HOLD - Async Override Demo")
19
+ print("=" * 60)
20
+
21
+ # Get the singleton
22
+ hold = Hold()
23
+
24
+ # Track what happened
25
+ events = []
26
+
27
+ def listener(hp):
28
+ """Called when a hold point is created"""
29
+ events.append(f"[LISTENER] Hold point created: brain={hp.brain_id}")
30
+ print(f"\n🔴 HOLD POINT: {hp.brain_id}")
31
+ print(f" Action probs: {hp.action_probs}")
32
+ print(f" Labels: {hp.action_labels}")
33
+ print(f" Value estimate: {hp.value:.3f}")
34
+
35
+ # Show what AI wants to do
36
+ ai_choice = np.argmax(hp.action_probs)
37
+ print(f" AI wants: {ai_choice} ({hp.action_labels[ai_choice] if hp.action_labels else '?'})")
38
+
39
+ hold.register_listener(listener)
40
+
41
+ def brain_thread():
42
+ """Simulates the AI brain yielding a hold point and waiting"""
43
+ events.append("[BRAIN] Starting inference...")
44
+ print("\n🧠 Brain: Starting inference...")
45
+
46
+ # Fake observations
47
+ observation = {
48
+ "health": 0.3, # Low health!
49
+ "enemies": 2,
50
+ "ammo": 5
51
+ }
52
+
53
+ # AI thinks: "Low health, should retreat!"
54
+ # But maybe human knows better...
55
+ action_probs = np.array([0.05, 0.85, 0.05, 0.05]) # RETREAT strongly preferred
56
+ value = -0.3 # AI thinks situation is bad
57
+
58
+ events.append("[BRAIN] Yielding hold point (blocking)...")
59
+ print("🧠 Brain: Yielding hold point, waiting for resolution...")
60
+
61
+ # This blocks until resolved!
62
+ resolution = hold.yield_point(
63
+ action_probs=action_probs,
64
+ value=value,
65
+ observation=observation,
66
+ brain_id="arcade_brain_007",
67
+ action_labels=["ATTACK", "RETREAT", "HEAL", "DODGE"],
68
+ blocking=True # BLOCKING - will wait
69
+ )
70
+
71
+ events.append(f"[BRAIN] Resolution received: action={resolution.action}")
72
+ print(f"\n🧠 Brain: Got resolution!")
73
+ print(f" Final action: {resolution.action} ({['ATTACK', 'RETREAT', 'HEAL', 'DODGE'][resolution.action]})")
74
+ print(f" Was override: {resolution.was_override}")
75
+ if resolution.was_override:
76
+ print(f" Override from: {resolution.override_source}")
77
+ print(f" Hold duration: {resolution.hold_duration:.3f}s")
78
+ print(f" Merkle: {resolution.merkle_root}")
79
+
80
+ return resolution
81
+
82
+ def human_thread():
83
+ """Simulates human (Twitch chat) overriding the decision"""
84
+ time.sleep(0.5) # Wait for hold point to be created
85
+ events.append("[HUMAN] Deciding to override...")
86
+ print("\n👤 Human: AI wants to RETREAT but I see an opportunity!")
87
+ print("👤 Human: Overriding to ATTACK!")
88
+
89
+ # Human overrides: "No, attack! I see a power-up!"
90
+ hold.override(0, source="twitch_chat:xX_ProGamer_Xx")
91
+ events.append("[HUMAN] Override injected: ATTACK")
92
+ print("👤 Human: Override injected!")
93
+
94
+ print("\n=== Starting Async Hold Test ===")
95
+ print("Brain will want to RETREAT (low health)")
96
+ print("Human will override to ATTACK")
97
+ print("-" * 40)
98
+
99
+ # Start brain in a thread
100
+ brain = threading.Thread(target=brain_thread)
101
+ brain.start()
102
+
103
+ # Start human in another thread (with delay)
104
+ human = threading.Thread(target=human_thread)
105
+ human.start()
106
+
107
+ # Wait for both
108
+ brain.join()
109
+ human.join()
110
+
111
+ print("\n=== Event Log ===")
112
+ for i, event in enumerate(events, 1):
113
+ print(f" {i}. {event}")
114
+
115
+ print("\n=== Final Stats ===")
116
+ stats = hold.stats # Property not method!
117
+ print(f" Total holds: {stats['total_holds']}")
118
+ print(f" Overrides: {stats['overrides']}")
119
+ print(f" Override rate: {stats['override_rate']:.1%}")
120
+ print(f" Last merkle: {stats['last_merkle']}")
models/tests/deep_dive_interface.py ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Deep dive into champion's advanced capabilities."""
