""" Deep Dive: HOLD System with Async Override Testing the full HOLD flow: 1. Brain yields a hold point (blocking) 2. Human/chat overrides before timeout 3. See how the override propagates through This is how Twitch chat can control AI decisions in real-time! """ import numpy as np import threading import time from cascade import Hold, HoldResolution print("=" * 60) print("⏸️ CASCADE HOLD - Async Override Demo") print("=" * 60) # Get the singleton hold = Hold() # Track what happened events = [] def listener(hp): """Called when a hold point is created""" events.append(f"[LISTENER] Hold point created: brain={hp.brain_id}") print(f"\n🔴 HOLD POINT: {hp.brain_id}") print(f" Action probs: {hp.action_probs}") print(f" Labels: {hp.action_labels}") print(f" Value estimate: {hp.value:.3f}") # Show what AI wants to do ai_choice = np.argmax(hp.action_probs) print(f" AI wants: {ai_choice} ({hp.action_labels[ai_choice] if hp.action_labels else '?'})") hold.register_listener(listener) def brain_thread(): """Simulates the AI brain yielding a hold point and waiting""" events.append("[BRAIN] Starting inference...") print("\n🧠 Brain: Starting inference...") # Fake observations observation = { "health": 0.3, # Low health! "enemies": 2, "ammo": 5 } # AI thinks: "Low health, should retreat!" # But maybe human knows better... action_probs = np.array([0.05, 0.85, 0.05, 0.05]) # RETREAT strongly preferred value = -0.3 # AI thinks situation is bad events.append("[BRAIN] Yielding hold point (blocking)...") print("🧠 Brain: Yielding hold point, waiting for resolution...") # This blocks until resolved! resolution = hold.yield_point( action_probs=action_probs, value=value, observation=observation, brain_id="arcade_brain_007", action_labels=["ATTACK", "RETREAT", "HEAL", "DODGE"], blocking=True # BLOCKING - will wait ) events.append(f"[BRAIN] Resolution received: action={resolution.action}") print(f"\n🧠 Brain: Got resolution!") print(f" Final action: {resolution.action} ({['ATTACK', 'RETREAT', 'HEAL', 'DODGE'][resolution.action]})") print(f" Was override: {resolution.was_override}") if resolution.was_override: print(f" Override from: {resolution.override_source}") print(f" Hold duration: {resolution.hold_duration:.3f}s") print(f" Merkle: {resolution.merkle_root}") return resolution def human_thread(): """Simulates human (Twitch chat) overriding the decision""" time.sleep(0.5) # Wait for hold point to be created events.append("[HUMAN] Deciding to override...") print("\n👤 Human: AI wants to RETREAT but I see an opportunity!") print("👤 Human: Overriding to ATTACK!") # Human overrides: "No, attack! I see a power-up!" hold.override(0, source="twitch_chat:xX_ProGamer_Xx") events.append("[HUMAN] Override injected: ATTACK") print("👤 Human: Override injected!") print("\n=== Starting Async Hold Test ===") print("Brain will want to RETREAT (low health)") print("Human will override to ATTACK") print("-" * 40) # Start brain in a thread brain = threading.Thread(target=brain_thread) brain.start() # Start human in another thread (with delay) human = threading.Thread(target=human_thread) human.start() # Wait for both brain.join() human.join() print("\n=== Event Log ===") for i, event in enumerate(events, 1): print(f" {i}. {event}") print("\n=== Final Stats ===") stats = hold.stats # Property not method! print(f" Total holds: {stats['total_holds']}") print(f" Overrides: {stats['overrides']}") print(f" Override rate: {stats['override_rate']:.1%}") print(f" Last merkle: {stats['last_merkle']}")