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The Ghost Pacer is the Augmented Reality Running Partner You Need to Outrun the Competition
Running with a partner doesn't just make the run a bit less monotonous, but that sidekick also can push a training runner to step up their pace and help them hit personal fitness goals. Some runners, though, may prefer running solo while still wanting that push for accountability and competition that a partner provides. For these runners—those who pound the pavement solo—a virtual competitor may help them step up their pace and push them to their full potential. The Ghost Pacer, an augmented reality holographic running partner, is a latest development in augmented reality/virtual reality technology that may help athletes outrun their competition. GHOST PACER: RUNNING WITH A GHOST PARTNER Ghost Pacer is a "mixed reality" hologram that runs against users, but this holographic image doesn't just pop up alongside runners. To activate the Ghost Pacer, users wear glasses that are designed to mix the real with the virtual world—in this case a virtual competitor. Runners can see and visualize all their natural surroundings, but they also see a three-dimensional hologram of a competing runner as they train. The image is a bit futuristic, but very detailed. According to the company's website, Ghost Pacer features "30 degree AR field of view" with a holographic resolution of nearly 4,000 pixels per inch. The glasses also are noted—per the company—to be "three-times lighter than a pair of Beats headphones." The tech isn't going to weigh down a runner! CONTROLLING THE COMPETITION For runners who are pushing to beat their time, creating an individualized training protocol is important. Every runner has a different goal, and there are many individualized aspects that the runner must consider to meet their goals. Endurance, experience and any physical limitations may be part of the goal setting approach. Beginning runners may simply want to hit a mile goal, with no focus on how long it takes them to get there. More experienced runners may zero in on beating a specific time. Ghost Pacer is designed to meet the individualized needs and goals of each individual. Runners can program Ghost Pacer to be ahead of them, at a set speed or even push the virtual competitor to be a tougher competitor; the company's site states that users can make the avatar more competitive with each run. Ghost Racer also includes data from Strava so runners can find recommended routes for their run. RACE YOUR FRIENDS While Ghost Pacer creates an image of a competitor, runners also can challenge their friends via the device. How does this work? According to the company, users can use their friends' Strava data and incorporate it via their own run. If a friend ran a specific route in 20 minutes, a user can set this as the baseline for their own race. The holographic runner would then run the pace of their friend. This creates an interesting competitive setup. If an individual raced against a friend who set a difficult goal for a route, the user could use this to help them meet, exceed or just come close to this tough baseline. For runners who may lack the experience of their friends, the technology also removes the not-so-fun issues of running with a faster and more experienced friend; there is no pressure for the better runner to slow down to keep the pace of their friend, and, for the less experienced runner, the fear of not being able to keep up becomes less of an issue. The race, then, becomes all about pushing personal goals and trying to maximize individual speed and endurance. HEART & HEALTH Running boosts the heart rate; pounding the pavement gets the blood flowing and is serious aerobic exercise. Runners with access to a smartphone can download the Ghost Pacer app via their phone to help determine the best run, as the tech "analyzes your workout history to build customized workouts for you." What isn't clear about Ghost Pacer, though, is if it also keys into health data from an iPhone or other device. Since running is a serious workout, not only would heart rate analysis be crucial (in fairness, the app does seem to track this) but more specific data like calories consumed/burned or other individualized health parameters could also be helpful in providing runners with better tailored workouts. [https://relaycars.gryffin.com/wp-content/uploads/2021/01/image-179.jpeg] THE FUTURE OF RUNNING? Is Ghost Pacer's tech the future of running? Many runners team up with friends, colleagues or other runners to increase their stamina, improve their time and, ultimately, give them some visual accountability during their run. The technology from Ghost Pacer now can provide all runners with a partner to help maximize their competitive edge. This type of technology could be utilized in the future as a training tool in school athletic programs or maybe even professional athletic programs. With a holographic competitor pushing the individual, teams could see increases in speed and endurance. In the time of social distancing, a technology like the virtual hologram also could keep athletes safer while still pushing them to hit their personal goals. BEHIND THE GLASSES The high-tech offerings of Ghost Pacer could be the future of athletic training, but one of the most interesting takeaways of the technology is what lies behind the glasses…or, rather, who is behind the glasses. Ghost Pacer wasn't designed by some twenty-something athletic trainer with ties to Silicon Valley. The glasses—the technology—were developed by two high school students from Lakeside High School. Lakeside might be a hidden pool of tech talent, though, as Gadget Gram pointed out that Bill Gates also was a grad. Ghost Pacer's CEO—high schooler AbdurRahman Bhatti—also happened to be a cross-country runner, which likely fueled the development of the tech. The high school duo of AR Bhatti and Jensen Turner (who is the CTO) pulled in fellow students in designing the glasses, and, of course, also consulted with tech and fitness experts. [https://relaycars.gryffin.com/wp-content/uploads/2021/01/image-180.jpeg] BEYOND AUGMENTED REALITY: HOW GHOST PACER MAY SET THE PACE Ghost Pacer is a perfect example of how augmented reality can help challenge our physical reality. While this technology sets a virtual runner into the natural world, the future could create a more dynamic competitive reality. Many runners are limited by their surroundings. A runner in the Midwest isn't going to run past palm trees or run on a beach—these landscapes simply don't exist in the middle of the U.S. However, future tech offerings may provide even more options for those who wish for a more dynamic route. In the future, glasses could place runners in a virtual world of their choosing. Someone in the Midwest could run along the beach, through trails in a jungle or maybe in the Serengeti. Runners could choose their own scenic pathways and enjoy parts of the world that might never have been known to them. Perhaps the race includes challenges to outrun Olympians or professional athletes. This would allow even high school competitors to feel the thrill of racing against the best, and in pushing these boundaries, also work to improve their own abilities. Future tech also may utilize the basis of Ghost Pacer in other sports. Imagine swimming goggles that project a competitor in the next lane. Or hockey players practicing against a virtual goalie. Virtual and augmented reality could enable athletes to train in unique ways and improve their abilities without the physical presence of another competitor. In a world dramatically changed by Covid, there may be a greater acceptance in the future related to virtual interaction. For so many individuals, the virtual has become integrated into our social norm. While face-to-face interaction may be the human preference, the virtual pull has become much more accepted. And, in many ways, could be the preference in many aspects of daily necessity—like online shopping. The shift to augmented and virtual reality may have happened whether we like it or not. This technology has simplified many of our most mundane habits; we now have apps that allow us to virtually preview new hairstyles and makeup. We have virtual assistants on our phones that can send texts and, with the Internet of Things, control the gadgets in our home. Now we can have virtual companions that help us train. Technology is always one step ahead of us. With Ghost Pacer, technology can outpace us or run beside us. Regardless of the programs we choose, the gadgets we use, our reliance on technology only becomes stronger, and while these virtual aids were once perceived as novelties, they are very quickly evolving into daily necessities. Ghost Pacer is the latest in new technological innovations, but it also could be a turning point. Goggles that project virtual competitors may give way to more complex holographic images. Who knows, we could cook beside professional chefs in our kitchen. Or receive soothing words of comfort from virtual wellness holograms. The creation of the virtual companion—the virtual competition—paves the way for a road of virtual and augmented reality that could transform every aspect of our lives…one step at a time.