2
+ import sys
3
+ sys.path.insert(0, 'F:/End-Game/glassboxgames/children')
4
+ import champion_gen1000 as champ
5
+ import os
6
+ import tempfile
7
+
8
+ print("=" * 70)
9
+ print("🎮 EXPORT_INTERFACE - Self-Spawning HTTP Server")
10
+ print("=" * 70)
11
+
12
+ # Create temp directory for interface export
13
+ output_dir = tempfile.mkdtemp(prefix="champion_interface_")
14
+ print(f"Output dir: {output_dir}")
15
+
16
+ try:
17
+ result = champ.export_interface(output_dir)
18
+ print(f"Result: {result}")
19
+
20
+ # List what was created
21
+ print("\nGenerated files:")
22
+ for f in os.listdir(output_dir):
23
+ filepath = os.path.join(output_dir, f)
24
+ size = os.path.getsize(filepath)
25
+ print(f" {f} ({size} bytes)")
26
+
27
+ # Show content of small files
28
+ if size < 5000:
29
+ print(f" --- Content of {f} ---")
30
+ with open(filepath, 'r') as file:
31
+ content = file.read()
32
+ print(content[:2000])
33
+ print(" ---")
34
+ except Exception as e:
35
+ print(f"Error: {e}")
36
+ import traceback
37
+ traceback.print_exc()
models/tests/deep_dive_observations.py ADDED
@@ -0,0 +1,68 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Deep dive into CASCADE observations - what's being recorded."""
2
+ import sys
3
+ sys.path.insert(0, 'F:/End-Game/glassboxgames/children')
4
+
5
+ from cascade import store
6
+
7
+ print("=" * 70)
8
+ print("📊 CASCADE OBSERVATIONS - 8,224 Records")
9
+ print("=" * 70)
10
+
11
+ # Get stats
12
+ stats = store.stats()
13
+ print(f"\nGenesis root: {stats['genesis_root']}")
14
+ print(f"Total observations: {stats['total_observations']}")
15
+
16
+ print("\n=== Observations by Model ===")
17
+ for model, count in sorted(stats['models'].items(), key=lambda x: -x[1]):
18
+ print(f" {model}: {count:,}")
19
+
20
+ # Query recent observations
21
+ print("\n=== Recent Arcade Steps ===")
22
+ try:
23
+ recent = store.query(model_id="arcade_step", limit=5)
24
+ for r in recent:
25
+ print(f"\n CID: {r.cid[:20]}...")
26
+ print(f" Merkle: {r.merkle_root}")
27
+ print(f" Data keys: {list(r.data.keys())}")
28
+ if 'event' in r.data:
29
+ print(f" Event: {r.data.get('event')}")
30
+ if 'agent' in r.data:
31
+ print(f" Agent: {r.data.get('agent')}")
32
+ except Exception as e:
33
+ print(f"Error: {e}")
34
+
35
+ # Query SC2 transitions
36
+ print("\n=== SC2 Transitions ===")
37
+ try:
38
+ sc2 = store.query(model_id="sc2_transition", limit=5)
39
+ for r in sc2:
40
+ print(f"\n CID: {r.cid[:20]}...")
41
+ print(f" Data: {r.data}")
42
+ except Exception as e:
43
+ print(f"Error: {e}")
44
+
45
+ # Query episode ends
46
+ print("\n=== Episode Ends ===")
47
+ try:
48
+ episodes = store.query(model_id="episode_end", limit=5)
49
+ for r in episodes:
50
+ print(f"\n CID: {r.cid[:20]}...")
51
+ data = r.data
52
+ print(f" Game: {data.get('game', 'N/A')}")
53
+ print(f" Reward: {data.get('episode_reward', 'N/A')}")
54
+ print(f" Steps: {data.get('episode_steps', 'N/A')}")
55
+ except Exception as e:
56
+ print(f"Error: {e}")
57
+
58
+ # Check the provenance chain
59
+ print("\n=== Provenance Chain Sample ===")
60
+ try:
61
+ sample = store.query(limit=3)
62
+ for r in sample:
63
+ print(f"\n CID: {r.cid}")
64
+ print(f" Model: {r.model_id}")
65
+ print(f" Merkle: {r.merkle_root}")
66
+ print(f" Parent CID: {r.parent_cid or 'None (root)'}")
67
+ except Exception as e:
68
+ print(f"Error: {e}")
models/tests/inspect_champion.py ADDED
@@ -0,0 +1,57 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Inspect champion model capabilities."""
