#!/usr/bin/env python """Bake the wrapper-node normalization of filtered_lowpoly_rig/meshes into vertex data, writing self-normalized GLBs to meshes_norm/. Input files are known products of filter_meshes.py: single scene root "__normalized_root__" with uniform scale s + translation t (no rotation). We remove the wrapper and bake W = T(t)*S(s) so that spec-correct world-space output is EXACTLY unchanged while raw accessor data becomes normalized: node translations *= s (old roots += t) => G' = W * G * D^-1 skinned positions p'' = (W*C) p, C = G_j0*IBM_j0 (any invertible C is exact): IBM' = D * IBM * C^-1 * W^-1 static non-skinned positions p'' = (W*G_node) p, mesh moved to an identity root (skipped for meshes on joint/animated nodes: those keep p*=s so they still follow their node) animation translation outputs *= s (+t on old roots; CUBICSPLINE tangents *= s only) normals by inverse-transpose, tangents by linear part, morph deltas by linear part; POSITION min/max recomputed. Per-file fallback scheme A (M = D everywhere, nothing moved) when accessors are shared across conflicting groups or IBMs are absent/unreadable. Quantized/sparse POSITION: file copied unchanged with wrapper kept. Every output is verified: skinning-evaluated world vertices before vs after, compared per (mesh, primitive). """ import json import os import struct import sys import time from multiprocessing import Pool from pathlib import Path import numpy as np SRC_DIR = Path("/root/zhaotianhao/filtered_lowpoly_rig/meshes") DST_DIR = Path("/root/zhaotianhao/filtered_lowpoly_rig/meshes_norm") REPORT = Path("/root/zhaotianhao/filtered_lowpoly_rig/bake_report.jsonl") JSON_CHUNK = 0x4E4F534A BIN_CHUNK = 0x004E4942 FLOAT = 5126 WRAPPER_NAMES = {"__normalized_root__", "__normalize_root__"} VERIFY_TOL = 5e-3 def read_glb(path): raw = open(path, "rb").read() if raw[:4] != b"glTF": raise ValueError("bad magic") off = 12 gltf = None chunks = [] while off + 8 <= len(raw): cl, ct = struct.unpack_from(" len(bin_ba): return None return np.ndarray((count, n), dtype=" 1e-12: f = 2.0 / nq m[:3, :3] = np.array([ [1 - (y * y + z * z) * f, (x * y - w * z) * f, (x * z + w * y) * f], [(x * y + w * z) * f, 1 - (x * x + z * z) * f, (y * z - w * x) * f], [(x * z - w * y) * f, (y * z + w * x) * f, 1 - (x * x + y * y) * f]]) if "scale" in node: m[:3, :3] = m[:3, :3] * np.asarray(node["scale"], dtype=np.float64) if "translation" in node: m[:3, 3] = node["translation"] return m def globals_from(gltf, roots): out = {} stack = [(r, np.eye(4)) for r in roots] while stack: ni, pm = stack.pop() if ni in out: continue g = pm @ node_matrix(gltf["nodes"][ni]) out[ni] = g for c in gltf["nodes"][ni].get("children", []): stack.append((c, g)) return out def scale_node_translation(node, s, add=None): if "matrix" in node: mm = list(node["matrix"]) for k in (12, 13, 14): mm[k] = mm[k] * s if add is not None: mm[12] += add[0]; mm[13] += add[1]; mm[14] += add[2] node["matrix"] = mm else: t = [v * s for v in node.get("translation", [0.0, 0.0, 0.0])] if add is not None: t = [t[0] + add[0], t[1] + add[1], t[2] + add[2]] if any(abs(v) > 1e-12 for v in t) or "translation" in node or add is not None: node["translation"] = t def world_verts(gltf, bin_ba, roots): """Spec-correct world vertices keyed by (mesh, prim). None if unsupported.""" G = globals_from(gltf, roots) out = {} for ni in sorted(G): g = G[ni] nd = gltf["nodes"][ni] mi = nd.get("mesh") if