Categories: Augmented Virtual Reality Wearables
An Overview and the Future of the Augmented & Virtual Reality Eyeglass Market
Virtual reality and augmented reality have been downloaded into our lives and are now wired into our automobiles, apps, shopping experiences, and the games we play for fun. While virtual or augmented reality is even featured in modern hearable technology, glasses and headpieces have been the ubiquitous gateway to the virtual realm. The problem? Their bulkiness was more space-age awkward than out-of-this-world chic. Now, though, major players in the tech sector are upgrading basic eyewear with virtual features, and the future of the augmented and virtual reality eyeglass market illustrates how this technology will change the way we see the world. According to Forbes Business Insights, the augmented reality market is projected to swell to more than $65 billion by 2027. While the augmented reality glasses sector hasn't necessarily dominated the market, this sector is expected to grow exponentially by 2027—with reports predicting 31 million units by 2027. Currently, the options for augmented reality glasses (vs. more basic 'smart glasses') are a bit limited for the average consumer. The future for this sector, though, is promising, and major players in the tech industry may be eyeing their options for smart eyewear and other types of eyeglasses that incorporate virtual reality or augmented reality. Here's an overview of augmented and virtual reality in this market, a glimpse back at the past of virtual and augmented reality eyewear, and an eye on the future, too. AMAZON ECHO FRAMES Leading the tech pack, industry giant Amazon released its own smart glasses and introduced the world to its Echo Frames. These glasses don't feature augmented reality elements in the sense that wearing them takes the user into any type of augmented or mixed reality world, but the frames are a game changer because of their Alexa compatibility. Echo Frames communicate with Alexa, and all the gadgets the virtual assistant may control within the home. Wearing the frames gives the user the power to command Alexa to send messages, make phone calls, or even perhaps brew the coffee. According to Amazon, the frames also only work for the specific user's voice. This feature, Amazon notes, ensures privacy. It could also possibly deter thieves, as voice control—theoretically—wouldn't allow another individual to take control of the glasses. RAY-BAN X FACEBOOK? Facebook announced that it would release its own pair of smart glasses in 2021, and the company's new product "will have Ray-Ban branding." No details about the capabilities were announced, but Tech Crunch noted that the glasses might not have full augmented reality features. The Verge reported that the glasses "…will not have an integrated display of any kind." However, numerous sites—including The Verge—reported that Facebook may have eyes on a true augmented reality pair of glasses in the future. VUZIX BLADE Vuzix, however, offers a true pair of augmented reality glasses. The glasses feature capabilities that mix multiple tech elements into chic frames. Blade includes a camera, speakers as well as voice control. Augmented reality features for these glasses include the incorporation of digital instructions over daily tasks. Tom's Guide reviewed the glasses and explained more about the tech features; users can see notifications from social media and read comments via their glasses, they can also view the weather forecast, receive messages from their phone, play a game and read lyrics to songs. EPSON MOVERIO Moverio glasses look more sleek, contemporary, and futuristic than the Blade. Think Max Headroom! However, the Moverio glasses are offered in numerous models; there is a model aimed at augmented reality developers (it is geared for pros creating AR apps for eyewear), another for flying a drone, one model is extra durable for industrial sectors, a model that heightens "visitor experiences," and several other designs. With all the options, what type of Moverio is designed for the everyday user? Tom's Guide discussed several augmented reality glasses on the market including the Moverio BT-30C, which, the Guide explains, allows users to view videos via a virtual screen that appears before the eyes. Moverio's site describes this model as featuring a "Wearable display" that plugs into smartphones and tech devices via a USB. BOSE ALTO Sound and vision merge with Bose Alto. These smart glasses incorporate the clear Bose sound quality with…well…sunglasses. While not true augmented reality, the glasses are capable of streaming music and allowing users to take calls and communicate with virtual assistants like Siri. These are the glasses to wear on the beach and chill out while listening to favorite tunes, but users shouldn't expect advanced capabilities like pulling up visions of weather forecasts. SPECTACLES BY SNAPCHAT Facebook may have augmented reality in its future, but Snapchat Spectacles combined vision with visionary. Spectacles are exactly what many Snap users would want in app compatible eyewear. These glasses include dual cameras that are perfect for capturing 3D 'snaps' and videos, too. Videos taken via these glasses also can be shared to YouTube VR. As these glasses were created by Snapchat, it would make sense that the app also offers 3D effects for images snapped with the glasses. [https://relaycars.gryffin.com/wp-content/uploads/2021/01/image-111.jpeg] SPORTS-ENHANCING AUGMENTED REALITY EYEWEAR While augmented reality and smart glasses are often marketed to the typical consumer, there are companies that have developed eyewear specifically for sports and competitive athletes. Augmented reality has the capability to revolutionize training and to enhance an athlete's competitive edge. Check out these glasses designed for swimmers, cyclists, and runners. VUZIX SMART SWIM® Smart goggles for swimmers don't yet offer the option to project a virtual competitor in the next lane of the pool, but Vuzix has designed technology made for goggles that provide data and feedback for competitive swimmers. The Smart Swim® device (for the pool) connects the coach to the swimmer, shows times for each lap, records workouts, and more; the device also is offered for open water, and, according to the company's site, this model includes info on pace, yardage, distance as well as other data. EVERYSIGHT RAPTOR These augmented reality glasses are designed specifically for cyclists. The Raptor allows cyclists to snap photos and videos, receive emails/texts and listen to music. According to the company's web site, the Raptor also provides navigation (including maps) and also offers training programs. Raptor features Everysight BEAM™ technology, an augmented reality projection display. SOLOS WEARABLES Wearables provide data for cyclists in front of their eyes. Solos Wearables include run time, direction, heart rate, speed and power data. The glasses ensure that the race is never interrupted, with data available at all times. While Wearables were designed with cyclists in mind, they also can be used for runners too. Yes, these glasses also display missed phone calls! GHOST PACER Designed by two high school students, Ghost Pacer is the ultimate in virtual and augmented reality for runners. The glasses display a virtual running partner that can be set to outpace the user or maintain the runner's own speed. Data can be sent to Strava and users also can race friends by utilizing run data from Strava. If a friend ran 13 miles in two hours, users can program this data into Ghost Pacer to create a virtual competitor whose speed is set utilizing these stats. [https://relaycars.gryffin.com/wp-content/uploads/2021/01/image-112.jpeg] LOOKING BACK AT THE PAST: VIRTUAL REALITY AND AUGMENTED REALITY EYEWEAR RELICS While the choices of augmented reality eyewear products for the average consumer are somewhat limited, the selection was even more limited in past decades when this technology was just taking off in the consumer market. When we visualize virtual reality eyewear, we usually think of big bulky headsets. These massive headpieces were once the norm when users wished to enter the virtual world. Large headsets were used to project training simulations in various industries—like aviation—but headsets also were standard in virtual reality games. The earliest types of virtual reality date back to large panoramic paintings that depicted a full view of a particular scene. Generations later, consumers (including children) enjoyed a very humble version of virtual reality—the View-Master. These handheld devices allowed users to view images that seemingly came to life. A small disc contained numerous images that were changed as the user clicked a switch on the side of the device. Image discs could include popular cartoon characters or even animals. As the user clicked, the action appeared before their eyes. In the early '90s, game giant Sega introduced its virtual reality glasses. While this could have been the early introduction that gamers needed to really latch onto the virtual reality concept, these glasses unfortunately never hit the market. In 1995, Nintendo released a console with a virtual concept. Virtual Boy had a bit of a confusing name, as Nintendo's Gameboy was the well-known handheld console. Virtual Boy wasn't handheld, instead it was set atop a movable stand. Graphics were 3D and images were viewed by looking into the console; at the time, 3D graphics for a gaming console were a big deal. The console was sold at stores for $180, but the concept didn't catch on with the public. Many years after the simple View-Master and the missed opportunities by Sega and Nintendo, Google Glass represented one of the better known mainstream attempts at augmented/virtual reality eyewear. Unfortunately, the design wasn't incredibly streamlined and there were reported issues of privacy concerns—in fact Investopedia reported that bars sometimes banned the devices (which featured a camera). The insanely high sticker price also didn't help sales or popularity. The Oculus Rift, which was launched in 2012, is still popular for its virtual reality headset design. However, you won't find the average person wandering around town donning a Rift. These headsets plug into PCs and are popular among gamers…and perhaps even designers, too. The Rift is meant to transport users to the virtual realm, and its design—while streamlined—is still the traditional headset. The evolving concept of virtual reality headsets also has peered into design processes within various business sectors, including the automotive industry. Microsoft's Hololens is a mixed reality headset that is used by businesses across many industries. Notably, Volvo partnered with Microsoft to use Hololens during the design process and became the first automotive company to utilize this technology in its "engineering toolkit." During the Covid lockdowns, Ford's executives also used virtual reality to preview design concepts. And, while the headsets remain a bit traditional in design, the graphics displayed within those headsets have transformed from pixelated obscurity to become a concise and precise replica of reality. [https://relaycars.gryffin.com/wp-content/uploads/2021/01/image-113.jpeg] AN EYE ON FUTURE DESIGNS Smart eyewear and eyeglasses that incorporate virtual and augmented reality will likely become more commonplace. As new designs are introduced, the technology they offer also will become more diverse. While smartglasses incorporate virtual assistants, it is quite possible that newer glasses that feature virtual reality could take the virtual assistant into our eye line. Siri, Alexa, and Cortana don't have a visual identity. But, in the future, they could appear to us as holograms. Maybe the user—the wearer of smart glasses—gets to control how these assistants appear. They could look like the user, a friend, a celebrity, or maybe future offerings will allow the user to design the image from a menu of options. Build your own virtual assistant! Industry leaders are not likely to give away their designs and ideas for future offerings. So what virtual or augmented reality features are included in new smart glasses are in the hands of designers and programmers. Visualizing messages, weather, and even maps, though, may be obvious augmented reality features. Looking at current eyewear products that feature augmented reality elements may be a predictor of what the future holds for newer products designed for the average consumer. However, each company may have its unique take on product design. Major players in the industry also would (hopefully!) want to ensure that a new offering would be compatible with other company products. For example, the Apple Watch typically can pair with many iPhone models. Consumer demand also may play a role in the design and functions of augmented reality eyewear. If the average person cannot understand how a product will benefit them or their lives, they likely won't be willing to invest money into making a purchase. Glasses may need to enhance everyday tasks, simplify the mundane, and enrich the tech experience. And, of course, privacy issues cannot be an issue. Users likely don't want to worry that the camera is watching them, that their data is being shared, or that their every move is being tracked. Businesses also probably wouldn't be thrilled about having customers wearing cameras attached to their eyewear. Moving forward and peeking into the future of virtual and augmented reality eyewear, companies need to be cognizant of what didn't land in the past. Gimmicks and fads also don't always translate to sustainable sales; the future offerings need to help users simplify their lives, help guide their daily tasks, and enhance and enrich the tech experience. The most successful products also will likely sync to social media; Snapchat's glasses, for example, helped enhance the user experience via the app. Perhaps this type of functionality needs to be inclusive of all future eyewear that boasts augmented capabilities. Augmented reality eyewear could transport users into social media sites, transforming the two-dimensional realm into a face-to-face experience. Perhaps these glasses could allow users to interact virtually via glasses. Maybe a post can turn into a real conversation. Perhaps a like becomes a real-life thumbs-up instead of an icon. The future of smart and augmented reality eyewear designs might be blurred in mystery, but the vision is clear and perhaps even…rose-tinted.