2
+ import sys
3
+ sys.path.insert(0, 'F:/End-Game/glassboxgames/children')
4
+
5
+ try:
6
+ import champion_gen1000 as champ
7
+
8
+ print('=== MODULE ATTRIBUTES ===')
9
+ print(f'_QUINE_HASH: {getattr(champ, "_QUINE_HASH", "N/A")}')
10
+ print(f'_GENERATION: {getattr(champ, "_GENERATION", "N/A")}')
11
+ print(f'_FITNESS: {getattr(champ, "_FITNESS", "N/A")}')
12
+
13
+ traits = getattr(champ, '_TRAITS', {})
14
+ print(f'_TRAITS keys: {list(traits.keys())[:10]}')
15
+
16
+ print('\n=== MODULE EXPORTS ===')
17
+ exports = [x for x in dir(champ) if not x.startswith('_')]
18
+ for e in exports:
19
+ obj = getattr(champ, e)
20
+ print(f' {e}: {type(obj).__name__}')
21
+
22
+ print('\n=== CAPSULEAGENT CLASS ===')
23
+ if hasattr(champ, 'CapsuleAgent'):
24
+ CapsuleAgent = champ.CapsuleAgent
25
+ methods = [m for m in dir(CapsuleAgent) if not m.startswith('_') and callable(getattr(CapsuleAgent, m, None))]
26
+ print(f'Methods: {methods}')
27
+
28
+ print('\n=== TRYING TO INSTANTIATE ===')
29
+ if hasattr(champ, 'CapsuleAgent'):
30
+ agent = champ.CapsuleAgent(observe=False, observe_visual=False)
31
+ print(f'Agent created: {type(agent).__name__}')
32
+
33
+ # Check what methods the instance has
34
+ instance_methods = [m for m in dir(agent) if not m.startswith('_') and callable(getattr(agent, m, None))]
35
+ print(f'Instance methods: {instance_methods}')
36
+
37
+ # Check specific capabilities
38
+ print('\n=== CAPABILITIES ===')
39
+ print(f'has forward: {hasattr(agent, "forward")}')
40
+ print(f'has imagine: {hasattr(agent, "imagine") or (hasattr(agent, "brain") and hasattr(agent.brain, "imagine"))}')
41
+ print(f'has export_pt: {hasattr(agent, "export_pt")}')
42
+ print(f'has export_onnx: {hasattr(agent, "export_onnx")}')
43
+ print(f'has replicate_quine: {hasattr(agent, "replicate_quine")}')
44
+ print(f'has get_quine_brain: {hasattr(agent, "get_quine_brain")}')
45
+ print(f'has verify_quine_integrity: {hasattr(agent, "verify_quine_integrity")}')
46
+
47
+ # Check brain
48
+ if hasattr(agent, 'brain'):
49
+ print(f'\n=== BRAIN ===')
50
+ print(f'Brain type: {type(agent.brain).__name__}')
51
+ brain_methods = [m for m in dir(agent.brain) if not m.startswith('_') and callable(getattr(agent.brain, m, None))]
52
+ print(f'Brain methods: {brain_methods[:15]}...')
53
+
54
+ except Exception as e:
55
+ import traceback
56
+ print(f'Error: {e}')
57
+ traceback.print_exc()
models/tests/test_champion_full.py ADDED
@@ -0,0 +1,65 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Test champion forward inference and HOLD."""
2
+ import sys
3
+ sys.path.insert(0, 'F:/End-Game/glassboxgames/children')
4
+ import champion_gen1000 as champ
5
+ import numpy as np
6
+
7
+ agent = champ.CapsuleAgent(observe=False, observe_visual=False)
8
+
9
+ print('=== FORWARD INFERENCE TEST ===')
10
+ inputs = {
11
+ 'obs': np.random.randn(384).astype(np.float32),
12
+ 'prev_action': 0,
13
+ 'reset': True,
14
+ 'frame': 0
15
+ }
16
+ result = agent.forward(inputs)
17
+ print(f'Result keys: {list(result.keys())}')
18
+ print(f'Action: {result.get("action")}')
19
+ print(f'Action probs: {result.get("action_probs")}')
20
+ print(f'Value: {result.get("value")}')
21
+
22
+ latent = result.get('latent')
23
+ if latent is not None:
24
+ print(f'Latent shape: {np.array(latent).shape}')
25
+
26
+ print('\n=== FORWARD_HOLD TEST ===')
27
+ try:
28
+ hold_result = agent.forward_hold(inputs)
29
+ print(f'Hold result keys: {list(hold_result.keys())}')
30
+ if 'hold_point' in hold_result:
31
+ hp = hold_result['hold_point']
32
+ print(f'Hold point type: {type(hp).__name__}')
33
+ if hasattr(hp, 'ai_choice'):
34
+ print(f'AI choice: {hp.ai_choice}')
35
+ if hasattr(hp, 'ai_confidence'):
36
+ print(f'AI confidence: {hp.ai_confidence}')
37
+ if hasattr(hp, 'merkle_root'):
38
+ print(f'Merkle root: {hp.merkle_root}')
39
+ except Exception as e:
40
+ print(f'Hold test error: {e}')
41
+
42
+ print('\n=== CASCADE IDENTITY ===')
43
+ try:
44
+ identity = agent.get_cascade_identity()
45
+ print(f'Identity: {identity}')
46
+ except Exception as e:
47
+ print(f'Identity error: {e}')
48
+
49
+ print('\n=== README (first 500 chars) ===')
50
+ readme = agent.get_readme()
51
+ print(readme[:500] if readme else 'No readme')
52
+
53
+ print('\n=== REPLICATE QUINE ===')
54
+ try:
55
+ new_quine = champ.replicate_quine()
56
+ print(f'Replicated: {new_quine}')
57
+ except Exception as e:
58
+ print(f'Replicate error: {e}')
59
+
60
+ print('\n=== VERIFY INTEGRITY ===')
61
+ try:
62
+ valid = champ.verify_quine_integrity()
63
+ print(f'Integrity valid: {valid}')
64
+ except Exception as e:
65
+ print(f'Verify error: {e}')
models/tests/test_module_level.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Quick module-level test without loading brain."""