mi is None: continue si = nd.get("skin") for pk, prim in enumerate(gltf["meshes"][mi].get("primitives", [])): key = (mi, pk) if key in out: continue pa = prim.get("attributes", {}).get("POSITION") if pa is None: continue P = acc_view(gltf, bin_ba, pa) if P is None: return None P = P[:, :3].astype(np.float64) if si is None: out[key] = P @ g[:3, :3].T + g[:3, 3] continue skin = gltf["skins"][si] joints = skin["joints"] ibm_ai = skin.get("inverseBindMatrices") if ibm_ai is None: IBM = np.tile(np.eye(4), (len(joints), 1, 1)) else: raw = acc_view(gltf, bin_ba, ibm_ai) if raw is None: return None IBM = raw.astype(np.float64).reshape(-1, 4, 4).transpose(0, 2, 1) JM = np.stack([G.get(j, np.eye(4)) @ IBM[k] for k, j in enumerate(joints)]) ja = prim["attributes"].get("JOINTS_0") wa = prim["attributes"].get("WEIGHTS_0") if ja is None or wa is None: out[key] = P @ g[:3, :3].T + g[:3, 3] continue jacc = gltf["accessors"][ja] jbv = gltf["bufferViews"][jacc["bufferView"]] dt = {5121: np.uint8, 5123: np.uint16, 5125: np.uint32}.get( jacc["componentType"]) if dt is None: return None isz = np.dtype(dt).itemsize stride = jbv.get("byteStride") or 4 * isz off = jbv.get("byteOffset", 0) + jacc.get("byteOffset", 0) J = np.ndarray((jacc["count"], 4), dtype=dt, buffer=memoryview(bin_ba), offset=off, strides=(stride, isz)).astype(np.int64) Wt = acc_view(gltf, bin_ba, wa) if Wt is None: return None Wt = Wt.astype(np.float64) Wn = Wt / np.maximum(Wt.sum(1, keepdims=True), 1e-9) J = np.clip(J, 0, len(joints) - 1) M = (JM[J] * Wn[..., None, None]).sum(1) hp = np.concatenate([P, np.ones((len(P), 1))], 1) out[key] = np.einsum("nij,nj->ni", M, hp)[:, :3] return out def bake_one(name): src = SRC_DIR / name dst = DST_DIR / name rec = {"file": name} try: gltf, chunks = read_glb(src) bin_ba = next((p for ct, p in chunks if ct == BIN_CHUNK), None) nodes = gltf["nodes"] scene = gltf["scenes"][gltf.get("scene", 0)] sroots = scene.get("nodes", []) if len(sroots) != 1 or nodes[sroots[0]].get("name") not in WRAPPER_NAMES: rec.update(status="error", reason="no_wrapper"); return rec wi = sroots[0] wrap = nodes[wi] s = float(wrap.get("scale", [1, 1, 1])[0]) t = np.array(wrap.get("translation", [0, 0, 0]), dtype=np.float64) old_roots = list(wrap.get("children", [])) W = np.eye(4); W[:3, :3] *= s; W[:3, 3] = t D = np.eye(4); D[:3, :3] *= s Dinv = np.eye(4); Dinv[:3, :3] /= s Winv = np.linalg.inv(W) v_before = world_verts(gltf, bin_ba, [wi]) G = globals_from(gltf, old_roots) accessors = gltf["accessors"] joints_all = set() for sk in gltf.get("skins", []): joints_all.update(sk.get("joints", [])) anim_nodes = set() for anim in gltf.get("animations", []): for ch in anim.get("channels", []): tgt = ch.get("target", {}) if tgt.get("path") in ("translation", "rotation", "scale"): anim_nodes.add(tgt.get("node")) # nodes whose world transform can change at runtime dyn = set() stack = [(r, False) for r in old_roots] while stack: ni, flag = stack.pop() flag = flag or ni in anim_nodes or ni in joints_all if flag: dyn.add(ni) for c in nodes[ni].get("children", []): stack.append((c, flag)) full_ok = bin_ba is not None mesh_owner = {} # mesh -> (node, skin, G, movable) for ni in sorted(G): nd = nodes[ni] mi = nd.get("mesh") if mi is None: continue movable = ni not in dyn if mi in mesh_owner: p_ni, p_si, p_g, p_mv = mesh_owner[mi] if p_si != nd.get("skin") or not np.allclose(p_g, G[ni], atol=1e-6): full_ok = False