The Future of Hearable Technology
Virtual and augmented reality advancements in our phones, computers, tablets, and even the tech within our vehicles means that our devices are now verbally and visually communicating to us around the clock. The future of hearable technology is as open as the future of technology itself. While many of us view our headphones or earphones as just the little speakers that we can plug into our ears to personalize our auditory experience, these small extensions of our devices have the potential to become…smart. Incredibly smart, actually. New auditory advancements are turning up the volume on what we once considered to be mere accessories to our major devices. Now hearable devices are becoming must-have gadgets independent of phones, tablets or music players. Here are some predictions as to what the future holds for your ears…and even some technology that failed to grab our ear. Listen up! HOW DO YOU USE HEARABLE DEVICES NOW? When we try to comprehend how we will use hearable tomorrow, next year and in the far off future, it's interesting to look back at how this technology has evolved in our daily lives. Most of us probably conceived of hearable tech as simple headphones or earphones. Maybe a friend or family member utilized hearing aids and that technology became familiar. The evolution of hearable tech has creeped up on us…almost silently, even though we were always listening. Earphones now stream movies. We listen to podcasts. We also use our earphones or headphones to keep teleconferences private. Headsets have integrated microphones that are used for conferencing or even social experiences like gaming. Throughout the decades, sound quality has improved, headphones have become less cumbersome, and technology has advanced. In the '80s, we may have listened to our favorite tunes while donning the foam covered earpieces that were ubiquitous to the Walkman. In the new millennium, maybe a new pair of Beats headphones changed the way we heard music. Now, our phones often feature tiny earphones with incredible sound quality. Some of these earpieces are even wireless. But not all hearable tech has revolutionized our lives. Some new discoveries had amazing potential to transform daily life but simply didn't grab our attention…or our wallets. THE HEARABLE FUTURE THAT COULD HAVE BEEN Back in 2017, Wired reported on Doppler Labs' eventual demise. Doppler had produced earphones that cancelled out noise, amplified a speaker's voice and even translated foreign languages for the listener. Its product seemed promising, but it simply didn't catch on in the way that Apple's Airpods and other products did with the general public. The features of the earphones, though, showed the potential of this sector of technology. Translating foreign speakers to ease communications may be a solution that many business leaders could demand in future hearable devices. During the worst days of the Covid pandemic, most businesses were working from home. Hearable technology with translations built in could have been a beneficial accessory that reduced the need for translators…or perhaps written on-screen translations. While new tech that features translation capabilities might not be in the very near future, major players in the market are looking to introduce new–and improved–hearable tech. WHAT YOU MIGHT HEAR SOON: HEARABLE TECH OF THE FUTURE The future of hearable tech encompasses the near future…and the far off future, too. While some media can speculate about new products that may hit the market soon, most can only guess as to what the far off future holds for hearable technology. For those looking to upgrade their ears to the latest new headphones or earphones, there are new hearable tech products that will soon be hitting the market. In fact, the anticipation for Apple's Airpods3 has been bustling on the internet. Unfortunately, no one knows when Apple may release the updated AirPods. And tech experts also can only guess as to what new features they might include. Apple AirPods2 featured wireless charging capabilities and Siri functions, too. A visual concept of the Apple AirPods Studio earphones, however, has apparently leaked, according to techradar. These new headphones will be over-the-ear versus the traditional bud in the ear design. The features have not been disclosed, and details were not provided by Apple but came from a "reputable leaker." EAR FOR THE FUTURE? A POSSIBLE SMARTPHONE HEARING PIECE This isn't a hearing aid in an assistive technology definition, but Fast Company reported that major companies like Apple, Google and Amazon are all in the midst of developing their own unique hearing aids that take convenience directly to the ear. However, what these hear pieces will feature is anyone's best guess. Fast Company posited that they could track oxygen saturation and even count steps—this theory was linked to the fact that all three companies have plans to enter the healthcare sector. Of course, as the article noted, all three of these companies offer 'virtual assistants'– Google has Google Assistant, Amazon offers Alexa and Apple devices utilize Siri. These virtual assistants have the potential to be intricately intertwined with our daily lives and habits. AMAZON AND ALEXA If Amazon did release some type of hearable technology, the features could be amazing! Imagine if Amazon released a hearable tech that utilizes Alexa. This could mean that the earpiece could pick up commands and the user could interact with Alexa with just a small hearing aid like device. WHAT COULD ALEXA DO WITH A HEARABLE? * Perhaps the user could place orders via Amazon remotely. "Alexa, order my Vitamin C supplement." * The earpiece could help turn off lights, brew coffee or control anything Alexa-powered. * Alexa, track my order for Dog Food and alert me when it's on it's way. APPLE AND SIRI Apple could build smart tech into the airpods so they can connect to Siri and follow through on actions. If Siri is always in your ear, then you can maintain two way communication between your smartphone and Siri. * "Siri, remind me to call my mom," all of a sudden becomes feasible. * "Siri, create a calendar appointment for my doctor at 3pm tomorrow". * Maybe the user could surf via Safari and hear the results or use the earpiece to send texts or even teleconference. It's interesting to think about what these technology giants could introduce into the world…and how new hearing technology could ease our daily interactions. All major tech players–Apple, Amazon, Microsoft (we can't forget Cortana!) and Google–also could integrate the Internet of Things into earpieces. Siri, Cortana, Google Assistant and Alexa could control everything in the house…from the ear! Anything in the home that could connect to these virtual assistants could stream into our ear. Smart appliances utilize these assistants, so imagine sitting in a home office and having Alexa tell you that your oven is preheated. Or that the dishwasher has finished a cycle. No time to take the clothes out of the dryer? Tell the virtual assistant via the earpiece to start the dryer for a fluff cycle. Hearable technology features from tech giants are simply speculative at this point. Until Apple, Amazon or Google make any type of formal announcement, most of us can simply ponder and wonder about what our ears, coupled with voice technology, may control in the future. However, hearable technology developed for individuals with hearing impairments already allows some wearers to control the Internet of Things via the ear! [https://relaycars.gryffin.com/wp-content/uploads/2021/01/image-89.jpeg] PREDICTING THE LATEST TECHNOLOGY TO ASSIST INDIVIDUALS WITH HEARING IMPAIRMENTS Hearables as used as assistive communication devices have their own unique demands for advancement. As technology becomes more intertwined with our daily lives, those who depend on hearing aids to communicate also need to be able to access their phones and devices in the same way as other users. However, putting a phone receiver—even the smartphone—up to the hearing-aided ear can be cumbersome. Phones not only can accommodate hearing aid devices but many also can allow these devices to connect to features to stream music, movies and everything else directly into the hearing aid. Most devices also can connect to hearing aids via Bluetooth. Some hearing aid manufacturers–including Widex and Phonak–even offer apps that allow users to modify their hearing aids via their phone. The user simply logs into the hearing aid app and can change different settings or even review data (depending on the app's capabilities and functions). There are numerous hearing aid manufacturers and hearing aid models. Some offer advanced capabilities, others aren't quite as high tech (especially earlier hearing aid models). Some models even allow users to connect into the Internet of Things via an app (and by utilizing the If This, Then That service); this alerts users that someone is at the door or when the wash cycle has completed! Hearing centers that provide diagnostic services for those with hearing loss also have their own predictions on the future may hold for hearable technology. Connect Hearing talked to several of its own hearing specialists about what the future for hearing aids. Over the years, this technology has advanced tremendously. Hearing aids—in very early times—were once large trumpet-like devices that were placed in the ear. Today's hearing aids, though, can connect wirelessly to Bluetooth devices and can even be used with smartphones. Jody Progue, an audiologist for Connect Hearing in Denton, Texas, told the company that newer hearing aids may become even more convenient for users, allowing easy access to most devices. "I anticipate we'll also see more universality, such as hearing aids that connect directly to any device via plug-and-play," said Progue on the Connect Hearing site. "New hearing aids like the Phonak Audéo B Direct, they are truly hands-free. To answer the phone, all a user needs to do is press a button on the hearing aid and say 'hello'." When Connect Hearing asked the experts "What will hearing technology look like in five years?," the hearing specialists had some almost space age predictions! "Artificial intelligence will be integrated into hearing testing and fittings," John Cummings, a hearing instrument specialist for Connect Hearing in Baltimore, Md., said on the company's site. "This will improve the overall product offerings and reduce costs as more of the global population accepts and purchases them. Users will also be able to seamlessly connect with the most cutting-edge fitness products." [https://relaycars.gryffin.com/wp-content/uploads/2021/01/image-90.jpeg] IMAGINE THE SOUNDS IN THE FAR-OFF FUTURE If the near future could bring us hearable devices that might utilize voice assistants like Siri or Alexa, the far-off future could involve virtual or even other types of augmented reality. Perhaps hearing aids allow us to navigate our self driving cars by connecting into the vehicle. Or maybe the ear devices pick up our instructions and graphically display our commands via holograms or augmented scenes. Could Wikipedia evolve from a simple web site to a holographic interactive virtual realm that takes us into history…via our ear devices? Perhaps our hearable devices contain our personal information or even our financial accounts and our hearable technology will be able to transmit this information securely to other devices to make purchases, appointments or perform other services. The size of hearable tech may change, too. We've watched as smartphones have become sleeker in design; while phone screens may constantly increase in size, diminutive hearables may be a major demand for those who want to avoid a clumsy and cumbersome earpiece. Earphones may become incredibly tiny and might even become personalized to the wearer. We may, one day, be fitted with our hearable tech. As technology overtakes our physical reality, our imagination can go wild thinking of all the possibilities. The minds of programmers and engineers, however, may discover and create worlds, ideas and software that will jolt us into a new age, an advanced tech renaissance. Twenty years ago, we couldn't imagine a cell phone that would allow us to access shopping, banking, movies, music and the internet. Now our smartphones manage everything, and, of course, they make basic phone calls, too. Tonight, tomorrow when you plug in your earphones or headphones, imagine all the new features those phones may offer next year. Or five years from now. In the future, there's no telling what we might hear. [https://relaycars.gryffin.com/wp-content/uploads/2021/01/image-6.png]
Hearing the World with Augmented Reality