2
+ import sys
3
+ sys.path.insert(0, 'F:/End-Game/glassboxgames/children')
4
+ import champion_gen1000 as champ
5
+
6
+ print('=== MODULE LEVEL (no brain load) ===')
7
+ print(f'Quine hash: {champ.get_quine_hash()}')
8
+ print(f'Verify integrity: {champ.verify_quine_integrity()}')
9
+ print(f'Action manifest: {champ.get_action_manifest()}')
10
+
11
+ # Get brain directly
12
+ print('\n=== GET QUINE BRAIN ===')
13
+ brain = champ.get_quine_brain()
14
+ print(f'Brain type: {type(brain).__name__}')
15
+ print(f'Brain methods: {[m for m in dir(brain) if not m.startswith("_")]}')
models/tests/verify_champion.py ADDED
@@ -0,0 +1,44 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Verify champion export capabilities."""
2
+ import sys
3
+ sys.path.insert(0, 'f:/End-Game/key')
4
+
5
+ # Import the champion
6
+ import champion_gen1000 as champ
7
+
8
+ print('=== CHAMPION CAPABILITIES ===')
9
+ print(f'Quine Hash: {champ._QUINE_HASH}')
10
+ print(f'Generation: {champ._GENERATION}')
11
+ print(f'Fitness: {champ._FITNESS}')
12
+
13
+ # Try CapsuleAgent (the wrapper with exports)
14
+ print('\n=== CAPSULE AGENT ===')
15
+ agent = champ.CapsuleAgent()
16
+ print(f'Agent type: {type(agent).__name__}')
17
+
18
+ print('\n=== EXPORT CAPABILITIES ===')
19
+ has_pt = hasattr(agent, 'export_pt')
20
+ has_onnx = hasattr(agent, 'export_onnx')
21
+ has_capsule = hasattr(agent, 'export_capsule')
22
+ has_quine = hasattr(agent, 'get_quine_brain')
23
+ has_replicate = hasattr(agent, 'replicate_quine')
24
+ has_verify = hasattr(agent, 'verify_quine_integrity')
25
+
26
+ print(f'Has export_pt: {has_pt}')
27
+ print(f'Has export_onnx: {has_onnx}')
28
+ print(f'Has export_capsule: {has_capsule}')
29
+ print(f'Has get_quine_brain: {has_quine}')
30
+ print(f'Has replicate_quine: {has_replicate}')
31
+ print(f'Has verify_quine_integrity: {has_verify}')
32
+
33
+ # Try to list all methods
34
+ print('\n=== ALL PUBLIC METHODS ===')
35
+ methods = [m for m in dir(agent) if not m.startswith('_') and callable(getattr(agent, m, None))]
36
+ for m in methods:
37
+ print(f' - {m}')
38
+
39
+ # Also check module-level quine functions
40
+ print('\n=== MODULE-LEVEL QUINE FUNCTIONS ===')
41
+ print(f'get_quine_brain: {hasattr(champ, "get_quine_brain")}')
42
+ print(f'replicate_quine: {hasattr(champ, "replicate_quine")}')
43
+ print(f'verify_quine_integrity: {hasattr(champ, "verify_quine_integrity")}')
44
+ print(f'load_quine_brain: {hasattr(champ, "load_quine_brain")}')