mesh_owner[mi] = (p_ni, p_si, p_g, p_mv and movable) else: mesh_owner[mi] = (ni, nd.get("skin"), G[ni], movable) skin_C = {} if full_ok: for si, skin in enumerate(gltf.get("skins", [])): ibm_ai = skin.get("inverseBindMatrices") raw = acc_view(gltf, bin_ba, ibm_ai) if ibm_ai is not None else None if raw is None: full_ok = False; break j0 = skin["joints"][0] IBM0 = raw[0].astype(np.float64).reshape(4, 4).T C = G.get(j0, np.eye(4)) @ IBM0 if not np.all(np.isfinite(C)) or abs(np.linalg.det(C)) < 1e-12: C = np.eye(4) skin_C[si] = C def group_key(mi): ni, si, g, movable = mesh_owner[mi] if si is not None: return ("s", si) return ("n", ni) if movable else ("d",) if full_ok: acc_grp = {} for mi in mesh_owner: key = group_key(mi) for prim in gltf["meshes"][mi].get("primitives", []): sets = [prim.get("attributes", {})] + prim.get("targets", []) for aset in sets: for an in ("POSITION", "NORMAL", "TANGENT"): ai = aset.get(an) if ai is None: continue if acc_grp.get(ai, key) != key: full_ok = False acc_grp[ai] = key pa = prim.get("attributes", {}).get("POSITION") if pa is not None and acc_view(gltf, bin_ba, pa) is None: rec.update(status="kept_wrapper", reason="unbakeable_positions") write_glb(dst, gltf, chunks) return rec scheme = "full" if full_ok else "A" # ---- 1. node translations ---- for ni in G: scale_node_translation(nodes[ni], s, add=t.tolist() if ni in old_roots else None) # ---- 2. vertex data ---- done_acc = set() for mi, (ni, si, g, movable) in mesh_owner.items(): if scheme == "full": if si is not None: M = W @ skin_C[si] elif movable: M = W @ g else: M = D else: M = D L = M[:3, :3] if abs(np.linalg.det(L)) < 1e-15: # degenerate node transform: keep mesh in place, scale only M = D L = M[:3, :3] mesh_owner[mi] = (ni, si, g, False) Mt = M[:3, 3] it = np.linalg.inv(L).T for prim in gltf["meshes"][mi].get("primitives", []): attrs = prim.get("attributes", {}) sets = [(attrs, False)] + [(tg, True) for tg in prim.get("targets", [])] for aset, is_delta in sets: for an in ("POSITION", "NORMAL", "TANGENT"): ai = aset.get(an) if ai is None or ai in done_acc: continue done_acc.add(ai) V = acc_view(gltf, bin_ba, ai) if V is None: continue if an == "POSITION": X = V[:, :3].astype(np.float64) @ L.T if not is_delta: X = X + Mt V[:, :3] = X.astype(np.float32) acc = accessors[ai] acc["min"] = np.min(V[:, :3], 0).astype(float).tolist() acc["max"] = np.max(V[:, :3], 0).astype(float).tolist() elif scheme == "full": R3 = it if an == "NORMAL" else L X = V[:, :3].astype(np.float64) @ R3.T nn = np.linalg.norm(X, axis=1, keepdims=True) V[:, :3] = (X / np.maximum(nn, 1e-12)).astype(np.float32) # ---- 3. IBMs ---- for si, skin in enumerate(gltf.get("skins", [])): ibm_ai = skin.get("inverseBindMatrices") if ibm_ai is None: if scheme == "full": rec.update(status="error", reason="ibm_missing_full"); return rec continue raw = acc_view(gltf, bin_ba, ibm_ai) if raw is None: rec.update(status="error", reason="ibm_unreadable"); return rec R = (np.linalg.inv(skin_C[si]) @ Winv) if scheme == "full" else Dinv for k in range(len(raw)): ib = raw[k].astype(np.float64).reshape(4, 4).T raw[k] = (D @ ib @ R).T.reshape(16).astype(np.float32) # ---- 4. animation translation outputs ---- anim_shared = False out_rule = {} for anim in gltf.get("animations", []): samplers = anim.get("samplers", []) for ch in anim.get("channels", []): tgt = ch.get("target", {}) if tgt.get("path") != "translation": continue sm = samplers[ch["sampler"]] rule = (tgt.get("node") in old_roots, sm.get("interpolation") == "CUBICSPLINE") oa = sm["output"] if out_rule.get(oa, rule) != rule: anim_shared = True out_rule[oa] = rule for oa, (is_root, cubic) in out_rule.items(): V = acc_view(gltf, bin_ba, oa) if V is None: continue V[:] = V[:] * s if is_root: if cubic: V[1::3, :3] += t.astype(np.float32) else: V[:, :3] += t.astype(np.float32) # ---- 5. restructure scene ---- new_roots = list(old_roots) if scheme == "full": parent = {} for ni in G: for c in nodes[ni].get("children", []): parent[c] = ni newG = globals_from(gltf, old_roots) for mi, (ni, si, g, movable) in mesh_owner.items(): if si is None and movable: for nj in G: if nodes[nj].get("mesh") == mi: nodes[nj].pop("mesh", None) nodes.append({"name": "baked_mesh_%d" % mi, "mesh": mi}) new_roots.append(len(nodes) - 1) elif (si is not None and not nodes[ni].get("children") and ni not in joints_all and ni not in anim_nodes): pg = newG.get(parent.get(ni), np.eye(4)) if ni in parent \ else np.eye(4) try: inv = np.linalg.inv(pg) except np.linalg.LinAlgError: continue nd = nodes[ni] for k in ("matrix", "translation", "rotation", "scale"): nd.pop(k, None) if not np.allclose(inv, np.eye(4), atol=1e-9): nd["matrix"] = inv.T.reshape(16).tolist() scene["nodes"] = new_roots wrap.pop("children", None) wrap.pop("scale", None) wrap.pop("translation", None) if wi == len(nodes) - 1: nodes.pop() # ---- verify ---- v_after = world_verts(gltf, bin_ba, new_roots) err = None if v_before is not None and v_after is not None: errs = [float(np.abs(v_before[k] - v_after[k]).max()) for k in v_before if k in v_after and v_before[k].shape == v_after[k].shape] if len(errs) != len(v_before) or len(v_before) != len(v_after): rec.update(status="error", reason="verify_key_mismatch"); return rec err = max(errs) if errs else 0.0 if err > VERIFY_TOL: rec.update(status="error", reason="verify_failed", max_err=err) return rec lo = hi = None if v_after: allv = np.concatenate(list(v_after.values()), 0) lo, hi = float(allv.min()), float(allv.max()) write_glb(dst, gltf, chunks) rec.update(status="ok", scheme=scheme, max_err=err, anim_shared=anim_shared, world_min=lo, world_max=hi) return rec except Exception as e: # noqa: BLE001 rec.update(status="error", reason="exc:%s:%s" % (type(e).__name__, e)) return rec def main(): import argparse ap = argparse.ArgumentParser() ap.add_argument("--limit", type=int, default=0) ap.add_argument("--workers", type=int, default=16) args = ap.parse_args() DST_DIR.mkdir(parents=True, exist_ok=True) names = sorted(os.listdir(SRC_DIR)) done = set(os.listdir(DST_DIR)) todo = [n for n in names if n not in done and n.endswith(".glb")] if args.limit: todo = todo[: args.limit] print("[bake] %d total, %d todo" % (len(names), len(todo)), flush=True) stats = {} t0 = time.time() with open(REPORT, "a") as rep, Pool(args.workers) as pool: for i, rec in enumerate(pool.imap_unordered(bake_one, todo, chunksize=8), 1): key = rec["status"] + (":" + rec.get("reason", "") if rec["status"] == "error" else ":" + rec.get("scheme", rec.get("reason", ""))) stats[key] = stats.get(key, 0) + 1 if rec["status"] != "ok" or i % 2000 == 0: rep.write(json.dumps(rec) + "\n") rep.flush() if i % 2000 == 0: print("[bake] %d/%d (%.0f/s) %s" % ( i, len(todo), i / max(time.time() - t0, 1e-9), stats), flush=True) print("[bake] DONE %s" % stats, flush=True) if __name__ == "__main__": sys.exit(main())