Visual wearables are the most well-known type of this growing technology, most notably for the flop that was Google Glass. But, hearables are taking over as the hot new trend in augmented reality. From real-time navigation to responsive voice-enabled search features, in-ear devices are small, discreet, and easy to bring with you everywhere you go. Read on to learn how auditory wearable tech has grown within the AR sphere, and why experts expect that this technology is here to stay. [https://relaycars.gryffin.com/wp-content/uploads/2021/01/image-65.jpeg] AUGMENTED REALITY VS. VIRTUAL REALITY Virtual reality has long used audio and visual elements to transport users to a completely manufactured digital world. Augmented reality, on the other hand, combines digital elements with the user's real-world view. When it comes to the future of AR-enabled hearables, this distinction is important to understand because both technologies provide entirely different experiences for the user. As a result of the changes caused by COVID-19, much of the American workforce will be working from home for the foreseeable future. This has created a growing demand for smart hearables, which give remote workers additional flexibility. Common uses for smart aural wearables include: * Hands-free calling * Voice-activated web searching * Noise cancellation * Improved multitasking More advanced models are adapting their technology to act as a secondary "set of ears" for the wearer, from automatic Google searches to real-time language translation. Using hearables as a pathway for augmented reality tech creates an extra layer of insight into the information the wearer is already taking in. AI and interconnectivity with the internet of things gives users an unprecedented level of access, without the need for auxiliary equipment. [https://relaycars.gryffin.com/wp-content/uploads/2021/01/image-66.jpeg] USES FOR AUGMENTED REALITY One of the most critical components of a successful augmented reality system is seamless interconnectivity. Excessive lag time or lack of compatibility between practical and digital objects can make the AR experience clunky and impossible to navigate. To ensure a fluid connection between the digital and real worlds, augmented reality-enabled wearables use one of two methods to distribute information. CUSTOMIZED CONTENT Did you know that advertisers often collect location information to create tailored experiences for different users? Using this feature, wearables provide brands with the perfect way to build individualized ad campaigns that users will enjoy and, as a result, engage with more. Everything from radio commercials to social media ads use demographic information to appeal to a specific audience. Since more and more consumers are preferring interactive media like music, audiobooks, podcasts, and video, in-ear devices provide the perfect platform for location-specific content. We're spending more time than ever before on digital communication. As augmented reality gains more traction in the mainstream market, brands are already starting to capitalize on this segmentation tool. SPEECH RECOGNITION Absorbing audio information from the outside environment makes it possible for these devices to recognize, and subsequently, translate spoken language in real time. But, this is not the only use case for in-ear smart devices. Wearable audio devices are also used to aid computers in collecting and processing phonetic speech. Siphoning sounds present in spoken language allows artificial intelligence to build its digital knowledge base and "learn" about user behaviors. VIRTUAL ENTERTAINMENT Unfortunately, COVID-19 has quashed many of our travel plans this year. But, what if you could visit a world-famous art museum from your couch? Using immersive media via augmented reality, this technology is being applied for virtual entertainment. Similar to visual AR methods, hearable in-ear devices allow the reader to experience media with even more depth and engagement. Augmented reality allows these devices to incorporate auditory assisting in real time, such as supplementary information and synced music, using tools like: * Geo-location tracking * Activity monitoring/idle timekeeping * Device interconnectivity Wearables are growing in popularity as people look for more innovative ways to simplify their routines. Augmented reality provides an effective solution by following the user throughout their day, acting as a digital fly on the wall. While standard mobile assistants can provide some level of support, in-ear wearables keep the user connected 24/7, no matter their physical location. IMPROVED ACCESSIBILITY FOR MOBILE USERS Being able to layer digital audio elements over sounds that are being transmitted in real time makes mobile computing even more accessible for various users. This capability allows the individual to maintain a high level of control over this aspect of their sensory response. With augmented reality powering internet-enabled devices, the user can adjust the amount of external noise they'd like to take in. Additionally, they can control the sound levels of their AI assistant, incoming calls, background music, and more. For those who are especially sensitive to sensory overload, the incorproate of smart technology into hearable devices addresses a common and widespread gap in the market. MOBILE DEVICE COMPATIBILITY AND THE INTERNET OF THINGS Thanks to the IoT, mobile device users across all platforms, brands, and industries can keep their digital lives connected and running smoothly. This has made it easier than ever for wearable developers to tap into an exponentially growing consumer market. Hearing aids, for example, can the Internet of Things to improve the user's safety by providing round-the-clock monitoring. If the device picks up interruptions in the user's heart rate, breathing, it can use this data to make "informed" decisions about the person's health. Audible devices use sensors, voice commands, contextual information, and auxiliary digital content to create a functional digital world that is accessible from anywhere, at any time. Instead of fully immersive VR programs that require reality-altering glasses or headsets, in-ear devices can apply augmented reality features over external noise and speech. From measuring interactions to new medications to notifying emergency services about a fall or accident, interconnected wearable technology has the potential to make the world safer and more secure for all individuals. PRACTICAL REAL-WORLD USES Safety is one of the primary catalysts to the development of this revolutionary system of technology. By reducing distractions and providing information seamlessly with the user's day to day life. Interacting with real information in real time helps IoT-enabled devices to "learn" about the world through the ears of the user. Construction workers, for example, can apply this technology to stay alert and on task with in-ear alerts and hands-free notifications. This same functionality can keep workers safe by predicting dangerous situations and making the user aware of dangers like nearby ledges, heavy loads, and even personal injury from over exertion. With cloud-based connectivity and inter-device compatibility, in-ear tech can also utilize biometric data to keep the user safe and secure. POWER AND UTILITIES SUPPORT How are utility providers using the same technology that Snapchat uses to put freckles on its users? Turns out, auditory and visual components in the AR sphere have a significant amount of overlap. Power companies are using this development to improve their services. By siphoning user data related to their individual behaviors throughout the day, utility companies can use hearable tech to understand the behavior of their customers. Using this information, providers can create individualized service plans for both parties to save money and energy in the process. When it comes to task automation, in-ear tech is also helping companies save money by reducing project redundancies and improving efficiency on part of the technicians. Thanks to total hands-free access, in-ear devices make multitasking safer and more effective. [https://relaycars.gryffin.com/wp-content/uploads/2021/01/image-67.jpeg] BIOMETRIC CONNECTIVITY FOR HEALTH APPLICATIONS Many of us already have biometric features in our smartphones, but hearables are taking this accessibility up a notch. Using biometric information such as movement, heart rate, and breathing patterns, AI-connected in-ear devices can learn about our individual habits to provide tailored, individualized health solutions. These futuristic devices are more intuitive than your standard heart rate monitor. Some manufacturers are already using photoplethysmography, which measures small changes in light reflectivity to gauge the wearer's pulse and blood pressure. This development is also making wearable technology more comfortable by eliminating the need for additional equipment like wristbands and bulky sensors. Wearable technology is quickly becoming a wardrobe staple for just about everyone, for a variety of reasons from health to productivity. In-ear tech has the potential to completely change the way we live by reducing external distractions, improving sensory intake, and simplifying daily processes safely. With wearable technology becoming more mainstream and accessible than ever before, staying tapped into the web all day long is becoming a growing facet of daily life. Consumers are relying on augmented reality images and media to enhance and improve their day-to-day routines, and wearables are leading this dynamic market. If you're looking for a way to give your multitasking skills a boost, these are just a few reasons why augmented reality is making waves within the auditory wearable industry.
Hearable Tech Trends Amplify the Future of Sound
Hearing aids and auditory devices once were extremely cumbersome; the earliest hearing aids were large trumpet-like instruments that one held into the ear, but these devices eventually became more manageable, as hearing devices were developed that fit into the ear canal. These models weren't discreet, and their auditory amplification also was neither ideal nor perfect. However, the hearing aid eventually evolved into the behind-the-ear model we recognize today. Today's hearing aids feature cutting edge technology that can seemingly disappear behind the ear and even tap into smartphones and other devices. Hearable tech trends amplify the future of hearing aids and will help erase the stigma faced by those who are diagnosed with hearing loss. Unfortunately, earlier hearing aid models—even those a few decades ago—weren't so visually appealing, and their appearance likely contributed to the stigma faced by those who experienced hearing loss, especially children. Older adults, however, may still equate a hearing impairment to a fragility of old age and view hearing aids as an inherent and outward social weakness. HEARING AIDS FOR CHILDREN: EN VOGUE & A NEW MOLD For children, the visual aspect of hearing aids may be associated with an aversion to wear them. Many kids want to fit into their peer group, and any difference—even slight—may cause a child to feel stigmatized or ostracized. Pediatric hearing aids come in several designs: behind-the-ear (BTE) models, canal aids (fit in the ear canal), in the ear aids (these tuck in the ear) and body hearing aids (for "profound hearing loss"). An audiologist may recommend a certain design or model that would work best for the child. Hearing loss isn't the same for every individual; some children may be born with hearing loss and the extent may be severe, but others may suffer mild hearing loss or experience hearing loss from medication. Hearing loss also may involve only sounds on a range of frequencies (perhaps high frequency). The hearing aid must be able to meet the auditory needs of the child. Today's hearing aids for kids, however, partner advanced technology with a streamlined appearance. While hearing aids of the past had to be manually adjusted, today's models are plugged into a computer and adjusted digitally by a technician. The sound quality also has greatly improved. The appearance also can be controlled by kids. Like glasses, in-canal and BTE hearing aids now come in a variety of colors. When children visit an audiologist for hearing aids, they often can choose from a rainbow of hues for the actual hearing aid. For BTE models, kids also can choose a favorite hue for the hearing aid hook. Even the ear molds (for BTE) can be customized. Kids can swirl together up to three different colors to create an ear mold that fits their style…and matches their personality. Color combos can be bold and neon, pastel or even clear and conservative. Since children's ears grow as they do, they can change their molds and their mold designs frequently. Charms also can be added to decorate hearing aids. The sound quality of pediatric hearing aids, though, is what has evolved the most throughout the years. Many models connect wirelessly and are compatible with Apple and Android smartphones. These tech-savvy hearing devices can be used to listen to music or television shows by bringing the audio into the hearing aid; teens also can stream phone calls into their hearing aids! ASSISTED TECHNOLOGY IN THE CLASSROOM & BEYOND As hearing aid technology has advanced, so, too, has assisted technology for these devices. FM systems are used by kids and adults to assist in hearing lectures, church services, class lessons and other activities. FM systems work by utilizing a microphone (provided to the speaker) to bring their voice directly into the hearing aid. This bypasses the issue of background noise, which can distract the listener's attention. While hearing aids have advanced both in their design and their auditory capabilities, when frequencies are adjusted and amplified by the aids to increase hearing, other sounds may be amplified as well. A hearing impaired child sitting in a classroom may hear their teacher but become distracted by the amplified sounds of rustling paper, whispering or other background noises. Utilizing an FM system allows the child (or adult) to clearly hear the voice—and the pertinent information—over all the noise. Even FM systems have become incredibly tech savvy. Some now include touch-screen receivers. Other tools, like Phonak's Roger Pen microphone also connect into a specific hearing aid model. The microphone works a bit like an FM, bringing a speaker's voice directly into the hearing device. Users also can connect the microphone to a television or other entertainment device. [https://relaycars.gryffin.com/wp-content/uploads/2021/01/image-11.jpeg] HEARING AIDS FOR ADULTS Many manufacturers design models that can be used by both children and adults (although size and colors may differ). Like children, adult hearing loss isn't the same for every individual. Depending on the amount of hearing loss, an audiologist may have a specific hearing aid recommendation. While children may want a fun and colorful hearing aid, adults may stick to conservative hues. Many hearing aids for adults are compatible with smartphones, connecting to devices through Bluetooth. Adults also may utilize other assistive technology that works with their hearing aid. High-tech table-top microphones can be used in work meetings and can identify when a speaker has changed, adjusting the audio accordingly. Other microphones can transmit audio from the television or other devices. HEAR EVERYTHING, SEE NOTHING While many hearing aid models are visible, some are so tiny that they are imperceptible. These hearing aids fit directly into the ear where they can't be seen. However, as manufacturer Starkey notes, they might not be for everyone. Individuals with poor fine motor function may find them difficult to place or to remove. Like other models, the invisible hearing aids also can be used to stream music and television shows. AUDITORY APPS FOR HEARING AIDS Hearing aid manufacturers also often provide an app that links to the hearing aid. These apps allow users to take control of their hearing aids and adjust sound for their needs. Widex offers the TONELINK™ app, and Phonak offers the myPhonak app for its models. However, other hearing aid manufacturers may offer their own apps, too. TONELINK™ allows users to control volume and change hearing aid programs. The app also provides users with the option to control the direction of sound to the hearing aid and even mute sound. Phonak's app can connect the user to their audiologist, and help prompt any sound adjustments. The app also allows users to create a Hearing Diary so users can document their daily auditory experiences—like "speech understanding" and "sound quality." The app also tracks how long the hearing aids were used each day. The development of these apps might seem like a given in our tech-savvy world. Apps, after all, are nothing new. However, what these apps represent to those who rely on hearing aids in their day-to-day activities shows the incredible advancement in technology in a matter of years. Controlling hearing aid volume was once a task that either had to be done by an audiologist (or hearing professional) or the individual by hand…and sometimes this simple adjustment required bringing out a tiny screwdriver. Now technology has placed much of the control in the hands of the wearer, and simple adjustments are a virtual endeavor. Download the app, connect the hearing aids and take control of the sound. For an individual who was born with a hearing impairment, the app provides more autonomy and less reliance on the medical community for a simple volume adjustment. HEARING IN THE DRIVER'S SEAT? When hearing aids became linked to apps and mobile software, they also were outfitted to work on the go. In our cars, the computer also has taken control. Smartphones link to our vehicles, and entertainment systems now allow us to stream our music, take phone calls and send quick texts. This gets a bit tricky with hearing aids. Phonak notes that their devices don't connect with Bluetooth functions in the car. However, since the hearing aids pair with mobile devices, users may simply decide to keep their phone synced up to their hearing aids instead of the car system. Others may switch their phones to connect into the car. Connectivity preferences depend on the individual. HEARING AIDS AND THE INTERNET OF THINGS Hearing aids have gone so tech-savvy that some models will even pair up with the Internet of Things. The Hearing Review reported in 2016 that the Oticon Opn hearing aid was the first Internet of Things hearing aid. Oticon's offerings are beyond what most would assume hearing aids can do—these hearing aids take tech to the next level. Via the Oticon ON app, users can link their hearing aids to many connective devices throughout their home. This means that the wearer will receive messages via their hearing aid that the laundry is finished or someone is at the door; Oticon's site notes that lights and the thermostat can be adjusted when the hearing aids are turned off…or on. [https://relaycars.gryffin.com/wp-content/uploads/2021/01/image-12.jpeg] BEYOND HEARING AIDS: COCHLEAR IMPLANTS One of the biggest medical innovations in hearing technology was the cochlear implant; the first implant was placed in 1961. According to Johns Hopkins, cochlear implants may be an option when hearing aids aren't providing enough auditory assistance. The implant "is a small electronic device that electrically stimulates the cochlear nerve." However, external parts are part of the cochlear implant, too. How do these devices work? A microphone portion of the device sits behind the ear to receive audio, which sends the sounds to the internal implant. Johns Hopkins explains: "The internal part is placed under the skin behind the ear during an outpatient surgery. A thin wire and small electrodes lead to the cochlea, which is part of the inner ear. The wire sends signals to the cochlear nerve, which sends sound information to the brain to produce a hearing sensation." [https://relaycars.gryffin.com/wp-content/uploads/2021/01/image-13.jpeg] HEARABLE TECHNOLOGY…FOR EVERYONE! Hearable technology in the world of audiology may focus on hearing aids and other devices to help with hearing impairments, but hearing technology is used by everyone…everyday. And, just like hearing aids, the hearing technology we use has evolved incredibly. HEADPHONES We can credit Nathaniel Baldwin for audio headphones; he invented them way back in 1910. Stuff TV notes, though, that it was John Koss who gave us the stereo headphones we know and love. These headphones were invented in 1958…a few years after Elvis began exploding on the radio. As stereo equipment and sound quality developed, headphones likely evolved, too. In 1979, Sony introduced a headphone game-changer: the Walkman. The portable cassette player allowed teens to play their favorite music without the neighbors complaining. The Walkman evolved into the Discman, which, of course, played CDs but still had the same concept. Like its predecessor, the Discman let individuals take their music on the go. These portable players made roadtrips, walks and runs so much more enjoyable back in the 80s and 90s. As compact discs were discarded for music downloads, the CD players we knew and loved—and the headphones that let us listen—became obsolete. Instead, the mp3 player took over. And later the smartphone. Music was digital and hearing technology evolved from foamy headphones to tiny earphones with incredible sound quality. Later, those earphones were stripped of cumbersome cords and received audio wirelessly. In 2006, Dr. Dre and Jimmy Iovine introduced a line of headphones called Beats that were renowned for their audio quality. Beats products were so successful that Apple purchased the company in 2014. The Beats line now includes wireless earphones and headphones as well as speakers. THE MIC IS ON…THE HEADPHONES As the coronavirus pandemic swept across the country and shut down businesses, many industries pivoted office environments to work-from-home virtual spaces. Videoconferencing became the norm, and many employees likely used hearing technology in these meetings. Headphones equipped with microphones allowed many at-home workers to drown out background noise (like kids!) while participating in meetings, interviews and conferences. Many of these headphones are equipped with Bluetooth to sync up to devices. THE FUTURE OF HEARABLE TECHNOLOGY? While hearing aids may have some limitations, the future of hearing technology will probably lead to incredible advancements in user control and connectivity. Hearing aids will likely start adapting to all the tech in our lives, maybe even our cars. Hearing technology for everyday life also will continue to advance. Ashcroft already created the first IoT headphones, which actually recognize the music you love and downloads songs accordingly. The possibility of IoT headphones, however, will likely lead us to giving commands to Alexa to turn off lights, brew coffee or order pizza while then continuing to stream our favorite tunes. Technology is always advancing, and the evolution of sound and the technology that controls it will take our ears into the future.


Under The Hammers
All the West Ham news, views and reviews.
Relegation Scrapping As West Ham Take On Huddersfield
Wheear 'ast tha bin sin' ah saw thee? West Ham's first league visit to Huddersfield since 1971.
January has become the twilight zone of the football calendar with the league programme seeming to be an unnecessary interruption to the ongoing frenzy of transfer window speculation. It is like an unofficial winter break but with clubs continuing to play competitive matches rather than going on a marketing tour of the Far East. Meanwhile the window is taking its normal wide-eyed course having learned nothing from history that little of note really happens in January and that whatever panic purchases owners are compelled to make quickly transform into a case of buyer's remorse.
Despite very few deals having been completed anywhere, it doesn't prevent supporters being 'appalled' by West Ham's apparent lack of activity in bolstering their bare bones (© H. Redknapp Esq) of a squad. As ever, the majority stories in the media are concocted fantasy but that doesn't stop social media resonating with reaction to any unfounded rumour that serves to reinforce an individual's pre-conceived view of the world; whether that is the Board's lack of ambition, the manager's lack of imagination or both. I still maintain that it is not a reluctance to spend money that is the club's problem but in spending it wisely. Transfer policy and oversight has left the club with an unbalanced squad and too many highly paid players on long contracts with little or no re-sale value. Players have been bought on reputation without any thought of how they might fit into a system or complement each other. At least we can hope (until proven otherwise) that David Moyes will take a more targeted approach to player recruitment.
Anyway, back to the mundane matter of today's game and the Hammers travel 'oop north' to take on Huddersfield Town at the Kirklees (or John Smith's) Stadium. Huddersfield, along with Brighton and Newcastle, were one of last season's promoted sides. All three made encouraging starts to their Premier League campaigns before slipping back into the swamp of the relegation melee that presently involves at least twelve teams. Having started out with what looked a tight, well organised unit they subsequently started to ship goals badly, to the extent that they are one of only three teams in the division with an inferior goal difference to our own. Possibly, as a disciple of Jurgen Klopp, manager David Wagner suffers the same defensive blind spot as his mentor.
The last away league meeting between the two clubs was in 1971 at Huddersfield's old Leeds Road stadium; a game which ended in a 1-0 win for the hosts – The Terriers also won a 5th round FA Cup tie between the two clubs at the same stadium in the same season. West Ham have played at the Kirklees Stadium on just one occasion when they lost a League Cup first leg tie in 1997.
You need to go back to 1952 to find West Ham's last league win at Huddersfield when a Fred Kearns goal was enough to secure all two points, as it was at the time. Goals from Geoff Hurst and Martin Peters did, however, earn the Hammers a fourth round FA Cup win in the relatively more recent history of the 1968/69 season.
There are fears that Michail Antonio's injury is worse than originally expected and he joins Winston Reid and Andy Carroll on the injured and doubtful list along with long term absentees Jose Fonte, Edmilson Fernandes and Sam Byram. More positive news is that all of Marko Arnautovic, Manuel Lanzini, Aaron Cresswell and James Collins are available for selection.
With no new recruits yet to bolster the fragile centre of midfield I expect Moyes to stick to his 'hard to beat' format of three/ five at the back where wing backs Pablo Zabaleta and Arthur Masuaku will be joined by three from Angelo Ogbonna, Declan Rice, Collins and Cresswell. Defensive cover in midfield should come from Pedro Obiang and Mark Noble while Lanzini and Arnautovic will be expected to carry whatever threat can be mustered offensively. The remaining lone striking option of Javier Hernandez or Andre Ayew doesn't set the pulse racing but one of them will have to do; and most likely until the end of the season if Moyes' recent comments are to be believed.
Huddersfield have two new recruits in the form of Alex Pritchard and Terence Kongolo at their disposal and either or both may get a first start today. The Terriers also have a few other players that I have never heard of out with injury.
Today's referee is Jonathan Moss from West Yorkshire who given the short travelling distance to the game can have a bit of a lie-in this morning. Moss makes a quick return to West Ham duties having been in charge of the draw with Arsenal just a month earlier. In 19 games this season Moss has shown sixty-eight yellows and three red cards.
If there was a prediction competition to predict what Lawro would predict for West Ham games then the safest option would be to go for 1-1 and this week you would not be disappointed. Sky's Paul Merson is nowhere near as West Ham bullish and sees Huddersfield coming out as 2-1 victors based on having a respectable home record. West Ham's recent league form has been encouraging (no team outside the top five has picked up more points in the last seven games) but they go into the game off the back of a poor showing in the cup at Shrewsbury. I imagine it will be another cautious display but if Marko and Manny can create something on the break then there is every chance of a Hammer's win. If we can get our noses in front then I am hoping that Huddersfield will capitulate and that a repeat of September's 2-0 scoreline is on the cards.
Author Geoff HopkinsPosted on January 13, 2018 January 13, 2018 Categories Match, News, Preview
One thought on "Relegation Scrapping As West Ham Take On Huddersfield"
footyhead says:
What a brilliant first paragraph. Spot on. With reference to the game, you're right it's a crunch match. Essentially it may be only January but it's already a bit of a six pointer. Also because it may influence / persuade players to sign for West Ham over next couple of weeks.
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Home/Dr.Cavazos
Dr.Cavazos
Dr. Cebrina Cavazos was born and raised in Roma, TX. Cebrina's interest in veterinary medicine began at 11 years old, when she found a dog and nursed it back to health. Honey Bun became part of the Cavazos family, and spurred a captivation in animal health and welfare. When Dr. Cavazos combined her passion for animals with her love of science, a natural progression to veterinary medicine began.
She graduated from Roma High School and moved to Texas A&M University – College Station for both her undergraduate and DVM degrees. Cebrina first met the MVH team when she completed an externship during her last year of vet school. It was then when she knew she found a place where she could serve the community that she calls home.
Cebrina met her husband, Jon Ray, at Texas A&M University. They live together in McAllen, TX with their son, Benjamin Merari, and five furry babies: Biscuit, Savannah Banana, Roxy Pebbles, Oreo, and Cheddar Cheese.
On her time off, Cebrina spends most of her time chasing Benjamin and keeping him from putting things in his mouth. When he's napping, she probably has a fist full of popcorn and Flaming Hot Cheetos watching movies and TV shows with her furry babies around. Her other hobbies include hitting the gym, hanging out with friends and family, traveling the globe, and falling asleep while listening to Jon Ray talk about the last book he read.
SDTS 2021-09-13T09:29:49-04:00 July 11th, 2019|Comments Off on Dr.Cavazos


Kansas Senior Day Football Game to Kick Off at 1 p.m.
LAWRENCE, Kan. — Kansas Athletics announced Monday that the football game against Baylor on Saturday, Nov. 12 will feature a 1 p.m. kickoff at Memorial Stadium. The game will not be televised.
The Jayhawks will honor their 14-member senior class with a ceremony prior to kickoff.
Baylor leads the all-time series with Kansas, 6-4, however, all four of KU's victories have come in Lawrence, including a 58-10 rout in 2007 in the teams' latest game at Memorial Stadium.
KU will travel to Iowa State this Saturday to face the Cyclones at 11:30 a.m., in a game that can be seen on Fox College Sports.


Mystery Surrounds Disappearance of Producer
Authorities said the man has been missing since Nov. 24.
By Gadi Schwartz	• Published November 30, 2015 • Updated on December 1, 2015 at 8:42 am
By all accounts, 27-year-old Eric Kohler loves what he does, producing visual effects for blockbusters like "The Avengers," "San Andreas," and "X-Men."
But last Tuesday, he walked out of work in Gardena without his wallet, his laptop or his bag — and never came back.
Now his family is doing everything they can to find out what happened.
Night after night, Kohler's desperate mother and father are posting fliers, hoping for any help in finding their missing son.
Kohler is an up-and-coming movie producer and his family said he is a workaholic and a responsible man who would never just disappear.
"I know my son would never do this," Sheryi Kohler said.
He was last seen leaving work, in the 1700 block of El Segundo Boulevard, last Tuesday in his new Range Rover. Phone records and surveillance video show he went to a Food 4 Less parking lot, but then soon after his phone appeared to have been turned off.
"And he literally disappeared," said his father, Tony Kohler. "It's heartbreaking. It's damn heartbreaking."
Kohler is originally from Oakley, in Northern California, and relocated to Los Angeles after high school. Kohler moved to Los Angeles to work in the movie industry. Kohler responded to an ad for a receptionist job and worked his way to become a visual effects producer at HYDRAULX.
Since his disappearance, friends and family said they have been in agony. The Thanksgiving holiday came and went without any sign. So did a huge project deadline at work — the kind Eric's parents say he would never miss.
"He had big ambition to work hard and that's what he's been doing and something bad happened," said his mother.
Tony Kohler said they are praying Eric just needed to get away but said there are too many red flags. Eric left his wallet, bags and computer behind. There has also been no activity in his accounts for days.
Kohler was last seen wearing a light blue short-sleeved shirt, blue skinny jeans, brown suede shoes and a brown leather, chrome-plated watch.
Anyone with information on Kohler's disappearance is asked to call the LAPD Missing Person Unit at 213-996-1800. After hours, please call LAPD's RACR Division at 213-484-6700.
See LAPD's missing person flier here.


What Is Steven McBee Net Worth?
Profession Founder and president of the Gallatin, Missouri-based McBee Farm & Cattle Company
Date of Birth 30 November 1993
Birthplace Not Known
Source of Wealth Founder and president of the Gallatin, Missouri-based McBee Farm & Cattle Company
Children Not Known
On his company's website, Steven writes that he has "a sincere love for the land and the responsibility to future generations to leave it in better condition than we've found in the land and for all those who come after him, which is described as a "solemn obligation" to them by the man himself.
Steven McBee's Early Life
Steven McBee's birth date is 30 November 1993, and his parents' names are Steve Sr. and Kristi Leigh. Furthermore, Steven McBee has three brothers in his immediate family. Thus, Cole and Jesse are the only two brothers he has, while the third one's name remains a mystery.
In the words of Steven McBee, he has a very close relationship with his family because he cares so much about them. He keeps his little brother, "Jesse," aka "little Brosky," with him whenever he goes hunting or traveling. That's McBee's claim to fame.
Steven McBee's Personal Life
Near Kansas City, Missouri, the McBee family lived in Independence, Missouri, the state's fifth-largest city, where he and his siblings were raised. He's currently residing in the quaint but sadly underpopulated town of Gallatin, Missouri. As a result, he can spend time with his family and lead a contented life.
A native of Fort Osage, Kansas, the well-known businessman enrolled in Fort Osage High School. Steven, along with some of his friends and family, went to Chicken N Pickle in Overland Park, Kansas, to participate in the event. As a result, McBee's main goal is to reveal that he had a starring role in the reboot of the FOX show "Joe Millionaire."
Steven McBee's Career And Professional Life
According to the company's website, McBee Farm & Cattle Company was born out of a single idea: beef cattle. It has been with us from the beginning of our farming endeavors. This is our duty and love for the land, and we should leave it in a better state than we found it.
The future generation will benefit from this. Our family's values have been applied throughout the entire operation, from top to bottom, starting with the highest officials and working their way down.
In Missouri, the owner of land and livestock is known as a "cowboy," and this term is also applied to McBee. He added that his family also runs a few local car washes where they give advice and sell hunting gear.
Steven McBee's Net Worth and Earnings
He accumulated a sizable fortune over the course of his career. We haven't been able to find out exactly how much Steven McBee is worth. However, McBee's net worth is reportedly around $10 million, according to some websites. However, we can't be certain because various websites cite varying wealth statistics. This means that he is likely to be extremely wealthy as the CEO of his company.
Steven McBee's Body Measurement Height, Weight, And Other Details
Height: 5 feet and 10 inches
Zodiac Sign: Not Known
He accumulated a sizable fortune throughout his career. However, we haven't been able to find out exactly how much Steven McBee is worth. However, McBee's net worth is reportedly around $10 million, according to some websites. However, we can't be certain because various websites cite varying wealth statistics. This means that he is likely to be extremely wealthy as the CEO of his company.
Related Topics:Steven McBee's Body MeasurementSteven McBee's CareerSteven McBee's Early LifeSteven McBee's Net WorthSteven McBee's Personal Life
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The Making of Jean Jullien's Business Cards by Jukebox Print
As with any other industry, in the design world a business card is a powerful tool to create a memorable first impression and stand out as a bold, unique individual. Furthermore, a business card can be a physical representation of a designer's work and the ultimate way to convey a creative personality. For French graphic artist Jean Jullien, designing his business cards was yet another opportunity to express his ingenious nature in a simple but distinctive way.
Based in London, Jean Jullien is internationally renowned for his wide-ranging oeuvre comprising illustration, photography, video, costume, installations, books, clothing, and posters. Using a coherent signature style of black brushstrokes, brightly hued simplicity, and uninhibited humour, Jean's work interprets the world around him and uses graphic language to make a visual commentary on quotidian life – from meals and commuting to beach holidays, and dogs, lots of dogs.
The artist at work. Photo by Daniel Arnold.
His eclectic body of work has been shown at galleries in Paris, London, Los Angeles, New York, Berlin, Tokyo, Seoul, Bangkok and beyond. His whimsical hand-drawn aesthetic and lighthearted characters are a constant throughout personal projects and client work that includes the New York Times, New Yorker, The Guardian, RCA Records, National Geographic, Le Centre Pompidou, Esquire, Hermès, Champion USA, Salomon, and Vogue, among many others.
In keeping with his style of conveying ideas in a playful manner, while experimenting with a wide range of different media – from a 5-meter-tall street lamp in Hong Kong to a limited-edition series of skateboards – Jean set out to create wholly original business cards for himself. He wanted something simple, almost effortless, yet compelling. The final design was clean and effective: a hand-shaped card in his characteristic style of bold brushstrokes.
For the printing process that would bring his idea to life, he approached Jukebox Print. Based in Vancouver, Canada, Jukebox works with customers around the world, pushing boundaries when it comes to specialised printing services such as letterpress, screen print, foil, emboss, and 3D emboss. Jean had worked with Jukebox on previous projects, including an art exhibit for which Jukebox produced his pieces in letterpress, so they were both familiar with each other's style. Together, they collaborated on the idea of seamlessly integrating the cards into an original custom hand-shaped die cut made exclusively for Jean.
Endless possibilities to play with.
It was clear that such a superb design deserved premium stock, so when it came to selecting the right paper Jukebox chose to print Jean's cards on the finest Gmund 600gsm Cotton using a two-colour letterpress process.
Germany's Gmund Paper is the unequivocal leader in the industry, recognised for two centuries of quality craftsmanship and fine papers. Their 100% cotton stock exudes richness and perfection, and its striking texture and strength has proven to be ideal for letterpress printing: it's stable on the press and receptive to crisp deep impressions, but also luxurious and soft to the touch.
Letterpress printing is one of the most highly regarded techniques worldwide and a preferred choice of many renowned designers and illustrators. This method of sheer complexity is steeped in history and old-world allure but when paired with modern and vibrant designs, the results are stunning: timeless elegance meets contemporary flair. Yet, the printing process still follows several traditional stages and a series of painstaking steps:
1. The process began with careful selection and mixing of the inks, starting with a light flesh tone using Pantone 90-8.
Letterpress printing involves many meticulous steps to achieve perfect handcrafted quality.
2. Once the perfect tone had been achieved, the ink was manually applied to the press roller.
Jukebox uses vintage presses that have been carefully preserved and are working at full capacity.
3. The next step was setting up the die. This involved the creation of metal plates, with each plate being unique to a different colour (in the case of Jean's cards, two colours were used). Print was done one colour at a time, using the lightest shade first.
Setting up the metal plates.
4. Once the first colour passes had been completed, a Jukebox letterpress operator closely examined the colour density and impression, making sure the quality was impeccable and the detail was crisp and clean.
Letterpress printing requires precision and expertise.
5. After the two flesh-toned inks were applied (one to the front and one to the back of the card) and the colour density and impression were approved, the black ink for the text and hand outline was applied next. The pressure used to apply this ink was more intense than for the previous colours, in order to give the paper a true letterpress impression: deep but showing fine detail.
6. Once all the inks were applied, the next step was die cutting the cards to give them their custom hand shape. Even more than just their whimsical look, what makes the cards unique is that the die cut allows the fingers to be folded into a fun variety of hand signs.
7. The final step was to paint the edges of the cards in a matte black to highlight their uniqueness and to mirror Jean's artistic style using broad strokes in black ink.
The end product was a simple but effective networking tool (and unquestionably a great conversation starter!) that reflected Jean's distinctive work and personality.
Paper Select: Gmund Cotton
Source: The Design Blog


Home Sport Soccer Premier Soccer League
PSL results on Wednesday, 20 February
The coming week of PSL fixtures will prove crucial in the title race, as all the contenders look to advance their chances.
in Premier Soccer League, Soccer, Sport
15042018 (Durban) Pirates Head coach Milutin Sredojevi? when Pirates came from behind to grab a 2-1 win over AmaZulu to keep their title hopes alive in the Absa Premiership at King Zwelithini Stadium yesterday in Durban Picture: Motshwari Mofokeng/ANA
Two disallowed goals and a penalty miss saw Orlando Pirates fail to capitalise on a slip up from one of their fellow title contenders, as they were beaten 1-0 by Supersport United in Nelspruit on Wednesday.
Maximum points would have seen the Buccaneers lift themselves on top of Mamelodi Sundowns, who remain second on the standings after sharing the spoils with Polokwane City on Tuesday night.
After a goalless first half, there was temporary joy from the Buccaneers, who found the back of the net through Justin Shonga from a corner kick, but the Zambian was flagged offside.
The deadlocked was broken in the 64th minute when Clayton Daniels' bullet header put Matsatsansa in front.
Orlando Pirates had a golden opportunity to grab an equaliser soon after, as they were awarded a penalty after Evans Rusike was deemed to have handled the ball in the box.
Captain, Happy Jele stepped up, but his effort was dealt with by Ronwen Williams who kept his side in the lead.
Shonga again had the ball in the back of the net, only to be thwarted by the offside flag once more.
The equaliser proved elusive, bringing an end to an unbeaten run which had stretched to 15 league matches.
Mamelodi Sundowns 1-1 Polokwane City
An uncharacteristic howler from Dennis Onyango ensured that Mamelodi Sundowns would only walk away with a single point from their clash with Polokwane City at Loftus Versfeld on Tuesday.
The defending lead champions were in search of a league double over their opponents, as well as three points that would place them level with log-leaders, Bidvest Wits.
Themba Zwane, who tormented the visitors in the reverse fixture, carried on from where he left off and was quite lively early on.
It didn't take him too long to make his mark, as he ran into a Gaston Sirino pass to make it 1-0 inside the first 10 minutes.
Despite being in the lead, Sundowns continued to bombard Rise and Shine with relentless surges into their territory, with all of captain Hlompho Kekana, Emiliano Tade, as well as Zwane, getting chances at goal.
A goal would eventually come, but at the other end, when Salulani Phiri pounced on an error from Dennis Onyango to level matters at the stroke of half-time.
PSL results on Tuesday, 19 February
Results on Wednesday, 20 February
Supersport United 1-0 Orlando Pirates
Latest PSL log
Tags: Mamelodi SundownsOrlando PiratesPolokwane City FCSupersport United FC


Photo illustration by Nolan Saunders
Students across campus receive an alert once a day from the app BeReal on their phones, where they are prompted to post a photo for campus members to see.
By Victoria Kellogg — Contributing Writer
At a random moment every day, a phone notification goes off, alerting individuals to "be real." Within the span of two minutes, users are expected to take a photo that captures a picture using both the front and back camera at the same time.
The app is designed to offer users an outlet to show off a real version of themselves and their friends. Created by French entrepreneurs Alexis Barreyat and Kevin Perreau in 2020, the BeReal app has taken off globally with over 20 million active users. In August 2022, the app rose to the No. 1 spot on the Apple App Store for free apps.
Yvette Sterbenk, associate professor in the Department of Strategic Communication, said social media has been essential in giving Generation Z an outlet to talk about issues where older generations have not been able to as easily. Sterbenk also said her biggest concern has been how addicting social media can be.
"I think that we are all addicted to social media," Sterbenk said. "In particular, I think especially younger adults and those in their early teens do not have the coping mechanism to use social media in a form of entertainment and not as a necessity. I do worry it can affect people's abilities to just be."
There is a correlation between students and their dependency on social media. According to Forbes, the most used social media outlets are Snapchat and Instagram. On average, members of Gen Z spend around 50 minutes a day on Snapchat and 53 on Instagram.
Sterbenk said she joined BeReal in Spring 2022 with her students because she was teaching a social media class. It was not a part of her curriculum to join BeReal, but she encourages her students to test out new social media platforms.
"The students I see use it, for the most part, to be real," Sterbenk said. "To stop and take a moment and honestly show where they are. That can be lying in bed watching TV or cooking dinner. I'm sure there are people out there curating their BeReal, though."
The app gained its popularity going against social media norms by emphasizing capturing random moments in one's life. Instagram users are often encouraged to edit and prepare photos as part of a strategy to create curated social media content. In contrast, BeReal emphasizes on-the-go, everyday lifestyle content. Under the slogan "Your Friends For Real," the company promotes authenticity by encouraging users to share their day-to-day lives.
BeReal has also taken off among Ithaca College students. First-year student Sophia Renaud said she is consistent with her BeReals. Renaud said she enjoys scrolling through her feed to see what her friends are up to, especially when it is time to head home for break and she misses her friends from college.
"I like doing my BeReal when I am around my friends," Renaud said. "It's fun to have them take my BeReal. The one part I don't like about BeReal is not knowing when it will go off, especially if it goes off super late at night."
Senior Lauren Schmit said she was introduced to the app after a member of the BeReal team reached out to her and the Ithaca College Tap Club in Fall 2022 in order to further promote the app. Members of the club were asked to reach out to friends and family to encourage them to join BeReal. For each new user the team was able to recruit to the app, Schmit said the club would receive money.
From mid-August to November 2022, BeReal's College Team reached out to students in colleges across the country in order to recruit them to help create a stronger presence among young users. Under the partnership, students were expected to represent the BeReal brand and identify moments for the BeReal team to further get involved on campus.
"It's really cool to have things like BeReal kind of reaching out to smaller clubs," Schmit said. "It was nice that [the app is] not just looking at the big company groups. … They were looking at groups that are maybe not as common throughout colleges and universities."
While the club is no longer using the app to fundraise, Schmit said she continues to use the app personally and she finds that it is easier to be more authentic on the app than on other apps like Instagram.
"I do find it actually kind of fun because, I mean, the whole thing is [that] you're being real within those two minutes, obviously, as [the notification] pops up," Schmit said. "Like, you're seeing people in that moment, rather than taking five hours to make an Instagram post that's perfect with the perfect caption."
However, as the app grew in popularity, the more staged "the realness" became. TikToks were even made by influencers like Tommy Schoenith and Greg Johnstone to show the extremes people who use the app go through to make sure they are getting the perfect shot.
While some embrace the spontaneity the app offers, others choose to take photos at their own pace. Sophomore Ben Rymer said he waits for something funny or interesting to happen throughout the day before snapping his BeReal.
"A lot of it is people who are laying in bed when people post right on time. … It's just people doing nothing," Rymer said.
Sophomore Thomas Magee said the title of the app says it all and intends for users to take the picture as soon as the notification goes off. But Magee said he finds himself waiting to take his picture when he gets to a certain venue.
"This is not doing what the app is intended to do," Magee said. "That is the part of … questioning why I have this app right now."
Sophomore Birdie Sink similarly said she does not post daily. Instead, she said she often finds herself waiting to capture more interesting moments.
"I think it's interesting that it was designed to be … candid," Sink said. "Like, the point is [that] it shouldn't be like other social media. It should be like, 'This is real.' But then … I don't post every day. I don't post if I'm not doing something interesting, so it's kind of like I do it in a way that kind of defeats the purpose of the app."
Rymer said he thinks that the app could have negative effects on users' well-being depending on how seriously they take posting content. Rymer said he does not seriously post content on the app.
"I can assume it is detrimental because if you aren't doing something interesting and you see your friends are on the app, it can have an effect," Rymer said.
The effects of social media on youth vary depending on how it is used. According to the American Psychological Association, 1 in 3 teenage girls who use Instagram reported experiencing increased body image concerns. A 2018 study by the Pew Research Center revealed that 59% of U.S. teens on social media platforms have been the victims of cyberbullying.
Schmit said she hopes BeReal will be able to change the way people view social media and that there will be a shift toward being more authentic online.
"I am hoping that platforms like BeReal will continue and take over the picture-perfect Instagram," Schmit said. "You can see on Instagram people's lives and you think it's so perfect, and it's kind of, like, a lot of that can be fake. I think for mental health reasons, [it] can also be really refreshing and helpful because it's like you're not constantly seeing people who look like the most perfect person in the world."
Co-Life and Culture Editor Elizabeth Kharabadze contributed reporting.
Victoria Kellogg can be reached at vkellogg@ithaca.edu
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appben rymerberealbirdie sinkit's time to bereallauren schmitsocial mediasophia renaudthomas mageeyvette sterbenk


Capital Buffer Deal May Buy Enough Time to Get Down to Business on GSE Reform
The announcement today that Fannie Mae and Freddie Mac will begin maintaining a $3-billion capital baseline is the first tangible demonstration in five years that officials in Washington actually want to protect taxpayers and end the stalemate on reforming the government sponsored enterprises.
Beginning next year, Fannie and Freddie were to have had their capital buffers wiped out completely, courtesy the Net Worth Sweep imposed on them in 2012. Under the arrangement worked out between the Treasury Department and the Federal Housing Finance Agency, the dividend payments Fannie and Freddie are required to make to Treasury each quarter will be based on the GSEs maintaining a capital buffer of $3 billion. Therefore, the $4.7 billion-dollar payment Freddie was to make for third quarter earnings will be reduced to $2.3 billion and Fannie's scheduled $3 billion dividend payment will be pared back to $600 million. This will create a thin buffer from market fluctuations for the GSEs and perhaps buy a little time before taxpayers would again be on the hook to cover quarterly losses at the enterprises.
The arrangement is a far cry from having the GSEs keep all of their earnings once they paid back Treasury the $187 billion in emergency funds received nine years ago – which they did, plus an additional $90 billion, courtesy the Net Worth Sweep. Had the law been followed, the GSEs would have been operating on sound and solvent footing, thus ending the conservatorship and facilitating meaningful and needed reform in a manner that honored shareholder rights.
Nonetheless, the deal signals that the Administration recognizes the fact that running the companies with no reserve capital to cover losses is untenable and the day of reckoning is about to arrive. To that extent, it is a vindication for FHFA Director Mel Watt, who has been warning for a year that dwindling capital reserves poses a risk taxpayers. It is also a sign that Treasury Secretary Steven Mnuchin recognizes the urgency of the situation and has resolved to act sooner than later.
"Treasury's first duty is to ensure that taxpayers are being protected," Mnuchin said. "This agreement balances the concerns of the FHFA with compensation for taxpayers. The Administration looks forward to working with Congress on comprehensive housing finance reform, a top priority in the year ahead."
The Administration will have to act quickly to truly protect taxpayers in the coming months. The deal comes just hours after Congress cleared a historic tax reform and reduction bill that will have major implications for Fannie and Freddie's balance sheets. With the reduction in the corporate tax rate from 35 percent to 21 percent, the value of some $23 billion in deferred tax assets will evaporate, dramatically increasing the likelihood of another taxpayer bailout. This would saddle the Administration with politically unpopular reality and give critics of the tax bill fresh ammunition about its unintended consequences and overall fairness.
Watt is keenly aware of this, saying in a statement, "While it is apparent that a draw will be necessary for each Enterprise if tax legislation results in a reduction to the corporate tax rate, FHFA considers the $3 billion capital reserve sufficient to cover other fluctuations in income in the normal course of each Enterprise's business," Watt wrote. "We, therefore, contemplate that going forward Enterprise dividends will be declared and paid beyond the $3 billion capital reserve in the absence of exigent circumstances."
If "exigent circumstances" could be perceived as Watt keeping his options open it is also safe to assume Mnuchin has attached strings of his own. The Treasury statement noted, "…any failure by Fannie Mae or Freddie Mac to declare and pay a full quarterly dividend will result in the automatic, immediate termination of its capital buffer."
In the nine years since the financial crisis promoted the creation of the conservatorship, FHFA has implemented a number of changes to operate the GSEs more prudently. However, the Obama Administration's Net Worth Sweep and inaction by Congress have mostly made the situation worse for taxpayers, the housing finance market, and of course, shareholders.
It is too early to say that this very limited step announced today is the beginning of the end of this long and dismal saga. However, to paraphrase Churchill, it might be better than merely the end of the beginning.
Fannie and Freddie Capital Sank Closer to Zero in First Quarter, as Planned
On the Hook?
Mnuchin Adopts Good Starting Points on GSE Reform
More Circular Reasoning on GSE Recapitalization and Reform


Home > VALORANT > The Date and Time of Valorant release in France
The Date and Time of Valorant release in France
After two months in closed beta, Riot Games shut down Valorant servers to prepare for the official launch of the game. Until now, we only knew the game would be released on 2nd June 2020, but not at what time. The official Twitter account of Valorant put us in the picture.
Valorant servers will not open at the same time all over the world. They will open gradually, starting with the Asian servers, then will come Middle East's servers, and then ours, Europeans. Finally, the servers of the American continent will open a few hours later.
In France, Valorant servers will be available from 7am, on Tuesday, 2nd June 2020.
So there are only a few hours to wait before going back to battle, or even to discover the game if you didn't get the opportunity to try it in its beta version.
Until then, we advise you to familiarise yourself with the different Agents and the maps. You can also listen to the playlists uploaded by Riot Games.
As a reminder, Valorant will be entirely free and available to all players with a Riot account. The release of Valorant will be accompanied bya new Agent, Reyna, anda new map, Ascent.


Dale Kasman (I)
Known for Wolf (1994), One Fine Day (1996), Naked Gun 33 1/3: The Final Insult (1994), Other People's Money (1991)
Something to Believe In (1998)
Travel Agent Travel Agent See fewer
One Fine Day (1996)
Lady in the Police Station Lady in the Police Station See fewer
Star Trek Generations (1994)
Enterprise-B Officer (uncredited) Enterprise-B Officer (uncredited) See fewer
Office Worker Office Worker See fewer
Naked Gun 33 1/3: The Final Insult (1994)
Stand-in (women) Stand-in (women) See fewer
Other People's Money (1991)
Vengeance Unlimited (1999)
Critical (Feb 4, 1999) Season 1, Episode 14 - Actress Actress See fewer
Baby Talk (1991)
(TV Series) - Admissions Nurse (1 episode, 1991) Admissions Nurse (1 episode, 1991) See fewer
Maggie's Left Foot (Oct 25, 1991) Season 2, Episode 5 - Admissions Nurse Admissions Nurse See fewer